30 lines
		
	
	
		
			351 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			351 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * Simple test shader | ||
|  |  */ | ||
|  | 
 | ||
|  | const BasicShader = { | ||
|  | 
 | ||
|  | 	name: 'BasicShader', | ||
|  | 
 | ||
|  | 	uniforms: {}, | ||
|  | 
 | ||
|  | 	vertexShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 		}`,
 | ||
|  | 
 | ||
|  | 	fragmentShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); | ||
|  | 
 | ||
|  | 		}`
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | export { BasicShader }; |