169 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			169 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
 | ||
|  | // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
 | ||
|  | 
 | ||
|  | import { | ||
|  | 	ClampToEdgeWrapping, | ||
|  | 	Data3DTexture, | ||
|  | 	FileLoader, | ||
|  | 	FloatType, | ||
|  | 	LinearFilter, | ||
|  | 	Loader, | ||
|  | 	RGBAFormat, | ||
|  | 	UnsignedByteType, | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | export class LUT3dlLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 		this.type = UnsignedByteType; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setType( type ) { | ||
|  | 
 | ||
|  | 		if ( type !== UnsignedByteType && type !== FloatType ) { | ||
|  | 
 | ||
|  | 			throw new Error( 'LUT3dlLoader: Unsupported type' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.type = type; | ||
|  | 
 | ||
|  | 		return this; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setPath( this.path ); | ||
|  | 		loader.setResponseType( 'text' ); | ||
|  | 		loader.load( url, text => { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( this.parse( text ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				this.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( input ) { | ||
|  | 
 | ||
|  | 		const regExpGridInfo = /^[\d ]+$/m; | ||
|  | 		const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm; | ||
|  | 
 | ||
|  | 		// The first line describes the positions of values on the LUT grid.
 | ||
|  | 		let result = regExpGridInfo.exec( input ); | ||
|  | 
 | ||
|  | 		if ( result === null ) { | ||
|  | 
 | ||
|  | 			throw new Error( 'LUT3dlLoader: Missing grid information' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const gridLines = result[ 0 ].trim().split( /\s+/g ).map( Number ); | ||
|  | 		const gridStep = gridLines[ 1 ] - gridLines[ 0 ]; | ||
|  | 		const size = gridLines.length; | ||
|  | 		const sizeSq = size ** 2; | ||
|  | 
 | ||
|  | 		for ( let i = 1, l = gridLines.length; i < l; ++ i ) { | ||
|  | 
 | ||
|  | 			if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) { | ||
|  | 
 | ||
|  | 				throw new Error( 'LUT3dlLoader: Inconsistent grid size' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const dataFloat = new Float32Array( size ** 3 * 4 ); | ||
|  | 		let maxValue = 0.0; | ||
|  | 		let index = 0; | ||
|  | 
 | ||
|  | 		while ( ( result = regExpDataPoints.exec( input ) ) !== null ) { | ||
|  | 
 | ||
|  | 			const r = Number( result[ 1 ] ); | ||
|  | 			const g = Number( result[ 2 ] ); | ||
|  | 			const b = Number( result[ 3 ] ); | ||
|  | 
 | ||
|  | 			maxValue = Math.max( maxValue, r, g, b ); | ||
|  | 
 | ||
|  | 			const bLayer = index % size; | ||
|  | 			const gLayer = Math.floor( index / size ) % size; | ||
|  | 			const rLayer = Math.floor( index / ( sizeSq ) ) % size; | ||
|  | 
 | ||
|  | 			// b grows first, then g, then r.
 | ||
|  | 			const d4 = ( bLayer * sizeSq + gLayer * size + rLayer ) * 4; | ||
|  | 			dataFloat[ d4 + 0 ] = r; | ||
|  | 			dataFloat[ d4 + 1 ] = g; | ||
|  | 			dataFloat[ d4 + 2 ] = b; | ||
|  | 
 | ||
|  | 			++ index; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Determine the bit depth to scale the values to [0.0, 1.0].
 | ||
|  | 		const bits = Math.ceil( Math.log2( maxValue ) ); | ||
|  | 		const maxBitValue = Math.pow( 2, bits ); | ||
|  | 
 | ||
|  | 		const data = this.type === UnsignedByteType ? new Uint8Array( dataFloat.length ) : dataFloat; | ||
|  | 		const scale = this.type === UnsignedByteType ? 255 : 1; | ||
|  | 
 | ||
|  | 		for ( let i = 0, l = data.length; i < l; i += 4 ) { | ||
|  | 
 | ||
|  | 			const i1 = i + 1; | ||
|  | 			const i2 = i + 2; | ||
|  | 			const i3 = i + 3; | ||
|  | 
 | ||
|  | 			// Note: data is dataFloat when type is FloatType.
 | ||
|  | 			data[ i ] = dataFloat[ i ] / maxBitValue * scale; | ||
|  | 			data[ i1 ] = dataFloat[ i1 ] / maxBitValue * scale; | ||
|  | 			data[ i2 ] = dataFloat[ i2 ] / maxBitValue * scale; | ||
|  | 			data[ i3 ] = scale; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const texture3D = new Data3DTexture(); | ||
|  | 		texture3D.image.data = data; | ||
|  | 		texture3D.image.width = size; | ||
|  | 		texture3D.image.height = size; | ||
|  | 		texture3D.image.depth = size; | ||
|  | 		texture3D.format = RGBAFormat; | ||
|  | 		texture3D.type = this.type; | ||
|  | 		texture3D.magFilter = LinearFilter; | ||
|  | 		texture3D.minFilter = LinearFilter; | ||
|  | 		texture3D.wrapS = ClampToEdgeWrapping; | ||
|  | 		texture3D.wrapT = ClampToEdgeWrapping; | ||
|  | 		texture3D.wrapR = ClampToEdgeWrapping; | ||
|  | 		texture3D.generateMipmaps = false; | ||
|  | 		texture3D.needsUpdate = true; | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			size, | ||
|  | 			texture3D, | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } |