1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	Color, | ||
|  | 	FileLoader, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	Loader | ||
|  | } from 'three'; | ||
|  | import * as fflate from '../libs/fflate.module.js'; | ||
|  | 
 | ||
|  | class VTKLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( scope.manager ); | ||
|  | 		loader.setPath( scope.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 		loader.setRequestHeader( scope.requestHeader ); | ||
|  | 		loader.setWithCredentials( scope.withCredentials ); | ||
|  | 		loader.load( url, function ( text ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( text ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( data ) { | ||
|  | 
 | ||
|  | 		function parseASCII( data ) { | ||
|  | 
 | ||
|  | 			// connectivity of the triangles
 | ||
|  | 			const indices = []; | ||
|  | 
 | ||
|  | 			// triangles vertices
 | ||
|  | 			const positions = []; | ||
|  | 
 | ||
|  | 			// red, green, blue colors in the range 0 to 1
 | ||
|  | 			const colors = []; | ||
|  | 
 | ||
|  | 			// normal vector, one per vertex
 | ||
|  | 			const normals = []; | ||
|  | 
 | ||
|  | 			let result; | ||
|  | 
 | ||
|  | 			// pattern for detecting the end of a number sequence
 | ||
|  | 			const patWord = /^[^\d.\s-]+/; | ||
|  | 
 | ||
|  | 			// pattern for reading vertices, 3 floats or integers
 | ||
|  | 			const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g; | ||
|  | 
 | ||
|  | 			// pattern for connectivity, an integer followed by any number of ints
 | ||
|  | 			// the first integer is the number of polygon nodes
 | ||
|  | 			const patConnectivity = /^(\d+)\s+([\s\d]*)/; | ||
|  | 
 | ||
|  | 			// indicates start of vertex data section
 | ||
|  | 			const patPOINTS = /^POINTS /; | ||
|  | 
 | ||
|  | 			// indicates start of polygon connectivity section
 | ||
|  | 			const patPOLYGONS = /^POLYGONS /; | ||
|  | 
 | ||
|  | 			// indicates start of triangle strips section
 | ||
|  | 			const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /; | ||
|  | 
 | ||
|  | 			// POINT_DATA number_of_values
 | ||
|  | 			const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/; | ||
|  | 
 | ||
|  | 			// CELL_DATA number_of_polys
 | ||
|  | 			const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/; | ||
|  | 
 | ||
|  | 			// Start of color section
 | ||
|  | 			const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/; | ||
|  | 
 | ||
|  | 			// NORMALS Normals float
 | ||
|  | 			const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/; | ||
|  | 
 | ||
|  | 			let inPointsSection = false; | ||
|  | 			let inPolygonsSection = false; | ||
|  | 			let inTriangleStripSection = false; | ||
|  | 			let inPointDataSection = false; | ||
|  | 			let inCellDataSection = false; | ||
|  | 			let inColorSection = false; | ||
|  | 			let inNormalsSection = false; | ||
|  | 
 | ||
|  | 			const color = new Color(); | ||
|  | 
 | ||
|  | 			const lines = data.split( '\n' ); | ||
|  | 
 | ||
|  | 			for ( const i in lines ) { | ||
|  | 
 | ||
|  | 				const line = lines[ i ].trim(); | ||
|  | 
 | ||
|  | 				if ( line.indexOf( 'DATASET' ) === 0 ) { | ||
|  | 
 | ||
|  | 					const dataset = line.split( ' ' )[ 1 ]; | ||
|  | 
 | ||
|  | 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset ); | ||
|  | 
 | ||
|  | 				} else if ( inPointsSection ) { | ||
|  | 
 | ||
|  | 					// get the vertices
 | ||
|  | 					while ( ( result = pat3Floats.exec( line ) ) !== null ) { | ||
|  | 
 | ||
|  | 						if ( patWord.exec( line ) !== null ) break; | ||
|  | 
 | ||
|  | 						const x = parseFloat( result[ 1 ] ); | ||
|  | 						const y = parseFloat( result[ 2 ] ); | ||
|  | 						const z = parseFloat( result[ 3 ] ); | ||
|  | 						positions.push( x, y, z ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( inPolygonsSection ) { | ||
|  | 
 | ||
|  | 					if ( ( result = patConnectivity.exec( line ) ) !== null ) { | ||
|  | 
 | ||
|  | 						// numVertices i0 i1 i2 ...
 | ||
|  | 						const numVertices = parseInt( result[ 1 ] ); | ||
|  | 						const inds = result[ 2 ].split( /\s+/ ); | ||
|  | 
 | ||
|  | 						if ( numVertices >= 3 ) { | ||
|  | 
 | ||
|  | 							const i0 = parseInt( inds[ 0 ] ); | ||
|  | 							let k = 1; | ||
|  | 							// split the polygon in numVertices - 2 triangles
 | ||
|  | 							for ( let j = 0; j < numVertices - 2; ++ j ) { | ||
|  | 
 | ||
|  | 								const i1 = parseInt( inds[ k ] ); | ||
|  | 								const i2 = parseInt( inds[ k + 1 ] ); | ||
|  | 								indices.push( i0, i1, i2 ); | ||
|  | 								k ++; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( inTriangleStripSection ) { | ||
|  | 
 | ||
|  | 					if ( ( result = patConnectivity.exec( line ) ) !== null ) { | ||
|  | 
 | ||
|  | 						// numVertices i0 i1 i2 ...
