1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1372 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	InstancedBufferAttribute, | ||
|  | 	InterleavedBuffer, | ||
|  | 	InterleavedBufferAttribute, | ||
|  | 	TriangleFanDrawMode, | ||
|  | 	TriangleStripDrawMode, | ||
|  | 	TrianglesDrawMode, | ||
|  | 	Vector3, | ||
|  | } from '../../three.module.min.js'; | ||
|  | 
 | ||
|  | function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) { | ||
|  | 
 | ||
|  | 	if ( ! MikkTSpace || ! MikkTSpace.isReady ) { | ||
|  | 
 | ||
|  | 		throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) { | ||
|  | 
 | ||
|  | 		throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function getAttributeArray( attribute ) { | ||
|  | 
 | ||
|  | 		if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 			const dstArray = new Float32Array( attribute.count * attribute.itemSize ); | ||
|  | 
 | ||
|  | 			for ( let i = 0, j = 0; i < attribute.count; i ++ ) { | ||
|  | 
 | ||
|  | 				dstArray[ j ++ ] = attribute.getX( i ); | ||
|  | 				dstArray[ j ++ ] = attribute.getY( i ); | ||
|  | 
 | ||
|  | 				if ( attribute.itemSize > 2 ) { | ||
|  | 
 | ||
|  | 					dstArray[ j ++ ] = attribute.getZ( i ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return dstArray; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( attribute.array instanceof Float32Array ) { | ||
|  | 
 | ||
|  | 			return attribute.array; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return new Float32Array( attribute.array ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// MikkTSpace algorithm requires non-indexed input.
 | ||
|  | 
 | ||
|  | 	const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; | ||
|  | 
 | ||
|  | 	// Compute vertex tangents.
 | ||
|  | 
 | ||
|  | 	const tangents = MikkTSpace.generateTangents( | ||
|  | 
 | ||
|  | 		getAttributeArray( _geometry.attributes.position ), | ||
|  | 		getAttributeArray( _geometry.attributes.normal ), | ||
|  | 		getAttributeArray( _geometry.attributes.uv ) | ||
|  | 
 | ||
|  | 	); | ||
|  | 
 | ||
|  | 	// Texture coordinate convention of glTF differs from the apparent
 | ||
|  | 	// default of the MikkTSpace library; .w component must be flipped.
 | ||
|  | 
 | ||
|  | 	if ( negateSign ) { | ||
|  | 
 | ||
|  | 		for ( let i = 3; i < tangents.length; i += 4 ) { | ||
|  | 
 | ||
|  | 			tangents[ i ] *= - 1; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 
 | ||
|  | 	_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) ); | ||
|  | 
 | ||
|  | 	if ( geometry !== _geometry ) { | ||
|  | 
 | ||
|  | 		geometry.copy( _geometry ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return geometry; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param  {Array<BufferGeometry>} geometries | ||
|  |  * @param  {Boolean} useGroups | ||
|  |  * @return {BufferGeometry} | ||
|  |  */ | ||
|  | function mergeGeometries( geometries, useGroups = false ) { | ||
|  | 
 | ||
|  | 	const isIndexed = geometries[ 0 ].index !== null; | ||
|  | 
 | ||
|  | 	const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) ); | ||
|  | 	const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) ); | ||
|  | 
 | ||
|  | 	const attributes = {}; | ||
|  | 	const morphAttributes = {}; | ||
|  | 
 | ||
|  | 	const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative; | ||
|  | 
 | ||
|  | 	const mergedGeometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 	let offset = 0; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < geometries.length; ++ i ) { | ||
|  | 
 | ||
|  | 		const geometry = geometries[ i ]; | ||
|  | 		let attributesCount = 0; | ||
|  | 
 | ||
|  | 		// ensure that all geometries are indexed, or none
 | ||
|  | 
 | ||
|  | 		if ( isIndexed !== ( geometry.index !== null ) ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// gather attributes, exit early if they're different
 | ||
|  | 
 | ||
|  | 		for ( const name in geometry.attributes ) { | ||
|  | 
 | ||
|  | 			if ( ! attributesUsed.has( name ) ) { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' ); | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( attributes[ name ] === undefined ) attributes[ name ] = []; | ||
|  | 
 | ||
|  | 			attributes[ name ].push( geometry.attributes[ name ] ); | ||
|  | 
 | ||
|  | 			attributesCount ++; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// ensure geometries have the same number of attributes
 | ||
|  | 
 | ||
|  | 		if ( attributesCount !== attributesUsed.size ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// gather morph attributes, exit early if they're different
 | ||
|  | 
 | ||
|  | 		if ( morphTargetsRelative !== geometry.morphTargetsRelative ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( const name in geometry.morphAttributes ) { | ||
|  | 
 | ||
|  | 			if ( ! morphAttributesUsed.has( name ) ) { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' ); | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = []; | ||
|  | 
 | ||
|  | 			morphAttributes[ name ].push( geometry.morphAttributes[ name ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( useGroups ) { | ||
|  | 
 | ||
|  | 			let count; | ||
|  | 
 | ||
|  | 			if ( isIndexed ) { | ||
|  | 
 | ||
|  | 				count = geometry.index.count; | ||
|  | 
 | ||
|  | 			} else if ( geometry.attributes.position !== undefined ) { | ||
|  | 
 | ||
