548 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			548 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import BRDF_Lambert from './BSDF/BRDF_Lambert.js'; | ||
|  | import BRDF_GGX from './BSDF/BRDF_GGX.js'; | ||
|  | import DFGApprox from './BSDF/DFGApprox.js'; | ||
|  | import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js'; | ||
|  | import F_Schlick from './BSDF/F_Schlick.js'; | ||
|  | import Schlick_to_F0 from './BSDF/Schlick_to_F0.js'; | ||
|  | import BRDF_Sheen from './BSDF/BRDF_Sheen.js'; | ||
|  | import LightingModel from '../core/LightingModel.js'; | ||
|  | import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor } from '../core/PropertyNode.js'; | ||
|  | import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/NormalNode.js'; | ||
|  | import { positionViewDirection, positionWorld } from '../accessors/PositionNode.js'; | ||
|  | import { tslFn, float, vec2, vec3, vec4, mat3, If } from '../shadernode/ShaderNode.js'; | ||
|  | import { cond } from '../math/CondNode.js'; | ||
|  | import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js'; | ||
|  | import { div } from '../math/OperatorNode.js'; | ||
|  | import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/CameraNode.js'; | ||
|  | import { modelWorldMatrix } from '../accessors/ModelNode.js'; | ||
|  | import { viewportResolution } from '../display/ViewportNode.js'; | ||
|  | import { viewportMipTexture } from '../display/ViewportTextureNode.js'; | ||
|  | 
 | ||
|  | //
 | ||
|  | // Transmission
 | ||
|  | //
 | ||
|  | 
 | ||
|  | const getVolumeTransmissionRay = tslFn( ( [ n, v, thickness, ior, modelMatrix ] ) => { | ||
|  | 
 | ||
|  | 	// Direction of refracted light.
 | ||
|  | 	const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) ); | ||
|  | 
 | ||
|  | 	// Compute rotation-independant scaling of the model matrix.
 | ||
|  | 	const modelScale = vec3( | ||
|  | 		length( modelMatrix[ 0 ].xyz ), | ||
|  | 		length( modelMatrix[ 1 ].xyz ), | ||
|  | 		length( modelMatrix[ 2 ].xyz ) | ||
|  | 	); | ||
|  | 
 | ||
|  | 	// The thickness is specified in local space.
 | ||
|  | 	return normalize( refractionVector ).mul( thickness.mul( modelScale ) ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'getVolumeTransmissionRay', | ||
|  | 	type: 'vec3', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'n', type: 'vec3' }, | ||
|  | 		{ name: 'v', type: 'vec3' }, | ||
|  | 		{ name: 'thickness', type: 'float' }, | ||
|  | 		{ name: 'ior', type: 'float' }, | ||
|  | 		{ name: 'modelMatrix', type: 'mat4' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | const applyIorToRoughness = tslFn( ( [ roughness, ior ] ) => { | ||
|  | 
 | ||
|  | 	// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
 | ||
|  | 	// an IOR of 1.5 results in the default amount of microfacet refraction.
 | ||
|  | 	return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'applyIorToRoughness', | ||
|  | 	type: 'float', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'roughness', type: 'float' }, | ||
|  | 		{ name: 'ior', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | const singleViewportMipTexture = viewportMipTexture(); | ||
|  | 
 | ||
|  | const getTransmissionSample = tslFn( ( [ fragCoord, roughness, ior ] ) => { | ||
|  | 
 | ||
|  | 	const transmissionSample = singleViewportMipTexture.uv( fragCoord ); | ||
|  | 	//const transmissionSample = viewportMipTexture( fragCoord );
 | ||
|  | 
 | ||
|  | 	const lod = log2( float( viewportResolution.x ) ).mul( applyIorToRoughness( roughness, ior ) ); | ||
|  | 
 | ||
|  | 	return transmissionSample.bicubic( lod ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const volumeAttenuation = tslFn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => { | ||
|  | 
 | ||
|  | 	If( attenuationDistance.notEqual( 0 ), () => { | ||
|  | 
 | ||
|  | 		// Compute light attenuation using Beer's law.
