1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									Color,
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									DynamicDrawUsage,
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									Mesh,
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									Sphere,
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									Vector3
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								} from 'three';
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								/**
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								 * Port of http://webglsamples.org/blob/blob.html
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								 */
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								class MarchingCubes extends Mesh {
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									constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
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										const geometry = new BufferGeometry();
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										super( geometry, material );
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										this.isMarchingCubes = true;
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										const scope = this;
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										// temp buffers used in polygonize
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										const vlist = new Float32Array( 12 * 3 );
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										const nlist = new Float32Array( 12 * 3 );
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										const clist = new Float32Array( 12 * 3 );
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										this.enableUvs = enableUvs;
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										this.enableColors = enableColors;
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										// functions have to be object properties
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										// prototype functions kill performance
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										// (tested and it was 4x slower !!!)
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										this.init = function ( resolution ) {
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											this.resolution = resolution;
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											// parameters
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											this.isolation = 80.0;
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											// size of field, 32 is pushing it in Javascript :)
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											this.size = resolution;
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											this.size2 = this.size * this.size;
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											this.size3 = this.size2 * this.size;
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											this.halfsize = this.size / 2.0;
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											// deltas
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											this.delta = 2.0 / this.size;
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											this.yd = this.size;
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											this.zd = this.size2;
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											this.field = new Float32Array( this.size3 );
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											this.normal_cache = new Float32Array( this.size3 * 3 );
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											this.palette = new Float32Array( this.size3 * 3 );
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											//
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											this.count = 0;
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											const maxVertexCount = maxPolyCount * 3;
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											this.positionArray = new Float32Array( maxVertexCount * 3 );
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											const positionAttribute = new BufferAttribute( this.positionArray, 3 );
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											positionAttribute.setUsage( DynamicDrawUsage );
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											geometry.setAttribute( 'position', positionAttribute );
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											this.normalArray = new Float32Array( maxVertexCount * 3 );
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											const normalAttribute = new BufferAttribute( this.normalArray, 3 );
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											normalAttribute.setUsage( DynamicDrawUsage );
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											geometry.setAttribute( 'normal', normalAttribute );
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											if ( this.enableUvs ) {
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												this.uvArray = new Float32Array( maxVertexCount * 2 );
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												const uvAttribute = new BufferAttribute( this.uvArray, 2 );
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												uvAttribute.setUsage( DynamicDrawUsage );
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												geometry.setAttribute( 'uv', uvAttribute );
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											}
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											if ( this.enableColors ) {
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												this.colorArray = new Float32Array( maxVertexCount * 3 );
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												const colorAttribute = new BufferAttribute( this.colorArray, 3 );
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												colorAttribute.setUsage( DynamicDrawUsage );
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												geometry.setAttribute( 'color', colorAttribute );
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											}
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											geometry.boundingSphere = new Sphere( new Vector3(), 1 );
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										};
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										///////////////////////
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										// Polygonization
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										///////////////////////
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										function lerp( a, b, t ) {
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											return a + ( b - a ) * t;
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										}
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										function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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											const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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												nc = scope.normal_cache;
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											vlist[ offset + 0 ] = x + mu * scope.delta;
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											vlist[ offset + 1 ] = y;
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											vlist[ offset + 2 ] = z;
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											nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
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											nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
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											nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
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											clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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											clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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											clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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										}
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										function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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											const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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												nc = scope.normal_cache;
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											vlist[ offset + 0 ] = x;
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											vlist[ offset + 1 ] = y + mu * scope.delta;
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											vlist[ offset + 2 ] = z;
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											const q2 = q + scope.yd * 3;
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											nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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											nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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											nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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											clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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											clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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											clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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										}
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										function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
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											const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
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												nc = scope.normal_cache;
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											vlist[ offset + 0 ] = x;
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											vlist[ offset + 1 ] = y;
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											vlist[ offset + 2 ] = z + mu * scope.delta;
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											const q2 = q + scope.zd * 3;
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											nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
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											nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
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											nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
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											clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
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											clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
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											clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
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										}
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										function compNorm( q ) {
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											const q3 = q * 3;
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											if ( scope.normal_cache[ q3 ] === 0.0 ) {
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												scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
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												scope.normal_cache[ q3 + 1 ] =
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													scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
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												scope.normal_cache[ q3 + 2 ] =
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													scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
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											}
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										}
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										// Returns total number of triangles. Fills triangles.
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										// (this is where most of time is spent - it's inner work of O(n3) loop )
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										function polygonize( fx, fy, fz, q, isol ) {
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											// cache indices
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											const q1 = q + 1,
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												qy = q + scope.yd,
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												qz = q + scope.zd,
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												q1y = q1 + scope.yd,
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												q1z = q1 + scope.zd,
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												qyz = q + scope.yd + scope.zd,
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												q1yz = q1 + scope.yd + scope.zd;
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											let cubeindex = 0;
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											const field0 = scope.field[ q ],
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												field1 = scope.field[ q1 ],
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												field2 = scope.field[ qy ],
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												field3 = scope.field[ q1y ],
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												field4 = scope.field[ qz ],
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												field5 = scope.field[ q1z ],
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												field6 = scope.field[ qyz ],
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												field7 = scope.field[ q1yz ];
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											if ( field0 < isol ) cubeindex |= 1;
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											if ( field1 < isol ) cubeindex |= 2;
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											if ( field2 < isol ) cubeindex |= 8;
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											if ( field3 < isol ) cubeindex |= 4;
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											if ( field4 < isol ) cubeindex |= 16;
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											if ( field5 < isol ) cubeindex |= 32;
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											if ( field6 < isol ) cubeindex |= 128;
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											if ( field7 < isol ) cubeindex |= 64;
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											// if cube is entirely in/out of the surface - bail, nothing to draw
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											const bits = edgeTable[ cubeindex ];
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											if ( bits === 0 ) return 0;
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											const d = scope.delta,
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												fx2 = fx + d,
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												fy2 = fy + d,
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												fz2 = fz + d;
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											// top of the cube
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											if ( bits & 1 ) {
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												compNorm( q );
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												compNorm( q1 );
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												VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
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											}
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											if ( bits & 2 ) {
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												compNorm( q1 );
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												compNorm( q1y );
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												VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
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											}
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											if ( bits & 4 ) {
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												compNorm( qy );
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												compNorm( q1y );
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												VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
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											}
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| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 8 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( q );
							 | 
						||
| 
								 | 
							
