1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1053 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * @version 1.1.1 | ||
|  |  * | ||
|  |  * @desc Load files in LWO3 and LWO2 format on Three.js | ||
|  |  * | ||
|  |  * LWO3 format specification: | ||
|  |  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
 | ||
|  |  * | ||
|  |  * LWO2 format specification: | ||
|  |  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
 | ||
|  |  * | ||
|  |  **/ | ||
|  | 
 | ||
|  | import { | ||
|  | 	AddOperation, | ||
|  | 	BackSide, | ||
|  | 	BufferGeometry, | ||
|  | 	ClampToEdgeWrapping, | ||
|  | 	Color, | ||
|  | 	DoubleSide, | ||
|  | 	EquirectangularReflectionMapping, | ||
|  | 	EquirectangularRefractionMapping, | ||
|  | 	FileLoader, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	FrontSide, | ||
|  | 	LineBasicMaterial, | ||
|  | 	LineSegments, | ||
|  | 	Loader, | ||
|  | 	Mesh, | ||
|  | 	MeshPhongMaterial, | ||
|  | 	MeshPhysicalMaterial, | ||
|  | 	MeshStandardMaterial, | ||
|  | 	MirroredRepeatWrapping, | ||
|  | 	Points, | ||
|  | 	PointsMaterial, | ||
|  | 	RepeatWrapping, | ||
|  | 	SRGBColorSpace, | ||
|  | 	TextureLoader, | ||
|  | 	Vector2 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | import { IFFParser } from './lwo/IFFParser.js'; | ||
|  | 
 | ||
|  | let _lwoTree; | ||
|  | 
 | ||
|  | class LWOLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager, parameters = {} ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 		this.resourcePath = ( parameters.resourcePath !== undefined ) ? parameters.resourcePath : ''; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path; | ||
|  | 
 | ||
|  | 		// give the mesh a default name based on the filename
 | ||
|  | 		const modelName = url.split( path ).pop().split( '.' )[ 0 ]; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setPath( scope.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 
 | ||
|  | 		loader.load( url, function ( buffer ) { | ||
|  | 
 | ||
|  | 			// console.time( 'Total parsing: ' );
 | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( buffer, path, modelName ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// console.timeEnd( 'Total parsing: ' );
 | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( iffBuffer, path, modelName ) { | ||
|  | 
 | ||
|  | 		_lwoTree = new IFFParser().parse( iffBuffer ); | ||
|  | 
 | ||
|  | 		// console.log( 'lwoTree', lwoTree );
 | ||
|  | 
 | ||
|  | 		const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | ||
|  | 
 | ||
|  | 		return new LWOTreeParser( textureLoader ).parse( modelName ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Parse the lwoTree object
 | ||
|  | class LWOTreeParser { | ||
|  | 
 | ||
|  | 	constructor( textureLoader ) { | ||
|  | 
 | ||
|  | 		this.textureLoader = textureLoader; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( modelName ) { | ||
|  | 
 | ||
|  | 		this.materials = new MaterialParser( this.textureLoader ).parse(); | ||
|  | 		this.defaultLayerName = modelName; | ||
|  | 
 | ||
|  | 		this.meshes = this.parseLayers(); | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			materials: this.materials, | ||
|  | 			meshes: this.meshes, | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseLayers() { | ||
|  | 
 | ||
|  | 		// array of all meshes for building hierarchy
 | ||
|  | 		const meshes = []; | ||
|  | 
 | ||
|  | 		// final array containing meshes with scene graph hierarchy set up
 | ||
|  | 		const finalMeshes = []; | ||
|  | 
 | ||
|  | 		const geometryParser = new GeometryParser(); | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		_lwoTree.layers.forEach( function ( layer ) { | ||
