42 lines
		
	
	
		
			961 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			961 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import Node, { addNodeClass } from '../core/Node.js';
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								import { uv } from '../accessors/UVNode.js';
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								import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
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								class SpriteSheetUVNode extends Node {
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									constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
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										super( 'vec2' );
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										this.countNode = countNode;
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										this.uvNode = uvNode;
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										this.frameNode = frameNode;
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									}
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									setup() {
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										const { frameNode, uvNode, countNode } = this;
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										const { width, height } = countNode;
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										const frameNum = frameNode.mod( width.mul( height ) ).floor();
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										const column = frameNum.mod( width );
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										const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
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										const scale = countNode.reciprocal();
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										const uvFrameOffset = vec2( column, row );
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										return uvNode.add( uvFrameOffset ).mul( scale );
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									}
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								}
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								export default SpriteSheetUVNode;
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								export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
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								addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );
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