|  | 				count = geometry.attributes.position.count; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' ); | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			mergedGeometry.addGroup( offset, count, i ); | ||
|  | 
 | ||
|  | 			offset += count; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// merge indices
 | ||
|  | 
 | ||
|  | 	if ( isIndexed ) { | ||
|  | 
 | ||
|  | 		let indexOffset = 0; | ||
|  | 		const mergedIndex = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < geometries.length; ++ i ) { | ||
|  | 
 | ||
|  | 			const index = geometries[ i ].index; | ||
|  | 
 | ||
|  | 			for ( let j = 0; j < index.count; ++ j ) { | ||
|  | 
 | ||
|  | 				mergedIndex.push( index.getX( j ) + indexOffset ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			indexOffset += geometries[ i ].attributes.position.count; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		mergedGeometry.setIndex( mergedIndex ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// merge attributes
 | ||
|  | 
 | ||
|  | 	for ( const name in attributes ) { | ||
|  | 
 | ||
|  | 		const mergedAttribute = mergeAttributes( attributes[ name ] ); | ||
|  | 
 | ||
|  | 		if ( ! mergedAttribute ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		mergedGeometry.setAttribute( name, mergedAttribute ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// merge morph attributes
 | ||
|  | 
 | ||
|  | 	for ( const name in morphAttributes ) { | ||
|  | 
 | ||
|  | 		const numMorphTargets = morphAttributes[ name ][ 0 ].length; | ||
|  | 
 | ||
|  | 		if ( numMorphTargets === 0 ) break; | ||
|  | 
 | ||
|  | 		mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; | ||
|  | 		mergedGeometry.morphAttributes[ name ] = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < numMorphTargets; ++ i ) { | ||
|  | 
 | ||
|  | 			const morphAttributesToMerge = []; | ||
|  | 
 | ||
|  | 			for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) { | ||
|  | 
 | ||
|  | 				morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge ); | ||
|  | 
 | ||
|  | 			if ( ! mergedMorphAttribute ) { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' ); | ||
|  | 				return null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return mergedGeometry; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {Array<BufferAttribute>} attributes | ||
|  |  * @return {BufferAttribute} | ||
|  |  */ | ||
|  | function mergeAttributes( attributes ) { | ||
|  | 
 | ||
|  | 	let TypedArray; | ||
|  | 	let itemSize; | ||
|  | 	let normalized; | ||
|  | 	let gpuType = - 1; | ||
|  | 	let arrayLength = 0; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < attributes.length; ++ i ) { | ||
|  | 
 | ||
|  | 		const attribute = attributes[ i ]; | ||
|  | 
 | ||
|  | 		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; | ||
|  | 		if ( TypedArray !== attribute.array.constructor ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( itemSize === undefined ) itemSize = attribute.itemSize; | ||
|  | 		if ( itemSize !== attribute.itemSize ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( normalized === undefined ) normalized = attribute.normalized; | ||
|  | 		if ( normalized !== attribute.normalized ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( gpuType === - 1 ) gpuType = attribute.gpuType; | ||
|  | 		if ( gpuType !== attribute.gpuType ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		arrayLength += attribute.count * itemSize; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const array = new TypedArray( arrayLength ); | ||
|  | 	const result = new BufferAttribute( array, itemSize, normalized ); | ||
|  | 	let offset = 0; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < attributes.length; ++ i ) { | ||
|  | 
 | ||
|  | 		const attribute = attributes[ i ]; | ||
|  | 		if ( attribute.isInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 			const tupleOffset = offset / itemSize; | ||
|  | 			for ( let j = 0, l = attribute.count; j < l; j ++ ) { | ||
|  | 
 | ||
|  | 				for ( let c = 0; c < itemSize; c ++ ) { | ||
|  | 
 | ||
|  | 					const value = attribute.getComponent( j, c ); | ||
|  | 					result.setComponent( j + tupleOffset, c, value ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			array.set( attribute.array, offset ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		offset += attribute.count * itemSize; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( gpuType !== undefined ) { | ||
|  | 
 | ||
|  | 		result.gpuType = gpuType; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return result; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {BufferAttribute} | ||
|  |  * @return {BufferAttribute} | ||
|  |  */ | ||
|  | export function deepCloneAttribute( attribute ) { | ||
|  | 
 | ||
|  | 	if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 		return deinterleaveAttribute( attribute ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( attribute.isInstancedBufferAttribute ) { | ||
|  | 
 | ||
|  | 		return new InstancedBufferAttribute().copy( attribute ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return new BufferAttribute().copy( attribute ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {Array<BufferAttribute>} attributes | ||
|  |  * @return {Array<InterleavedBufferAttribute>} | ||
|  |  */ | ||
|  | function interleaveAttributes( attributes ) { | ||
|  | 
 | ||
|  | 	// Interleaves the provided attributes into an InterleavedBuffer and returns
 | ||
|  | 	// a set of InterleavedBufferAttributes for each attribute