												compNorm( qy );
							 | 
						||
| 
								 | 
							
												VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// bottom of the cube
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 16 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( qz );
							 | 
						||
| 
								 | 
							
												compNorm( q1z );
							 | 
						||
| 
								 | 
							
												VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 32 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( q1z );
							 | 
						||
| 
								 | 
							
												compNorm( q1yz );
							 | 
						||
| 
								 | 
							
												VIntY(
							 | 
						||
| 
								 | 
							
													q1z * 3,
							 | 
						||
| 
								 | 
							
													15,
							 | 
						||
| 
								 | 
							
													isol,
							 | 
						||
| 
								 | 
							
													fx2,
							 | 
						||
| 
								 | 
							
													fy,
							 | 
						||
| 
								 | 
							
													fz2,
							 | 
						||
| 
								 | 
							
													field5,
							 | 
						||
| 
								 | 
							
													field7,
							 | 
						||
| 
								 | 
							
													q1z,
							 | 
						||
| 
								 | 
							
													q1yz
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 64 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( qyz );
							 | 
						||
| 
								 | 
							
												compNorm( q1yz );
							 | 
						||
| 
								 | 
							
												VIntX(
							 | 
						||
| 
								 | 
							
													qyz * 3,
							 | 
						||
| 
								 | 
							
													18,
							 | 
						||
| 
								 | 
							
													isol,
							 | 
						||
| 
								 | 
							
													fx,
							 | 
						||
| 
								 | 
							
													fy2,
							 | 
						||
| 
								 | 
							
													fz2,
							 | 
						||
| 
								 | 
							
													field6,
							 | 
						||
| 
								 | 
							
													field7,
							 | 
						||
| 
								 | 
							
													qyz,
							 | 
						||
| 
								 | 
							
													q1yz
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 128 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( qz );
							 | 
						||
| 
								 | 
							
												compNorm( qyz );
							 | 
						||
| 
								 | 
							
												VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// vertical lines of the cube
							 | 
						||
| 
								 | 
							
											if ( bits & 256 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( q );
							 | 
						||
| 
								 | 
							
												compNorm( qz );
							 | 
						||
| 
								 | 
							
												VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 512 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( q1 );
							 | 
						||
| 
								 | 
							
												compNorm( q1z );
							 | 
						||
| 
								 | 
							
												VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 1024 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( q1y );
							 | 
						||
| 
								 | 
							