|  | 
 | ||
|  | 			const geometry = geometryParser.parse( layer.geometry, layer ); | ||
|  | 
 | ||
|  | 			const mesh = scope.parseMesh( geometry, layer ); | ||
|  | 
 | ||
|  | 			meshes[ layer.number ] = mesh; | ||
|  | 
 | ||
|  | 			if ( layer.parent === - 1 ) finalMeshes.push( mesh ); | ||
|  | 			else meshes[ layer.parent ].add( mesh ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this.applyPivots( finalMeshes ); | ||
|  | 
 | ||
|  | 		return finalMeshes; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseMesh( geometry, layer ) { | ||
|  | 
 | ||
|  | 		let mesh; | ||
|  | 
 | ||
|  | 		const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type ); | ||
|  | 
 | ||
|  | 		if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials ); | ||
|  | 		else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials ); | ||
|  | 		else mesh = new Mesh( geometry, materials ); | ||
|  | 
 | ||
|  | 		if ( layer.name ) mesh.name = layer.name; | ||
|  | 		else mesh.name = this.defaultLayerName + '_layer_' + layer.number; | ||
|  | 
 | ||
|  | 		mesh.userData.pivot = layer.pivot; | ||
|  | 
 | ||
|  | 		return mesh; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// TODO: may need to be reversed in z to convert LWO to three.js coordinates
 | ||
|  | 	applyPivots( meshes ) { | ||
|  | 
 | ||
|  | 		meshes.forEach( function ( mesh ) { | ||
|  | 
 | ||
|  | 			mesh.traverse( function ( child ) { | ||
|  | 
 | ||
|  | 				const pivot = child.userData.pivot; | ||
|  | 
 | ||
|  | 				child.position.x += pivot[ 0 ]; | ||
|  | 				child.position.y += pivot[ 1 ]; | ||
|  | 				child.position.z += pivot[ 2 ]; | ||
|  | 
 | ||
|  | 				if ( child.parent ) { | ||
|  | 
 | ||
|  | 					const parentPivot = child.parent.userData.pivot; | ||
|  | 
 | ||
|  | 					child.position.x -= parentPivot[ 0 ]; | ||
|  | 					child.position.y -= parentPivot[ 1 ]; | ||
|  | 					child.position.z -= parentPivot[ 2 ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getMaterials( namesArray, type ) { | ||
|  | 
 | ||
|  | 		const materials = []; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		namesArray.forEach( function ( name, i ) { | ||
|  | 
 | ||
|  | 			materials[ i ] = scope.getMaterialByName( name ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		// convert materials to line or point mats if required
 | ||
|  | 		if ( type === 'points' || type === 'lines' ) { | ||
|  | 
 | ||
|  | 			materials.forEach( function ( mat, i ) { | ||
|  | 
 | ||
|  | 				const spec = { | ||
|  | 					color: mat.color, | ||
|  | 				}; | ||
|  | 
 | ||
|  | 				if ( type === 'points' ) { | ||
|  | 
 | ||
|  | 					spec.size = 0.1; | ||
|  | 					spec.map = mat.map; | ||
|  | 					materials[ i ] = new PointsMaterial( spec ); | ||
|  | 
 | ||
|  | 				} else if ( type === 'lines' ) { | ||
|  | 
 | ||
|  | 					materials[ i ] = new LineBasicMaterial( spec ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// if there is only one material, return that directly instead of array
 | ||
|  | 		const filtered = materials.filter( Boolean ); | ||
|  | 		if ( filtered.length === 1 ) return filtered[ 0 ]; | ||
|  | 
 | ||
|  | 		return materials; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getMaterialByName( name ) { | ||
|  | 
 | ||
|  | 		return this.materials.filter( function ( m ) { | ||
|  | 
 | ||
|  | 			return m.name === name; | ||
|  | 
 | ||
|  | 		} )[ 0 ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class MaterialParser { | ||
|  | 
 | ||
|  | 	constructor( textureLoader ) { | ||
|  | 
 | ||
|  | 		this.textureLoader = textureLoader; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse() { | ||