 | ||
|  | 	let TypedArray; | ||
|  | 	let arrayLength = 0; | ||
|  | 	let stride = 0; | ||
|  | 
 | ||
|  | 	// calculate the length and type of the interleavedBuffer
 | ||
|  | 	for ( let i = 0, l = attributes.length; i < l; ++ i ) { | ||
|  | 
 | ||
|  | 		const attribute = attributes[ i ]; | ||
|  | 
 | ||
|  | 		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; | ||
|  | 		if ( TypedArray !== attribute.array.constructor ) { | ||
|  | 
 | ||
|  | 			console.error( 'AttributeBuffers of different types cannot be interleaved' ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		arrayLength += attribute.array.length; | ||
|  | 		stride += attribute.itemSize; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Create the set of buffer attributes
 | ||
|  | 	const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride ); | ||
|  | 	let offset = 0; | ||
|  | 	const res = []; | ||
|  | 	const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; | ||
|  | 	const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; | ||
|  | 
 | ||
|  | 	for ( let j = 0, l = attributes.length; j < l; j ++ ) { | ||
|  | 
 | ||
|  | 		const attribute = attributes[ j ]; | ||
|  | 		const itemSize = attribute.itemSize; | ||
|  | 		const count = attribute.count; | ||
|  | 		const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized ); | ||
|  | 		res.push( iba ); | ||
|  | 
 | ||
|  | 		offset += itemSize; | ||
|  | 
 | ||
|  | 		// Move the data for each attribute into the new interleavedBuffer
 | ||
|  | 		// at the appropriate offset
 | ||
|  | 		for ( let c = 0; c < count; c ++ ) { | ||
|  | 
 | ||
|  | 			for ( let k = 0; k < itemSize; k ++ ) { | ||
|  | 
 | ||
|  | 				iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return res; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // returns a new, non-interleaved version of the provided attribute
 | ||
|  | export function deinterleaveAttribute( attribute ) { | ||
|  | 
 | ||
|  | 	const cons = attribute.data.array.constructor; | ||
|  | 	const count = attribute.count; | ||
|  | 	const itemSize = attribute.itemSize; | ||
|  | 	const normalized = attribute.normalized; | ||
|  | 
 | ||
|  | 	const array = new cons( count * itemSize ); | ||
|  | 	let newAttribute; | ||
|  | 	if ( attribute.isInstancedInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 		newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute ); | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		newAttribute = new BufferAttribute( array, itemSize, normalized ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < count; i ++ ) { | ||
|  | 
 | ||
|  | 		newAttribute.setX( i, attribute.getX( i ) ); | ||
|  | 
 | ||
|  | 		if ( itemSize >= 2 ) { | ||
|  | 
 | ||
|  | 			newAttribute.setY( i, attribute.getY( i ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( itemSize >= 3 ) { | ||
|  | 
 | ||
|  | 			newAttribute.setZ( i, attribute.getZ( i ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( itemSize >= 4 ) { | ||
|  | 
 | ||
|  | 			newAttribute.setW( i, attribute.getW( i ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return newAttribute; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // deinterleaves all attributes on the geometry
 | ||
|  | export function deinterleaveGeometry( geometry ) { | ||
|  | 
 | ||
|  | 	const attributes = geometry.attributes; | ||
|  | 	const morphTargets = geometry.morphTargets; | ||
|  | 	const attrMap = new Map(); | ||
|  | 
 | ||
|  | 	for ( const key in attributes ) { | ||
|  | 
 | ||
|  | 		const attr = attributes[ key ]; | ||
|  | 		if ( attr.isInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 			if ( ! attrMap.has( attr ) ) { | ||
|  | 
 | ||
|  | 				attrMap.set( attr, deinterleaveAttribute( attr ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			attributes[ key ] = attrMap.get( attr ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for ( const key in morphTargets ) { | ||
|  | 
 | ||
|  | 		const attr = morphTargets[ key ]; | ||
|  | 		if ( attr.isInterleavedBufferAttribute ) { | ||
|  | 
 | ||
|  | 			if ( ! attrMap.has( attr ) ) { | ||
|  | 
 | ||
|  | 				attrMap.set( attr, deinterleaveAttribute( attr ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			morphTargets[ key ] = attrMap.get( attr ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {BufferGeometry} geometry | ||
|  |  * @return {number} | ||
|  |  */ | ||
|  | function estimateBytesUsed( geometry ) { | ||
|  | 
 | ||
|  | 	// Return the estimated memory used by this geometry in bytes
 | ||
|  | 	// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
 | ||
|  | 	// for InterleavedBufferAttributes.
 | ||
|  | 	let mem = 0; | ||
|  | 	for ( const name in geometry.attributes ) { | ||
|  | 
 | ||
|  | 		const attr = geometry.getAttribute( name ); | ||
|  | 		mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const indices = geometry.getIndex(); | ||
|  | 	mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; | ||
|  | 	return mem; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {BufferGeometry} geometry | ||
|  |  * @param {number} tolerance | ||
|  |  * @return {BufferGeometry} | ||
|  |  */ | ||
|  | function mergeVertices( geometry, tolerance = 1e-4 ) { | ||
|  | 
 | ||
|  | 	tolerance = Math.max( tolerance, Number.EPSILON ); | ||
|  | 
 | ||
|  | 	// Generate an index buffer if the geometry doesn't have one, or optimize it
 | ||
|  | 	// if it's already available.