 | ||
|  | 						const numVertices = parseInt( result[ 1 ] ); | ||
|  | 						const inds = result[ 2 ].split( /\s+/ ); | ||
|  | 
 | ||
|  | 						if ( numVertices >= 3 ) { | ||
|  | 
 | ||
|  | 							// split the polygon in numVertices - 2 triangles
 | ||
|  | 							for ( let j = 0; j < numVertices - 2; j ++ ) { | ||
|  | 
 | ||
|  | 								if ( j % 2 === 1 ) { | ||
|  | 
 | ||
|  | 									const i0 = parseInt( inds[ j ] ); | ||
|  | 									const i1 = parseInt( inds[ j + 2 ] ); | ||
|  | 									const i2 = parseInt( inds[ j + 1 ] ); | ||
|  | 									indices.push( i0, i1, i2 ); | ||
|  | 
 | ||
|  | 								} else { | ||
|  | 
 | ||
|  | 									const i0 = parseInt( inds[ j ] ); | ||
|  | 									const i1 = parseInt( inds[ j + 1 ] ); | ||
|  | 									const i2 = parseInt( inds[ j + 2 ] ); | ||
|  | 									indices.push( i0, i1, i2 ); | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( inPointDataSection || inCellDataSection ) { | ||
|  | 
 | ||
|  | 					if ( inColorSection ) { | ||
|  | 
 | ||
|  | 						// Get the colors
 | ||
|  | 
 | ||
|  | 						while ( ( result = pat3Floats.exec( line ) ) !== null ) { | ||
|  | 
 | ||
|  | 							if ( patWord.exec( line ) !== null ) break; | ||
|  | 
 | ||
|  | 							const r = parseFloat( result[ 1 ] ); | ||
|  | 							const g = parseFloat( result[ 2 ] ); | ||
|  | 							const b = parseFloat( result[ 3 ] ); | ||
|  | 
 | ||
|  | 							color.set( r, g, b ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 							colors.push( color.r, color.g, color.b ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( inNormalsSection ) { | ||
|  | 
 | ||
|  | 						// Get the normal vectors
 | ||
|  | 
 | ||
|  | 						while ( ( result = pat3Floats.exec( line ) ) !== null ) { | ||
|  | 
 | ||
|  | 							if ( patWord.exec( line ) !== null ) break; | ||
|  | 
 | ||
|  | 							const nx = parseFloat( result[ 1 ] ); | ||
|  | 							const ny = parseFloat( result[ 2 ] ); | ||
|  | 							const nz = parseFloat( result[ 3 ] ); | ||
|  | 							normals.push( nx, ny, nz ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( patPOLYGONS.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inPolygonsSection = true; | ||
|  | 					inPointsSection = false; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} else if ( patPOINTS.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inPointsSection = true; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inPointsSection = false; | ||
|  | 					inTriangleStripSection = true; | ||
|  | 
 | ||
|  | 				} else if ( patPOINT_DATA.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inPointDataSection = true; | ||
|  | 					inPointsSection = false; | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} else if ( patCELL_DATA.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inCellDataSection = true; | ||
|  | 					inPointsSection = false; | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} else if ( patCOLOR_SCALARS.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inColorSection = true; | ||
|  | 					inNormalsSection = false; | ||
|  | 					inPointsSection = false; | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} else if ( patNORMALS.exec( line ) !== null ) { | ||
|  | 
 | ||
|  | 					inNormalsSection = true; | ||
|  | 					inColorSection = false; | ||
|  | 					inPointsSection = false; | ||
|  | 					inPolygonsSection = false; | ||
|  | 					inTriangleStripSection = false; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let geometry = new BufferGeometry(); | ||
|  | 			geometry.setIndex( indices ); | ||
|  | 			geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); | ||
|  | 
 | ||
|  | 			if ( normals.length === positions.length ) { | ||
|  | 
 | ||
|  | 				geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( colors.length !== indices.length ) { | ||
|  | 
 | ||
|  | 				// stagger
 | ||
|  | 
 | ||
|  | 				if ( colors.length === positions.length ) { | ||
|  | 
 | ||
|  | 					geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				// cell
 | ||
|  | 
 | ||
|  | 				geometry = geometry.toNonIndexed(); | ||
|  | 				const numTriangles = geometry.attributes.position.count / 3; | ||
|  | 
 | ||
|  | 				if ( colors.length === ( numTriangles * 3 ) ) { | ||
|  | 
 | ||
|  | 					const newColors = []; | ||
|  | 
 | ||
|  | 					for ( let i = 0; i < numTriangles; i ++ ) { | ||
|  | 
 | ||
|  | 						const r = colors[ 3 * i + 0 ]; | ||
|  | 						const g = colors[ 3 * i + 1 ]; | ||
|  | 						const b = colors[ 3 * i + 2 ]; | ||
|  | 
 | ||
|  | 						color.set( r, g, b ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 						newColors.push( color.r, color.g, color.b ); | ||
|  | 						newColors.push( color.r, color.g, color.b ); | ||
