59 lines
		
	
	
		
			903 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			903 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Afterimage shader
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								 * I created this effect inspired by a demo on codepen:
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								 * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
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								 */
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								const AfterimageShader = {
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									name: 'AfterimageShader',
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									uniforms: {
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										'damp': { value: 0.96 },
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										'tOld': { value: null },
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										'tNew': { value: null }
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									},
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									vertexShader: /* glsl */`
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										varying vec2 vUv;
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										void main() {
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											vUv = uv;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}`,
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									fragmentShader: /* glsl */`
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										uniform float damp;
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										uniform sampler2D tOld;
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										uniform sampler2D tNew;
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										varying vec2 vUv;
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										vec4 when_gt( vec4 x, float y ) {
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											return max( sign( x - y ), 0.0 );
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										}
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										void main() {
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											vec4 texelOld = texture2D( tOld, vUv );
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											vec4 texelNew = texture2D( tNew, vUv );
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											texelOld *= damp * when_gt( texelOld, 0.1 );
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											gl_FragColor = max(texelNew, texelOld);
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										}`
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								};
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								export { AfterimageShader };
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