3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			3225 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	GridHelper, | ||
|  | 	EllipseCurve, | ||
|  | 	BufferGeometry, | ||
|  | 	Line, | ||
|  | 	LineBasicMaterial, | ||
|  | 	Raycaster, | ||
|  | 	Group, | ||
|  | 	Box3, | ||
|  | 	Sphere, | ||
|  | 	Quaternion, | ||
|  | 	Vector2, | ||
|  | 	Vector3, | ||
|  | 	Matrix4, | ||
|  | 	MathUtils, | ||
|  | 	EventDispatcher | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | //trackball state
 | ||
|  | const STATE = { | ||
|  | 
 | ||
|  | 	IDLE: Symbol(), | ||
|  | 	ROTATE: Symbol(), | ||
|  | 	PAN: Symbol(), | ||
|  | 	SCALE: Symbol(), | ||
|  | 	FOV: Symbol(), | ||
|  | 	FOCUS: Symbol(), | ||
|  | 	ZROTATE: Symbol(), | ||
|  | 	TOUCH_MULTI: Symbol(), | ||
|  | 	ANIMATION_FOCUS: Symbol(), | ||
|  | 	ANIMATION_ROTATE: Symbol() | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | const INPUT = { | ||
|  | 
 | ||
|  | 	NONE: Symbol(), | ||
|  | 	ONE_FINGER: Symbol(), | ||
|  | 	ONE_FINGER_SWITCHED: Symbol(), | ||
|  | 	TWO_FINGER: Symbol(), | ||
|  | 	MULT_FINGER: Symbol(), | ||
|  | 	CURSOR: Symbol() | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | //cursor center coordinates
 | ||
|  | const _center = { | ||
|  | 
 | ||
|  | 	x: 0, | ||
|  | 	y: 0 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | //transformation matrices for gizmos and camera
 | ||
|  | const _transformation = { | ||
|  | 
 | ||
|  | 	camera: new Matrix4(), | ||
|  | 	gizmos: new Matrix4() | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | //events
 | ||
|  | const _changeEvent = { type: 'change' }; | ||
|  | const _startEvent = { type: 'start' }; | ||
|  | const _endEvent = { type: 'end' }; | ||
|  | 
 | ||
|  | const _raycaster = new Raycaster(); | ||
|  | const _offset = new Vector3(); | ||
|  | 
 | ||
|  | const _gizmoMatrixStateTemp = new Matrix4(); | ||
|  | const _cameraMatrixStateTemp = new Matrix4(); | ||
|  | const _scalePointTemp = new Vector3(); | ||
|  | /** | ||
|  |  * | ||
|  |  * @param {Camera} camera Virtual camera used in the scene | ||
|  |  * @param {HTMLElement} domElement Renderer's dom element | ||
|  |  * @param {Scene} scene The scene to be rendered | ||
|  |  */ | ||
|  | class ArcballControls extends EventDispatcher { | ||
|  | 
 | ||
|  | 	constructor( camera, domElement, scene = null ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 		this.camera = null; | ||
|  | 		this.domElement = domElement; | ||
|  | 		this.scene = scene; | ||
|  | 		this.target = new Vector3(); | ||
|  | 		this._currentTarget = new Vector3(); | ||
|  | 		this.radiusFactor = 0.67; | ||
|  | 
 | ||
|  | 		this.mouseActions = []; | ||
|  | 		this._mouseOp = null; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
 | ||
|  | 		this._v2_1 = new Vector2(); | ||
|  | 		this._v3_1 = new Vector3(); | ||
|  | 		this._v3_2 = new Vector3(); | ||
|  | 
 | ||
|  | 		this._m4_1 = new Matrix4(); | ||
|  | 		this._m4_2 = new Matrix4(); | ||
|  | 
 | ||
|  | 		this._quat = new Quaternion(); | ||
|  | 
 | ||
|  | 		//transformation matrices
 | ||
|  | 		this._translationMatrix = new Matrix4(); //matrix for translation operation
 | ||
|  | 		this._rotationMatrix = new Matrix4(); //matrix for rotation operation
 | ||
|  | 		this._scaleMatrix = new Matrix4(); //matrix for scaling operation
 | ||
|  | 
 | ||
|  | 		this._rotationAxis = new Vector3(); //axis for rotate operation
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//camera state
 | ||
|  | 		this._cameraMatrixState = new Matrix4(); | ||
|  | 		this._cameraProjectionState = new Matrix4(); | ||
|  | 
 | ||
|  | 		this._fovState = 1; | ||
|  | 		this._upState = new Vector3(); | ||
|  | 		this._zoomState = 1; | ||
|  | 		this._nearPos = 0; | ||
|  | 		this._farPos = 0; | ||
|  | 
 | ||
|  | 		this._gizmoMatrixState = new Matrix4(); | ||
|  | 
 | ||
|  | 		//initial values
 | ||
|  | 		this._up0 = new Vector3(); | ||
|  | 		this._zoom0 = 1; | ||
|  | 		this._fov0 = 0; | ||
|  | 		this._initialNear = 0; | ||
|  | 		this._nearPos0 = 0; | ||
|  | 		this._initialFar = 0; | ||
|  | 		this._farPos0 = 0; | ||
|  | 		this._cameraMatrixState0 = new Matrix4(); | ||
|  | 		this._gizmoMatrixState0 = new Matrix4(); | ||
|  | 
 | ||
|  | 		//pointers array
 | ||
|  | 		this._button = - 1; | ||
|  | 		this._touchStart = []; | ||
|  | 		this._touchCurrent = []; | ||
|  | 		this._input = INPUT.NONE; | ||
|  | 
 | ||
|  | 		//two fingers touch interaction
 | ||
|  | 		this._switchSensibility = 32;	//minimum movement to be performed to fire single pan start after the second finger has been released
 | ||
|  | 		this._startFingerDistance = 0; //distance between two fingers
 | ||
|  | 		this._currentFingerDistance = 0; | ||
|  | 		this._startFingerRotation = 0; //amount of rotation performed with two fingers
 | ||
|  | 		this._currentFingerRotation = 0; | ||
|  | 
 | ||
|  | 		//double tap
 | ||
|  | 		this._devPxRatio = 0; | ||
|  | 		this._downValid = true; | ||
|  | 		this._nclicks = 0; | ||
|  | 		this._downEvents = []; | ||
|  | 		this._downStart = 0;	//pointerDown time
 | ||
|  | 		this._clickStart = 0;	//first click time
 | ||
|  | 		this._maxDownTime = 250; | ||
|  | 		this._maxInterval = 300; | ||
|  | 		this._posThreshold = 24; | ||
|  | 		this._movementThreshold = 24; | ||
|  | 
 | ||
|  | 		//cursor positions
 | ||
|  | 		this._currentCursorPosition = new Vector3(); | ||
|  | 		this._startCursorPosition = new Vector3(); | ||
|  | 
 | ||
|  | 		//grid
 | ||
|  | 		this._grid = null; //grid to be visualized during pan operation
 | ||
|  | 		this._gridPosition = new Vector3(); | ||
|  | 
 | ||
|  | 		//gizmos
 | ||
|  | 		this._gizmos = new Group(); | ||
|  | 		this._curvePts = 128; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//animations
 | ||
|  | 		this._timeStart = - 1; //initial time
 | ||
|  | 		this._animationId = - 1; | ||
|  | 
 | ||
|  | 		//focus animation
 | ||
|  | 		this.focusAnimationTime = 500; //duration of focus animation in ms
 | ||
|  | 
 | ||
|  | 		//rotate animation
 | ||
|  | 		this._timePrev = 0; //time at which previous rotate operation has been detected
 | ||
|  | 		this._timeCurrent = 0; //time at which current rotate operation has been detected
 | ||
|  | 		this._anglePrev = 0; //angle of previous rotation
 | ||
|  | 		this._angleCurrent = 0; //angle of current rotation
 | ||
|  | 		this._cursorPosPrev = new Vector3();	//cursor position when previous rotate operation has been detected
 | ||
|  | 		this._cursorPosCurr = new Vector3();//cursor position when current rotate operation has been detected
 | ||
|  | 		this._wPrev = 0; //angular velocity of the previous rotate operation
 | ||
|  | 		this._wCurr = 0; //angular velocity of the current rotate operation
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//parameters
 | ||
|  | 		this.adjustNearFar = false; | ||
|  | 		this.scaleFactor = 1.1;	//zoom/distance multiplier
 | ||
|  | 		this.dampingFactor = 25; | ||
|  | 		this.wMax = 20;	//maximum angular velocity allowed
 | ||
|  | 		this.enableAnimations = true; //if animations should be performed
 | ||
|  | 		this.enableGrid = false; //if grid should be showed during pan operation
 | ||
|  | 		this.cursorZoom = false;	//if wheel zoom should be cursor centered
 | ||
|  | 		this.minFov = 5; | ||
|  | 		this.maxFov = 90; | ||
|  | 		this.rotateSpeed = 1; | ||
|  | 
 | ||
|  | 		this.enabled = true; | ||
|  | 		this.enablePan = true; | ||
|  | 		this.enableRotate = true; | ||
|  | 		this.enableZoom = true; | ||
|  | 		this.enableGizmos = true; | ||
|  | 
 | ||
|  | 		this.minDistance = 0; | ||
|  | 		this.maxDistance = Infinity; | ||
|  | 		this.minZoom = 0; | ||
|  | 		this.maxZoom = Infinity; | ||
|  | 
 | ||
|  | 		//trackball parameters
 | ||
|  | 		this._tbRadius = 1; | ||
|  | 
 | ||
|  | 		//FSA
 | ||
|  | 		this._state = STATE.IDLE; | ||
|  | 
 | ||
|  | 		this.setCamera( camera ); | ||
|  | 
 | ||
|  | 		if ( this.scene != null ) { | ||
|  | 
 | ||
|  | 			this.scene.add( this._gizmos ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.domElement.style.touchAction = 'none'; | ||
|  | 		this._devPxRatio = window.devicePixelRatio; | ||
|  | 
 | ||
|  | 		this.initializeMouseActions(); | ||
|  | 
 | ||
|  | 		this._onContextMenu = onContextMenu.bind( this ); | ||
|  | 		this._onWheel = onWheel.bind( this ); | ||
|  | 		this._onPointerUp = onPointerUp.bind( this ); | ||
|  | 		this._onPointerMove = onPointerMove.bind( this ); | ||
|  | 		this._onPointerDown = onPointerDown.bind( this ); | ||
|  | 		this._onPointerCancel = onPointerCancel.bind( this ); | ||
|  | 		this._onWindowResize = onWindowResize.bind( this ); | ||
|  | 
 | ||
|  | 		this.domElement.addEventListener( 'contextmenu', this._onContextMenu ); | ||
|  | 		this.domElement.addEventListener( 'wheel', this._onWheel ); | ||
|  | 		this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | ||
|  | 		this.domElement.addEventListener( 'pointercancel', this._onPointerCancel ); | ||
|  | 
 | ||
|  | 		window.addEventListener( 'resize', this._onWindowResize ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onSinglePanStart( event, operation ) { | ||
|  | 
 | ||
|  | 		if ( this.enabled ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			this.setCenter( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			switch ( operation ) { | ||
|  | 
 | ||
|  | 				case 'PAN': | ||
|  | 
 | ||
|  | 					if ( ! this.enablePan ) { | ||
|  | 
 | ||
|  | 						return; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 						cancelAnimationFrame( this._animationId ); | ||
|  | 						this._animationId = - 1; | ||
|  | 						this._timeStart = - 1; | ||
|  | 
 | ||
|  | 						this.activateGizmos( false ); | ||
|  | 						this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.PAN, true ); | ||
|  | 					this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) ); | ||
|  | 					if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 						this.drawGrid(); | ||
|  | 						this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'ROTATE': | ||
|  | 
 | ||
|  | 					if ( ! this.enableRotate ) { | ||
|  | 
 | ||
|  | 						return; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 						cancelAnimationFrame( this._animationId ); | ||
|  | 						this._animationId = - 1; | ||
|  | 						this._timeStart = - 1; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.ROTATE, true ); | ||
|  | 					this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) ); | ||
|  | 					this.activateGizmos( true ); | ||
|  | 					if ( this.enableAnimations ) { | ||
|  | 
 | ||
|  | 						this._timePrev = this._timeCurrent = performance.now(); | ||
|  | 						this._angleCurrent = this._anglePrev = 0; | ||
|  | 						this._cursorPosPrev.copy( this._startCursorPosition ); | ||
|  | 						this._cursorPosCurr.copy( this._cursorPosPrev ); | ||
|  | 						this._wCurr = 0; | ||
|  | 						this._wPrev = this._wCurr; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.dispatchEvent( _changeEvent ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'FOV': | ||
|  | 
 | ||
|  | 					if ( ! this.camera.isPerspectiveCamera || ! this.enableZoom ) { | ||
|  | 
 | ||
|  | 						return; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 						cancelAnimationFrame( this._animationId ); | ||
|  | 						this._animationId = - 1; | ||
|  | 						this._timeStart = - 1; | ||
|  | 
 | ||
|  | 						this.activateGizmos( false ); | ||
|  | 						this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.FOV, true ); | ||
|  | 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 					this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'ZOOM': | ||
|  | 
 | ||
|  | 					if ( ! this.enableZoom ) { | ||
|  | 
 | ||
|  | 						return; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 						cancelAnimationFrame( this._animationId ); | ||
|  | 						this._animationId = - 1; | ||
|  | 						this._timeStart = - 1; | ||
|  | 
 | ||
|  | 						this.activateGizmos( false ); | ||
|  | 						this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.SCALE, true ); | ||
|  | 					this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 					this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onSinglePanMove( event, opState ) { | ||
|  | 
 | ||
|  | 		if ( this.enabled ) { | ||
|  | 
 | ||
|  | 			const restart = opState != this._state; | ||
|  | 			this.setCenter( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			switch ( opState ) { | ||
|  | 
 | ||
|  | 				case STATE.PAN: | ||
|  | 
 | ||
|  | 					if ( this.enablePan ) { | ||
|  | 
 | ||
|  | 						if ( restart ) { | ||
|  | 
 | ||
|  | 							//switch to pan operation
 | ||
|  | 
 | ||
|  | 							this.dispatchEvent( _endEvent ); | ||
|  | 							this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 							this.updateTbState( opState, true ); | ||
