326 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			326 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| 
								 | 
							
								import {
							 | 
						||
| 
								 | 
							
									MathUtils,
							 | 
						||
| 
								 | 
							
									Spherical,
							 | 
						||
| 
								 | 
							
									Vector3
							 | 
						||
| 
								 | 
							
								} from 'three';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								const _lookDirection = new Vector3();
							 | 
						||
| 
								 | 
							
								const _spherical = new Spherical();
							 | 
						||
| 
								 | 
							
								const _target = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class FirstPersonControls {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									constructor( object, domElement ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.object = object;
							 | 
						||
| 
								 | 
							
										this.domElement = domElement;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// API
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.enabled = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.movementSpeed = 1.0;
							 | 
						||
| 
								 | 
							
										this.lookSpeed = 0.005;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.lookVertical = true;
							 | 
						||
| 
								 | 
							
										this.autoForward = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.activeLook = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.heightSpeed = false;
							 | 
						||
| 
								 | 
							
										this.heightCoef = 1.0;
							 | 
						||
| 
								 | 
							
										this.heightMin = 0.0;
							 | 
						||
| 
								 | 
							
										this.heightMax = 1.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.constrainVertical = false;
							 | 
						||
| 
								 | 
							
										this.verticalMin = 0;
							 | 
						||
| 
								 | 
							
										this.verticalMax = Math.PI;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.mouseDragOn = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// internals
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.autoSpeedFactor = 0.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.pointerX = 0;
							 | 
						||
| 
								 | 
							
										this.pointerY = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.moveForward = false;
							 | 
						||
| 
								 | 
							
										this.moveBackward = false;
							 | 
						||
| 
								 | 
							
										this.moveLeft = false;
							 | 
						||
| 
								 | 
							
										this.moveRight = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.viewHalfX = 0;
							 | 
						||
| 
								 | 
							
										this.viewHalfY = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// private variables
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let lat = 0;
							 | 
						||
| 
								 | 
							
										let lon = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.handleResize = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.domElement === document ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.viewHalfX = window.innerWidth / 2;
							 | 
						||
| 
								 | 
							
												this.viewHalfY = window.innerHeight / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.viewHalfX = this.domElement.offsetWidth / 2;
							 | 
						||
| 
								 | 
							
												this.viewHalfY = this.domElement.offsetHeight / 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.onPointerDown = function ( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.domElement !== document ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.domElement.focus();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.activeLook ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( event.button ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 0: this.moveForward = true; break;
							 | 
						||
| 
								 | 
							
													case 2: this.moveBackward = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.mouseDragOn = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.onPointerUp = function ( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.activeLook ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( event.button ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 0: this.moveForward = false; break;
							 | 
						||
| 
								 | 
							
													case 2: this.moveBackward = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.mouseDragOn = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.onPointerMove = function ( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( this.domElement === document ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.pointerX = event.pageX - this.viewHalfX;
							 | 
						||
| 
								 | 
							
												this.pointerY = event.pageY - this.viewHalfY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.pointerX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
							 | 
						||
| 
								 | 
							
												this.pointerY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.onKeyDown = function ( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( event.code ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowUp':
							 | 
						||
| 
								 | 
							
												case 'KeyW': this.moveForward = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowLeft':
							 | 
						||
| 
								 | 
							
												case 'KeyA': this.moveLeft = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowDown':
							 | 
						||
| 
								 | 
							
												case 'KeyS': this.moveBackward = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowRight':
							 | 
						||
| 
								 | 
							
												case 'KeyD': this.moveRight = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'KeyR': this.moveUp = true; break;
							 | 
						||
| 
								 | 
							
												case 'KeyF': this.moveDown = true; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.onKeyUp = function ( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( event.code ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowUp':
							 | 
						||
| 
								 | 
							
												case 'KeyW': this.moveForward = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowLeft':
							 | 
						||
| 
								 | 
							
												case 'KeyA': this.moveLeft = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowDown':
							 | 
						||
| 
								 | 
							
												case 'KeyS': this.moveBackward = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ArrowRight':
							 | 
						||
| 
								 | 
							
												case 'KeyD': this.moveRight = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'KeyR': this.moveUp = false; break;
							 | 
						||
| 
								 | 
							
												case 'KeyF': this.moveDown = false; break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.lookAt = function ( x, y, z ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( x.isVector3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_target.copy( x );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												_target.set( x, y, z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.object.lookAt( _target );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											setOrientation( this );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.update = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const targetPosition = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return function update( delta ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.enabled === false ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.heightSpeed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax );
							 | 
						||
| 
								 | 
							
													const heightDelta = y - this.heightMin;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.autoSpeedFactor = 0.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const actualMoveSpeed = delta * this.movementSpeed;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
							 | 
						||
| 
								 | 
							
												if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
							 | 
						||
| 
								 | 
							
												if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
							 | 
						||
| 
								 | 
							
												if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let actualLookSpeed = delta * this.lookSpeed;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( ! this.activeLook ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													actualLookSpeed = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let verticalLookRatio = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.constrainVertical ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lon -= this.pointerX * actualLookSpeed;
							 | 
						||
| 
								 | 
							
												if ( this.lookVertical ) lat -= this.pointerY * actualLookSpeed * verticalLookRatio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												lat = Math.max( - 85, Math.min( 85, lat ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let phi = MathUtils.degToRad( 90 - lat );
							 | 
						||
| 
								 | 
							
												const theta = MathUtils.degToRad( lon );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( this.constrainVertical ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const position = this.object.position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.object.lookAt( targetPosition );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.dispose = function () {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.domElement.removeEventListener( 'contextmenu', contextmenu );
							 | 
						||
| 
								 | 
							
											this.domElement.removeEventListener( 'pointerdown', _onPointerDown );
							 | 
						||
| 
								 | 
							
											this.domElement.removeEventListener( 'pointermove', _onPointerMove );
							 | 
						||
| 
								 | 
							
											this.domElement.removeEventListener( 'pointerup', _onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											window.removeEventListener( 'keydown', _onKeyDown );
							 | 
						||
| 
								 | 
							
											window.removeEventListener( 'keyup', _onKeyUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const _onPointerMove = this.onPointerMove.bind( this );
							 | 
						||
| 
								 | 
							
										const _onPointerDown = this.onPointerDown.bind( this );
							 | 
						||
| 
								 | 
							
										const _onPointerUp = this.onPointerUp.bind( this );
							 | 
						||
| 
								 | 
							
										const _onKeyDown = this.onKeyDown.bind( this );
							 | 
						||
| 
								 | 
							
										const _onKeyUp = this.onKeyUp.bind( this );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.domElement.addEventListener( 'contextmenu', contextmenu );
							 | 
						||
| 
								 | 
							
										this.domElement.addEventListener( 'pointerdown', _onPointerDown );
							 | 
						||
| 
								 | 
							
										this.domElement.addEventListener( 'pointermove', _onPointerMove );
							 | 
						||
| 
								 | 
							
										this.domElement.addEventListener( 'pointerup', _onPointerUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										window.addEventListener( 'keydown', _onKeyDown );
							 | 
						||
| 
								 | 
							
										window.addEventListener( 'keyup', _onKeyUp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setOrientation( controls ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const quaternion = controls.object.quaternion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											_lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
							 | 
						||
| 
								 | 
							
											_spherical.setFromVector3( _lookDirection );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											lat = 90 - MathUtils.radToDeg( _spherical.phi );
							 | 
						||
| 
								 | 
							
											lon = MathUtils.radToDeg( _spherical.theta );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.handleResize();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setOrientation( this );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								function contextmenu( event ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									event.preventDefault();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { FirstPersonControls };
							 |