|  | 
 | ||
|  | 		const materials = []; | ||
|  | 		this.textures = {}; | ||
|  | 
 | ||
|  | 		for ( const name in _lwoTree.materials ) { | ||
|  | 
 | ||
|  | 			if ( _lwoTree.format === 'LWO3' ) { | ||
|  | 
 | ||
|  | 				materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) ); | ||
|  | 
 | ||
|  | 			} else if ( _lwoTree.format === 'LWO2' ) { | ||
|  | 
 | ||
|  | 				materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return materials; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseMaterial( materialData, name, textures ) { | ||
|  | 
 | ||
|  | 		let params = { | ||
|  | 			name: name, | ||
|  | 			side: this.getSide( materialData.attributes ), | ||
|  | 			flatShading: this.getSmooth( materialData.attributes ), | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const connections = this.parseConnections( materialData.connections, materialData.nodes ); | ||
|  | 
 | ||
|  | 		const maps = this.parseTextureNodes( connections.maps ); | ||
|  | 
 | ||
|  | 		this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps ); | ||
|  | 
 | ||
|  | 		const attributes = this.parseAttributes( connections.attributes, maps ); | ||
|  | 
 | ||
|  | 		this.parseEnvMap( connections, maps, attributes ); | ||
|  | 
 | ||
|  | 		params = Object.assign( maps, params ); | ||
|  | 		params = Object.assign( params, attributes ); | ||
|  | 
 | ||
|  | 		const materialType = this.getMaterialType( connections.attributes ); | ||
|  | 
 | ||
|  | 		if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio"
 | ||
|  | 
 | ||
|  | 		return new materialType( params ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseMaterialLwo2( materialData, name/*, textures*/ ) { | ||
|  | 
 | ||
|  | 		let params = { | ||
|  | 			name: name, | ||
|  | 			side: this.getSide( materialData.attributes ), | ||
|  | 			flatShading: this.getSmooth( materialData.attributes ), | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const attributes = this.parseAttributes( materialData.attributes, {} ); | ||
|  | 		params = Object.assign( params, attributes ); | ||
|  | 		return new MeshPhongMaterial( params ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Note: converting from left to right handed coords by switching x -> -x in vertices, and
 | ||
|  | 	// then switching mat FrontSide -> BackSide
 | ||
|  | 	// NB: this means that FrontSide and BackSide have been switched!
 | ||
|  | 	getSide( attributes ) { | ||
|  | 
 | ||
|  | 		if ( ! attributes.side ) return BackSide; | ||
|  | 
 | ||
|  | 		switch ( attributes.side ) { | ||
|  | 
 | ||
|  | 			case 0: | ||
|  | 			case 1: | ||
|  | 				return BackSide; | ||
|  | 			case 2: return FrontSide; | ||
|  | 			case 3: return DoubleSide; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getSmooth( attributes ) { | ||
|  | 
 | ||
|  | 		if ( ! attributes.smooth ) return true; | ||
|  | 		return ! attributes.smooth; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseConnections( connections, nodes ) { | ||
|  | 
 | ||
|  | 		const materialConnections = { | ||
|  | 			maps: {} | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const inputName = connections.inputName; | ||
|  | 		const inputNodeName = connections.inputNodeName; | ||
|  | 		const nodeName = connections.nodeName; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		inputName.forEach( function ( name, index ) { | ||
|  | 
 | ||
|  | 			if ( name === 'Material' ) { | ||
|  | 
 | ||
|  | 				const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes ); | ||
|  | 				materialConnections.attributes = matNode.attributes; | ||
|  | 				materialConnections.envMap = matNode.fileName; | ||