|  | 							this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) ); | ||
|  | 							if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 								this.drawGrid(); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							//continue with pan operation
 | ||
|  | 							this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) ); | ||
|  | 							this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition ) ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.ROTATE: | ||
|  | 
 | ||
|  | 					if ( this.enableRotate ) { | ||
|  | 
 | ||
|  | 						if ( restart ) { | ||
|  | 
 | ||
|  | 							//switch to rotate operation
 | ||
|  | 
 | ||
|  | 							this.dispatchEvent( _endEvent ); | ||
|  | 							this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 							this.updateTbState( opState, true ); | ||
|  | 							this._startCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) ); | ||
|  | 
 | ||
|  | 							if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 								this.disposeGrid(); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this.activateGizmos( true ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							//continue with rotate operation
 | ||
|  | 							this._currentCursorPosition.copy( this.unprojectOnTbSurface( this.camera, _center.x, _center.y, this.domElement, this._tbRadius ) ); | ||
|  | 
 | ||
|  | 							const distance = this._startCursorPosition.distanceTo( this._currentCursorPosition ); | ||
|  | 							const angle = this._startCursorPosition.angleTo( this._currentCursorPosition ); | ||
|  | 							const amount = Math.max( distance / this._tbRadius, angle ) * this.rotateSpeed; //effective rotation angle
 | ||
|  | 
 | ||
|  | 							this.applyTransformMatrix( this.rotate( this.calculateRotationAxis( this._startCursorPosition, this._currentCursorPosition ), amount ) ); | ||
|  | 
 | ||
|  | 							if ( this.enableAnimations ) { | ||
|  | 
 | ||
|  | 								this._timePrev = this._timeCurrent; | ||
|  | 								this._timeCurrent = performance.now(); | ||
|  | 								this._anglePrev = this._angleCurrent; | ||
|  | 								this._angleCurrent = amount; | ||
|  | 								this._cursorPosPrev.copy( this._cursorPosCurr ); | ||
|  | 								this._cursorPosCurr.copy( this._currentCursorPosition ); | ||
|  | 								this._wPrev = this._wCurr; | ||
|  | 								this._wCurr = this.calculateAngularSpeed( this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.SCALE: | ||
|  | 
 | ||
|  | 					if ( this.enableZoom ) { | ||
|  | 
 | ||
|  | 						if ( restart ) { | ||
|  | 
 | ||
|  | 							//switch to zoom operation
 | ||
|  | 
 | ||
|  | 							this.dispatchEvent( _endEvent ); | ||
|  | 							this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 							this.updateTbState( opState, true ); | ||
|  | 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 							this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 
 | ||
|  | 							if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 								this.disposeGrid(); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							//continue with zoom operation
 | ||
|  | 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | ||
|  | 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 
 | ||
|  | 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y; | ||
|  | 
 | ||
|  | 							let size = 1; | ||
|  | 
 | ||
|  | 							if ( movement < 0 ) { | ||
|  | 
 | ||
|  | 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) ); | ||
|  | 
 | ||
|  | 							} else if ( movement > 0 ) { | ||
|  | 
 | ||
|  | 								size = Math.pow( this.scaleFactor, movement * screenNotches ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 							this.applyTransformMatrix( this.scale( size, this._v3_1 ) ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.FOV: | ||
|  | 
 | ||
|  | 					if ( this.enableZoom && this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 						if ( restart ) { | ||
|  | 
 | ||
|  | 							//switch to fov operation
 | ||
|  | 
 | ||
|  | 							this.dispatchEvent( _endEvent ); | ||
|  | 							this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 							this.updateTbState( opState, true ); | ||
|  | 							this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 							this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 
 | ||
|  | 							if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 								this.disposeGrid(); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							//continue with fov operation
 | ||
|  | 							const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | ||
|  | 							this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 
 | ||
|  | 							const movement = this._currentCursorPosition.y - this._startCursorPosition.y; | ||
|  | 
 | ||
|  | 							let size = 1; | ||
|  | 
 | ||
|  | 							if ( movement < 0 ) { | ||
|  | 
 | ||
|  | 								size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) ); | ||
|  | 
 | ||
|  | 							} else if ( movement > 0 ) { | ||
|  | 
 | ||
|  | 								size = Math.pow( this.scaleFactor, movement * screenNotches ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							this._v3_1.setFromMatrixPosition( this._cameraMatrixState ); | ||
|  | 							const x = this._v3_1.distanceTo( this._gizmos.position ); | ||
|  | 							let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 | ||
|  | 
 | ||
|  | 							//check min and max distance
 | ||
|  | 							xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance ); | ||
|  | 
 | ||
|  | 							const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 ); | ||
|  | 
 | ||
|  | 							//calculate new fov
 | ||
|  | 							let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); | ||
|  | 
 | ||
|  | 							//check min and max fov
 | ||
|  | 							newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov ); | ||
|  | 
 | ||
|  | 							const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) ); | ||
|  | 							size = x / newDistance; | ||
|  | 							this._v3_2.setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 							this.setFov( newFov ); | ||
|  | 							this.applyTransformMatrix( this.scale( size, this._v3_2, false ) ); | ||
|  | 
 | ||
|  | 							//adjusting distance
 | ||
|  | 							_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x ); | ||
|  | 							this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onSinglePanEnd() { | ||
|  | 
 | ||
|  | 		if ( this._state == STATE.ROTATE ) { | ||
|  | 
 | ||
|  | 
 | ||
|  | 			if ( ! this.enableRotate ) { | ||
|  | 
 | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( this.enableAnimations ) { | ||
|  | 
 | ||
|  | 				//perform rotation animation
 | ||
|  | 				const deltaTime = ( performance.now() - this._timeCurrent ); | ||
|  | 				if ( deltaTime < 120 ) { | ||
|  | 
 | ||
|  | 					const w = Math.abs( ( this._wPrev + this._wCurr ) / 2 ); | ||
|  | 
 | ||
|  | 					const self = this; | ||
|  | 					this._animationId = window.requestAnimationFrame( function ( t ) { | ||
|  | 
 | ||
|  | 						self.updateTbState( STATE.ANIMATION_ROTATE, true ); | ||
|  | 						const rotationAxis = self.calculateRotationAxis( self._cursorPosPrev, self._cursorPosCurr ); | ||
|  | 
 | ||
|  | 						self.onRotationAnim( t, rotationAxis, Math.min( w, self.wMax ) ); | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					//cursor has been standing still for over 120 ms since last movement
 | ||
|  | 					this.updateTbState( STATE.IDLE, false ); | ||
|  | 					this.activateGizmos( false ); | ||
|  | 					this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.updateTbState( STATE.IDLE, false ); | ||
|  | 				this.activateGizmos( false ); | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( this._state == STATE.PAN || this._state == STATE.IDLE ) { | ||
|  | 
 | ||
|  | 			this.updateTbState( STATE.IDLE, false ); | ||
|  | 
 | ||
|  | 			if ( this.enableGrid ) { | ||
|  | 
 | ||
|  | 				this.disposeGrid(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.activateGizmos( false ); | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onDoubleTap( event ) { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enablePan && this.scene != null ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			this.setCenter( event.clientX, event.clientY ); | ||
|  | 			const hitP = this.unprojectOnObj( this.getCursorNDC( _center.x, _center.y, this.domElement ), this.camera ); | ||
|  | 
 | ||
|  | 			if ( hitP != null && this.enableAnimations ) { | ||
|  | 
 | ||
|  | 				const self = this; | ||
|  | 				if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 					window.cancelAnimationFrame( this._animationId ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				this._timeStart = - 1; | ||
|  | 				this._animationId = window.requestAnimationFrame( function ( t ) { | ||
|  | 
 | ||
|  | 					self.updateTbState( STATE.ANIMATION_FOCUS, true ); | ||
|  | 					self.onFocusAnim( t, hitP, self._cameraMatrixState, self._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} else if ( hitP != null && ! this.enableAnimations ) { | ||
|  | 
 | ||
|  | 				this.updateTbState( STATE.FOCUS, true ); | ||
|  | 				this.focus( hitP, this.scaleFactor ); | ||
|  | 				this.updateTbState( STATE.IDLE, false ); | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onDoublePanStart() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enablePan ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			this.updateTbState( STATE.PAN, true ); | ||
|  | 
 | ||
|  | 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 ); | ||
|  | 			this._startCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) ); | ||
|  | 			this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 
 | ||
|  | 			this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onDoublePanMove() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enablePan ) { | ||
|  | 
 | ||
|  | 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 ); | ||
|  | 
 | ||
|  | 			if ( this._state != STATE.PAN ) { | ||
|  | 
 | ||
|  | 				this.updateTbState( STATE.PAN, true ); | ||
|  | 				this._startCursorPosition.copy( this._currentCursorPosition ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this._currentCursorPosition.copy( this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement, true ) ); | ||
|  | 			this.applyTransformMatrix( this.pan( this._startCursorPosition, this._currentCursorPosition, true ) ); | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onDoublePanEnd() { | ||
|  | 
 | ||
|  | 		this.updateTbState( STATE.IDLE, false ); | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onRotateStart() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableRotate ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			this.updateTbState( STATE.ZROTATE, true ); | ||
|  | 
 | ||
|  | 			//this._startFingerRotation = event.rotation;
 | ||
|  | 
 | ||
|  | 			this._startFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] ); | ||
|  | 			this._currentFingerRotation = this._startFingerRotation; | ||
|  | 
 | ||
|  | 			this.camera.getWorldDirection( this._rotationAxis ); //rotation axis
 | ||
|  | 
 | ||
|  | 			if ( ! this.enablePan && ! this.enableZoom ) { | ||
|  | 
 | ||
|  | 				this.activateGizmos( true ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onRotateMove() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableRotate ) { | ||
|  | 
 | ||
|  | 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 ); | ||
|  | 			let rotationPoint; | ||
|  | 
 | ||
|  | 			if ( this._state != STATE.ZROTATE ) { | ||
|  | 
 | ||
|  | 				this.updateTbState( STATE.ZROTATE, true ); | ||
|  | 				this._startFingerRotation = this._currentFingerRotation; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			//this._currentFingerRotation = event.rotation;
 | ||
|  | 			this._currentFingerRotation = this.getAngle( this._touchCurrent[ 1 ], this._touchCurrent[ 0 ] ) + this.getAngle( this._touchStart[ 1 ], this._touchStart[ 0 ] ); | ||
|  | 
 | ||
|  | 			if ( ! this.enablePan ) { | ||
|  | 
 | ||
|  | 				rotationPoint = new Vector3().setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this._v3_2.setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 				rotationPoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._v3_2 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const amount = MathUtils.DEG2RAD * ( this._startFingerRotation - this._currentFingerRotation ); | ||
|  | 
 | ||
|  | 			this.applyTransformMatrix( this.zRotate( rotationPoint, amount ) ); | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onRotateEnd() { | ||
|  | 
 | ||
|  | 		this.updateTbState( STATE.IDLE, false ); | ||