 | ||
|  | 	const hashToIndex = {}; | ||
|  | 	const indices = geometry.getIndex(); | ||
|  | 	const positions = geometry.getAttribute( 'position' ); | ||
|  | 	const vertexCount = indices ? indices.count : positions.count; | ||
|  | 
 | ||
|  | 	// next value for triangle indices
 | ||
|  | 	let nextIndex = 0; | ||
|  | 
 | ||
|  | 	// attributes and new attribute arrays
 | ||
|  | 	const attributeNames = Object.keys( geometry.attributes ); | ||
|  | 	const tmpAttributes = {}; | ||
|  | 	const tmpMorphAttributes = {}; | ||
|  | 	const newIndices = []; | ||
|  | 	const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; | ||
|  | 	const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; | ||
|  | 
 | ||
|  | 	// Initialize the arrays, allocating space conservatively. Extra
 | ||
|  | 	// space will be trimmed in the last step.
 | ||
|  | 	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 		const name = attributeNames[ i ]; | ||
|  | 		const attr = geometry.attributes[ name ]; | ||
|  | 
 | ||
|  | 		tmpAttributes[ name ] = new BufferAttribute( | ||
|  | 			new attr.array.constructor( attr.count * attr.itemSize ), | ||
|  | 			attr.itemSize, | ||
|  | 			attr.normalized | ||
|  | 		); | ||
|  | 
 | ||
|  | 		const morphAttr = geometry.morphAttributes[ name ]; | ||
|  | 		if ( morphAttr ) { | ||
|  | 
 | ||
|  | 			tmpMorphAttributes[ name ] = new BufferAttribute( | ||
|  | 				new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ), | ||
|  | 				morphAttr.itemSize, | ||
|  | 				morphAttr.normalized | ||
|  | 			); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// convert the error tolerance to an amount of decimal places to truncate to
 | ||
|  | 	const halfTolerance = tolerance * 0.5; | ||
|  | 	const exponent = Math.log10( 1 / tolerance ); | ||
|  | 	const hashMultiplier = Math.pow( 10, exponent ); | ||
|  | 	const hashAdditive = halfTolerance * hashMultiplier; | ||
|  | 	for ( let i = 0; i < vertexCount; i ++ ) { | ||
|  | 
 | ||
|  | 		const index = indices ? indices.getX( i ) : i; | ||
|  | 
 | ||
|  | 		// Generate a hash for the vertex attributes at the current index 'i'
 | ||
|  | 		let hash = ''; | ||
|  | 		for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { | ||
|  | 
 | ||
|  | 			const name = attributeNames[ j ]; | ||
|  | 			const attribute = geometry.getAttribute( name ); | ||
|  | 			const itemSize = attribute.itemSize; | ||
|  | 
 | ||
|  | 			for ( let k = 0; k < itemSize; k ++ ) { | ||
|  | 
 | ||
|  | 				// double tilde truncates the decimal value
 | ||
|  | 				hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Add another reference to the vertex if it's already
 | ||
|  | 		// used by another index
 | ||
|  | 		if ( hash in hashToIndex ) { | ||
|  | 
 | ||
|  | 			newIndices.push( hashToIndex[ hash ] ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			// copy data to the new index in the temporary attributes
 | ||
|  | 			for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { | ||
|  | 
 | ||
|  | 				const name = attributeNames[ j ]; | ||
|  | 				const attribute = geometry.getAttribute( name ); | ||
|  | 				const morphAttr = geometry.morphAttributes[ name ]; | ||
|  | 				const itemSize = attribute.itemSize; | ||
|  | 				const newarray = tmpAttributes[ name ]; | ||
|  | 				const newMorphArrays = tmpMorphAttributes[ name ]; | ||
|  | 
 | ||
|  | 				for ( let k = 0; k < itemSize; k ++ ) { | ||
|  | 
 | ||
|  | 					const getterFunc = getters[ k ]; | ||
|  | 					const setterFunc = setters[ k ]; | ||
|  | 					newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) ); | ||
|  | 
 | ||
|  | 					if ( morphAttr ) { | ||
|  | 
 | ||
|  | 						for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) { | ||
|  | 
 | ||
|  | 							newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			hashToIndex[ hash ] = nextIndex; | ||
|  | 			newIndices.push( nextIndex ); | ||
|  | 			nextIndex ++; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// generate result BufferGeometry
 | ||
|  | 	const result = geometry.clone(); | ||
|  | 	for ( const name in geometry.attributes ) { | ||
|  | 
 | ||
|  | 		const tmpAttribute = tmpAttributes[ name ]; | ||
|  | 
 | ||
|  | 		result.setAttribute( name, new BufferAttribute( | ||
|  | 			tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ), | ||
|  | 			tmpAttribute.itemSize, | ||
|  | 			tmpAttribute.normalized, | ||
|  | 		) ); | ||
|  | 
 | ||
|  | 		if ( ! ( name in tmpMorphAttributes ) ) continue; | ||
|  | 
 | ||
|  | 		for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) { | ||
|  | 
 | ||
|  | 			const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ]; | ||
|  | 
 | ||