 | ||
|  | 		const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance ); | ||
|  | 		const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) ); | ||
|  | 
 | ||
|  | 		return transmittance; | ||
|  | 
 | ||
|  | 	} ); | ||
|  | 
 | ||
|  | 	// Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
 | ||
|  | 	return vec3( 1.0 ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'volumeAttenuation', | ||
|  | 	type: 'vec3', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'transmissionDistance', type: 'float' }, | ||
|  | 		{ name: 'attenuationColor', type: 'vec3' }, | ||
|  | 		{ name: 'attenuationDistance', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | const getIBLVolumeRefraction = tslFn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance ] ) => { | ||
|  | 
 | ||
|  | 	const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); | ||
|  | 	const refractedRayExit = position.add( transmissionRay ); | ||
|  | 
 | ||
|  | 	// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
 | ||
|  | 	const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) ); | ||
|  | 	const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar(); | ||
|  | 	refractionCoords.addAssign( 1.0 ); | ||
|  | 	refractionCoords.divAssign( 2.0 ); | ||
|  | 	refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
 | ||
|  | 
 | ||
|  | 	// Sample framebuffer to get pixel the refracted ray hits.
 | ||
|  | 	const transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); | ||
|  | 	const transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) ); | ||
|  | 	const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb ); | ||
|  | 	const dotNV = n.dot( v ).clamp(); | ||
|  | 
 | ||
|  | 	// Get the specular component.
 | ||
|  | 	const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
 | ||
|  | 		dotNV, | ||
|  | 		specularColor, | ||
|  | 		specularF90, | ||
|  | 		roughness | ||
|  | 	} ) ); | ||
|  | 
 | ||
|  | 	// As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
 | ||
|  | 	// of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
 | ||
|  | 	const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 ); | ||
|  | 
 | ||
|  | 	return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | //
 | ||
|  | // Iridescence
 | ||
|  | //
 | ||
|  | 
 | ||
|  | // XYZ to linear-sRGB color space
 | ||
|  | const XYZ_TO_REC709 = mat3( | ||
|  | 	3.2404542, - 0.9692660, 0.0556434, | ||
|  | 	- 1.5371385, 1.8760108, - 0.2040259, | ||
|  | 	- 0.4985314, 0.0415560, 1.0572252 | ||
|  | ); | ||
|  | 
 | ||
|  | // Assume air interface for top
 | ||
|  | // Note: We don't handle the case fresnel0 == 1
 | ||
|  | const Fresnel0ToIor = ( fresnel0 ) => { | ||
|  | 
 | ||
|  | 	const sqrtF0 = fresnel0.sqrt(); | ||
|  | 	return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) ); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | // ior is a value between 1.0 and 3.0. 1.0 is air interface
 | ||
|  | const IorToFresnel0 = ( transmittedIor, incidentIor ) => { | ||
|  | 
 | ||
|  | 	return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2(); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | // Fresnel equations for dielectric/dielectric interfaces.