|  | 		this.activateGizmos( false ); | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onPinchStart() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableZoom ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 			this.updateTbState( STATE.SCALE, true ); | ||
|  | 
 | ||
|  | 			this._startFingerDistance = this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ); | ||
|  | 			this._currentFingerDistance = this._startFingerDistance; | ||
|  | 
 | ||
|  | 			this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onPinchMove() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableZoom ) { | ||
|  | 
 | ||
|  | 			this.setCenter( ( this._touchCurrent[ 0 ].clientX + this._touchCurrent[ 1 ].clientX ) / 2, ( this._touchCurrent[ 0 ].clientY + this._touchCurrent[ 1 ].clientY ) / 2 ); | ||
|  | 			const minDistance = 12; //minimum distance between fingers (in css pixels)
 | ||
|  | 
 | ||
|  | 			if ( this._state != STATE.SCALE ) { | ||
|  | 
 | ||
|  | 				this._startFingerDistance = this._currentFingerDistance; | ||
|  | 				this.updateTbState( STATE.SCALE, true ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this._currentFingerDistance = Math.max( this.calculatePointersDistance( this._touchCurrent[ 0 ], this._touchCurrent[ 1 ] ), minDistance * this._devPxRatio ); | ||
|  | 			const amount = this._currentFingerDistance / this._startFingerDistance; | ||
|  | 
 | ||
|  | 			let scalePoint; | ||
|  | 
 | ||
|  | 			if ( ! this.enablePan ) { | ||
|  | 
 | ||
|  | 				scalePoint = this._gizmos.position; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) | ||
|  | 						.applyQuaternion( this.camera.quaternion ) | ||
|  | 						.multiplyScalar( 1 / this.camera.zoom ) | ||
|  | 						.add( this._gizmos.position ); | ||
|  | 
 | ||
|  | 				} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 					scalePoint = this.unprojectOnTbPlane( this.camera, _center.x, _center.y, this.domElement ) | ||
|  | 						.applyQuaternion( this.camera.quaternion ) | ||
|  | 						.add( this._gizmos.position ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.applyTransformMatrix( this.scale( amount, scalePoint ) ); | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onPinchEnd() { | ||
|  | 
 | ||
|  | 		this.updateTbState( STATE.IDLE, false ); | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onTriplePanStart() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableZoom ) { | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			this.updateTbState( STATE.SCALE, true ); | ||
|  | 
 | ||
|  | 			//const center = event.center;
 | ||
|  | 			let clientX = 0; | ||
|  | 			let clientY = 0; | ||
|  | 			const nFingers = this._touchCurrent.length; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < nFingers; i ++ ) { | ||
|  | 
 | ||
|  | 				clientX += this._touchCurrent[ i ].clientX; | ||
|  | 				clientY += this._touchCurrent[ i ].clientY; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.setCenter( clientX / nFingers, clientY / nFingers ); | ||
|  | 
 | ||
|  | 			this._startCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 			this._currentCursorPosition.copy( this._startCursorPosition ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onTriplePanMove() { | ||
|  | 
 | ||
|  | 		if ( this.enabled && this.enableZoom ) { | ||
|  | 
 | ||
|  | 			//	  fov / 2
 | ||
|  | 			//		|\
 | ||
|  | 			//		| \
 | ||
|  | 			//		|  \
 | ||
|  | 			//	x	|	\
 | ||
|  | 			//		| 	 \
 | ||
|  | 			//		| 	  \
 | ||
|  | 			//		| _ _ _\
 | ||
|  | 			//			y
 | ||
|  | 
 | ||
|  | 			//const center = event.center;
 | ||
|  | 			let clientX = 0; | ||
|  | 			let clientY = 0; | ||
|  | 			const nFingers = this._touchCurrent.length; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < nFingers; i ++ ) { | ||
|  | 
 | ||
|  | 				clientX += this._touchCurrent[ i ].clientX; | ||
|  | 				clientY += this._touchCurrent[ i ].clientY; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.setCenter( clientX / nFingers, clientY / nFingers ); | ||
|  | 
 | ||
|  | 			const screenNotches = 8;	//how many wheel notches corresponds to a full screen pan
 | ||
|  | 			this._currentCursorPosition.setY( this.getCursorNDC( _center.x, _center.y, this.domElement ).y * 0.5 ); | ||
|  | 
 | ||
|  | 			const movement = this._currentCursorPosition.y - this._startCursorPosition.y; | ||
|  | 
 | ||
|  | 			let size = 1; | ||
|  | 
 | ||
|  | 			if ( movement < 0 ) { | ||
|  | 
 | ||
|  | 				size = 1 / ( Math.pow( this.scaleFactor, - movement * screenNotches ) ); | ||
|  | 
 | ||
|  | 			} else if ( movement > 0 ) { | ||
|  | 
 | ||
|  | 				size = Math.pow( this.scaleFactor, movement * screenNotches ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState ); | ||
|  | 			const x = this._v3_1.distanceTo( this._gizmos.position ); | ||
|  | 			let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
 | ||
|  | 
 | ||
|  | 			//check min and max distance
 | ||
|  | 			xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance ); | ||
|  | 
 | ||
|  | 			const y = x * Math.tan( MathUtils.DEG2RAD * this._fovState * 0.5 ); | ||
|  | 
 | ||
|  | 			//calculate new fov
 | ||
|  | 			let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); | ||
|  | 
 | ||
|  | 			//check min and max fov
 | ||
|  | 			newFov = MathUtils.clamp( newFov, this.minFov, this.maxFov ); | ||
|  | 
 | ||
|  | 			const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) ); | ||
|  | 			size = x / newDistance; | ||
|  | 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 			this.setFov( newFov ); | ||
|  | 			this.applyTransformMatrix( this.scale( size, this._v3_2, false ) ); | ||
|  | 
 | ||
|  | 			//adjusting distance
 | ||
|  | 			_offset.copy( this._gizmos.position ).sub( this.camera.position ).normalize().multiplyScalar( newDistance / x ); | ||
|  | 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z ); | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	onTriplePanEnd() { | ||
|  | 
 | ||
|  | 		this.updateTbState( STATE.IDLE, false ); | ||
|  | 		this.dispatchEvent( _endEvent ); | ||
|  | 		//this.dispatchEvent( _changeEvent );
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set _center's x/y coordinates | ||
|  | 	 * @param {Number} clientX | ||
|  | 	 * @param {Number} clientY | ||
|  | 	 */ | ||
|  | 	setCenter( clientX, clientY ) { | ||
|  | 
 | ||
|  | 		_center.x = clientX; | ||
|  | 		_center.y = clientY; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set default mouse actions | ||
|  | 	 */ | ||
|  | 	initializeMouseActions() { | ||
|  | 
 | ||
|  | 		this.setMouseAction( 'PAN', 0, 'CTRL' ); | ||
|  | 		this.setMouseAction( 'PAN', 2 ); | ||
|  | 
 | ||
|  | 		this.setMouseAction( 'ROTATE', 0 ); | ||
|  | 
 | ||
|  | 		this.setMouseAction( 'ZOOM', 'WHEEL' ); | ||
|  | 		this.setMouseAction( 'ZOOM', 1 ); | ||
|  | 
 | ||
|  | 		this.setMouseAction( 'FOV', 'WHEEL', 'SHIFT' ); | ||
|  | 		this.setMouseAction( 'FOV', 1, 'SHIFT' ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Compare two mouse actions | ||
|  | 	 * @param {Object} action1 | ||
|  | 	 * @param {Object} action2 | ||
|  | 	 * @returns {Boolean} True if action1 and action 2 are the same mouse action, false otherwise | ||
|  | 	 */ | ||
|  | 	compareMouseAction( action1, action2 ) { | ||
|  | 
 | ||
|  | 		if ( action1.operation == action2.operation ) { | ||
|  | 
 | ||
|  | 			if ( action1.mouse == action2.mouse && action1.key == action2.key ) { | ||
|  | 
 | ||
|  | 				return true; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				return false; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one | ||
|  | 	 * @param {String} operation The operation to be performed ('PAN', 'ROTATE', 'ZOOM', 'FOV) | ||
|  | 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches | ||
|  | 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed | ||
|  | 	 * @returns {Boolean} True if the mouse action has been successfully added, false otherwise | ||
|  | 	 */ | ||
|  | 	setMouseAction( operation, mouse, key = null ) { | ||
|  | 
 | ||
|  | 		const operationInput = [ 'PAN', 'ROTATE', 'ZOOM', 'FOV' ]; | ||
|  | 		const mouseInput = [ 0, 1, 2, 'WHEEL' ]; | ||
|  | 		const keyInput = [ 'CTRL', 'SHIFT', null ]; | ||
|  | 		let state; | ||
|  | 
 | ||
|  | 		if ( ! operationInput.includes( operation ) || ! mouseInput.includes( mouse ) || ! keyInput.includes( key ) ) { | ||
|  | 
 | ||
|  | 			//invalid parameters
 | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( mouse == 'WHEEL' ) { | ||
|  | 
 | ||
|  | 			if ( operation != 'ZOOM' && operation != 'FOV' ) { | ||
|  | 
 | ||
|  | 				//cannot associate 2D operation to 1D input
 | ||
|  | 				return false; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		switch ( operation ) { | ||
|  | 
 | ||
|  | 			case 'PAN': | ||
|  | 
 | ||
|  | 				state = STATE.PAN; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'ROTATE': | ||
|  | 
 | ||
|  | 				state = STATE.ROTATE; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'ZOOM': | ||
|  | 
 | ||
|  | 				state = STATE.SCALE; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'FOV': | ||
|  | 
 | ||
|  | 				state = STATE.FOV; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const action = { | ||
|  | 
 | ||
|  | 			operation: operation, | ||
|  | 			mouse: mouse, | ||
|  | 			key: key, | ||
|  | 			state: state | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 			if ( this.mouseActions[ i ].mouse == action.mouse && this.mouseActions[ i ].key == action.key ) { | ||
|  | 
 | ||
|  | 				this.mouseActions.splice( i, 1, action ); | ||
|  | 				return true; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.mouseActions.push( action ); | ||
|  | 		return true; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Remove a mouse action by specifying its mouse/key combination | ||
|  | 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches | ||
|  | 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed | ||
|  | 	 * @returns {Boolean} True if the operation has been succesfully removed, false otherwise | ||
|  | 	 */ | ||
|  | 	unsetMouseAction( mouse, key = null ) { | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 			if ( this.mouseActions[ i ].mouse == mouse && this.mouseActions[ i ].key == key ) { | ||
|  | 
 | ||
|  | 				this.mouseActions.splice( i, 1 ); | ||
|  | 				return true; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Return the operation associated to a mouse/keyboard combination | ||
|  | 	 * @param {*} mouse A mouse button (0, 1, 2) or 'WHEEL' for wheel notches | ||
|  | 	 * @param {*} key The keyboard modifier ('CTRL', 'SHIFT') or null if key is not needed | ||
|  | 	 * @returns The operation if it has been found, null otherwise | ||
|  | 	 */ | ||
|  | 	getOpFromAction( mouse, key ) { | ||
|  | 
 | ||
|  | 		let action; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 			action = this.mouseActions[ i ]; | ||
|  | 			if ( action.mouse == mouse && action.key == key ) { | ||
|  | 
 | ||
|  | 				return action.operation; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( key != null ) { | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 				action = this.mouseActions[ i ]; | ||
|  | 				if ( action.mouse == mouse && action.key == null ) { | ||
|  | 
 | ||
|  | 					return action.operation; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Get the operation associated to mouse and key combination and returns the corresponding FSA state | ||
|  | 	 * @param {Number} mouse Mouse button | ||
|  | 	 * @param {String} key Keyboard modifier | ||
|  | 	 * @returns The FSA state obtained from the operation associated to mouse/keyboard combination | ||
|  | 	 */ | ||
|  | 	getOpStateFromAction( mouse, key ) { | ||
|  | 
 | ||
|  | 		let action; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 			action = this.mouseActions[ i ]; | ||
|  | 			if ( action.mouse == mouse && action.key == key ) { | ||
|  | 
 | ||
|  | 				return action.state; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( key != null ) { | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 				action = this.mouseActions[ i ]; | ||
|  | 				if ( action.mouse == mouse && action.key == null ) { | ||
|  | 
 | ||
|  | 					return action.state; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the angle between two pointers | ||
|  | 	 * @param {PointerEvent} p1 | ||
|  | 	 * @param {PointerEvent} p2 | ||
|  | 	 * @returns {Number} The angle between two pointers in degrees | ||
|  | 	 */ | ||
|  | 	getAngle( p1, p2 ) { | ||
|  | 
 | ||
|  | 		return Math.atan2( p2.clientY - p1.clientY, p2.clientX - p1.clientX ) * 180 / Math.PI; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Update a PointerEvent inside current pointerevents array | ||
|  | 	 * @param {PointerEvent} event | ||
|  | 	 */ | ||
|  | 	updateTouchEvent( event ) { | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this._touchCurrent.length; i ++ ) { | ||
|  | 
 | ||