|  | 			result.morphAttributes[ name ][ j ] = new BufferAttribute( | ||
|  | 				tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ), | ||
|  | 				tmpMorphAttribute.itemSize, | ||
|  | 				tmpMorphAttribute.normalized, | ||
|  | 			); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// indices
 | ||
|  | 
 | ||
|  | 	result.setIndex( newIndices ); | ||
|  | 
 | ||
|  | 	return result; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * @param {BufferGeometry} geometry | ||
|  |  * @param {number} drawMode | ||
|  |  * @return {BufferGeometry} | ||
|  |  */ | ||
|  | function toTrianglesDrawMode( geometry, drawMode ) { | ||
|  | 
 | ||
|  | 	if ( drawMode === TrianglesDrawMode ) { | ||
|  | 
 | ||
|  | 		console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' ); | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) { | ||
|  | 
 | ||
|  | 		let index = geometry.getIndex(); | ||
|  | 
 | ||
|  | 		// generate index if not present
 | ||
|  | 
 | ||
|  | 		if ( index === null ) { | ||
|  | 
 | ||
|  | 			const indices = []; | ||
|  | 
 | ||
|  | 			const position = geometry.getAttribute( 'position' ); | ||
|  | 
 | ||
|  | 			if ( position !== undefined ) { | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < position.count; i ++ ) { | ||
|  | 
 | ||
|  | 					indices.push( i ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				geometry.setIndex( indices ); | ||
|  | 				index = geometry.getIndex(); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); | ||
|  | 				return geometry; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		const numberOfTriangles = index.count - 2; | ||
|  | 		const newIndices = []; | ||
|  | 
 | ||
|  | 		if ( drawMode === TriangleFanDrawMode ) { | ||
|  | 
 | ||
|  | 			// gl.TRIANGLE_FAN
 | ||
|  | 
 | ||
|  | 			for ( let i = 1; i <= numberOfTriangles; i ++ ) { | ||
|  | 
 | ||
|  | 				newIndices.push( index.getX( 0 ) ); | ||
|  | 				newIndices.push( index.getX( i ) ); | ||
|  | 				newIndices.push( index.getX( i + 1 ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			// gl.TRIANGLE_STRIP
 | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < numberOfTriangles; i ++ ) { | ||
|  | 
 | ||
|  | 				if ( i % 2 === 0 ) { | ||
|  | 
 | ||
|  | 					newIndices.push( index.getX( i ) ); | ||
|  | 					newIndices.push( index.getX( i + 1 ) ); | ||
|  | 					newIndices.push( index.getX( i + 2 ) ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					newIndices.push( index.getX( i + 2 ) ); | ||
|  | 					newIndices.push( index.getX( i + 1 ) ); | ||
|  | 					newIndices.push( index.getX( i ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// build final geometry
 | ||
|  | 
 | ||
|  | 		const newGeometry = geometry.clone(); | ||
|  | 		newGeometry.setIndex( newIndices ); | ||
|  | 		newGeometry.clearGroups(); | ||
|  | 
 | ||
|  | 		return newGeometry; | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode ); | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * Calculates the morphed attributes of a morphed/skinned BufferGeometry. | ||
|  |  * Helpful for Raytracing or Decals. | ||
|  |  * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. | ||
|  |  * @return {Object} An Object with original position/normal attributes and morphed ones. | ||
|  |  */ | ||
|  | function computeMorphedAttributes( object ) { | ||
|  | 
 | ||
|  | 	const _vA = new Vector3(); | ||
|  | 	const _vB = new Vector3(); | ||
|  | 	const _vC = new Vector3(); | ||
|  | 
 | ||
|  | 	const _tempA = new Vector3(); | ||
|  | 	const _tempB = new Vector3(); | ||
|  | 	const _tempC = new Vector3(); | ||
|  | 
 | ||
|  | 	const _morphA = new Vector3(); | ||
|  | 	const _morphB = new Vector3(); | ||
|  | 	const _morphC = new Vector3(); | ||
|  | 
 | ||
|  | 	function _calculateMorphedAttributeData( | ||
|  | 		object, | ||
|  | 		attribute, | ||
|  | 		morphAttribute, | ||
|  | 		morphTargetsRelative, | ||
|  | 		a, | ||
|  | 		b, | ||
|  | 		c, | ||
|  | 		modifiedAttributeArray | ||
|  | 	) { | ||
|  | 
 | ||
|  | 		_vA.fromBufferAttribute( attribute, a ); | ||
|  | 		_vB.fromBufferAttribute( attribute, b ); | ||
|  | 		_vC.fromBufferAttribute( attribute, c ); | ||
|  | 
 | ||
|  | 		const morphInfluences = object.morphTargetInfluences; | ||
|  | 
 | ||
|  | 		if ( morphAttribute && morphInfluences ) { | ||
|  | 
 | ||
|  | 			_morphA.set( 0, 0, 0 ); | ||
|  | 			_morphB.set( 0, 0, 0 ); | ||
|  | 			_morphC.set( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 			for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { | ||
|  | 
 | ||
|  | 				const influence = morphInfluences[ i ]; | ||
|  | 				const morph = morphAttribute[ i ]; | ||
|  | 
 | ||
|  | 				if ( influence === 0 ) continue; | ||