|  | 				materialConnections.name = inputNodeName[ index ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		nodeName.forEach( function ( name, index ) { | ||
|  | 
 | ||
|  | 			if ( name === materialConnections.name ) { | ||
|  | 
 | ||
|  | 				materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return materialConnections; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getNodeByRefName( refName, nodes ) { | ||
|  | 
 | ||
|  | 		for ( const name in nodes ) { | ||
|  | 
 | ||
|  | 			if ( nodes[ name ].refName === refName ) return nodes[ name ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseTextureNodes( textureNodes ) { | ||
|  | 
 | ||
|  | 		const maps = {}; | ||
|  | 
 | ||
|  | 		for ( const name in textureNodes ) { | ||
|  | 
 | ||
|  | 			const node = textureNodes[ name ]; | ||
|  | 			const path = node.fileName; | ||
|  | 
 | ||
|  | 			if ( ! path ) return; | ||
|  | 
 | ||
|  | 			const texture = this.loadTexture( path ); | ||
|  | 
 | ||
|  | 			if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode ); | ||
|  | 			if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode ); | ||
|  | 
 | ||
|  | 			switch ( name ) { | ||
|  | 
 | ||
|  | 				case 'Color': | ||
|  | 					maps.map = texture; | ||
|  | 					maps.map.colorSpace = SRGBColorSpace; | ||
|  | 					break; | ||
|  | 				case 'Roughness': | ||
|  | 					maps.roughnessMap = texture; | ||
|  | 					maps.roughness = 1; | ||
|  | 					break; | ||
|  | 				case 'Specular': | ||
|  | 					maps.specularMap = texture; | ||
|  | 					maps.specularMap.colorSpace = SRGBColorSpace; | ||
|  | 					maps.specular = 0xffffff; | ||
|  | 					break; | ||
|  | 				case 'Luminous': | ||
|  | 					maps.emissiveMap = texture; | ||
|  | 					maps.emissiveMap.colorSpace = SRGBColorSpace; | ||
|  | 					maps.emissive = 0x808080; | ||
|  | 					break; | ||
|  | 				case 'Luminous Color': | ||
|  | 					maps.emissive = 0x808080; | ||
|  | 					break; | ||
|  | 				case 'Metallic': | ||
|  | 					maps.metalnessMap = texture; | ||
|  | 					maps.metalness = 1; | ||
|  | 					break; | ||
|  | 				case 'Transparency': | ||
|  | 				case 'Alpha': | ||
|  | 					maps.alphaMap = texture; | ||
|  | 					maps.transparent = true; | ||
|  | 					break; | ||
|  | 				case 'Normal': | ||
|  | 					maps.normalMap = texture; | ||
|  | 					if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude ); | ||
|  | 					break; | ||
|  | 				case 'Bump': | ||
|  | 					maps.bumpMap = texture; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// LWO BSDF materials can have both spec and rough, but this is not valid in three
 | ||
|  | 		if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap; | ||
|  | 
 | ||
|  | 		return maps; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// maps can also be defined on individual material attributes, parse those here
 | ||
|  | 	// This occurs on Standard (Phong) surfaces
 | ||
|  | 	parseAttributeImageMaps( attributes, textures, maps ) { | ||
|  | 
 | ||
|  | 		for ( const name in attributes ) { | ||
|  | 
 | ||
|  | 			const attribute = attributes[ name ]; | ||
|  | 
 | ||
|  | 			if ( attribute.maps ) { | ||
|  | 
 | ||
|  | 				const mapData = attribute.maps[ 0 ]; | ||
|  | 
 | ||
|  | 				const path = this.getTexturePathByIndex( mapData.imageIndex, textures ); | ||
|  | 				if ( ! path ) return; | ||
|  | 
 | ||
|  | 				const texture = this.loadTexture( path ); | ||
|  | 
 | ||
|  | 				if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w ); | ||
|  | 				if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h ); | ||
|  | 
 | ||
|  | 				switch ( name ) { | ||
|  | 
 | ||
|  | 					case 'Color': | ||