|  | 			if ( this._touchCurrent[ i ].pointerId == event.pointerId ) { | ||
|  | 
 | ||
|  | 				this._touchCurrent.splice( i, 1, event ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Apply a transformation matrix, to the camera and gizmos | ||
|  | 	 * @param {Object} transformation Object containing matrices to apply to camera and gizmos | ||
|  | 	 */ | ||
|  | 	applyTransformMatrix( transformation ) { | ||
|  | 
 | ||
|  | 		if ( transformation.camera != null ) { | ||
|  | 
 | ||
|  | 			this._m4_1.copy( this._cameraMatrixState ).premultiply( transformation.camera ); | ||
|  | 			this._m4_1.decompose( this.camera.position, this.camera.quaternion, this.camera.scale ); | ||
|  | 			this.camera.updateMatrix(); | ||
|  | 
 | ||
|  | 			//update camera up vector
 | ||
|  | 			if ( this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE ) { | ||
|  | 
 | ||
|  | 				this.camera.up.copy( this._upState ).applyQuaternion( this.camera.quaternion ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( transformation.gizmos != null ) { | ||
|  | 
 | ||
|  | 			this._m4_1.copy( this._gizmoMatrixState ).premultiply( transformation.gizmos ); | ||
|  | 			this._m4_1.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 			this._gizmos.updateMatrix(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS ) { | ||
|  | 
 | ||
|  | 			this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 
 | ||
|  | 			if ( this.adjustNearFar ) { | ||
|  | 
 | ||
|  | 				const cameraDistance = this.camera.position.distanceTo( this._gizmos.position ); | ||
|  | 
 | ||
|  | 				const bb = new Box3(); | ||
|  | 				bb.setFromObject( this._gizmos ); | ||
|  | 				const sphere = new Sphere(); | ||
|  | 				bb.getBoundingSphere( sphere ); | ||
|  | 
 | ||
|  | 				const adjustedNearPosition = Math.max( this._nearPos0, sphere.radius + sphere.center.length() ); | ||
|  | 				const regularNearPosition = cameraDistance - this._initialNear; | ||
|  | 
 | ||
|  | 				const minNearPos = Math.min( adjustedNearPosition, regularNearPosition ); | ||
|  | 				this.camera.near = cameraDistance - minNearPos; | ||
|  | 
 | ||
|  | 
 | ||
|  | 				const adjustedFarPosition = Math.min( this._farPos0, - sphere.radius + sphere.center.length() ); | ||
|  | 				const regularFarPosition = cameraDistance - this._initialFar; | ||
|  | 
 | ||
|  | 				const minFarPos = Math.min( adjustedFarPosition, regularFarPosition ); | ||
|  | 				this.camera.far = cameraDistance - minFarPos; | ||
|  | 
 | ||
|  | 				this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				let update = false; | ||
|  | 
 | ||
|  | 				if ( this.camera.near != this._initialNear ) { | ||
|  | 
 | ||
|  | 					this.camera.near = this._initialNear; | ||
|  | 					update = true; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( this.camera.far != this._initialFar ) { | ||
|  | 
 | ||
|  | 					this.camera.far = this._initialFar; | ||
|  | 					update = true; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( update ) { | ||
|  | 
 | ||
|  | 					this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the angular speed | ||
|  | 	 * @param {Number} p0 Position at t0 | ||
|  | 	 * @param {Number} p1 Position at t1 | ||
|  | 	 * @param {Number} t0 Initial time in milliseconds | ||
|  | 	 * @param {Number} t1 Ending time in milliseconds | ||
|  | 	 */ | ||
|  | 	calculateAngularSpeed( p0, p1, t0, t1 ) { | ||
|  | 
 | ||
|  | 		const s = p1 - p0; | ||
|  | 		const t = ( t1 - t0 ) / 1000; | ||
|  | 		if ( t == 0 ) { | ||
|  | 
 | ||
|  | 			return 0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return s / t; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the distance between two pointers | ||
|  | 	 * @param {PointerEvent} p0 The first pointer | ||
|  | 	 * @param {PointerEvent} p1 The second pointer | ||
|  | 	 * @returns {number} The distance between the two pointers | ||
|  | 	 */ | ||
|  | 	calculatePointersDistance( p0, p1 ) { | ||
|  | 
 | ||
|  | 		return Math.sqrt( Math.pow( p1.clientX - p0.clientX, 2 ) + Math.pow( p1.clientY - p0.clientY, 2 ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the rotation axis as the vector perpendicular between two vectors | ||
|  | 	 * @param {Vector3} vec1 The first vector | ||
|  | 	 * @param {Vector3} vec2 The second vector | ||
|  | 	 * @returns {Vector3} The normalized rotation axis | ||
|  | 	 */ | ||
|  | 	calculateRotationAxis( vec1, vec2 ) { | ||
|  | 
 | ||
|  | 		this._rotationMatrix.extractRotation( this._cameraMatrixState ); | ||
|  | 		this._quat.setFromRotationMatrix( this._rotationMatrix ); | ||
|  | 
 | ||
|  | 		this._rotationAxis.crossVectors( vec1, vec2 ).applyQuaternion( this._quat ); | ||
|  | 		return this._rotationAxis.normalize().clone(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the trackball radius so that gizmo's diamater will be 2/3 of the minimum side of the camera frustum | ||
|  | 	 * @param {Camera} camera | ||
|  | 	 * @returns {Number} The trackball radius | ||
|  | 	 */ | ||
|  | 	calculateTbRadius( camera ) { | ||
|  | 
 | ||
|  | 		const distance = camera.position.distanceTo( this._gizmos.position ); | ||
|  | 
 | ||
|  | 		if ( camera.type == 'PerspectiveCamera' ) { | ||
|  | 
 | ||
|  | 			const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
 | ||
|  | 			const halfFovH = Math.atan( ( camera.aspect ) * Math.tan( halfFovV ) ); //horizontal fov/2 in radians
 | ||
|  | 			return Math.tan( Math.min( halfFovV, halfFovH ) ) * distance * this.radiusFactor; | ||
|  | 
 | ||
|  | 		} else if ( camera.type == 'OrthographicCamera' ) { | ||
|  | 
 | ||
|  | 			return Math.min( camera.top, camera.right ) * this.radiusFactor; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Focus operation consist of positioning the point of interest in front of the camera and a slightly zoom in | ||
|  | 	 * @param {Vector3} point The point of interest | ||
|  | 	 * @param {Number} size Scale factor | ||
|  | 	 * @param {Number} amount Amount of operation to be completed (used for focus animations, default is complete full operation) | ||
|  | 	 */ | ||
|  | 	focus( point, size, amount = 1 ) { | ||
|  | 
 | ||
|  | 		//move center of camera (along with gizmos) towards point of interest
 | ||
|  | 		_offset.copy( point ).sub( this._gizmos.position ).multiplyScalar( amount ); | ||
|  | 		this._translationMatrix.makeTranslation( _offset.x, _offset.y, _offset.z ); | ||
|  | 
 | ||
|  | 		_gizmoMatrixStateTemp.copy( this._gizmoMatrixState ); | ||
|  | 		this._gizmoMatrixState.premultiply( this._translationMatrix ); | ||
|  | 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 
 | ||
|  | 		_cameraMatrixStateTemp.copy( this._cameraMatrixState ); | ||
|  | 		this._cameraMatrixState.premultiply( this._translationMatrix ); | ||
|  | 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale ); | ||
|  | 
 | ||
|  | 		//apply zoom
 | ||
|  | 		if ( this.enableZoom ) { | ||
|  | 
 | ||
|  | 			this.applyTransformMatrix( this.scale( size, this._gizmos.position ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this._gizmoMatrixState.copy( _gizmoMatrixStateTemp ); | ||
|  | 		this._cameraMatrixState.copy( _cameraMatrixStateTemp ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Draw a grid and add it to the scene | ||
|  | 	 */ | ||
|  | 	drawGrid() { | ||
|  | 
 | ||
|  | 		if ( this.scene != null ) { | ||
|  | 
 | ||
|  | 			const color = 0x888888; | ||
|  | 			const multiplier = 3; | ||
|  | 			let size, divisions, maxLength, tick; | ||
|  | 
 | ||
|  | 			if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 				const width = this.camera.right - this.camera.left; | ||
|  | 				const height = this.camera.bottom - this.camera.top; | ||
|  | 
 | ||
|  | 				maxLength = Math.max( width, height ); | ||
|  | 				tick = maxLength / 20; | ||
|  | 
 | ||
|  | 				size = maxLength / this.camera.zoom * multiplier; | ||
|  | 				divisions = size / tick * this.camera.zoom; | ||
|  | 
 | ||
|  | 			} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 				const distance = this.camera.position.distanceTo( this._gizmos.position ); | ||
|  | 				const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5; | ||
|  | 				const halfFovH = Math.atan( ( this.camera.aspect ) * Math.tan( halfFovV ) ); | ||
|  | 
 | ||
|  | 				maxLength = Math.tan( Math.max( halfFovV, halfFovH ) ) * distance * 2; | ||
|  | 				tick = maxLength / 20; | ||
|  | 
 | ||
|  | 				size = maxLength * multiplier; | ||
|  | 				divisions = size / tick; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( this._grid == null ) { | ||
|  | 
 | ||
|  | 				this._grid = new GridHelper( size, divisions, color, color ); | ||
|  | 				this._grid.position.copy( this._gizmos.position ); | ||
|  | 				this._gridPosition.copy( this._grid.position ); | ||
|  | 				this._grid.quaternion.copy( this.camera.quaternion ); | ||
|  | 				this._grid.rotateX( Math.PI * 0.5 ); | ||
|  | 
 | ||
|  | 				this.scene.add( this._grid ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Remove all listeners, stop animations and clean scene | ||
|  | 	 */ | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		if ( this._animationId != - 1 ) { | ||
|  | 
 | ||
|  | 			window.cancelAnimationFrame( this._animationId ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | ||
|  | 		this.domElement.removeEventListener( 'pointercancel', this._onPointerCancel ); | ||
|  | 		this.domElement.removeEventListener( 'wheel', this._onWheel ); | ||
|  | 		this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); | ||
|  | 
 | ||
|  | 		window.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 		window.removeEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 		window.removeEventListener( 'resize', this._onWindowResize ); | ||
|  | 
 | ||
|  | 		if ( this.scene !== null ) this.scene.remove( this._gizmos ); | ||
|  | 		this.disposeGrid(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * remove the grid from the scene | ||
|  | 	 */ | ||
|  | 	disposeGrid() { | ||
|  | 
 | ||
|  | 		if ( this._grid != null && this.scene != null ) { | ||
|  | 
 | ||
|  | 			this.scene.remove( this._grid ); | ||
|  | 			this._grid = null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Compute the easing out cubic function for ease out effect in animation | ||
|  | 	 * @param {Number} t The absolute progress of the animation in the bound of 0 (beginning of the) and 1 (ending of animation) | ||
|  | 	 * @returns {Number} Result of easing out cubic at time t | ||
|  | 	 */ | ||
|  | 	easeOutCubic( t ) { | ||
|  | 
 | ||
|  | 		return 1 - Math.pow( 1 - t, 3 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Make rotation gizmos more or less visible | ||
|  | 	 * @param {Boolean} isActive If true, make gizmos more visible | ||
|  | 	 */ | ||
|  | 	activateGizmos( isActive ) { | ||
|  | 
 | ||
|  | 		const gizmoX = this._gizmos.children[ 0 ]; | ||
|  | 		const gizmoY = this._gizmos.children[ 1 ]; | ||
|  | 		const gizmoZ = this._gizmos.children[ 2 ]; | ||
|  | 
 | ||
|  | 		if ( isActive ) { | ||
|  | 
 | ||
|  | 			gizmoX.material.setValues( { opacity: 1 } ); | ||
|  | 			gizmoY.material.setValues( { opacity: 1 } ); | ||
|  | 			gizmoZ.material.setValues( { opacity: 1 } ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			gizmoX.material.setValues( { opacity: 0.6 } ); | ||
|  | 			gizmoY.material.setValues( { opacity: 0.6 } ); | ||
|  | 			gizmoZ.material.setValues( { opacity: 0.6 } ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the cursor position in NDC | ||
|  | 	 * @param {number} x Cursor horizontal coordinate within the canvas | ||
|  | 	 * @param {number} y Cursor vertical coordinate within the canvas | ||
|  | 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output | ||
|  | 	 * @returns {Vector2} Cursor normalized position inside the canvas | ||
|  | 	 */ | ||
|  | 	getCursorNDC( cursorX, cursorY, canvas ) { | ||
|  | 
 | ||
|  | 		const canvasRect = canvas.getBoundingClientRect(); | ||
|  | 		this._v2_1.setX( ( ( cursorX - canvasRect.left ) / canvasRect.width ) * 2 - 1 ); | ||
|  | 		this._v2_1.setY( ( ( canvasRect.bottom - cursorY ) / canvasRect.height ) * 2 - 1 ); | ||
|  | 		return this._v2_1.clone(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Calculate the cursor position inside the canvas x/y coordinates with the origin being in the center of the canvas | ||
|  | 	 * @param {Number} x Cursor horizontal coordinate within the canvas | ||
|  | 	 * @param {Number} y Cursor vertical coordinate within the canvas | ||
|  | 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output | ||
|  | 	 * @returns {Vector2} Cursor position inside the canvas | ||
|  | 	 */ | ||
|  | 	getCursorPosition( cursorX, cursorY, canvas ) { | ||
|  | 
 | ||
|  | 		this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) ); | ||
|  | 		this._v2_1.x *= ( this.camera.right - this.camera.left ) * 0.5; | ||
