227 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			227 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { addNodeMaterial } from './NodeMaterial.js'; | ||
|  | import { transformedClearcoatNormalView } from '../accessors/NormalNode.js'; | ||
|  | import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, specularColor, specularF90, diffuseColor, metalness, roughness, anisotropy, alphaT, anisotropyT, anisotropyB, ior, transmission, thickness, attenuationDistance, attenuationColor } from '../core/PropertyNode.js'; | ||
|  | import { materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialSpecularIntensity, materialSpecularColor, materialAnisotropy, materialIOR, materialTransmission, materialThickness, materialAttenuationDistance, materialAttenuationColor } from '../accessors/MaterialNode.js'; | ||
|  | import { float, vec2, vec3, If } from '../shadernode/ShaderNode.js'; | ||
|  | import { TBNViewMatrix } from '../accessors/AccessorsUtils.js'; | ||
|  | import PhysicalLightingModel from '../functions/PhysicalLightingModel.js'; | ||
|  | import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js'; | ||
|  | import { mix, pow2, min } from '../math/MathNode.js'; | ||
|  | import { MeshPhysicalMaterial } from 'three'; | ||
|  | 
 | ||
|  | const defaultValues = new MeshPhysicalMaterial(); | ||
|  | 
 | ||
|  | class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial { | ||
|  | 
 | ||
|  | 	constructor( parameters ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isMeshPhysicalNodeMaterial = true; | ||
|  | 
 | ||
|  | 		this.clearcoatNode = null; | ||
|  | 		this.clearcoatRoughnessNode = null; | ||
|  | 		this.clearcoatNormalNode = null; | ||
|  | 
 | ||
|  | 		this.sheenNode = null; | ||
|  | 		this.sheenRoughnessNode = null; | ||
|  | 
 | ||
|  | 		this.iridescenceNode = null; | ||
|  | 		this.iridescenceIORNode = null; | ||
|  | 		this.iridescenceThicknessNode = null; | ||
|  | 
 | ||
|  | 		this.specularIntensityNode = null; | ||
|  | 		this.specularColorNode = null; | ||
|  | 
 | ||
|  | 		this.iorNode = null; | ||
|  | 		this.transmissionNode = null; | ||
|  | 		this.thicknessNode = null; | ||
|  | 		this.attenuationDistanceNode = null; | ||
|  | 		this.attenuationColorNode = null; | ||
|  | 
 | ||
|  | 		this.anisotropyNode = null; | ||
|  | 
 | ||
|  | 		this.setDefaultValues( defaultValues ); | ||
|  | 
 | ||
|  | 		this.setValues( parameters ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get useClearcoat() { | ||
|  | 
 | ||
|  | 		return this.clearcoat > 0 || this.clearcoatNode !== null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get useIridescence() { | ||
|  | 
 | ||
|  | 		return this.iridescence > 0 || this.iridescenceNode !== null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get useSheen() { | ||
|  | 
 | ||
|  | 		return this.sheen > 0 || this.sheenNode !== null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get useAnisotropy() { | ||
|  | 
 | ||
|  | 		return this.anisotropy > 0 || this.anisotropyNode !== null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get useTransmission() { | ||
|  | 
 | ||
|  | 		return this.transmission > 0 || this.transmissionNode !== null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupSpecular() { | ||
|  | 
 | ||
|  | 		const iorNode = this.iorNode ? float( this.iorNode ) : materialIOR; | ||
|  | 
 | ||
|  | 		ior.assign( iorNode ); | ||
|  | 		specularColor.assign( mix( min( pow2( ior.sub( 1.0 ).div( ior.add( 1.0 ) ) ).mul( materialSpecularColor ), vec3( 1.0 ) ).mul( materialSpecularIntensity ), diffuseColor.rgb, metalness ) ); | ||
|  | 		specularF90.assign( mix( materialSpecularIntensity, 1.0, metalness ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupLightingModel( /*builder*/ ) { | ||
|  | 
 | ||
|  | 		return new PhysicalLightingModel( this.useClearcoat, this.useSheen, this.useIridescence, this.useAnisotropy, this.useTransmission ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupVariants( builder ) { | ||
|  | 
 | ||
|  | 		super.setupVariants( builder ); | ||
|  | 
 | ||
|  | 		// CLEARCOAT
 | ||
|  | 
 | ||
|  | 		if ( this.useClearcoat ) { | ||
|  | 
 | ||
|  | 			const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat; | ||
|  | 			const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness; | ||
|  | 
 | ||
|  | 			clearcoat.assign( clearcoatNode ); | ||
|  | 			clearcoatRoughness.assign( clearcoatRoughnessNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// SHEEN