|  | 						maps.map = texture; | ||
|  | 						maps.map.colorSpace = SRGBColorSpace; | ||
|  | 						break; | ||
|  | 					case 'Diffuse': | ||
|  | 						maps.aoMap = texture; | ||
|  | 						break; | ||
|  | 					case 'Roughness': | ||
|  | 						maps.roughnessMap = texture; | ||
|  | 						maps.roughness = 1; | ||
|  | 						break; | ||
|  | 					case 'Specular': | ||
|  | 						maps.specularMap = texture; | ||
|  | 						maps.specularMap.colorSpace = SRGBColorSpace; | ||
|  | 						maps.specular = 0xffffff; | ||
|  | 						break; | ||
|  | 					case 'Luminosity': | ||
|  | 						maps.emissiveMap = texture; | ||
|  | 						maps.emissiveMap.colorSpace = SRGBColorSpace; | ||
|  | 						maps.emissive = 0x808080; | ||
|  | 						break; | ||
|  | 					case 'Metallic': | ||
|  | 						maps.metalnessMap = texture; | ||
|  | 						maps.metalness = 1; | ||
|  | 						break; | ||
|  | 					case 'Transparency': | ||
|  | 					case 'Alpha': | ||
|  | 						maps.alphaMap = texture; | ||
|  | 						maps.transparent = true; | ||
|  | 						break; | ||
|  | 					case 'Normal': | ||
|  | 						maps.normalMap = texture; | ||
|  | 						break; | ||
|  | 					case 'Bump': | ||
|  | 						maps.bumpMap = texture; | ||
|  | 						break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseAttributes( attributes, maps ) { | ||
|  | 
 | ||
|  | 		const params = {}; | ||
|  | 
 | ||
|  | 		// don't use color data if color map is present
 | ||
|  | 		if ( attributes.Color && ! maps.map ) { | ||
|  | 
 | ||
|  | 			params.color = new Color().fromArray( attributes.Color.value ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			params.color = new Color(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		if ( attributes.Transparency && attributes.Transparency.value !== 0 ) { | ||
|  | 
 | ||
|  | 			params.opacity = 1 - attributes.Transparency.value; | ||
|  | 			params.transparent = true; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1; | ||
|  | 
 | ||
|  | 		this.parsePhysicalAttributes( params, attributes, maps ); | ||
|  | 		this.parseStandardAttributes( params, attributes, maps ); | ||
|  | 		this.parsePhongAttributes( params, attributes, maps ); | ||
|  | 
 | ||
|  | 		return params; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parsePhysicalAttributes( params, attributes/*, maps*/ ) { | ||
|  | 
 | ||
|  | 		if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) { | ||
|  | 
 | ||
|  | 			params.clearcoat = attributes.Clearcoat.value; | ||
|  | 
 | ||
|  | 			if ( attributes[ 'Clearcoat Gloss' ] ) { | ||
|  | 
 | ||
|  | 				params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseStandardAttributes( params, attributes, maps ) { | ||
|  | 
 | ||
|  | 
 | ||
|  | 		if ( attributes.Luminous ) { | ||
|  | 
 | ||
|  | 			params.emissiveIntensity = attributes.Luminous.value; | ||
|  | 
 | ||
|  | 			if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) { | ||
|  | 
 | ||
|  | 				params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				params.emissive = new Color( 0x808080 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value; | ||
|  | 		if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parsePhongAttributes( params, attributes, maps ) { | ||
|  | 
 | ||
|  | 		if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; | ||
|  | 
 | ||
|  | 		if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value ); | ||
|  | 
 | ||
|  | 		if ( attributes.Reflection ) { | ||
|  | 
 | ||
|  | 			params.reflectivity = attributes.Reflection.value; | ||
|  | 			params.combine = AddOperation; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( attributes.Luminosity ) { | ||
|  | 
 | ||