 | ||
|  | // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
 | ||
|  | // Evaluation XYZ sensitivity curves in Fourier space
 | ||
|  | const evalSensitivity = ( OPD, shift ) => { | ||
|  | 
 | ||
|  | 	const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 ); | ||
|  | 	const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); | ||
|  | 	const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); | ||
|  | 	const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); | ||
|  | 
 | ||
|  | 	const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() ); | ||
|  | 
 | ||
|  | 	let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() ); | ||
|  | 	xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 ); | ||
|  | 
 | ||
|  | 	const rgb = XYZ_TO_REC709.mul( xyz ); | ||
|  | 
 | ||
|  | 	return rgb; | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => { | ||
|  | 
 | ||
|  | 	// Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
 | ||
|  | 	const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); | ||
|  | 	// Evaluate the cosTheta on the base layer (Snell law)
 | ||
|  | 	const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) ); | ||
|  | 
 | ||
|  | 	// Handle TIR:
 | ||
|  | 	const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq ); | ||
|  | 	/*if ( cosTheta2Sq < 0.0 ) { | ||
|  | 
 | ||
|  | 			return vec3( 1.0 ); | ||
|  | 
 | ||
|  | 	}*/ | ||
|  | 
 | ||
|  | 	const cosTheta2 = cosTheta2Sq.sqrt(); | ||
|  | 
 | ||
|  | 	// First interface
 | ||
|  | 	const R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); | ||
|  | 	const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } ); | ||
|  | 	//const R21 = R12;
 | ||
|  | 	const T121 = R12.oneMinus(); | ||
|  | 	const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 ); | ||
|  | 	const phi21 = float( Math.PI ).sub( phi12 ); | ||
|  | 
 | ||
|  | 	// Second interface
 | ||
|  | 	const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
 | ||
|  | 	const R1 = IorToFresnel0( baseIOR, iridescenceIOR.vec3() ); | ||
|  | 	const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } ); | ||
|  | 	const phi23 = vec3( | ||
|  | 		baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ), | ||
|  | 		baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ), | ||
|  | 		baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ) | ||
|  | 	); | ||
|  | 
 | ||
|  | 	// Phase shift
 | ||
|  | 	const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 ); | ||
|  | 	const phi = vec3( phi21 ).add( phi23 ); | ||
|  | 
 | ||
|  | 	// Compound terms
 | ||
|  | 	const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 ); | ||
|  | 	const r123 = R123.sqrt(); | ||
|  | 	const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) ); | ||
|  | 
 | ||
|  | 	// Reflectance term for m = 0 (DC term amplitude)
 | ||
|  | 	const C0 = R12.add( Rs ); | ||
|  | 	let I = C0; | ||
|  | 
 | ||
|  | 	// Reflectance term for m > 0 (pairs of diracs)
 | ||
|  | 	let Cm = Rs.sub( T121 ); | ||
|  | 	for ( let m = 1; m <= 2; ++ m ) { | ||
|  | 
 | ||
|  | 		Cm = Cm.mul( r123 ); | ||
|  | 		const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 ); | ||
|  | 		I = I.add( Cm.mul( Sm ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Since out of gamut colors might be produced, negative color values are clamped to 0.
 | ||
|  | 	return I.max( vec3( 0.0 ) ); | ||
|  | 
 | ||
|  | } ).setLayout( { | ||
|  | 	name: 'evalIridescence', | ||
|  | 	type: 'vec3', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'outsideIOR', type: 'float' }, | ||
|  | 		{ name: 'eta2', type: 'float' }, | ||
|  | 		{ name: 'cosTheta1', type: 'float' }, | ||
|  | 		{ name: 'thinFilmThickness', type: 'float' }, | ||
|  | 		{ name: 'baseF0', type: 'vec3' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | //
 | ||
|  | //	Sheen
