146 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			146 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | class WebGLBufferRenderer { | ||
|  | 
 | ||
|  | 	constructor( backend ) { | ||
|  | 
 | ||
|  | 		this.gl = backend.gl; | ||
|  | 		this.extensions = backend.extensions; | ||
|  | 		this.info = backend.renderer.info; | ||
|  | 		this.mode = null; | ||
|  | 		this.index = 0; | ||
|  | 		this.type = null; | ||
|  | 		this.object = null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( start, count ) { | ||
|  | 
 | ||
|  | 		const { gl, mode, object, type, info, index } = this; | ||
|  | 
 | ||
|  | 		if ( index !== 0 ) { | ||
|  | 
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|  | 			gl.drawElements( mode, count, type, start ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			gl.drawArrays( mode, start, count ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
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|  | 		info.update( object, count, mode, 1 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	renderInstances( start, count, primcount ) { | ||
|  | 
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|  | 		const { gl, mode, type, index, object, info } = this; | ||
|  | 
 | ||
|  | 		if ( primcount === 0 ) return; | ||
|  | 
 | ||
|  | 		if ( index !== 0 ) { | ||
|  | 
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|  | 			gl.drawElementsInstanced( mode, count, type, start, primcount ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
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|  | 			gl.drawArraysInstanced( mode, start, count, primcount ); | ||
|  | 
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|  | 		} | ||
|  | 
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|  | 		info.update( object, count, mode, primcount ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	renderMultiDraw( starts, counts, drawCount ) { | ||
|  | 
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|  | 		const { extensions, mode, object, info } = this; | ||
|  | 
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|  | 		if ( drawCount === 0 ) return; | ||
|  | 
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|  | 		const extension = extensions.get( 'WEBGL_multi_draw' ); | ||
|  | 
 | ||
|  | 		if ( extension === null ) { | ||
|  | 
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|  | 			for ( let i = 0; i < drawCount; i ++ ) { | ||
|  | 
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|  | 				this.render( starts[ i ], counts[ i ] ); | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 		} else { | ||
|  | 
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|  | 			if ( this.index !== 0 ) { | ||
|  | 
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|  | 				extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
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|  | 				extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
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|  | 			let elementCount = 0; | ||
|  | 			for ( let i = 0; i < drawCount; i ++ ) { | ||
|  | 
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|  | 				elementCount += counts[ i ]; | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 			info.update( object, elementCount, mode, 1 ); | ||
|  | 
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|  | 		} | ||
|  | 
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|  | 	} | ||
|  | 
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|  | 	renderMultiDrawInstances( starts, counts, drawCount, primcount ) { | ||
|  | 
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|  | 		const { extensions, mode, object, info } = this; | ||
|  | 
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|  | 		if ( drawCount === 0 ) return; | ||
|  | 
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|  | 		const extension = extensions.get( 'WEBGL_multi_draw' ); | ||
|  | 
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|  | 		if ( extension === null ) { | ||
|  | 
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|  | 			for ( let i = 0; i < drawCount; i ++ ) { | ||
|  | 
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|  | 				this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] ); | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 		} else { | ||
|  | 
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|  | 			if ( this.index !== 0 ) { | ||
|  | 
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|  | 				extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount ); | ||
|  | 
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|  | 			} else { | ||
|  | 
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|  | 				extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount ); | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 			let elementCount = 0; | ||
|  | 
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|  | 			for ( let i = 0; i < drawCount; i ++ ) { | ||
|  | 
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|  | 				elementCount += counts[ i ]; | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 			for ( let i = 0; i < primcount.length; i ++ ) { | ||
|  | 
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|  | 				info.update( object, elementCount, mode, primcount[ i ] ); | ||
|  | 
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|  | 			} | ||
|  | 
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|  | 		} | ||
|  | 
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|  | 	} | ||
|  | 
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|  | 	//
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|  | 
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|  | } | ||
|  | 
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|  | 
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|  | export { WebGLBufferRenderer }; |