149 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			149 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
 | ||
|  |  */ | ||
|  | 
 | ||
|  | import { | ||
|  |  	BackSide, | ||
|  |  	BoxGeometry, | ||
|  |  	Mesh, | ||
|  | 	MeshBasicMaterial, | ||
|  |  	MeshStandardMaterial, | ||
|  |  	PointLight, | ||
|  |  	Scene, | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | class RoomEnvironment extends Scene { | ||
|  | 
 | ||
|  | 	constructor( renderer = null ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		const geometry = new BoxGeometry(); | ||
|  | 		geometry.deleteAttribute( 'uv' ); | ||
|  | 
 | ||
|  | 		const roomMaterial = new MeshStandardMaterial( { side: BackSide } ); | ||
|  | 		const boxMaterial = new MeshStandardMaterial(); | ||
|  | 
 | ||
|  | 		let intensity = 5; | ||
|  | 
 | ||
|  | 		if ( renderer !== null && renderer._useLegacyLights === false ) intensity = 900; | ||
|  | 
 | ||
|  | 		const mainLight = new PointLight( 0xffffff, intensity, 28, 2 ); | ||
|  | 		mainLight.position.set( 0.418, 16.199, 0.300 ); | ||
|  | 		this.add( mainLight ); | ||
|  | 
 | ||
|  | 		const room = new Mesh( geometry, roomMaterial ); | ||
|  | 		room.position.set( - 0.757, 13.219, 0.717 ); | ||
|  | 		room.scale.set( 31.713, 28.305, 28.591 ); | ||
|  | 		this.add( room ); | ||
|  | 
 | ||
|  | 		const box1 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box1.position.set( - 10.906, 2.009, 1.846 ); | ||
|  | 		box1.rotation.set( 0, - 0.195, 0 ); | ||
|  | 		box1.scale.set( 2.328, 7.905, 4.651 ); | ||
|  | 		this.add( box1 ); | ||
|  | 
 | ||
|  | 		const box2 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box2.position.set( - 5.607, - 0.754, - 0.758 ); | ||
|  | 		box2.rotation.set( 0, 0.994, 0 ); | ||
|  | 		box2.scale.set( 1.970, 1.534, 3.955 ); | ||
|  | 		this.add( box2 ); | ||
|  | 
 | ||
|  | 		const box3 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box3.position.set( 6.167, 0.857, 7.803 ); | ||
|  | 		box3.rotation.set( 0, 0.561, 0 ); | ||
|  | 		box3.scale.set( 3.927, 6.285, 3.687 ); | ||
|  | 		this.add( box3 ); | ||
|  | 
 | ||
|  | 		const box4 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box4.position.set( - 2.017, 0.018, 6.124 ); | ||
|  | 		box4.rotation.set( 0, 0.333, 0 ); | ||
|  | 		box4.scale.set( 2.002, 4.566, 2.064 ); | ||
|  | 		this.add( box4 ); | ||
|  | 
 | ||
|  | 		const box5 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box5.position.set( 2.291, - 0.756, - 2.621 ); | ||
|  | 		box5.rotation.set( 0, - 0.286, 0 ); | ||
|  | 		box5.scale.set( 1.546, 1.552, 1.496 ); | ||
|  | 		this.add( box5 ); | ||
|  | 
 | ||
|  | 		const box6 = new Mesh( geometry, boxMaterial ); | ||
|  | 		box6.position.set( - 2.193, - 0.369, - 5.547 ); | ||
|  | 		box6.rotation.set( 0, 0.516, 0 ); | ||
|  | 		box6.scale.set( 3.875, 3.487, 2.986 ); | ||
|  | 		this.add( box6 ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// -x right
 | ||
|  | 		const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); | ||
|  | 		light1.position.set( - 16.116, 14.37, 8.208 ); | ||
|  | 		light1.scale.set( 0.1, 2.428, 2.739 ); | ||
|  | 		this.add( light1 ); | ||
|  | 
 | ||
|  | 		// -x left
 | ||
|  | 		const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) ); | ||
|  | 		light2.position.set( - 16.109, 18.021, - 8.207 ); | ||
|  | 		light2.scale.set( 0.1, 2.425, 2.751 ); | ||
|  | 		this.add( light2 ); | ||
|  | 
 | ||
|  | 		// +x
 | ||
|  | 		const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) ); | ||
|  | 		light3.position.set( 14.904, 12.198, - 1.832 ); | ||
|  | 		light3.scale.set( 0.15, 4.265, 6.331 ); | ||
|  | 		this.add( light3 ); | ||
|  | 
 | ||
|  | 		// +z
 | ||
|  | 		const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) ); | ||
|  | 		light4.position.set( - 0.462, 8.89, 14.520 ); | ||
|  | 		light4.scale.set( 4.38, 5.441, 0.088 ); | ||
|  | 		this.add( light4 ); | ||
|  | 
 | ||
|  | 		// -z
 | ||
|  | 		const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) ); | ||
|  | 		light5.position.set( 3.235, 11.486, - 12.541 ); | ||
|  | 		light5.scale.set( 2.5, 2.0, 0.1 ); | ||
|  | 		this.add( light5 ); | ||
|  | 
 | ||
|  | 		// +y
 | ||
|  | 		const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) ); | ||
|  | 		light6.position.set( 0.0, 20.0, 0.0 ); | ||
|  | 		light6.scale.set( 1.0, 0.1, 1.0 ); | ||
|  | 		this.add( light6 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		const resources = new Set(); | ||
|  | 
 | ||
|  | 		this.traverse( ( object ) => { | ||
|  | 
 | ||
|  | 			if ( object.isMesh ) { | ||
|  | 
 | ||
|  | 				resources.add( object.geometry ); | ||
|  | 				resources.add( object.material ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		for ( const resource of resources ) { | ||
|  | 
 | ||
|  | 			resource.dispose(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function createAreaLightMaterial( intensity ) { | ||
|  | 
 | ||
|  | 	const material = new MeshBasicMaterial(); | ||
|  | 	material.color.setScalar( intensity ); | ||
|  | 	return material; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { RoomEnvironment }; |