|  | 
 | ||
|  | 				_tempA.fromBufferAttribute( morph, a ); | ||
|  | 				_tempB.fromBufferAttribute( morph, b ); | ||
|  | 				_tempC.fromBufferAttribute( morph, c ); | ||
|  | 
 | ||
|  | 				if ( morphTargetsRelative ) { | ||
|  | 
 | ||
|  | 					_morphA.addScaledVector( _tempA, influence ); | ||
|  | 					_morphB.addScaledVector( _tempB, influence ); | ||
|  | 					_morphC.addScaledVector( _tempC, influence ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					_morphA.addScaledVector( _tempA.sub( _vA ), influence ); | ||
|  | 					_morphB.addScaledVector( _tempB.sub( _vB ), influence ); | ||
|  | 					_morphC.addScaledVector( _tempC.sub( _vC ), influence ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			_vA.add( _morphA ); | ||
|  | 			_vB.add( _morphB ); | ||
|  | 			_vC.add( _morphC ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( object.isSkinnedMesh ) { | ||
|  | 
 | ||
|  | 			object.applyBoneTransform( a, _vA ); | ||
|  | 			object.applyBoneTransform( b, _vB ); | ||
|  | 			object.applyBoneTransform( c, _vC ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		modifiedAttributeArray[ a * 3 + 0 ] = _vA.x; | ||
|  | 		modifiedAttributeArray[ a * 3 + 1 ] = _vA.y; | ||
|  | 		modifiedAttributeArray[ a * 3 + 2 ] = _vA.z; | ||
|  | 		modifiedAttributeArray[ b * 3 + 0 ] = _vB.x; | ||
|  | 		modifiedAttributeArray[ b * 3 + 1 ] = _vB.y; | ||
|  | 		modifiedAttributeArray[ b * 3 + 2 ] = _vB.z; | ||
|  | 		modifiedAttributeArray[ c * 3 + 0 ] = _vC.x; | ||
|  | 		modifiedAttributeArray[ c * 3 + 1 ] = _vC.y; | ||
|  | 		modifiedAttributeArray[ c * 3 + 2 ] = _vC.z; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const geometry = object.geometry; | ||
|  | 	const material = object.material; | ||
|  | 
 | ||
|  | 	let a, b, c; | ||
|  | 	const index = geometry.index; | ||
|  | 	const positionAttribute = geometry.attributes.position; | ||
|  | 	const morphPosition = geometry.morphAttributes.position; | ||
|  | 	const morphTargetsRelative = geometry.morphTargetsRelative; | ||
|  | 	const normalAttribute = geometry.attributes.normal; | ||
|  | 	const morphNormal = geometry.morphAttributes.position; | ||
|  | 
 | ||
|  | 	const groups = geometry.groups; | ||
|  | 	const drawRange = geometry.drawRange; | ||
|  | 	let i, j, il, jl; | ||
|  | 	let group; | ||
|  | 	let start, end; | ||
|  | 
 | ||
|  | 	const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize ); | ||
|  | 	const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize ); | ||
|  | 
 | ||
|  | 	if ( index !== null ) { | ||
|  | 
 | ||
|  | 		// indexed buffer geometry
 | ||
|  | 
 | ||
|  | 		if ( Array.isArray( material ) ) { | ||
|  | 
 | ||
|  | 			for ( i = 0, il = groups.length; i < il; i ++ ) { | ||
|  | 
 | ||
|  | 				group = groups[ i ]; | ||
|  | 
 | ||
|  | 				start = Math.max( group.start, drawRange.start ); | ||
|  | 				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | ||
|  | 
 | ||
|  | 				for ( j = start, jl = end; j < jl; j += 3 ) { | ||
|  | 
 | ||
|  | 					a = index.getX( j ); | ||
|  | 					b = index.getX( j + 1 ); | ||
|  | 					c = index.getX( j + 2 ); | ||
|  | 
 | ||
|  | 					_calculateMorphedAttributeData( | ||
|  | 						object, | ||
|  | 						positionAttribute, | ||
|  | 						morphPosition, | ||
|  | 						morphTargetsRelative, | ||
|  | 						a, b, c, | ||
|  | 						modifiedPosition | ||
|  | 					); | ||
|  | 
 | ||
|  | 					_calculateMorphedAttributeData( | ||
|  | 						object, | ||
|  | 						normalAttribute, | ||
|  | 						morphNormal, | ||
|  | 						morphTargetsRelative, | ||
|  | 						a, b, c, | ||
|  | 						modifiedNormal | ||
|  | 					); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			start = Math.max( 0, drawRange.start ); | ||
|  | 			end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); | ||
|  | 
 | ||
|  | 			for ( i = start, il = end; i < il; i += 3 ) { | ||
|  | 
 | ||
|  | 				a = index.getX( i ); | ||
|  | 				b = index.getX( i + 1 ); | ||
|  | 				c = index.getX( i + 2 ); | ||
|  | 
 | ||
|  | 				_calculateMorphedAttributeData( | ||
|  | 					object, | ||
|  | 					positionAttribute, | ||
|  | 					morphPosition, | ||
|  | 					morphTargetsRelative, | ||
|  | 					a, b, c, | ||
|  | 					modifiedPosition | ||
|  | 				); | ||
|  | 
 | ||
|  | 				_calculateMorphedAttributeData( | ||
|  | 					object, | ||
|  | 					normalAttribute, | ||
|  | 					morphNormal, | ||
|  | 					morphTargetsRelative, | ||
|  | 					a, b, c, | ||
|  | 					modifiedNormal | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		// non-indexed buffer geometry
 | ||
|  | 
 | ||
|  | 		if ( Array.isArray( material ) ) { | ||
|  | 
 | ||
