34 lines
		
	
	
		
			579 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			579 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { vec4, NodeMaterial } from '../../nodes/Nodes.js'; | ||
|  | import QuadMesh from '../../objects/QuadMesh.js'; | ||
|  | 
 | ||
|  | const quadMesh = new QuadMesh( new NodeMaterial() ); | ||
|  | 
 | ||
|  | class PostProcessing { | ||
|  | 
 | ||
|  | 	constructor( renderer, outputNode = vec4( 0, 0, 1, 1 ) ) { | ||
|  | 
 | ||
|  | 		this.renderer = renderer; | ||
|  | 		this.outputNode = outputNode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render() { | ||
|  | 
 | ||
|  | 		quadMesh.material.fragmentNode = this.outputNode; | ||
|  | 
 | ||
|  | 		quadMesh.render( this.renderer ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	renderAsync() { | ||
|  | 
 | ||
|  | 		quadMesh.material.fragmentNode = this.outputNode; | ||
|  | 
 | ||
|  | 		return quadMesh.renderAsync( this.renderer ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default PostProcessing; |