 | ||
|  | 
 | ||
|  | 		if ( this.useSheen ) { | ||
|  | 
 | ||
|  | 			const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen; | ||
|  | 			const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness; | ||
|  | 
 | ||
|  | 			sheen.assign( sheenNode ); | ||
|  | 			sheenRoughness.assign( sheenRoughnessNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// IRIDESCENCE
 | ||
|  | 
 | ||
|  | 		if ( this.useIridescence ) { | ||
|  | 
 | ||
|  | 			const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence; | ||
|  | 			const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR; | ||
|  | 			const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness; | ||
|  | 
 | ||
|  | 			iridescence.assign( iridescenceNode ); | ||
|  | 			iridescenceIOR.assign( iridescenceIORNode ); | ||
|  | 			iridescenceThickness.assign( iridescenceThicknessNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// ANISOTROPY
 | ||
|  | 
 | ||
|  | 		if ( this.useAnisotropy ) { | ||
|  | 
 | ||
|  | 			const anisotropyV = ( this.anisotropyNode ? vec2( this.anisotropyNode ) : materialAnisotropy ).toVar(); | ||
|  | 
 | ||
|  | 			anisotropy.assign( anisotropyV.length() ); | ||
|  | 
 | ||
|  | 			If( anisotropy.equal( 0.0 ), () => { | ||
|  | 
 | ||
|  | 				anisotropyV.assign( vec2( 1.0, 0.0 ) ); | ||
|  | 
 | ||
|  | 			} ).else( () => { | ||
|  | 
 | ||
|  | 				anisotropyV.divAssign( anisotropy ); | ||
|  | 				anisotropy.assign( anisotropy.saturate() ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			// Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
 | ||
|  | 			alphaT.assign( anisotropy.pow2().mix( roughness.pow2(), 1.0 ) ); | ||
|  | 
 | ||
|  | 			anisotropyT.assign( TBNViewMatrix[ 0 ].mul( anisotropyV.x ).add( TBNViewMatrix[ 1 ].mul( anisotropyV.y ) ) ); | ||
|  | 			anisotropyB.assign( TBNViewMatrix[ 1 ].mul( anisotropyV.x ).sub( TBNViewMatrix[ 0 ].mul( anisotropyV.y ) ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// TRANSMISSION
 | ||
|  | 
 | ||
|  | 		if ( this.useTransmission ) { | ||
|  | 
 | ||
|  | 			const transmissionNode = this.transmissionNode ? float( this.transmissionNode ) : materialTransmission; | ||
|  | 			const thicknessNode = this.thicknessNode ? float( this.thicknessNode ) : materialThickness; | ||
|  | 			const attenuationDistanceNode = this.attenuationDistanceNode ? float( this.attenuationDistanceNode ) : materialAttenuationDistance; | ||
|  | 			const attenuationColorNode = this.attenuationColorNode ? vec3( this.attenuationColorNode ) : materialAttenuationColor; | ||
|  | 
 | ||
|  | 			transmission.assign( transmissionNode ); | ||
|  | 			thickness.assign( thicknessNode ); | ||
|  | 			attenuationDistance.assign( attenuationDistanceNode ); | ||
|  | 			attenuationColor.assign( attenuationColorNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupNormal( builder ) { | ||
|  | 
 | ||
|  | 		super.setupNormal( builder ); | ||
|  | 
 | ||
|  | 		// CLEARCOAT NORMAL
 | ||
|  | 
 | ||
|  | 		const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal; | ||
|  | 
 | ||
|  | 		transformedClearcoatNormalView.assign( clearcoatNormalNode ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	copy( source ) { | ||
|  | 
 | ||
|  | 		this.clearcoatNode = source.clearcoatNode; | ||
|  | 		this.clearcoatRoughnessNode = source.clearcoatRoughnessNode; | ||
|  | 		this.clearcoatNormalNode = source.clearcoatNormalNode; | ||
|  | 
 | ||
|  | 		this.sheenNode = source.sheenNode; | ||
|  | 		this.sheenRoughnessNode = source.sheenRoughnessNode; | ||
|  | 
 | ||
|  | 		this.iridescenceNode = source.iridescenceNode; | ||
|  | 		this.iridescenceIORNode = source.iridescenceIORNode; | ||
|  | 		this.iridescenceThicknessNode = source.iridescenceThicknessNode; | ||
|  | 
 | ||
|  | 		this.specularIntensityNode = source.specularIntensityNode; | ||
|  | 		this.specularColorNode = source.specularColorNode; | ||
|  | 
 | ||
|  | 		this.transmissionNode = source.transmissionNode; | ||
|  | 		this.thicknessNode = source.thicknessNode; | ||
|  | 		this.attenuationDistanceNode = source.attenuationDistanceNode; | ||
|  | 		this.attenuationColorNode = source.attenuationColorNode; | ||
|  | 
 | ||
|  | 		this.anisotropyNode = source.anisotropyNode; | ||
|  | 
 | ||
|  | 		return super.copy( source ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default MeshPhysicalNodeMaterial; | ||
|  | 
 | ||
|  | addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial ); |