34 lines
		
	
	
		
			730 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			730 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import TempNode from '../core/TempNode.js'; | ||
|  | import { positionWorldDirection } from '../accessors/PositionNode.js'; | ||
|  | import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js'; | ||
|  | import { addNodeClass } from '../core/Node.js'; | ||
|  | 
 | ||
|  | class EquirectUVNode extends TempNode { | ||
|  | 
 | ||
|  | 	constructor( dirNode = positionWorldDirection ) { | ||
|  | 
 | ||
|  | 		super( 'vec2' ); | ||
|  | 
 | ||
|  | 		this.dirNode = dirNode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setup() { | ||
|  | 
 | ||
|  | 		const dir = this.dirNode; | ||
|  | 
 | ||
|  | 		const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 ); | ||
|  | 		const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 ); | ||
|  | 
 | ||
|  | 		return vec2( u, v ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default EquirectUVNode; | ||
|  | 
 | ||
|  | export const equirectUV = nodeProxy( EquirectUVNode ); | ||
|  | 
 | ||
|  | addNodeClass( 'EquirectUVNode', EquirectUVNode ); |