|  | 			params.emissiveIntensity = attributes.Luminosity.value; | ||
|  | 
 | ||
|  | 			if ( ! maps.emissiveMap && ! maps.map ) { | ||
|  | 
 | ||
|  | 				params.emissive = params.color; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				params.emissive = new Color( 0x808080 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
 | ||
|  | 		if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) { | ||
|  | 
 | ||
|  | 			if ( attributes[ 'Color Highlight' ] ) { | ||
|  | 
 | ||
|  | 				params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				params.specular = new Color().setScalar( attributes.Specular.value ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseEnvMap( connections, maps, attributes ) { | ||
|  | 
 | ||
|  | 		if ( connections.envMap ) { | ||
|  | 
 | ||
|  | 			const envMap = this.loadTexture( connections.envMap ); | ||
|  | 
 | ||
|  | 			if ( attributes.transparent && attributes.opacity < 0.999 ) { | ||
|  | 
 | ||
|  | 				envMap.mapping = EquirectangularRefractionMapping; | ||
|  | 
 | ||
|  | 				// Reflectivity and refraction mapping don't work well together in Phong materials
 | ||
|  | 				if ( attributes.reflectivity !== undefined ) { | ||
|  | 
 | ||
|  | 					delete attributes.reflectivity; | ||
|  | 					delete attributes.combine; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( attributes.metalness !== undefined ) { | ||
|  | 
 | ||
|  | 					attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
 | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
 | ||
|  | 
 | ||
|  | 			} else envMap.mapping = EquirectangularReflectionMapping; | ||
|  | 
 | ||
|  | 			maps.envMap = envMap; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// get texture defined at top level by its index
 | ||
|  | 	getTexturePathByIndex( index ) { | ||
|  | 
 | ||
|  | 		let fileName = ''; | ||
|  | 
 | ||
|  | 		if ( ! _lwoTree.textures ) return fileName; | ||
|  | 
 | ||
|  | 		_lwoTree.textures.forEach( function ( texture ) { | ||
|  | 
 | ||
|  | 			if ( texture.index === index ) fileName = texture.fileName; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return fileName; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	loadTexture( path ) { | ||
|  | 
 | ||
|  | 		if ( ! path ) return null; | ||
|  | 
 | ||
|  | 		const texture = this.textureLoader.load( | ||
|  | 			path, | ||
|  | 			undefined, | ||
|  | 			undefined, | ||
|  | 			function () { | ||
|  | 
 | ||
|  | 				console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 		); | ||
|  | 
 | ||
|  | 		return texture; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
 | ||
|  | 	getWrappingType( num ) { | ||
|  | 
 | ||
|  | 		switch ( num ) { | ||
|  | 
 | ||
|  | 			case 0: | ||
|  | 				console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' ); | ||
|  | 				return ClampToEdgeWrapping; | ||
|  | 			case 1: return RepeatWrapping; | ||
|  | 			case 2: return MirroredRepeatWrapping; | ||
|  | 			case 3: return ClampToEdgeWrapping; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getMaterialType( nodeData ) { | ||
|  | 
 | ||
|  | 		if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial; | ||
|  | 		if ( nodeData.Roughness ) return MeshStandardMaterial; | ||
|  | 		return MeshPhongMaterial; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class GeometryParser { | ||
|  | 
 | ||
|  | 	parse( geoData, layer ) { | ||
|  | 
 | ||
|  | 		const geometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 		geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) ); | ||
|  | 
 | ||
|  | 		const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions ); | ||
|  | 		geometry.setIndex( indices ); | ||