												compNorm( q1yz );
							 | 
						||
| 
								 | 
							
												VIntZ(
							 | 
						||
| 
								 | 
							
													q1y * 3,
							 | 
						||
| 
								 | 
							
													30,
							 | 
						||
| 
								 | 
							
													isol,
							 | 
						||
| 
								 | 
							
													fx2,
							 | 
						||
| 
								 | 
							
													fy2,
							 | 
						||
| 
								 | 
							
													fz,
							 | 
						||
| 
								 | 
							
													field3,
							 | 
						||
| 
								 | 
							
													field7,
							 | 
						||
| 
								 | 
							
													q1y,
							 | 
						||
| 
								 | 
							
													q1yz
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( bits & 2048 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												compNorm( qy );
							 | 
						||
| 
								 | 
							
												compNorm( qyz );
							 | 
						||
| 
								 | 
							
												VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let o1,
							 | 
						||
| 
								 | 
							
												o2,
							 | 
						||
| 
								 | 
							
												o3,
							 | 
						||
| 
								 | 
							
												numtris = 0,
							 | 
						||
| 
								 | 
							
												i = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// here is where triangles are created
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( triTable[ cubeindex + i ] != - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												o1 = cubeindex + i;
							 | 
						||
| 
								 | 
							
												o2 = o1 + 1;
							 | 
						||
| 
								 | 
							
												o3 = o1 + 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												posnormtriv(
							 | 
						||
| 
								 | 
							
													vlist,
							 | 
						||
| 
								 | 
							
													nlist,
							 | 
						||
| 
								 | 
							
													clist,
							 | 
						||
| 
								 | 
							
													3 * triTable[ o1 ],
							 | 
						||
| 
								 | 
							
													3 * triTable[ o2 ],
							 | 
						||
| 
								 | 
							
													3 * triTable[ o3 ]
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												i += 3;
							 | 
						||
| 
								 | 
							
												numtris ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return numtris;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const c = scope.count * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// positions
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 0 ] = pos[ o1 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 3 ] = pos[ o2 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 6 ] = pos[ o3 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
							 | 
						||
| 
								 | 
							
											scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// normals
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scope.material.flatShading === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
							 | 
						||
| 
								 | 
							
												const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
							 | 
						||
| 
								 | 
							
												const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 0 ] = nx;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 1 ] = ny;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 2 ] = nz;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 3 ] = nx;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 4 ] = ny;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 5 ] = nz;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 6 ] = nx;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 7 ] = ny;
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 8 ] = nz;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// uvs
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scope.enableUvs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const d = scope.count * 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// colors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( scope.enableColors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
							 | 
						||
| 
								 | 
							
												scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											scope.count += 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/////////////////////////////////////
							 | 
						||
| 
								 | 
							
										// Metaballs
							 | 
						||
| 
								 | 
							
										/////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
							 | 
						||
| 
								 | 
							
										// a fixed distance, determined by strength and subtract.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sign = Math.sign( strength );
							 | 
						||
| 
								 | 
							
											strength = Math.abs( strength );
							 | 
						||
| 
								 | 
							
											const userDefineColor = ! ( colors === undefined || colors === null );
							 | 
						||
| 
								 | 
							
											let ballColor = new Color( ballx, bally, ballz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( userDefineColor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													ballColor =
							 | 
						||
| 
								 | 
							
														colors instanceof Color
							 | 
						||
| 
								 | 
							
															? colors
							 | 
						||
| 
								 | 
							
															: Array.isArray( colors )
							 | 
						||
| 
								 | 
							
																? new Color(
							 | 
						||
| 
								 | 
							
																	Math.min( Math.abs( colors[ 0 ] ), 1 ),
							 | 
						||
| 
								 | 
							
																	Math.min( Math.abs( colors[ 1 ] ), 1 ),
							 | 
						||
| 
								 | 
							
																	Math.min( Math.abs( colors[ 2 ] ), 1 )
							 | 
						||
| 
								 | 
							
															  )
							 | 
						||
| 
								 | 
							
																: new Color( colors );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} catch ( err ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													ballColor = new Color( ballx, bally, ballz );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Let's solve the equation to find the radius:
							 | 
						||
| 
								 | 
							
											// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
							 | 
						||
| 
								 | 
							
