91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; | ||
|  | import { uniform } from '../core/UniformNode.js'; | ||
|  | import { cameraProjectionMatrix } from '../accessors/CameraNode.js'; | ||
|  | import { materialRotation } from '../accessors/MaterialNode.js'; | ||
|  | import { modelViewMatrix, modelWorldMatrix } from '../accessors/ModelNode.js'; | ||
|  | import { positionLocal } from '../accessors/PositionNode.js'; | ||
|  | import { float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | import { SpriteMaterial } from 'three'; | ||
|  | 
 | ||
|  | const defaultValues = new SpriteMaterial(); | ||
|  | 
 | ||
|  | class SpriteNodeMaterial extends NodeMaterial { | ||
|  | 
 | ||
|  | 	constructor( parameters ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isSpriteNodeMaterial = true; | ||
|  | 
 | ||
|  | 		this.lights = false; | ||
|  | 		this.normals = false; | ||
|  | 
 | ||
|  | 		this.positionNode = null; | ||
|  | 		this.rotationNode = null; | ||
|  | 		this.scaleNode = null; | ||
|  | 
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|  | 		this.setDefaultValues( defaultValues ); | ||
|  | 
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|  | 		this.setValues( parameters ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupPosition( { object, context } ) { | ||
|  | 
 | ||
|  | 		// < VERTEX STAGE >
 | ||
|  | 
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|  | 		const { positionNode, rotationNode, scaleNode } = this; | ||
|  | 
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|  | 		const vertex = positionLocal; | ||
|  | 
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|  | 		let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) ); | ||
|  | 
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|  | 		let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() ); | ||
|  | 
 | ||
|  | 		if ( scaleNode !== null ) { | ||
|  | 
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|  | 			scale = scale.mul( scaleNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
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|  | 		let alignedPosition = vertex.xy; | ||
|  | 
 | ||
|  | 		if ( object.center && object.center.isVector2 === true ) { | ||
|  | 
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|  | 			alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) ); | ||
|  | 
 | ||
|  | 		} | ||
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|  | 		alignedPosition = alignedPosition.mul( scale ); | ||
|  | 
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|  | 		const rotation = float( rotationNode || materialRotation ); | ||
|  | 
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|  | 		const rotatedPosition = alignedPosition.rotate( rotation ); | ||
|  | 
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|  | 		mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw ); | ||
|  | 
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|  | 		const modelViewProjection = cameraProjectionMatrix.mul( mvPosition ); | ||
|  | 
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|  | 		context.vertex = vertex; | ||
|  | 
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|  | 		return modelViewProjection; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	copy( source ) { | ||
|  | 
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|  | 		this.positionNode = source.positionNode; | ||
|  | 		this.rotationNode = source.rotationNode; | ||
|  | 		this.scaleNode = source.scaleNode; | ||
|  | 
 | ||
|  | 		return super.copy( source ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
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|  | export default SpriteNodeMaterial; | ||
|  | 
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|  | addNodeMaterial( 'SpriteNodeMaterial', SpriteNodeMaterial ); |