|  | 		this._v2_1.y *= ( this.camera.top - this.camera.bottom ) * 0.5; | ||
|  | 		return this._v2_1.clone(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set the camera to be controlled | ||
|  | 	 * @param {Camera} camera The virtual camera to be controlled | ||
|  | 	 */ | ||
|  | 	setCamera( camera ) { | ||
|  | 
 | ||
|  | 		camera.lookAt( this.target ); | ||
|  | 		camera.updateMatrix(); | ||
|  | 
 | ||
|  | 		//setting state
 | ||
|  | 		if ( camera.type == 'PerspectiveCamera' ) { | ||
|  | 
 | ||
|  | 			this._fov0 = camera.fov; | ||
|  | 			this._fovState = camera.fov; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this._cameraMatrixState0.copy( camera.matrix ); | ||
|  | 		this._cameraMatrixState.copy( this._cameraMatrixState0 ); | ||
|  | 		this._cameraProjectionState.copy( camera.projectionMatrix ); | ||
|  | 		this._zoom0 = camera.zoom; | ||
|  | 		this._zoomState = this._zoom0; | ||
|  | 
 | ||
|  | 		this._initialNear = camera.near; | ||
|  | 		this._nearPos0 = camera.position.distanceTo( this.target ) - camera.near; | ||
|  | 		this._nearPos = this._initialNear; | ||
|  | 
 | ||
|  | 		this._initialFar = camera.far; | ||
|  | 		this._farPos0 = camera.position.distanceTo( this.target ) - camera.far; | ||
|  | 		this._farPos = this._initialFar; | ||
|  | 
 | ||
|  | 		this._up0.copy( camera.up ); | ||
|  | 		this._upState.copy( camera.up ); | ||
|  | 
 | ||
|  | 		this.camera = camera; | ||
|  | 		this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 		//making gizmos
 | ||
|  | 		this._tbRadius = this.calculateTbRadius( camera ); | ||
|  | 		this.makeGizmos( this.target, this._tbRadius ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set gizmos visibility | ||
|  | 	 * @param {Boolean} value Value of gizmos visibility | ||
|  | 	 */ | ||
|  | 	setGizmosVisible( value ) { | ||
|  | 
 | ||
|  | 		this._gizmos.visible = value; | ||
|  | 		this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set gizmos radius factor and redraws gizmos | ||
|  | 	 * @param {Float} value Value of radius factor | ||
|  | 	 */ | ||
|  | 	setTbRadius( value ) { | ||
|  | 
 | ||
|  | 		this.radiusFactor = value; | ||
|  | 		this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 
 | ||
|  | 		const curve = new EllipseCurve( 0, 0, this._tbRadius, this._tbRadius ); | ||
|  | 		const points = curve.getPoints( this._curvePts ); | ||
|  | 		const curveGeometry = new BufferGeometry().setFromPoints( points ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 		for ( const gizmo in this._gizmos.children ) { | ||
|  | 
 | ||
|  | 			this._gizmos.children[ gizmo ].geometry = curveGeometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Creates the rotation gizmos matching trackball center and radius | ||
|  | 	 * @param {Vector3} tbCenter The trackball center | ||
|  | 	 * @param {number} tbRadius The trackball radius | ||
|  | 	 */ | ||
|  | 	makeGizmos( tbCenter, tbRadius ) { | ||
|  | 
 | ||
|  | 		const curve = new EllipseCurve( 0, 0, tbRadius, tbRadius ); | ||
|  | 		const points = curve.getPoints( this._curvePts ); | ||
|  | 
 | ||
|  | 		//geometry
 | ||
|  | 		const curveGeometry = new BufferGeometry().setFromPoints( points ); | ||
|  | 
 | ||
|  | 		//material
 | ||
|  | 		const curveMaterialX = new LineBasicMaterial( { color: 0xff8080, fog: false, transparent: true, opacity: 0.6 } ); | ||
|  | 		const curveMaterialY = new LineBasicMaterial( { color: 0x80ff80, fog: false, transparent: true, opacity: 0.6 } ); | ||
|  | 		const curveMaterialZ = new LineBasicMaterial( { color: 0x8080ff, fog: false, transparent: true, opacity: 0.6 } ); | ||
|  | 
 | ||
|  | 		//line
 | ||
|  | 		const gizmoX = new Line( curveGeometry, curveMaterialX ); | ||
|  | 		const gizmoY = new Line( curveGeometry, curveMaterialY ); | ||
|  | 		const gizmoZ = new Line( curveGeometry, curveMaterialZ ); | ||
|  | 
 | ||
|  | 		const rotation = Math.PI * 0.5; | ||
|  | 		gizmoX.rotation.x = rotation; | ||
|  | 		gizmoY.rotation.y = rotation; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		//setting state
 | ||
|  | 		this._gizmoMatrixState0.identity().setPosition( tbCenter ); | ||
|  | 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 ); | ||
|  | 
 | ||
|  | 		if ( this.camera.zoom !== 1 ) { | ||
|  | 
 | ||
|  | 			//adapt gizmos size to camera zoom
 | ||
|  | 			const size = 1 / this.camera.zoom; | ||
|  | 			this._scaleMatrix.makeScale( size, size, size ); | ||
|  | 			this._translationMatrix.makeTranslation( - tbCenter.x, - tbCenter.y, - tbCenter.z ); | ||
|  | 
 | ||
|  | 			this._gizmoMatrixState.premultiply( this._translationMatrix ).premultiply( this._scaleMatrix ); | ||
|  | 			this._translationMatrix.makeTranslation( tbCenter.x, tbCenter.y, tbCenter.z ); | ||
|  | 			this._gizmoMatrixState.premultiply( this._translationMatrix ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		this._gizmos.traverse( function ( object ) { | ||
|  | 
 | ||
|  | 			if ( object.isLine ) { | ||
|  | 
 | ||
|  | 				object.geometry.dispose(); | ||
|  | 				object.material.dispose(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this._gizmos.clear(); | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		this._gizmos.add( gizmoX ); | ||
|  | 		this._gizmos.add( gizmoY ); | ||
|  | 		this._gizmos.add( gizmoZ ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Perform animation for focus operation | ||
|  | 	 * @param {Number} time Instant in which this function is called as performance.now() | ||
|  | 	 * @param {Vector3} point Point of interest for focus operation | ||
|  | 	 * @param {Matrix4} cameraMatrix Camera matrix | ||
|  | 	 * @param {Matrix4} gizmoMatrix Gizmos matrix | ||
|  | 	 */ | ||
|  | 	onFocusAnim( time, point, cameraMatrix, gizmoMatrix ) { | ||
|  | 
 | ||
|  | 		if ( this._timeStart == - 1 ) { | ||
|  | 
 | ||
|  | 			//animation start
 | ||
|  | 			this._timeStart = time; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this._state == STATE.ANIMATION_FOCUS ) { | ||
|  | 
 | ||
|  | 			const deltaTime = time - this._timeStart; | ||
|  | 			const animTime = deltaTime / this.focusAnimationTime; | ||
|  | 
 | ||
|  | 			this._gizmoMatrixState.copy( gizmoMatrix ); | ||
|  | 
 | ||
|  | 			if ( animTime >= 1 ) { | ||
|  | 
 | ||
|  | 				//animation end
 | ||
|  | 
 | ||
|  | 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 
 | ||
|  | 				this.focus( point, this.scaleFactor ); | ||
|  | 
 | ||
|  | 				this._timeStart = - 1; | ||
|  | 				this.updateTbState( STATE.IDLE, false ); | ||
|  | 				this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				const amount = this.easeOutCubic( animTime ); | ||
|  | 				const size = ( ( 1 - amount ) + ( this.scaleFactor * amount ) ); | ||
|  | 
 | ||
|  | 				this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 				this.focus( point, size, amount ); | ||
|  | 
 | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 				const self = this; | ||
|  | 				this._animationId = window.requestAnimationFrame( function ( t ) { | ||
|  | 
 | ||
|  | 					self.onFocusAnim( t, point, cameraMatrix, gizmoMatrix.clone() ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			//interrupt animation
 | ||
|  | 
 | ||
|  | 			this._animationId = - 1; | ||
|  | 			this._timeStart = - 1; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Perform animation for rotation operation | ||
|  | 	 * @param {Number} time Instant in which this function is called as performance.now() | ||
|  | 	 * @param {Vector3} rotationAxis Rotation axis | ||
|  | 	 * @param {number} w0 Initial angular velocity | ||
|  | 	 */ | ||
|  | 	onRotationAnim( time, rotationAxis, w0 ) { | ||
|  | 
 | ||
|  | 		if ( this._timeStart == - 1 ) { | ||
|  | 
 | ||
|  | 			//animation start
 | ||
|  | 			this._anglePrev = 0; | ||
|  | 			this._angleCurrent = 0; | ||
|  | 			this._timeStart = time; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( this._state == STATE.ANIMATION_ROTATE ) { | ||
|  | 
 | ||
|  | 			//w = w0 + alpha * t
 | ||
|  | 			const deltaTime = ( time - this._timeStart ) / 1000; | ||
|  | 			const w = w0 + ( ( - this.dampingFactor ) * deltaTime ); | ||
|  | 
 | ||
|  | 			if ( w > 0 ) { | ||
|  | 
 | ||
|  | 				//tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
 | ||
|  | 				this._angleCurrent = 0.5 * ( - this.dampingFactor ) * Math.pow( deltaTime, 2 ) + w0 * deltaTime + 0; | ||
|  | 				this.applyTransformMatrix( this.rotate( rotationAxis, this._angleCurrent ) ); | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 				const self = this; | ||
|  | 				this._animationId = window.requestAnimationFrame( function ( t ) { | ||
|  | 
 | ||
|  | 					self.onRotationAnim( t, rotationAxis, w0 ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this._animationId = - 1; | ||
|  | 				this._timeStart = - 1; | ||
|  | 
 | ||
|  | 				this.updateTbState( STATE.IDLE, false ); | ||
|  | 				this.activateGizmos( false ); | ||
|  | 
 | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			//interrupt animation
 | ||
|  | 
 | ||
|  | 			this._animationId = - 1; | ||
|  | 			this._timeStart = - 1; | ||
|  | 
 | ||
|  | 			if ( this._state != STATE.ROTATE ) { | ||
|  | 
 | ||
|  | 				this.activateGizmos( false ); | ||
|  | 				this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Perform pan operation moving camera between two points | ||
|  | 	 * @param {Vector3} p0 Initial point | ||
|  | 	 * @param {Vector3} p1 Ending point | ||
|  | 	 * @param {Boolean} adjust If movement should be adjusted considering camera distance (Perspective only) | ||
|  | 	 */ | ||
|  | 	pan( p0, p1, adjust = false ) { | ||
|  | 
 | ||
|  | 		const movement = p0.clone().sub( p1 ); | ||
|  | 
 | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			//adjust movement amount
 | ||
|  | 			movement.multiplyScalar( 1 / this.camera.zoom ); | ||
|  | 
 | ||
|  | 		} else if ( this.camera.isPerspectiveCamera && adjust ) { | ||
|  | 
 | ||
|  | 			//adjust movement amount
 | ||
|  | 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 );	//camera's initial position
 | ||
|  | 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 );	//gizmo's initial position
 | ||
|  | 			const distanceFactor = this._v3_1.distanceTo( this._v3_2 ) / this.camera.position.distanceTo( this._gizmos.position ); | ||
|  | 			movement.multiplyScalar( 1 / distanceFactor ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this._v3_1.set( movement.x, movement.y, 0 ).applyQuaternion( this.camera.quaternion ); | ||
|  | 
 | ||
|  | 		this._m4_1.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ); | ||
|  | 
 | ||
|  | 		this.setTransformationMatrices( this._m4_1, this._m4_1 ); | ||
|  | 		return _transformation; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Reset trackball | ||
|  | 	 */ | ||
|  | 	reset() { | ||
|  | 
 | ||
|  | 		this.camera.zoom = this._zoom0; | ||
|  | 
 | ||
|  | 		if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			this.camera.fov = this._fov0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.camera.near = this._nearPos; | ||
|  | 		this.camera.far = this._farPos; | ||
|  | 		this._cameraMatrixState.copy( this._cameraMatrixState0 ); | ||
|  | 		this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale ); | ||
|  | 		this.camera.up.copy( this._up0 ); | ||
|  | 
 | ||
|  | 		this.camera.updateMatrix(); | ||
|  | 		this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 		this._gizmoMatrixState.copy( this._gizmoMatrixState0 ); | ||
|  | 		this._gizmoMatrixState0.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 		this._gizmos.updateMatrix(); | ||
|  | 
 | ||
|  | 		this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 		this.makeGizmos( this._gizmos.position, this._tbRadius ); | ||
|  | 
 | ||
|  | 		this.camera.lookAt( this._gizmos.position ); | ||
|  | 
 | ||
|  | 		this.updateTbState( STATE.IDLE, false ); | ||
|  | 
 | ||
|  | 		this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Rotate the camera around an axis passing by trackball's center | ||
|  | 	 * @param {Vector3} axis Rotation axis | ||
|  | 	 * @param {number} angle Angle in radians | ||
|  | 	 * @returns {Object} Object with 'camera' field containing transformation matrix resulting from the operation to be applied to the camera | ||
|  | 	 */ | ||
|  | 	rotate( axis, angle ) { | ||
|  | 
 | ||
|  | 		const point = this._gizmos.position; //rotation center
 | ||
|  | 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z ); | ||
|  | 		this._rotationMatrix.makeRotationAxis( axis, - angle ); | ||
|  | 
 | ||
|  | 		//rotate camera
 | ||
|  | 		this._m4_1.makeTranslation( point.x, point.y, point.z ); | ||
|  | 		this._m4_1.multiply( this._rotationMatrix ); | ||
|  | 		this._m4_1.multiply( this._translationMatrix ); | ||
|  | 
 | ||