											// strength / (radius^2) = subtract
							 | 
						||
| 
								 | 
							
											// strength = subtract * radius^2
							 | 
						||
| 
								 | 
							
											// radius^2 = strength / subtract
							 | 
						||
| 
								 | 
							
											// radius = sqrt(strength / subtract)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const radius = this.size * Math.sqrt( strength / subtract ),
							 | 
						||
| 
								 | 
							
												zs = ballz * this.size,
							 | 
						||
| 
								 | 
							
												ys = bally * this.size,
							 | 
						||
| 
								 | 
							
												xs = ballx * this.size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let min_z = Math.floor( zs - radius );
							 | 
						||
| 
								 | 
							
											if ( min_z < 1 ) min_z = 1;
							 | 
						||
| 
								 | 
							
											let max_z = Math.floor( zs + radius );
							 | 
						||
| 
								 | 
							
											if ( max_z > this.size - 1 ) max_z = this.size - 1;
							 | 
						||
| 
								 | 
							
											let min_y = Math.floor( ys - radius );
							 | 
						||
| 
								 | 
							
											if ( min_y < 1 ) min_y = 1;
							 | 
						||
| 
								 | 
							
											let max_y = Math.floor( ys + radius );
							 | 
						||
| 
								 | 
							
											if ( max_y > this.size - 1 ) max_y = this.size - 1;
							 | 
						||
| 
								 | 
							
											let min_x = Math.floor( xs - radius );
							 | 
						||
| 
								 | 
							
											if ( min_x < 1 ) min_x = 1;
							 | 
						||
| 
								 | 
							
											let max_x = Math.floor( xs + radius );
							 | 
						||
| 
								 | 
							
											if ( max_x > this.size - 1 ) max_x = this.size - 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Don't polygonize in the outer layer because normals aren't
							 | 
						||
| 
								 | 
							
											// well-defined there.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( z = min_z; z < max_z; z ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												z_offset = this.size2 * z;
							 | 
						||
| 
								 | 
							
												fz = z / this.size - ballz;
							 | 
						||
| 
								 | 
							
												fz2 = fz * fz;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( y = min_y; y < max_y; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													y_offset = z_offset + this.size * y;
							 | 
						||
| 
								 | 
							
													fy = y / this.size - bally;
							 | 
						||
| 
								 | 
							
													fy2 = fy * fy;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( x = min_x; x < max_x; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														fx = x / this.size - ballx;
							 | 
						||
| 
								 | 
							
														val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
							 | 
						||
| 
								 | 
							
														if ( val > 0.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															this.field[ y_offset + x ] += val * sign;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// optimization
							 | 
						||
| 
								 | 
							
															// http://www.geisswerks.com/ryan/BLOBS/blobs.html
							 | 
						||
| 
								 | 
							
															const ratio =
							 | 
						||
| 
								 | 
							
																Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
							 | 
						||
| 
								 | 
							
															const contrib =
							 | 
						||
| 
								 | 
							
																1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
							 | 
						||
| 
								 | 
							
															this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
							 | 
						||
| 
								 | 
							
															this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
							 | 
						||
| 
								 | 
							
															this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addPlaneX = function ( strength, subtract ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// cache attribute lookups
							 | 
						||
| 
								 | 
							
											const size = this.size,
							 | 
						||
| 
								 | 
							
												yd = this.yd,
							 | 
						||
| 
								 | 
							
												zd = this.zd,
							 | 
						||
| 
								 | 
							
												field = this.field;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let x,
							 | 
						||
| 
								 | 
							
												y,
							 | 
						||
| 
								 | 
							
												z,
							 | 
						||
| 
								 | 
							
												xx,
							 | 
						||
| 
								 | 
							
												val,
							 | 
						||
| 
								 | 
							
												xdiv,
							 | 
						||
| 
								 | 
							
												cxy,
							 | 
						||
| 
								 | 
							
												dist = size * Math.sqrt( strength / subtract );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( dist > size ) dist = size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( x = 0; x < dist; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												xdiv = x / size;
							 | 
						||
| 
								 | 
							
												xx = xdiv * xdiv;
							 | 
						||
| 
								 | 
							
												val = strength / ( 0.0001 + xx ) - subtract;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( val > 0.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( y = 0; y < size; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cxy = x + y * yd;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( z = 0; z < size; z ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															field[ zd * z + cxy ] += val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addPlaneY = function ( strength, subtract ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// cache attribute lookups
							 | 
						||
| 
								 | 
							
											const size = this.size,
							 | 
						||
| 
								 | 
							
												yd = this.yd,
							 | 
						||
| 
								 | 
							
												zd = this.zd,
							 | 
						||
| 
								 | 
							
												field = this.field;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let x,
							 | 
						||
| 
								 | 
							
