56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import AnalyticLightNode from './AnalyticLightNode.js';
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								import { addLightNode } from './LightsNode.js';
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								import { uniform } from '../core/UniformNode.js';
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								import { mix } from '../math/MathNode.js';
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								import { normalView } from '../accessors/NormalNode.js';
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								import { objectPosition } from '../accessors/Object3DNode.js';
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								import { addNodeClass } from '../core/Node.js';
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								import { Color, HemisphereLight } from 'three';
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								class HemisphereLightNode extends AnalyticLightNode {
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									constructor( light = null ) {
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										super( light );
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										this.lightPositionNode = objectPosition( light );
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										this.lightDirectionNode = this.lightPositionNode.normalize();
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										this.groundColorNode = uniform( new Color() );
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									}
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									update( frame ) {
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										const { light } = this;
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										super.update( frame );
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										this.lightPositionNode.object3d = light;
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										this.groundColorNode.value.copy( light.groundColor ).multiplyScalar( light.intensity );
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									}
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									setup( builder ) {
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										const { colorNode, groundColorNode, lightDirectionNode } = this;
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										const dotNL = normalView.dot( lightDirectionNode );
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										const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
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										const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
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										builder.context.irradiance.addAssign( irradiance );
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									}
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								}
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								export default HemisphereLightNode;
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								addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
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								addLightNode( HemisphereLight, HemisphereLightNode );
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