|  | 		this.setTransformationMatrices( this._m4_1 ); | ||
|  | 
 | ||
|  | 		return _transformation; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	copyState() { | ||
|  | 
 | ||
|  | 		let state; | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			state = JSON.stringify( { arcballState: { | ||
|  | 
 | ||
|  | 				cameraFar: this.camera.far, | ||
|  | 				cameraMatrix: this.camera.matrix, | ||
|  | 				cameraNear: this.camera.near, | ||
|  | 				cameraUp: this.camera.up, | ||
|  | 				cameraZoom: this.camera.zoom, | ||
|  | 				gizmoMatrix: this._gizmos.matrix | ||
|  | 
 | ||
|  | 			} } ); | ||
|  | 
 | ||
|  | 		} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			state = JSON.stringify( { arcballState: { | ||
|  | 				cameraFar: this.camera.far, | ||
|  | 				cameraFov: this.camera.fov, | ||
|  | 				cameraMatrix: this.camera.matrix, | ||
|  | 				cameraNear: this.camera.near, | ||
|  | 				cameraUp: this.camera.up, | ||
|  | 				cameraZoom: this.camera.zoom, | ||
|  | 				gizmoMatrix: this._gizmos.matrix | ||
|  | 
 | ||
|  | 			} } ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		navigator.clipboard.writeText( state ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pasteState() { | ||
|  | 
 | ||
|  | 		const self = this; | ||
|  | 		navigator.clipboard.readText().then( function resolved( value ) { | ||
|  | 
 | ||
|  | 			self.setStateFromJSON( value ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Save the current state of the control. This can later be recover with .reset | ||
|  | 	 */ | ||
|  | 	saveState() { | ||
|  | 
 | ||
|  | 		this._cameraMatrixState0.copy( this.camera.matrix ); | ||
|  | 		this._gizmoMatrixState0.copy( this._gizmos.matrix ); | ||
|  | 		this._nearPos = this.camera.near; | ||
|  | 		this._farPos = this.camera.far; | ||
|  | 		this._zoom0 = this.camera.zoom; | ||
|  | 		this._up0.copy( this.camera.up ); | ||
|  | 
 | ||
|  | 		if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			this._fov0 = this.camera.fov; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Perform uniform scale operation around a given point | ||
|  | 	 * @param {Number} size Scale factor | ||
|  | 	 * @param {Vector3} point Point around which scale | ||
|  | 	 * @param {Boolean} scaleGizmos If gizmos should be scaled (Perspective only) | ||
|  | 	 * @returns {Object} Object with 'camera' and 'gizmo' fields containing transformation matrices resulting from the operation to be applied to the camera and gizmos | ||
|  | 	 */ | ||
|  | 	scale( size, point, scaleGizmos = true ) { | ||
|  | 
 | ||
|  | 		_scalePointTemp.copy( point ); | ||
|  | 		let sizeInverse = 1 / size; | ||
|  | 
 | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			//camera zoom
 | ||
|  | 			this.camera.zoom = this._zoomState; | ||
|  | 			this.camera.zoom *= size; | ||
|  | 
 | ||
|  | 			//check min and max zoom
 | ||
|  | 			if ( this.camera.zoom > this.maxZoom ) { | ||
|  | 
 | ||
|  | 				this.camera.zoom = this.maxZoom; | ||
|  | 				sizeInverse = this._zoomState / this.maxZoom; | ||
|  | 
 | ||
|  | 			} else if ( this.camera.zoom < this.minZoom ) { | ||
|  | 
 | ||
|  | 				this.camera.zoom = this.minZoom; | ||
|  | 				sizeInverse = this._zoomState / this.minZoom; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 			this._v3_1.setFromMatrixPosition( this._gizmoMatrixState );	//gizmos position
 | ||
|  | 
 | ||
|  | 			//scale gizmos so they appear in the same spot having the same dimension
 | ||
|  | 			this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse ); | ||
|  | 			this._translationMatrix.makeTranslation( - this._v3_1.x, - this._v3_1.y, - this._v3_1.z ); | ||
|  | 
 | ||
|  | 			this._m4_2.makeTranslation( this._v3_1.x, this._v3_1.y, this._v3_1.z ).multiply( this._scaleMatrix ); | ||
|  | 			this._m4_2.multiply( this._translationMatrix ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 			//move camera and gizmos to obtain pinch effect
 | ||
|  | 			_scalePointTemp.sub( this._v3_1 ); | ||
|  | 
 | ||
|  | 			const amount = _scalePointTemp.clone().multiplyScalar( sizeInverse ); | ||
|  | 			_scalePointTemp.sub( amount ); | ||
|  | 
 | ||
|  | 			this._m4_1.makeTranslation( _scalePointTemp.x, _scalePointTemp.y, _scalePointTemp.z ); | ||
|  | 			this._m4_2.premultiply( this._m4_1 ); | ||
|  | 
 | ||
|  | 			this.setTransformationMatrices( this._m4_1, this._m4_2 ); | ||
|  | 			return _transformation; | ||
|  | 
 | ||
|  | 		} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			this._v3_1.setFromMatrixPosition( this._cameraMatrixState ); | ||
|  | 			this._v3_2.setFromMatrixPosition( this._gizmoMatrixState ); | ||
|  | 
 | ||
|  | 			//move camera
 | ||
|  | 			let distance = this._v3_1.distanceTo( _scalePointTemp ); | ||
|  | 			let amount = distance - ( distance * sizeInverse ); | ||
|  | 
 | ||
|  | 			//check min and max distance
 | ||
|  | 			const newDistance = distance - amount; | ||
|  | 			if ( newDistance < this.minDistance ) { | ||
|  | 
 | ||
|  | 				sizeInverse = this.minDistance / distance; | ||
|  | 				amount = distance - ( distance * sizeInverse ); | ||
|  | 
 | ||
|  | 			} else if ( newDistance > this.maxDistance ) { | ||
|  | 
 | ||
|  | 				sizeInverse = this.maxDistance / distance; | ||
|  | 				amount = distance - ( distance * sizeInverse ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			_offset.copy( _scalePointTemp ).sub( this._v3_1 ).normalize().multiplyScalar( amount ); | ||
|  | 
 | ||
|  | 			this._m4_1.makeTranslation( _offset.x, _offset.y, _offset.z ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 			if ( scaleGizmos ) { | ||
|  | 
 | ||
|  | 				//scale gizmos so they appear in the same spot having the same dimension
 | ||
|  | 				const pos = this._v3_2; | ||
|  | 
 | ||
|  | 				distance = pos.distanceTo( _scalePointTemp ); | ||
|  | 				amount = distance - ( distance * sizeInverse ); | ||
|  | 				_offset.copy( _scalePointTemp ).sub( this._v3_2 ).normalize().multiplyScalar( amount ); | ||
|  | 
 | ||
|  | 				this._translationMatrix.makeTranslation( pos.x, pos.y, pos.z ); | ||
|  | 				this._scaleMatrix.makeScale( sizeInverse, sizeInverse, sizeInverse ); | ||
|  | 
 | ||
|  | 				this._m4_2.makeTranslation( _offset.x, _offset.y, _offset.z ).multiply( this._translationMatrix ); | ||
|  | 				this._m4_2.multiply( this._scaleMatrix ); | ||
|  | 
 | ||
|  | 				this._translationMatrix.makeTranslation( - pos.x, - pos.y, - pos.z ); | ||
|  | 
 | ||
|  | 				this._m4_2.multiply( this._translationMatrix ); | ||
|  | 				this.setTransformationMatrices( this._m4_1, this._m4_2 ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.setTransformationMatrices( this._m4_1 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return _transformation; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set camera fov | ||
|  | 	 * @param {Number} value fov to be setted | ||
|  | 	 */ | ||
|  | 	setFov( value ) { | ||
|  | 
 | ||
|  | 		if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			this.camera.fov = MathUtils.clamp( value, this.minFov, this.maxFov ); | ||
|  | 			this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set values in transformation object | ||
|  | 	 * @param {Matrix4} camera Transformation to be applied to the camera | ||
|  | 	 * @param {Matrix4} gizmos Transformation to be applied to gizmos | ||
|  | 	 */ | ||
|  | 	 setTransformationMatrices( camera = null, gizmos = null ) { | ||
|  | 
 | ||
|  | 		if ( camera != null ) { | ||
|  | 
 | ||
|  | 			if ( _transformation.camera != null ) { | ||
|  | 
 | ||
|  | 				_transformation.camera.copy( camera ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				_transformation.camera = camera.clone(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			_transformation.camera = null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( gizmos != null ) { | ||
|  | 
 | ||
|  | 			if ( _transformation.gizmos != null ) { | ||
|  | 
 | ||
|  | 				_transformation.gizmos.copy( gizmos ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				_transformation.gizmos = gizmos.clone(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			_transformation.gizmos = null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Rotate camera around its direction axis passing by a given point by a given angle | ||
|  | 	 * @param {Vector3} point The point where the rotation axis is passing trough | ||
|  | 	 * @param {Number} angle Angle in radians | ||
|  | 	 * @returns The computed transormation matix | ||
|  | 	 */ | ||
|  | 	zRotate( point, angle ) { | ||
|  | 
 | ||
|  | 		this._rotationMatrix.makeRotationAxis( this._rotationAxis, angle ); | ||
|  | 		this._translationMatrix.makeTranslation( - point.x, - point.y, - point.z ); | ||
|  | 
 | ||
|  | 		this._m4_1.makeTranslation( point.x, point.y, point.z ); | ||
|  | 		this._m4_1.multiply( this._rotationMatrix ); | ||
|  | 		this._m4_1.multiply( this._translationMatrix ); | ||
|  | 
 | ||
|  | 		this._v3_1.setFromMatrixPosition( this._gizmoMatrixState ).sub( point );	//vector from rotation center to gizmos position
 | ||
|  | 		this._v3_2.copy( this._v3_1 ).applyAxisAngle( this._rotationAxis, angle );	//apply rotation
 | ||
|  | 		this._v3_2.sub( this._v3_1 ); | ||
|  | 
 | ||
|  | 		this._m4_2.makeTranslation( this._v3_2.x, this._v3_2.y, this._v3_2.z ); | ||
|  | 
 | ||
|  | 		this.setTransformationMatrices( this._m4_1, this._m4_2 ); | ||
|  | 		return _transformation; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	getRaycaster() { | ||
|  | 
 | ||
|  | 		return _raycaster; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Unproject the cursor on the 3D object surface | ||
|  | 	 * @param {Vector2} cursor Cursor coordinates in NDC | ||
|  | 	 * @param {Camera} camera Virtual camera | ||
|  | 	 * @returns {Vector3} The point of intersection with the model, if exist, null otherwise | ||
|  | 	 */ | ||
|  | 	unprojectOnObj( cursor, camera ) { | ||
|  | 
 | ||
|  | 		const raycaster = this.getRaycaster(); | ||
|  | 		raycaster.near = camera.near; | ||
|  | 		raycaster.far = camera.far; | ||
|  | 		raycaster.setFromCamera( cursor, camera ); | ||
|  | 
 | ||
|  | 		const intersect = raycaster.intersectObjects( this.scene.children, true ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < intersect.length; i ++ ) { | ||
|  | 
 | ||
|  | 			if ( intersect[ i ].object.uuid != this._gizmos.uuid && intersect[ i ].face != null ) { | ||
|  | 
 | ||
|  | 				return intersect[ i ].point.clone(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Unproject the cursor on the trackball surface | ||
|  | 	 * @param {Camera} camera The virtual camera | ||
|  | 	 * @param {Number} cursorX Cursor horizontal coordinate on screen | ||
|  | 	 * @param {Number} cursorY Cursor vertical coordinate on screen | ||
|  | 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output | ||
|  | 	 * @param {number} tbRadius The trackball radius | ||
|  | 	 * @returns {Vector3} The unprojected point on the trackball surface | ||
|  | 	 */ | ||
|  | 	unprojectOnTbSurface( camera, cursorX, cursorY, canvas, tbRadius ) { | ||
|  | 
 | ||
|  | 		if ( camera.type == 'OrthographicCamera' ) { | ||
|  | 
 | ||
|  | 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) ); | ||
|  | 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 ); | ||
|  | 
 | ||
|  | 			const x2 = Math.pow( this._v2_1.x, 2 ); | ||
|  | 			const y2 = Math.pow( this._v2_1.y, 2 ); | ||
|  | 			const r2 = Math.pow( this._tbRadius, 2 ); | ||
|  | 
 | ||
|  | 			if ( x2 + y2 <= r2 * 0.5 ) { | ||
|  | 
 | ||
|  | 				//intersection with sphere
 | ||
|  | 				this._v3_1.setZ( Math.sqrt( r2 - ( x2 + y2 ) ) ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				//intersection with hyperboloid
 | ||
|  | 				this._v3_1.setZ( ( r2 * 0.5 ) / ( Math.sqrt( x2 + y2 ) ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return this._v3_1; | ||
|  | 
 | ||
|  | 		} else if ( camera.type == 'PerspectiveCamera' ) { | ||
|  | 
 | ||
|  | 			//unproject cursor on the near plane
 | ||
|  | 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) ); | ||
|  | 
 | ||
|  | 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 ); | ||
|  | 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse ); | ||
|  | 
 | ||
|  | 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 | ||
|  | 			const cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position ); | ||
|  | 			const radius2 = Math.pow( tbRadius, 2 ); | ||
|  | 
 | ||
|  | 			//	  camera
 | ||
|  | 			//		|\
 | ||
|  | 			//		| \
 | ||
|  | 			//		|  \
 | ||
|  | 			//	h	|	\
 | ||
|  | 			//		| 	 \
 | ||
|  | 			//		| 	  \
 | ||
|  | 			//	_ _ | _ _ _\ _ _  near plane
 | ||
|  | 			//			l
 | ||
|  | 
 | ||
|  | 			const h = this._v3_1.z; | ||
|  | 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) ); | ||
|  | 
 | ||
|  | 			if ( l == 0 ) { | ||