												y,
							 | 
						||
| 
								 | 
							
												z,
							 | 
						||
| 
								 | 
							
												yy,
							 | 
						||
| 
								 | 
							
												val,
							 | 
						||
| 
								 | 
							
												ydiv,
							 | 
						||
| 
								 | 
							
												cy,
							 | 
						||
| 
								 | 
							
												cxy,
							 | 
						||
| 
								 | 
							
												dist = size * Math.sqrt( strength / subtract );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( dist > size ) dist = size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( y = 0; y < dist; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												ydiv = y / size;
							 | 
						||
| 
								 | 
							
												yy = ydiv * ydiv;
							 | 
						||
| 
								 | 
							
												val = strength / ( 0.0001 + yy ) - subtract;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( val > 0.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													cy = y * yd;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( x = 0; x < size; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cxy = cy + x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.addPlaneZ = function ( strength, subtract ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// cache attribute lookups
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const size = this.size,
							 | 
						||
| 
								 | 
							
												yd = this.yd,
							 | 
						||
| 
								 | 
							
												zd = this.zd,
							 | 
						||
| 
								 | 
							
												field = this.field;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let x,
							 | 
						||
| 
								 | 
							
												y,
							 | 
						||
| 
								 | 
							
												z,
							 | 
						||
| 
								 | 
							
												zz,
							 | 
						||
| 
								 | 
							
												val,
							 | 
						||
| 
								 | 
							
												zdiv,
							 | 
						||
| 
								 | 
							
												cz,
							 | 
						||
| 
								 | 
							
												cyz,
							 | 
						||
| 
								 | 
							
												dist = size * Math.sqrt( strength / subtract );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( dist > size ) dist = size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( z = 0; z < dist; z ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												zdiv = z / size;
							 | 
						||
| 
								 | 
							
												zz = zdiv * zdiv;
							 | 
						||
| 
								 | 
							
												val = strength / ( 0.0001 + zz ) - subtract;
							 | 
						||
| 
								 | 
							
												if ( val > 0.0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													cz = zd * z;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( y = 0; y < size; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														cyz = cz + y * yd;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										/////////////////////////////////////
							 | 
						||
| 
								 | 
							
										// Updates
							 | 
						||
| 
								 | 
							
										/////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.setCell = function ( x, y, z, value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = this.size2 * z + this.size * y + x;
							 | 
						||
| 
								 | 
							
											this.field[ index ] = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.getCell = function ( x, y, z ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const index = this.size2 * z + this.size * y + x;
							 | 
						||
| 
								 | 
							
											return this.field[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.blur = function ( intensity = 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const field = this.field;
							 | 
						||
| 
								 | 
							
											const fieldCopy = field.slice();
							 | 
						||
| 
								 | 
							
											const size = this.size;
							 | 
						||
| 
								 | 
							
											const size2 = this.size2;
							 | 
						||
| 
								 | 
							
											for ( let x = 0; x < size; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let y = 0; y < size; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let z = 0; z < size; z ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const index = size2 * z + size * y + x;
							 | 
						||
| 
								 | 
							
														let val = fieldCopy[ index ];
							 | 
						||
| 
								 | 
							
														let count = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const x3 = x2 + x;
							 | 
						||
| 
								 | 
							
															if ( x3 < 0 || x3 >= size ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const y3 = y2 + y;
							 | 
						||
| 
								 | 
							
																if ( y3 < 0 || y3 >= size ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const z3 = z2 + z;
							 | 
						||
| 
								 | 
							
																	if ( z3 < 0 || z3 >= size ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const index2 = size2 * z3 + size * y3 + x3;
							 | 
						||
| 
								 | 
							
																	const val2 = fieldCopy[ index2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	count ++;
							 | 
						||
| 
								 | 
							
																	val += intensity * ( val2 - val ) / count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														field[ index ] = val;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.reset = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// wipe the normal cache
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < this.size3; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.normal_cache[ i * 3 ] = 0.0;
							 | 
						||
| 
								 | 
							
												this.field[ i ] = 0.0;
							 | 
						||
| 
								 | 
							
												this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
							 | 
						||
| 
								 | 
							
													i * 3 + 2
							 | 
						||
| 
								 | 
							
												] = 0.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.update = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.count = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Triangulate. Yeah, this is slow.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const smin2 = this.size - 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let z = 1; z < smin2; z ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const z_offset = this.size2 * z;
							 | 
						||
| 
								 | 
							
												const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let y = 1; y < smin2; y ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const y_offset = z_offset + this.size * y;
							 | 
						||
| 
								 | 
							
													const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let x = 1; x < smin2; x ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
							 | 
						||
| 
								 | 
							
														const q = y_offset + x;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														 polygonize( fx, fy, fz, q, this.isolation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// set the draw range to only the processed triangles
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.geometry.setDrawRange( 0, this.count );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// update geometry data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											geometry.getAttribute( 'position' ).needsUpdate = true;
							 | 
						||
| 
								 | 
							
											geometry.getAttribute( 'normal' ).needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
							 | 
						||
| 
								 | 
							
											if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// safety check
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.init( resolution );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/////////////////////////////////////
							 | 
						||
| 
								 | 
							