|  | 			for ( i = 0, il = groups.length; i < il; i ++ ) { | ||
|  | 
 | ||
|  | 				group = groups[ i ]; | ||
|  | 
 | ||
|  | 				start = Math.max( group.start, drawRange.start ); | ||
|  | 				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | ||
|  | 
 | ||
|  | 				for ( j = start, jl = end; j < jl; j += 3 ) { | ||
|  | 
 | ||
|  | 					a = j; | ||
|  | 					b = j + 1; | ||
|  | 					c = j + 2; | ||
|  | 
 | ||
|  | 					_calculateMorphedAttributeData( | ||
|  | 						object, | ||
|  | 						positionAttribute, | ||
|  | 						morphPosition, | ||
|  | 						morphTargetsRelative, | ||
|  | 						a, b, c, | ||
|  | 						modifiedPosition | ||
|  | 					); | ||
|  | 
 | ||
|  | 					_calculateMorphedAttributeData( | ||
|  | 						object, | ||
|  | 						normalAttribute, | ||
|  | 						morphNormal, | ||
|  | 						morphTargetsRelative, | ||
|  | 						a, b, c, | ||
|  | 						modifiedNormal | ||
|  | 					); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			start = Math.max( 0, drawRange.start ); | ||
|  | 			end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); | ||
|  | 
 | ||
|  | 			for ( i = start, il = end; i < il; i += 3 ) { | ||
|  | 
 | ||
|  | 				a = i; | ||
|  | 				b = i + 1; | ||
|  | 				c = i + 2; | ||
|  | 
 | ||
|  | 				_calculateMorphedAttributeData( | ||
|  | 					object, | ||
|  | 					positionAttribute, | ||
|  | 					morphPosition, | ||
|  | 					morphTargetsRelative, | ||
|  | 					a, b, c, | ||
|  | 					modifiedPosition | ||
|  | 				); | ||
|  | 
 | ||
|  | 				_calculateMorphedAttributeData( | ||
|  | 					object, | ||
|  | 					normalAttribute, | ||
|  | 					morphNormal, | ||
|  | 					morphTargetsRelative, | ||
|  | 					a, b, c, | ||
|  | 					modifiedNormal | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 ); | ||
|  | 	const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 ); | ||
|  | 
 | ||
|  | 	return { | ||
|  | 
 | ||
|  | 		positionAttribute: positionAttribute, | ||
|  | 		normalAttribute: normalAttribute, | ||
|  | 		morphedPositionAttribute: morphedPositionAttribute, | ||
|  | 		morphedNormalAttribute: morphedNormalAttribute | ||
|  | 
 | ||
|  | 	}; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function mergeGroups( geometry ) { | ||
|  | 
 | ||
|  | 	if ( geometry.groups.length === 0 ) { | ||
|  | 
 | ||
|  | 		console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' ); | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	let groups = geometry.groups; | ||
|  | 
 | ||
|  | 	// sort groups by material index
 | ||
|  | 
 | ||
|  | 	groups = groups.sort( ( a, b ) => { | ||
|  | 
 | ||
|  | 		if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex; | ||
|  | 
 | ||
|  | 		return a.start - b.start; | ||
|  | 
 | ||
|  | 	} ); | ||
|  | 
 | ||
|  | 	// create index for non-indexed geometries
 | ||
|  | 
 | ||
|  | 	if ( geometry.getIndex() === null ) { | ||
|  | 
 | ||
|  | 		const positionAttribute = geometry.getAttribute( 'position' ); | ||
|  | 		const indices = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < positionAttribute.count; i += 3 ) { | ||
|  | 
 | ||
|  | 			indices.push( i, i + 1, i + 2 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geometry.setIndex( indices ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// sort index
 | ||
|  | 
 | ||
|  | 	const index = geometry.getIndex(); | ||
|  | 
 | ||
|  | 	const newIndices = []; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < groups.length; i ++ ) { | ||
|  | 
 | ||
|  | 		const group = groups[ i ]; | ||
|  | 
 | ||
|  | 		const groupStart = group.start; | ||
|  | 		const groupLength = groupStart + group.count; | ||
|  | 
 | ||
|  | 		for ( let j = groupStart; j < groupLength; j ++ ) { | ||
|  | 
 | ||
|  | 			newIndices.push( index.getX( j ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	geometry.dispose(); // Required to force buffer recreation
 | ||
|  | 	geometry.setIndex( newIndices ); | ||
|  | 
 | ||
|  | 	// update groups indices
 | ||
|  | 
 | ||
|  | 	let start = 0; | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < groups.length; i ++ ) { | ||
|  | 
 | ||
|  | 		const group = groups[ i ]; | ||
|  | 
 | ||
|  | 		group.start = start; | ||
|  | 		start += group.count; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// merge groups
 | ||
|  | 
 | ||
|  | 	let currentGroup = groups[ 0 ]; | ||
|  | 
 | ||
|  | 	geometry.groups = [ currentGroup ]; | ||
|  | 
 | ||
|  | 	for ( let i = 1; i < groups.length; i ++ ) { | ||
|  | 
 | ||
|  | 		const group = groups[ i ]; | ||
|  | 
 | ||
|  | 		if ( currentGroup.materialIndex === group.materialIndex ) { | ||
|  | 
 | ||
|  | 			currentGroup.count += group.count; | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			currentGroup = group; | ||