|  | 
 | ||
|  | 				//ray aligned with camera
 | ||
|  | 				rayDir.set( this._v3_1.x, this._v3_1.y, tbRadius ); | ||
|  | 				return rayDir; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const m = h / l; | ||
|  | 			const q = cameraGizmoDistance; | ||
|  | 
 | ||
|  | 			/* | ||
|  | 			 * calculate intersection point between unprojected ray and trackball surface | ||
|  | 			 *|y = m * x + q | ||
|  | 			 *|x^2 + y^2 = r^2 | ||
|  | 			 * | ||
|  | 			 * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0 | ||
|  | 			 */ | ||
|  | 			let a = Math.pow( m, 2 ) + 1; | ||
|  | 			let b = 2 * m * q; | ||
|  | 			let c = Math.pow( q, 2 ) - radius2; | ||
|  | 			let delta = Math.pow( b, 2 ) - ( 4 * a * c ); | ||
|  | 
 | ||
|  | 			if ( delta >= 0 ) { | ||
|  | 
 | ||
|  | 				//intersection with sphere
 | ||
|  | 				this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) ); | ||
|  | 				this._v2_1.setY( m * this._v2_1.x + q ); | ||
|  | 
 | ||
|  | 				const angle = MathUtils.RAD2DEG * this._v2_1.angle(); | ||
|  | 
 | ||
|  | 				if ( angle >= 45 ) { | ||
|  | 
 | ||
|  | 					//if angle between intersection point and X' axis is >= 45°, return that point
 | ||
|  | 					//otherwise, calculate intersection point with hyperboloid
 | ||
|  | 
 | ||
|  | 					const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) ); | ||
|  | 					rayDir.multiplyScalar( rayLength ); | ||
|  | 					rayDir.z += cameraGizmoDistance; | ||
|  | 					return rayDir; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			//intersection with hyperboloid
 | ||
|  | 			/* | ||
|  | 			 *|y = m * x + q | ||
|  | 			 *|y = (1 / x) * (r^2 / 2) | ||
|  | 			 * | ||
|  | 			 * m * x^2 + q * x - r^2 / 2 = 0 | ||
|  | 			 */ | ||
|  | 
 | ||
|  | 			a = m; | ||
|  | 			b = q; | ||
|  | 			c = - radius2 * 0.5; | ||
|  | 			delta = Math.pow( b, 2 ) - ( 4 * a * c ); | ||
|  | 			this._v2_1.setX( ( - b - Math.sqrt( delta ) ) / ( 2 * a ) ); | ||
|  | 			this._v2_1.setY( m * this._v2_1.x + q ); | ||
|  | 
 | ||
|  | 			const rayLength = Math.sqrt( Math.pow( this._v2_1.x, 2 ) + Math.pow( ( cameraGizmoDistance - this._v2_1.y ), 2 ) ); | ||
|  | 
 | ||
|  | 			rayDir.multiplyScalar( rayLength ); | ||
|  | 			rayDir.z += cameraGizmoDistance; | ||
|  | 			return rayDir; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Unproject the cursor on the plane passing through the center of the trackball orthogonal to the camera | ||
|  | 	 * @param {Camera} camera The virtual camera | ||
|  | 	 * @param {Number} cursorX Cursor horizontal coordinate on screen | ||
|  | 	 * @param {Number} cursorY Cursor vertical coordinate on screen | ||
|  | 	 * @param {HTMLElement} canvas The canvas where the renderer draws its output | ||
|  | 	 * @param {Boolean} initialDistance If initial distance between camera and gizmos should be used for calculations instead of current (Perspective only) | ||
|  | 	 * @returns {Vector3} The unprojected point on the trackball plane | ||
|  | 	 */ | ||
|  | 	unprojectOnTbPlane( camera, cursorX, cursorY, canvas, initialDistance = false ) { | ||
|  | 
 | ||
|  | 		if ( camera.type == 'OrthographicCamera' ) { | ||
|  | 
 | ||
|  | 			this._v2_1.copy( this.getCursorPosition( cursorX, cursorY, canvas ) ); | ||
|  | 			this._v3_1.set( this._v2_1.x, this._v2_1.y, 0 ); | ||
|  | 
 | ||
|  | 			return this._v3_1.clone(); | ||
|  | 
 | ||
|  | 		} else if ( camera.type == 'PerspectiveCamera' ) { | ||
|  | 
 | ||
|  | 			this._v2_1.copy( this.getCursorNDC( cursorX, cursorY, canvas ) ); | ||
|  | 
 | ||
|  | 			//unproject cursor on the near plane
 | ||
|  | 			this._v3_1.set( this._v2_1.x, this._v2_1.y, - 1 ); | ||
|  | 			this._v3_1.applyMatrix4( camera.projectionMatrixInverse ); | ||
|  | 
 | ||
|  | 			const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
 | ||
|  | 
 | ||
|  | 			//	  camera
 | ||
|  | 			//		|\
 | ||
|  | 			//		| \
 | ||
|  | 			//		|  \
 | ||
|  | 			//	h	|	\
 | ||
|  | 			//		| 	 \
 | ||
|  | 			//		| 	  \
 | ||
|  | 			//	_ _ | _ _ _\ _ _  near plane
 | ||
|  | 			//			l
 | ||
|  | 
 | ||
|  | 			const h = this._v3_1.z; | ||
|  | 			const l = Math.sqrt( Math.pow( this._v3_1.x, 2 ) + Math.pow( this._v3_1.y, 2 ) ); | ||
|  | 			let cameraGizmoDistance; | ||
|  | 
 | ||
|  | 			if ( initialDistance ) { | ||
|  | 
 | ||
|  | 				cameraGizmoDistance = this._v3_1.setFromMatrixPosition( this._cameraMatrixState0 ).distanceTo( this._v3_2.setFromMatrixPosition( this._gizmoMatrixState0 ) ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				cameraGizmoDistance = camera.position.distanceTo( this._gizmos.position ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			/* | ||
|  | 			 * calculate intersection point between unprojected ray and the plane | ||
|  | 			 *|y = mx + q | ||
|  | 			 *|y = 0 | ||
|  | 			 * | ||
|  | 			 * x = -q/m | ||
|  | 			*/ | ||
|  | 			if ( l == 0 ) { | ||
|  | 
 | ||
|  | 				//ray aligned with camera
 | ||
|  | 				rayDir.set( 0, 0, 0 ); | ||
|  | 				return rayDir; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const m = h / l; | ||
|  | 			const q = cameraGizmoDistance; | ||
|  | 			const x = - q / m; | ||
|  | 
 | ||
|  | 			const rayLength = Math.sqrt( Math.pow( q, 2 ) + Math.pow( x, 2 ) ); | ||
|  | 			rayDir.multiplyScalar( rayLength ); | ||
|  | 			rayDir.z = 0; | ||
|  | 			return rayDir; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Update camera and gizmos state | ||
|  | 	 */ | ||
|  | 	updateMatrixState() { | ||
|  | 
 | ||
|  | 		//update camera and gizmos state
 | ||
|  | 		this._cameraMatrixState.copy( this.camera.matrix ); | ||
|  | 		this._gizmoMatrixState.copy( this._gizmos.matrix ); | ||
|  | 
 | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			this._cameraProjectionState.copy( this.camera.projectionMatrix ); | ||
|  | 			this.camera.updateProjectionMatrix(); | ||
|  | 			this._zoomState = this.camera.zoom; | ||
|  | 
 | ||
|  | 		} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			this._fovState = this.camera.fov; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Update the trackball FSA | ||
|  | 	 * @param {STATE} newState New state of the FSA | ||
|  | 	 * @param {Boolean} updateMatrices If matriices state should be updated | ||
|  | 	 */ | ||
|  | 	updateTbState( newState, updateMatrices ) { | ||
|  | 
 | ||
|  | 		this._state = newState; | ||
|  | 		if ( updateMatrices ) { | ||
|  | 
 | ||
|  | 			this.updateMatrixState(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	update() { | ||
|  | 
 | ||
|  | 		const EPS = 0.000001; | ||
|  | 
 | ||
|  | 		if ( this.target.equals( this._currentTarget ) === false ) { | ||
|  | 
 | ||
|  | 			this._gizmos.position.copy( this.target );	//for correct radius calculation
 | ||
|  | 			this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 			this.makeGizmos( this.target, this._tbRadius ); | ||
|  | 			this._currentTarget.copy( this.target ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//check min/max parameters
 | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			//check zoom
 | ||
|  | 			if ( this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom ) { | ||
|  | 
 | ||
|  | 				const newZoom = MathUtils.clamp( this.camera.zoom, this.minZoom, this.maxZoom ); | ||
|  | 				this.applyTransformMatrix( this.scale( newZoom / this.camera.zoom, this._gizmos.position, true ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 			//check distance
 | ||
|  | 			const distance = this.camera.position.distanceTo( this._gizmos.position ); | ||
|  | 
 | ||
|  | 			if ( distance > this.maxDistance + EPS || distance < this.minDistance - EPS ) { | ||
|  | 
 | ||
|  | 				const newDistance = MathUtils.clamp( distance, this.minDistance, this.maxDistance ); | ||
|  | 				this.applyTransformMatrix( this.scale( newDistance / distance, this._gizmos.position ) ); | ||
|  | 				this.updateMatrixState(); | ||
|  | 
 | ||
|  | 			 } | ||
|  | 
 | ||
|  | 			//check fov
 | ||
|  | 			if ( this.camera.fov < this.minFov || this.camera.fov > this.maxFov ) { | ||
|  | 
 | ||
|  | 				this.camera.fov = MathUtils.clamp( this.camera.fov, this.minFov, this.maxFov ); | ||
|  | 				this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const oldRadius = this._tbRadius; | ||
|  | 			this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 
 | ||
|  | 			if ( oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS ) { | ||
|  | 
 | ||
|  | 				const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3; | ||
|  | 				const newRadius = this._tbRadius / scale; | ||
|  | 				const curve = new EllipseCurve( 0, 0, newRadius, newRadius ); | ||
|  | 				const points = curve.getPoints( this._curvePts ); | ||
|  | 				const curveGeometry = new BufferGeometry().setFromPoints( points ); | ||
|  | 
 | ||
|  | 				for ( const gizmo in this._gizmos.children ) { | ||
|  | 
 | ||
|  | 					this._gizmos.children[ gizmo ].geometry = curveGeometry; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.camera.lookAt( this._gizmos.position ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setStateFromJSON( json ) { | ||
|  | 
 | ||
|  | 		const state = JSON.parse( json ); | ||
|  | 
 | ||
|  | 		if ( state.arcballState != undefined ) { | ||
|  | 
 | ||
|  | 			this._cameraMatrixState.fromArray( state.arcballState.cameraMatrix.elements ); | ||
|  | 			this._cameraMatrixState.decompose( this.camera.position, this.camera.quaternion, this.camera.scale ); | ||
|  | 
 | ||
|  | 			this.camera.up.copy( state.arcballState.cameraUp ); | ||
|  | 			this.camera.near = state.arcballState.cameraNear; | ||
|  | 			this.camera.far = state.arcballState.cameraFar; | ||
|  | 
 | ||
|  | 			this.camera.zoom = state.arcballState.cameraZoom; | ||
|  | 
 | ||
|  | 			if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 				this.camera.fov = state.arcballState.cameraFov; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this._gizmoMatrixState.fromArray( state.arcballState.gizmoMatrix.elements ); | ||
|  | 			this._gizmoMatrixState.decompose( this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale ); | ||
|  | 
 | ||
|  | 			this.camera.updateMatrix(); | ||
|  | 			this.camera.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 			this._gizmos.updateMatrix(); | ||
|  | 
 | ||
|  | 			this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 			const gizmoTmp = new Matrix4().copy( this._gizmoMatrixState0 ); | ||
|  | 			this.makeGizmos( this._gizmos.position, this._tbRadius ); | ||
|  | 			this._gizmoMatrixState0.copy( gizmoTmp ); | ||
|  | 
 | ||
|  | 			this.camera.lookAt( this._gizmos.position ); | ||
|  | 			this.updateTbState( STATE.IDLE, false ); | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | //listeners
 | ||
|  | 
 | ||
|  | function onWindowResize() { | ||
|  | 
 | ||
|  | 	const scale = ( this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z ) / 3; | ||
|  | 	this._tbRadius = this.calculateTbRadius( this.camera ); | ||
|  | 
 | ||
|  | 	const newRadius = this._tbRadius / scale; | ||
|  | 	const curve = new EllipseCurve( 0, 0, newRadius, newRadius ); | ||
|  | 	const points = curve.getPoints( this._curvePts ); | ||
|  | 	const curveGeometry = new BufferGeometry().setFromPoints( points ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	for ( const gizmo in this._gizmos.children ) { | ||
|  | 
 | ||
|  | 		this._gizmos.children[ gizmo ].geometry = curveGeometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	this.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onContextMenu( event ) { | ||
|  | 
 | ||
|  | 	if ( ! this.enabled ) { | ||
|  | 
 | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < this.mouseActions.length; i ++ ) { | ||
|  | 
 | ||
|  | 		if ( this.mouseActions[ i ].mouse == 2 ) { | ||
|  | 
 | ||
|  | 			//prevent only if button 2 is actually used
 | ||
|  | 			event.preventDefault(); | ||
|  | 			break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerCancel() { | ||
|  | 
 | ||
|  | 	this._touchStart.splice( 0, this._touchStart.length ); | ||
|  | 	this._touchCurrent.splice( 0, this._touchCurrent.length ); | ||
|  | 	this._input = INPUT.NONE; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerDown( event ) { | ||
|  | 
 | ||
|  | 	if ( event.button == 0 && event.isPrimary ) { | ||
|  | 
 | ||
|  | 		this._downValid = true; | ||
|  | 		this._downEvents.push( event ); | ||
|  | 		this._downStart = performance.now(); | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		this._downValid = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) { | ||
|  | 
 | ||
|  | 		this._touchStart.push( event ); | ||
|  | 		this._touchCurrent.push( event ); | ||
|  | 
 | ||
|  | 		switch ( this._input ) { | ||
|  | 
 | ||
|  | 			case INPUT.NONE: | ||
|  | 
 | ||
|  | 				//singleStart
 | ||
|  | 				this._input = INPUT.ONE_FINGER; | ||