								// Marching cubes lookup tables
							 | 
						||
| 
								 | 
							
								/////////////////////////////////////
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// These tables are straight from Paul Bourke's page:
							 | 
						||
| 
								 | 
							
								// http://paulbourke.net/geometry/polygonise/
							 | 
						||
| 
								 | 
							
								// who in turn got them from Cory Gene Bloyd.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const edgeTable = new Int32Array( [
							 | 
						||
| 
								 | 
							
									0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
							 | 
						||
| 
								 | 
							
									0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
							 | 
						||
| 
								 | 
							
									0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
							 | 
						||
| 
								 | 
							
									0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
							 | 
						||
| 
								 | 
							
									0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
							 | 
						||
| 
								 | 
							
									0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
							 | 
						||
| 
								 | 
							
									0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
							 | 
						||
| 
								 | 
							
									0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
							 | 
						||
| 
								 | 
							
									0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
							 | 
						||
| 
								 | 
							
									0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
							 | 
						||
| 
								 | 
							
									0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
							 | 
						||
| 
								 | 
							
									0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
							 | 
						||
| 
								 | 
							
									0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
							 | 
						||
| 
								 | 
							
									0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
							 | 
						||
| 
								 | 
							
									0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
							 | 
						||
| 
								 | 
							
									0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
							 | 
						||
| 
								 | 
							
									0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
							 | 
						||
| 
								 | 
							
									0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
							 | 
						||
| 
								 | 
							
									0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
							 | 
						||
| 
								 | 
							
									0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
							 | 
						||
| 
								 | 
							
									0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
							 | 
						||
| 
								 | 
							
									0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
							 | 
						||
| 
								 | 
							
									0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
							 | 
						||
| 
								 | 
							
									0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
							 | 
						||
| 
								 | 
							
									0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
							 | 
						||
| 
								 | 
							
									0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
							 | 
						||
| 
								 | 
							
									0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
							 | 
						||
| 
								 | 
							
									0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
							 | 
						||
| 
								 | 
							
									0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
							 | 
						||
| 
								 | 
							
									0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
							 | 
						||
| 
								 | 
							
									0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
							 | 
						||
| 
								 | 
							
									0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const triTable = new Int32Array( [
							 | 
						||
| 
								 | 
							
									- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
							 | 
						||
| 
								 | 
							
									11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
							 | 
						||
| 
								 | 
							
									11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
							 | 
						||
| 
								 | 
							
									3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
							 | 
						||
| 
								 | 
							
									8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
							 | 
						||
| 
								 | 
							
									0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
							 | 
						||
| 
								 | 
							
									6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
							 | 
						||
| 
								 | 
							
									7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
							 | 
						||
| 
								 | 
							
									1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
							 | 
						||
| 
								 | 
							
									11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
							 | 
						||
| 
								 | 
							
									0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
							 | 
						||
| 
								 | 
							
									8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
							 | 
						||
| 
								 | 
							
									10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
							 | 
						||
| 
								 | 
							
									7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
							 | 
						||
| 
								 | 
							
									4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
							 | 
						||
| 
								 | 
							
									7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
							 | 
						||
| 
								 | 
							
									11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
							 | 
						||
| 
								 | 
							
									6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
							 | 
						||
| 
								 | 
							
									1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
							 | 
						||
| 
								 | 
							
									10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
							 | 
						||
| 
								 | 
							
									2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
							 | 
						||
| 
								 | 
							
									1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
							 | 
						||
| 
								 | 
							
									2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
							 | 
						||
| 
								 | 
							
									0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
							 | 
						||
| 
								 | 
							
									9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
							 | 
						||
| 
								 | 
							
									5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
							 | 
						||
| 
								 | 
							
									4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
							 | 
						||
| 
								 | 
							
									11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
							 | 
						||
| 
								 | 
							
									3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
							 | 
						||
| 
								 | 
							
									1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
							 | 
						||
| 
								 | 
							
									- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { MarchingCubes, edgeTable, triTable };
							 |