52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			893 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * Vignette shader | ||
|  |  * based on PaintEffect postprocess from ro.me | ||
|  |  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
 | ||
|  |  */ | ||
|  | 
 | ||
|  | const VignetteShader = { | ||
|  | 
 | ||
|  | 	name: 'VignetteShader', | ||
|  | 
 | ||
|  | 	uniforms: { | ||
|  | 
 | ||
|  | 		'tDiffuse': { value: null }, | ||
|  | 		'offset': { value: 1.0 }, | ||
|  | 		'darkness': { value: 1.0 } | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	vertexShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vUv = uv; | ||
|  | 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 		}`,
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|  | 
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|  | 	fragmentShader: /* glsl */`
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|  | 
 | ||
|  | 		uniform float offset; | ||
|  | 		uniform float darkness; | ||
|  | 
 | ||
|  | 		uniform sampler2D tDiffuse; | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			// Eskil's vignette
 | ||
|  | 
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|  | 			vec4 texel = texture2D( tDiffuse, vUv ); | ||
|  | 			vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset ); | ||
|  | 			gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a ); | ||
|  | 
 | ||
|  | 		}`
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
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|  | export { VignetteShader }; |