|  | 			geometry.groups.push( currentGroup ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return geometry; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * Modifies the supplied geometry if it is non-indexed, otherwise creates a new, | ||
|  |  * non-indexed geometry. Returns the geometry with smooth normals everywhere except | ||
|  |  * faces that meet at an angle greater than the crease angle. | ||
|  |  * | ||
|  |  * @param {BufferGeometry} geometry | ||
|  |  * @param {number} [creaseAngle] | ||
|  |  * @return {BufferGeometry} | ||
|  |  */ | ||
|  | function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) { | ||
|  | 
 | ||
|  | 	const creaseDot = Math.cos( creaseAngle ); | ||
|  | 	const hashMultiplier = ( 1 + 1e-10 ) * 1e2; | ||
|  | 
 | ||
|  | 	// reusable vectors
 | ||
|  | 	const verts = [ new Vector3(), new Vector3(), new Vector3() ]; | ||
|  | 	const tempVec1 = new Vector3(); | ||
|  | 	const tempVec2 = new Vector3(); | ||
|  | 	const tempNorm = new Vector3(); | ||
|  | 	const tempNorm2 = new Vector3(); | ||
|  | 
 | ||
|  | 	// hashes a vector
 | ||
|  | 	function hashVertex( v ) { | ||
|  | 
 | ||
|  | 		const x = ~ ~ ( v.x * hashMultiplier ); | ||
|  | 		const y = ~ ~ ( v.y * hashMultiplier ); | ||
|  | 		const z = ~ ~ ( v.z * hashMultiplier ); | ||
|  | 		return `${x},${y},${z}`; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
 | ||
|  | 	// and returns the original geometry
 | ||
|  | 	const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; | ||
|  | 	const posAttr = resultGeometry.attributes.position; | ||
|  | 	const vertexMap = {}; | ||
|  | 
 | ||
|  | 	// find all the normals shared by commonly located vertices
 | ||
|  | 	for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 		const i3 = 3 * i; | ||
|  | 		const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); | ||
|  | 		const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); | ||
|  | 		const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); | ||
|  | 
 | ||
|  | 		tempVec1.subVectors( c, b ); | ||
|  | 		tempVec2.subVectors( a, b ); | ||
|  | 
 | ||
|  | 		// add the normal to the map for all vertices
 | ||
|  | 		const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize(); | ||
|  | 		for ( let n = 0; n < 3; n ++ ) { | ||
|  | 
 | ||
|  | 			const vert = verts[ n ]; | ||
|  | 			const hash = hashVertex( vert ); | ||
|  | 			if ( ! ( hash in vertexMap ) ) { | ||
|  | 
 | ||
|  | 				vertexMap[ hash ] = []; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			vertexMap[ hash ].push( normal ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// average normals from all vertices that share a common location if they are within the
 | ||
|  | 	// provided crease threshold
 | ||
|  | 	const normalArray = new Float32Array( posAttr.count * 3 ); | ||
|  | 	const normAttr = new BufferAttribute( normalArray, 3, false ); | ||
|  | 	for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 		// get the face normal for this vertex
 | ||
|  | 		const i3 = 3 * i; | ||
|  | 		const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); | ||
|  | 		const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); | ||
|  | 		const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); | ||
|  | 
 | ||
|  | 		tempVec1.subVectors( c, b ); | ||
|  | 		tempVec2.subVectors( a, b ); | ||
|  | 
 | ||
|  | 		tempNorm.crossVectors( tempVec1, tempVec2 ).normalize(); | ||
|  | 
 | ||
|  | 		// average all normals that meet the threshold and set the normal value
 | ||
|  | 		for ( let n = 0; n < 3; n ++ ) { | ||
|  | 
 | ||
|  | 			const vert = verts[ n ]; | ||
|  | 			const hash = hashVertex( vert ); | ||
|  | 			const otherNormals = vertexMap[ hash ]; | ||
|  | 			tempNorm2.set( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 			for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) { | ||
|  | 
 | ||
|  | 				const otherNorm = otherNormals[ k ]; | ||
|  | 				if ( tempNorm.dot( otherNorm ) > creaseDot ) { | ||
|  | 
 | ||
|  | 					tempNorm2.add( otherNorm ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			tempNorm2.normalize(); | ||
|  | 			normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	resultGeometry.setAttribute( 'normal', normAttr ); | ||
|  | 	return resultGeometry; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { | ||
|  | 	computeMikkTSpaceTangents, | ||
|  | 	mergeGeometries, | ||
|  | 	mergeAttributes, | ||
|  | 	interleaveAttributes, | ||
|  | 	estimateBytesUsed, | ||
|  | 	mergeVertices, | ||
|  | 	toTrianglesDrawMode, | ||
|  | 	computeMorphedAttributes, | ||
|  | 	mergeGroups, | ||
|  | 	toCreasedNormals | ||
|  | }; |