|  | 				this.onSinglePanStart( event, 'ROTATE' ); | ||
|  | 
 | ||
|  | 				window.addEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 				window.addEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.ONE_FINGER: | ||
|  | 			case INPUT.ONE_FINGER_SWITCHED: | ||
|  | 
 | ||
|  | 				//doubleStart
 | ||
|  | 				this._input = INPUT.TWO_FINGER; | ||
|  | 
 | ||
|  | 				this.onRotateStart(); | ||
|  | 				this.onPinchStart(); | ||
|  | 				this.onDoublePanStart(); | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.TWO_FINGER: | ||
|  | 
 | ||
|  | 				//multipleStart
 | ||
|  | 				this._input = INPUT.MULT_FINGER; | ||
|  | 				this.onTriplePanStart( event ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} else if ( event.pointerType != 'touch' && this._input == INPUT.NONE ) { | ||
|  | 
 | ||
|  | 		let modifier = null; | ||
|  | 
 | ||
|  | 		if ( event.ctrlKey || event.metaKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'CTRL'; | ||
|  | 
 | ||
|  | 		} else if ( event.shiftKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'SHIFT'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this._mouseOp = this.getOpFromAction( event.button, modifier ); | ||
|  | 		if ( this._mouseOp != null ) { | ||
|  | 
 | ||
|  | 			window.addEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 			window.addEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 			//singleStart
 | ||
|  | 			this._input = INPUT.CURSOR; | ||
|  | 			this._button = event.button; | ||
|  | 			this.onSinglePanStart( event, this._mouseOp ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerMove( event ) { | ||
|  | 
 | ||
|  | 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) { | ||
|  | 
 | ||
|  | 		switch ( this._input ) { | ||
|  | 
 | ||
|  | 			case INPUT.ONE_FINGER: | ||
|  | 
 | ||
|  | 				//singleMove
 | ||
|  | 				this.updateTouchEvent( event ); | ||
|  | 
 | ||
|  | 				this.onSinglePanMove( event, STATE.ROTATE ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.ONE_FINGER_SWITCHED: | ||
|  | 
 | ||
|  | 				const movement = this.calculatePointersDistance( this._touchCurrent[ 0 ], event ) * this._devPxRatio; | ||
|  | 
 | ||
|  | 				if ( movement >= this._switchSensibility ) { | ||
|  | 
 | ||
|  | 					//singleMove
 | ||
|  | 					this._input = INPUT.ONE_FINGER; | ||
|  | 					this.updateTouchEvent( event ); | ||
|  | 
 | ||
|  | 					this.onSinglePanStart( event, 'ROTATE' ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.TWO_FINGER: | ||
|  | 
 | ||
|  | 				//rotate/pan/pinchMove
 | ||
|  | 				this.updateTouchEvent( event ); | ||
|  | 
 | ||
|  | 				this.onRotateMove(); | ||
|  | 				this.onPinchMove(); | ||
|  | 				this.onDoublePanMove(); | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.MULT_FINGER: | ||
|  | 
 | ||
|  | 				//multMove
 | ||
|  | 				this.updateTouchEvent( event ); | ||
|  | 
 | ||
|  | 				this.onTriplePanMove( event ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) { | ||
|  | 
 | ||
|  | 		let modifier = null; | ||
|  | 
 | ||
|  | 		if ( event.ctrlKey || event.metaKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'CTRL'; | ||
|  | 
 | ||
|  | 		} else if ( event.shiftKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'SHIFT'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const mouseOpState = this.getOpStateFromAction( this._button, modifier ); | ||
|  | 
 | ||
|  | 		if ( mouseOpState != null ) { | ||
|  | 
 | ||
|  | 			this.onSinglePanMove( event, mouseOpState ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//checkDistance
 | ||
|  | 	if ( this._downValid ) { | ||
|  | 
 | ||
|  | 		const movement = this.calculatePointersDistance( this._downEvents[ this._downEvents.length - 1 ], event ) * this._devPxRatio; | ||
|  | 		if ( movement > this._movementThreshold ) { | ||
|  | 
 | ||
|  | 			this._downValid = false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerUp( event ) { | ||
|  | 
 | ||
|  | 	if ( event.pointerType == 'touch' && this._input != INPUT.CURSOR ) { | ||
|  | 
 | ||
|  | 		const nTouch = this._touchCurrent.length; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < nTouch; i ++ ) { | ||
|  | 
 | ||
|  | 			if ( this._touchCurrent[ i ].pointerId == event.pointerId ) { | ||
|  | 
 | ||
|  | 				this._touchCurrent.splice( i, 1 ); | ||
|  | 				this._touchStart.splice( i, 1 ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		switch ( this._input ) { | ||
|  | 
 | ||
|  | 			case INPUT.ONE_FINGER: | ||
|  | 			case INPUT.ONE_FINGER_SWITCHED: | ||
|  | 
 | ||
|  | 				//singleEnd
 | ||
|  | 				window.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 				window.removeEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 				this._input = INPUT.NONE; | ||
|  | 				this.onSinglePanEnd(); | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.TWO_FINGER: | ||
|  | 
 | ||
|  | 				//doubleEnd
 | ||
|  | 				this.onDoublePanEnd( event ); | ||
|  | 				this.onPinchEnd( event ); | ||
|  | 				this.onRotateEnd( event ); | ||
|  | 
 | ||
|  | 				//switching to singleStart
 | ||
|  | 				this._input = INPUT.ONE_FINGER_SWITCHED; | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case INPUT.MULT_FINGER: | ||
|  | 
 | ||
|  | 				if ( this._touchCurrent.length == 0 ) { | ||
|  | 
 | ||
|  | 					window.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 					window.removeEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 					//multCancel
 | ||
|  | 					this._input = INPUT.NONE; | ||
|  | 					this.onTriplePanEnd(); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} else if ( event.pointerType != 'touch' && this._input == INPUT.CURSOR ) { | ||
|  | 
 | ||
|  | 		window.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 		window.removeEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 		this._input = INPUT.NONE; | ||
|  | 		this.onSinglePanEnd(); | ||
|  | 		this._button = - 1; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( event.isPrimary ) { | ||
|  | 
 | ||
|  | 		if ( this._downValid ) { | ||
|  | 
 | ||
|  | 			const downTime = event.timeStamp - this._downEvents[ this._downEvents.length - 1 ].timeStamp; | ||
|  | 
 | ||
|  | 			if ( downTime <= this._maxDownTime ) { | ||
|  | 
 | ||
|  | 				if ( this._nclicks == 0 ) { | ||
|  | 
 | ||
|  | 					//first valid click detected
 | ||
|  | 					this._nclicks = 1; | ||
|  | 					this._clickStart = performance.now(); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					const clickInterval = event.timeStamp - this._clickStart; | ||
|  | 					const movement = this.calculatePointersDistance( this._downEvents[ 1 ], this._downEvents[ 0 ] ) * this._devPxRatio; | ||
|  | 
 | ||
|  | 					if ( clickInterval <= this._maxInterval && movement <= this._posThreshold ) { | ||
|  | 
 | ||
|  | 						//second valid click detected
 | ||
|  | 						//fire double tap and reset values
 | ||
|  | 						this._nclicks = 0; | ||
|  | 						this._downEvents.splice( 0, this._downEvents.length ); | ||
|  | 						this.onDoubleTap( event ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						//new 'first click'
 | ||
|  | 						this._nclicks = 1; | ||
|  | 						this._downEvents.shift(); | ||
|  | 						this._clickStart = performance.now(); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this._downValid = false; | ||
|  | 				this._nclicks = 0; | ||
|  | 				this._downEvents.splice( 0, this._downEvents.length ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			this._nclicks = 0; | ||
|  | 			this._downEvents.splice( 0, this._downEvents.length ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onWheel( event ) { | ||
|  | 
 | ||
|  | 	if ( this.enabled && this.enableZoom ) { | ||
|  | 
 | ||
|  | 		let modifier = null; | ||
|  | 
 | ||
|  | 		if ( event.ctrlKey || event.metaKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'CTRL'; | ||
|  | 
 | ||
|  | 		} else if ( event.shiftKey ) { | ||
|  | 
 | ||
|  | 			modifier = 'SHIFT'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const mouseOp = this.getOpFromAction( 'WHEEL', modifier ); | ||
|  | 
 | ||
|  | 		if ( mouseOp != null ) { | ||
|  | 
 | ||
|  | 			event.preventDefault(); | ||
|  | 			this.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			const notchDeltaY = 125; //distance of one notch of mouse wheel
 | ||
|  | 			let sgn = event.deltaY / notchDeltaY; | ||
|  | 
 | ||
|  | 			let size = 1; | ||
|  | 
 | ||
|  | 			if ( sgn > 0 ) { | ||
|  | 
 | ||
|  | 				size = 1 / this.scaleFactor; | ||
|  | 
 | ||
|  | 			} else if ( sgn < 0 ) { | ||
|  | 
 | ||
|  | 				size = this.scaleFactor; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			switch ( mouseOp ) { | ||
|  | 
 | ||
|  | 				case 'ZOOM': | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.SCALE, true ); | ||
|  | 
 | ||
|  | 					if ( sgn > 0 ) { | ||
|  | 
 | ||
|  | 						size = 1 / ( Math.pow( this.scaleFactor, sgn ) ); | ||
|  | 
 | ||
|  | 					} else if ( sgn < 0 ) { | ||
|  | 
 | ||
|  | 						size = Math.pow( this.scaleFactor, - sgn ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.cursorZoom && this.enablePan ) { | ||
|  | 
 | ||
|  | 						let scalePoint; | ||
|  | 
 | ||
|  | 						if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 							scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).multiplyScalar( 1 / this.camera.zoom ).add( this._gizmos.position ); | ||
|  | 
 | ||
|  | 						} else if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 							scalePoint = this.unprojectOnTbPlane( this.camera, event.clientX, event.clientY, this.domElement ).applyQuaternion( this.camera.quaternion ).add( this._gizmos.position ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						this.applyTransformMatrix( this.scale( size, scalePoint ) ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						this.applyTransformMatrix( this.scale( size, this._gizmos.position ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._grid != null ) { | ||
|  | 
 | ||
|  | 						this.disposeGrid(); | ||
|  | 						this.drawGrid(); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.IDLE, false ); | ||
|  | 
 | ||
|  | 					this.dispatchEvent( _changeEvent ); | ||
|  | 					this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'FOV': | ||
|  | 
 | ||
|  | 					if ( this.camera.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 						this.updateTbState( STATE.FOV, true ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 						//Vertigo effect
 | ||
|  | 
 | ||
|  | 						//	  fov / 2
 | ||
|  | 						//		|\
 | ||
|  | 						//		| \
 | ||
|  | 						//		|  \
 | ||
|  | 						//	x	|	\
 | ||
|  | 						//		| 	 \
 | ||
|  | 						//		| 	  \
 | ||
|  | 						//		| _ _ _\
 | ||
|  | 						//			y
 | ||
|  | 
 | ||
|  | 						//check for iOs shift shortcut
 | ||
|  | 						if ( event.deltaX != 0 ) { | ||
|  | 
 | ||
|  | 							sgn = event.deltaX / notchDeltaY; | ||
|  | 
 | ||
|  | 							size = 1; | ||
|  | 
 | ||
|  | 							if ( sgn > 0 ) { | ||
|  | 
 | ||
|  | 								size = 1 / ( Math.pow( this.scaleFactor, sgn ) ); | ||
|  | 
 | ||
|  | 							} else if ( sgn < 0 ) { | ||
|  | 
 | ||
|  | 								size = Math.pow( this.scaleFactor, - sgn ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						this._v3_1.setFromMatrixPosition( this._cameraMatrixState ); | ||
|  | 						const x = this._v3_1.distanceTo( this._gizmos.position ); | ||
|  | 						let xNew = x / size;	//distance between camera and gizmos if scale(size, scalepoint) would be performed
 | ||
|  | 
 | ||
|  | 						//check min and max distance
 | ||
|  | 						xNew = MathUtils.clamp( xNew, this.minDistance, this.maxDistance ); | ||
|  | 
 | ||
|  | 						const y = x * Math.tan( MathUtils.DEG2RAD * this.camera.fov * 0.5 ); | ||
|  | 
 | ||
|  | 						//calculate new fov
 | ||
|  | 						let newFov = MathUtils.RAD2DEG * ( Math.atan( y / xNew ) * 2 ); | ||
|  | 
 | ||
|  | 						//check min and max fov
 | ||
|  | 						if ( newFov > this.maxFov ) { | ||
|  | 
 | ||
|  | 							newFov = this.maxFov; | ||
|  | 
 | ||
|  | 						} else if ( newFov < this.minFov ) { | ||
|  | 
 | ||
|  | 							newFov = this.minFov; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						const newDistance = y / Math.tan( MathUtils.DEG2RAD * ( newFov / 2 ) ); | ||
|  | 						size = x / newDistance; | ||
|  | 
 | ||
|  | 						this.setFov( newFov ); | ||
|  | 						this.applyTransformMatrix( this.scale( size, this._gizmos.position, false ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this._grid != null ) { | ||
|  | 
 | ||
|  | 						this.disposeGrid(); | ||
|  | 						this.drawGrid(); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					this.updateTbState( STATE.IDLE, false ); | ||
|  | 
 | ||
|  | 					this.dispatchEvent( _changeEvent ); | ||
|  | 					this.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { ArcballControls }; |