 | ||
|  | //
 | ||
|  | 
 | ||
|  | // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
 | ||
|  | // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
 | ||
|  | // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
 | ||
|  | const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => { | ||
|  | 
 | ||
|  | 	const dotNV = normal.dot( viewDir ).saturate(); | ||
|  | 
 | ||
|  | 	const r2 = roughness.pow2(); | ||
|  | 
 | ||
|  | 	const a = cond( | ||
|  | 		roughness.lessThan( 0.25 ), | ||
|  | 		float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ), | ||
|  | 		float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 ) | ||
|  | 	); | ||
|  | 
 | ||
|  | 	const b = cond( | ||
|  | 		roughness.lessThan( 0.25 ), | ||
|  | 		float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ), | ||
|  | 		float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 ) | ||
|  | 	); | ||
|  | 
 | ||
|  | 	const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() ); | ||
|  | 
 | ||
|  | 	return DG.mul( 1.0 / Math.PI ).saturate(); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const clearcoatF0 = vec3( 0.04 ); | ||
|  | const clearcoatF90 = vec3( 1 ); | ||
|  | 
 | ||
|  | //
 | ||
|  | 
 | ||
|  | class PhysicalLightingModel extends LightingModel { | ||
|  | 
 | ||
|  | 	constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.clearcoat = clearcoat; | ||
|  | 		this.sheen = sheen; | ||
|  | 		this.iridescence = iridescence; | ||
|  | 		this.anisotropy = anisotropy; | ||
|  | 		this.transmission = transmission; | ||
|  | 
 | ||
|  | 		this.clearcoatRadiance = null; | ||
|  | 		this.clearcoatSpecularDirect = null; | ||
|  | 		this.clearcoatSpecularIndirect = null; | ||
|  | 		this.sheenSpecularDirect = null; | ||
|  | 		this.sheenSpecularIndirect = null; | ||
|  | 		this.iridescenceFresnel = null; | ||
|  | 		this.iridescenceF0 = null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	start( context ) { | ||
|  | 
 | ||
|  | 		if ( this.clearcoat === true ) { | ||
|  | 
 | ||
|  | 			this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' ); | ||
|  | 			this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' ); | ||
|  | 			this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.sheen === true ) { | ||
|  | 
 | ||
|  | 			this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' ); | ||
|  | 			this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.iridescence === true ) { | ||
|  | 
 | ||
|  | 			const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp(); | ||
|  | 
 | ||
|  | 			this.iridescenceFresnel = evalIridescence( { | ||
|  | 				outsideIOR: float( 1.0 ), | ||
|  | 				eta2: iridescenceIOR, | ||
|  | 				cosTheta1: dotNVi, | ||
|  | 				thinFilmThickness: iridescenceThickness, | ||
|  | 				baseF0: specularColor | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.transmission === true ) { | ||
|  | 
 | ||
|  | 			const position = positionWorld; | ||
|  | 			const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
 | ||
|  | 			const n = transformedNormalWorld; | ||
|  | 
 | ||
|  | 			context.backdrop = getIBLVolumeRefraction( | ||
|  | 				n, | ||
|  | 				v, | ||
|  | 				roughness, | ||
|  | 				diffuseColor, | ||
|  | 				specularColor, | ||
|  | 				specularF90, // specularF90
 | ||
|  | 				position, // positionWorld
 | ||
|  | 				modelWorldMatrix, // modelMatrix
 | ||
|  | 				cameraViewMatrix, // viewMatrix
 | ||
|  | 				cameraProjectionMatrix, // projMatrix
 | ||
|  | 				ior, | ||
|  | 				thickness, | ||
|  | 				attenuationColor, | ||
|  | 				attenuationDistance | ||
|  | 			); | ||
|  | 
 | ||
|  | 			context.backdropAlpha = transmission; | ||
|  | 
 | ||
|  | 			diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
 | ||
|  | 	// Approximates multiscattering in order to preserve energy.