|  | 
 | ||
|  | 		this.parseGroups( geometry, geoData ); | ||
|  | 
 | ||
|  | 		geometry.computeVertexNormals(); | ||
|  | 
 | ||
|  | 		this.parseUVs( geometry, layer, indices ); | ||
|  | 		this.parseMorphTargets( geometry, layer, indices ); | ||
|  | 
 | ||
|  | 		// TODO: z may need to be reversed to account for coordinate system change
 | ||
|  | 		geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] ); | ||
|  | 
 | ||
|  | 		// let userData = geometry.userData;
 | ||
|  | 		// geometry = geometry.toNonIndexed()
 | ||
|  | 		// geometry.userData = userData;
 | ||
|  | 
 | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// split quads into tris
 | ||
|  | 	splitIndices( indices, polygonDimensions ) { | ||
|  | 
 | ||
|  | 		const remappedIndices = []; | ||
|  | 
 | ||
|  | 		let i = 0; | ||
|  | 		polygonDimensions.forEach( function ( dim ) { | ||
|  | 
 | ||
|  | 			if ( dim < 4 ) { | ||
|  | 
 | ||
|  | 				for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] ); | ||
|  | 
 | ||
|  | 			} else if ( dim === 4 ) { | ||
|  | 
 | ||
|  | 				remappedIndices.push( | ||
|  | 					indices[ i ], | ||
|  | 					indices[ i + 1 ], | ||
|  | 					indices[ i + 2 ], | ||
|  | 
 | ||
|  | 					indices[ i ], | ||
|  | 					indices[ i + 2 ], | ||
|  | 					indices[ i + 3 ] | ||
|  | 
 | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} else if ( dim > 4 ) { | ||
|  | 
 | ||
|  | 				for ( let k = 1; k < dim - 1; k ++ ) { | ||
|  | 
 | ||
|  | 					remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			i += dim; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return remappedIndices; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
 | ||
|  | 	parseGroups( geometry, geoData ) { | ||
|  | 
 | ||
|  | 		const tags = _lwoTree.tags; | ||
|  | 		const matNames = []; | ||
|  | 
 | ||
|  | 		let elemSize = 3; | ||
|  | 		if ( geoData.type === 'lines' ) elemSize = 2; | ||
|  | 		if ( geoData.type === 'points' ) elemSize = 1; | ||
|  | 
 | ||
|  | 		const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices ); | ||
|  | 
 | ||
|  | 		let indexNum = 0; // create new indices in numerical order
 | ||
|  | 		const indexPairs = {}; // original indices mapped to numerical indices
 | ||
|  | 
 | ||
|  | 		let prevMaterialIndex; | ||
|  | 		let materialIndex; | ||
|  | 
 | ||
|  | 		let prevStart = 0; | ||
|  | 		let currentCount = 0; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < remappedIndices.length; i += 2 ) { | ||
|  | 
 | ||
|  | 			materialIndex = remappedIndices[ i + 1 ]; | ||
|  | 
 | ||
|  | 			if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ]; | ||
|  | 
 | ||
|  | 			if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex; | ||
|  | 
 | ||
|  | 			if ( materialIndex !== prevMaterialIndex ) { | ||
|  | 
 | ||
|  | 				let currentIndex; | ||
|  | 				if ( indexPairs[ tags[ prevMaterialIndex ] ] ) { | ||
|  | 
 | ||
|  | 					currentIndex = indexPairs[ tags[ prevMaterialIndex ] ]; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					currentIndex = indexNum; | ||
|  | 					indexPairs[ tags[ prevMaterialIndex ] ] = indexNum; | ||
|  | 					matNames[ indexNum ] = tags[ prevMaterialIndex ]; | ||
|  | 					indexNum ++; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				geometry.addGroup( prevStart, currentCount, currentIndex ); | ||
|  | 
 | ||
|  | 				prevStart += currentCount; | ||
|  | 
 | ||
|  | 				prevMaterialIndex = materialIndex; | ||
|  | 				currentCount = 0; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			currentCount += elemSize; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// the loop above doesn't add the last group, do that here.