 | ||
|  | 	// http://www.jcgt.org/published/0008/01/03/
 | ||
|  | 
 | ||
|  | 	computeMultiscattering( singleScatter, multiScatter, specularF90 ) { | ||
|  | 
 | ||
|  | 		const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
 | ||
|  | 
 | ||
|  | 		const fab = DFGApprox( { roughness, dotNV } ); | ||
|  | 
 | ||
|  | 		const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor; | ||
|  | 
 | ||
|  | 		const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) ); | ||
|  | 
 | ||
|  | 		const Ess = fab.x.add( fab.y ); | ||
|  | 		const Ems = Ess.oneMinus(); | ||
|  | 
 | ||
|  | 		const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
 | ||
|  | 		const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() ); | ||
|  | 
 | ||
|  | 		singleScatter.addAssign( FssEss ); | ||
|  | 		multiScatter.addAssign( Fms.mul( Ems ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	direct( { lightDirection, lightColor, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		const dotNL = transformedNormalView.dot( lightDirection ).clamp(); | ||
|  | 		const irradiance = dotNL.mul( lightColor ); | ||
|  | 
 | ||
|  | 		if ( this.sheen === true ) { | ||
|  | 
 | ||
|  | 			this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearcoat === true ) { | ||
|  | 
 | ||
|  | 			const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp(); | ||
|  | 			const ccIrradiance = dotNLcc.mul( lightColor ); | ||
|  | 
 | ||
|  | 			this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) ); | ||
|  | 
 | ||
|  | 		reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	indirectDiffuse( { irradiance, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		if ( this.sheen === true ) { | ||
|  | 
 | ||
|  | 			this.sheenSpecularIndirect.addAssign( iblIrradiance.mul( | ||
|  | 				sheen, | ||
|  | 				IBLSheenBRDF( { | ||
|  | 					normal: transformedNormalView, | ||
|  | 					viewDir: positionViewDirection, | ||
|  | 					roughness: sheenRoughness | ||
|  | 				} ) | ||
|  | 			) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.clearcoat === true ) { | ||
|  | 
 | ||
|  | 			const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp(); | ||
|  | 
 | ||
|  | 			const clearcoatEnv = EnvironmentBRDF( { | ||
|  | 				dotNV: dotNVcc, | ||
|  | 				specularColor: clearcoatF0, | ||
|  | 				specularF90: clearcoatF90, | ||
|  | 				roughness: clearcoatRoughness | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Both indirect specular and indirect diffuse light accumulate here
 | ||
|  | 
 | ||
|  | 		const singleScattering = vec3().temp( 'singleScattering' ); | ||
|  | 		const multiScattering = vec3().temp( 'multiScattering' ); | ||
|  | 		const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI ); | ||
|  | 
 | ||
|  | 		this.computeMultiscattering( singleScattering, multiScattering, specularF90 ); | ||
|  | 
 | ||
|  | 		const totalScattering = singleScattering.add( multiScattering ); | ||
|  | 
 | ||
|  | 		const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() ); | ||
|  | 
 | ||
|  | 		reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) ); | ||
|  | 		reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) ); | ||
|  | 
 | ||
|  | 		reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ambientOcclusion( { ambientOcclusion, reflectedLight } ) { | ||
|  | 
 | ||
|  | 		const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
 | ||
|  | 
 | ||
|  | 		const aoNV = dotNV.add( ambientOcclusion ); | ||
|  | 		const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2(); | ||
|  | 
 | ||
|  | 		const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp(); | ||
|  | 
 | ||
|  | 		if ( this.clearcoat === true ) { | ||
|  | 
 | ||
|  | 			this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.sheen === true ) { | ||
|  | 
 | ||
|  | 			this.sheenSpecularIndirect.mulAssign( ambientOcclusion ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion ); | ||
|  | 		reflectedLight.indirectSpecular.mulAssign( aoNode ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	finish( context ) { | ||
|  | 
 | ||
|  | 		const { outgoingLight } = context; | ||
|  | 
 | ||
|  | 		if ( this.clearcoat === true ) { | ||
|  | 
 | ||
|  | 			const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp(); | ||
|  | 
 | ||
|  | 			const Fcc = F_Schlick( { | ||
|  | 				dotVH: dotNVcc, | ||
|  | 				f0: clearcoatF0, | ||
|  | 				f90: clearcoatF90 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) ); | ||
|  | 
 | ||
|  | 			outgoingLight.assign( clearcoatLight ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this.sheen === true ) { | ||
|  | 
 | ||
|  | 			const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus(); | ||
|  | 			const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect ); | ||
|  | 
 | ||
|  | 			outgoingLight.assign( sheenLight ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default PhysicalLightingModel; |