 | ||
|  | 		if ( geometry.groups.length > 0 ) { | ||
|  | 
 | ||
|  | 			let currentIndex; | ||
|  | 			if ( indexPairs[ tags[ materialIndex ] ] ) { | ||
|  | 
 | ||
|  | 				currentIndex = indexPairs[ tags[ materialIndex ] ]; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				currentIndex = indexNum; | ||
|  | 				indexPairs[ tags[ materialIndex ] ] = indexNum; | ||
|  | 				matNames[ indexNum ] = tags[ materialIndex ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			geometry.addGroup( prevStart, currentCount, currentIndex ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Mat names from TAGS chunk, used to build up an array of materials for this geometry
 | ||
|  | 		geometry.userData.matNames = matNames; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	splitMaterialIndices( polygonDimensions, indices ) { | ||
|  | 
 | ||
|  | 		const remappedIndices = []; | ||
|  | 
 | ||
|  | 		polygonDimensions.forEach( function ( dim, i ) { | ||
|  | 
 | ||
|  | 			if ( dim <= 3 ) { | ||
|  | 
 | ||
|  | 				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 			} else if ( dim === 4 ) { | ||
|  | 
 | ||
|  | 				remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				 // ignore > 4 for now
 | ||
|  | 				for ( let k = 0; k < dim - 2; k ++ ) { | ||
|  | 
 | ||
|  | 					remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return remappedIndices; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// UV maps:
 | ||
|  | 	// 1: are defined via index into an array of points, not into a geometry
 | ||
|  | 	// - the geometry is also defined by an index into this array, but the indexes may not match
 | ||
|  | 	// 2: there can be any number of UV maps for a single geometry. Here these are combined,
 | ||
|  | 	// 	with preference given to the first map encountered
 | ||
|  | 	// 3: UV maps can be partial - that is, defined for only a part of the geometry
 | ||
|  | 	// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
 | ||
|  | 	// UV maps are defined as partially VMAP and partially VMAD
 | ||
|  | 	// VMADs are currently not supported
 | ||
|  | 	parseUVs( geometry, layer ) { | ||
|  | 
 | ||
|  | 		// start by creating a UV map set to zero for the whole geometry
 | ||
|  | 		const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () { | ||
|  | 
 | ||
|  | 			return 0; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		for ( const name in layer.uvs ) { | ||
|  | 
 | ||
|  | 			const uvs = layer.uvs[ name ].uvs; | ||
|  | 			const uvIndices = layer.uvs[ name ].uvIndices; | ||
|  | 
 | ||
|  | 			uvIndices.forEach( function ( i, j ) { | ||
|  | 
 | ||
|  | 				remappedUVs[ i * 2 ] = uvs[ j * 2 ]; | ||
|  | 				remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ]; | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseMorphTargets( geometry, layer ) { | ||
|  | 
 | ||
|  | 		let num = 0; | ||
|  | 		for ( const name in layer.morphTargets ) { | ||
|  | 
 | ||
|  | 			const remappedPoints = geometry.attributes.position.array.slice(); | ||
|  | 
 | ||
|  | 			if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = []; | ||
|  | 
 | ||
|  | 			const morphPoints = layer.morphTargets[ name ].points; | ||
|  | 			const morphIndices = layer.morphTargets[ name ].indices; | ||
|  | 			const type = layer.morphTargets[ name ].type; | ||
|  | 
 | ||
|  | 			morphIndices.forEach( function ( i, j ) { | ||
|  | 
 | ||
|  | 				if ( type === 'relative' ) { | ||
|  | 
 | ||
|  | 					remappedPoints[ i * 3 ] += morphPoints[ j * 3 ]; | ||
|  | 					remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ]; | ||
|  | 					remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ]; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					remappedPoints[ i * 3 ] = morphPoints[ j * 3 ]; | ||
|  | 					remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ]; | ||
|  | 					remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 ); | ||
|  | 			geometry.morphAttributes.position[ num ].name = name; | ||
|  | 
 | ||
|  | 			num ++; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geometry.morphTargetsRelative = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // ************** UTILITY FUNCTIONS **************
 | ||
|  | 
 | ||
|  | function extractParentUrl( url, dir ) { | ||
|  | 
 | ||
|  | 	const index = url.indexOf( dir ); | ||
|  | 
 | ||
|  | 	if ( index === - 1 ) return './'; | ||
|  | 
 | ||
|  | 	return url.slice( 0, index ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { LWOLoader }; |