|  | 						newColors.push( color.r, color.g, color.b ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return geometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseBinary( data ) { | ||
|  | 
 | ||
|  | 			const buffer = new Uint8Array( data ); | ||
|  | 			const dataView = new DataView( data ); | ||
|  | 
 | ||
|  | 			// Points and normals, by default, are empty
 | ||
|  | 			let points = []; | ||
|  | 			let normals = []; | ||
|  | 			let indices = []; | ||
|  | 
 | ||
|  | 			let index = 0; | ||
|  | 
 | ||
|  | 			function findString( buffer, start ) { | ||
|  | 
 | ||
|  | 				let index = start; | ||
|  | 				let c = buffer[ index ]; | ||
|  | 				const s = []; | ||
|  | 				while ( c !== 10 ) { | ||
|  | 
 | ||
|  | 					s.push( String.fromCharCode( c ) ); | ||
|  | 					index ++; | ||
|  | 					c = buffer[ index ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return { start: start, | ||
|  | 					end: index, | ||
|  | 					next: index + 1, | ||
|  | 					parsedString: s.join( '' ) }; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let state, line; | ||
|  | 
 | ||
|  | 			while ( true ) { | ||
|  | 
 | ||
|  | 				// Get a string
 | ||
|  | 				state = findString( buffer, index ); | ||
|  | 				line = state.parsedString; | ||
|  | 
 | ||
|  | 				if ( line.indexOf( 'DATASET' ) === 0 ) { | ||
|  | 
 | ||
|  | 					const dataset = line.split( ' ' )[ 1 ]; | ||
|  | 
 | ||
|  | 					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset ); | ||
|  | 
 | ||
|  | 				} else if ( line.indexOf( 'POINTS' ) === 0 ) { | ||
|  | 
 | ||
|  | 					// Add the points
 | ||
|  | 					const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); | ||
|  | 
 | ||
|  | 					// Each point is 3 4-byte floats
 | ||
|  | 					const count = numberOfPoints * 4 * 3; | ||
|  | 
 | ||
|  | 					points = new Float32Array( numberOfPoints * 3 ); | ||
|  | 
 | ||
|  | 					let pointIndex = state.next; | ||
|  | 					for ( let i = 0; i < numberOfPoints; i ++ ) { | ||
|  | 
 | ||
|  | 						points[ 3 * i ] = dataView.getFloat32( pointIndex, false ); | ||
|  | 						points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false ); | ||
|  | 						points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false ); | ||
|  | 						pointIndex = pointIndex + 12; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// increment our next pointer
 | ||
|  | 					state.next = state.next + count + 1; | ||
|  | 
 | ||
|  | 				} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) { | ||
|  | 
 | ||
|  | 					const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 ); | ||
|  | 					const size = parseInt( line.split( ' ' )[ 2 ], 10 ); | ||
|  | 					// 4 byte integers
 | ||
|  | 					const count = size * 4; | ||
|  | 
 | ||
|  | 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | ||
|  | 					let indicesIndex = 0; | ||
|  | 
 | ||
|  | 					let pointIndex = state.next; | ||
|  | 					for ( let i = 0; i < numberOfStrips; i ++ ) { | ||
|  | 
 | ||
|  | 						// For each strip, read the first value, then record that many more points
 | ||
|  | 						const indexCount = dataView.getInt32( pointIndex, false ); | ||
|  | 						const strip = []; | ||
|  | 						pointIndex += 4; | ||
|  | 						for ( let s = 0; s < indexCount; s ++ ) { | ||
|  | 
 | ||
|  | 							strip.push( dataView.getInt32( pointIndex, false ) ); | ||
|  | 							pointIndex += 4; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						// retrieves the n-2 triangles from the triangle strip
 | ||
|  | 						for ( let j = 0; j < indexCount - 2; j ++ ) { | ||
|  | 
 | ||
|  | 							if ( j % 2 ) { | ||
|  | 
 | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j ]; | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j + 2 ]; | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j + 1 ]; | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 
 | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j ]; | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j + 1 ]; | ||
|  | 								indices[ indicesIndex ++ ] = strip[ j + 2 ]; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// increment our next pointer
 | ||
|  | 					state.next = state.next + count + 1; | ||
|  | 
 | ||
|  | 				} else if ( line.indexOf( 'POLYGONS' ) === 0 ) { | ||
|  | 
 | ||
|  | 					const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 ); | ||
|  | 					const size = parseInt( line.split( ' ' )[ 2 ], 10 ); | ||
|  | 					// 4 byte integers
 | ||
|  | 					const count = size * 4; | ||
|  | 
 | ||
|  | 					indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | ||
|  | 					let indicesIndex = 0; | ||
|  | 
 | ||
|  | 					let pointIndex = state.next; | ||
|  | 					for ( let i = 0; i < numberOfStrips; i ++ ) { | ||
|  | 
 | ||
|  | 						// For each strip, read the first value, then record that many more points
 | ||
|  | 						const indexCount = dataView.getInt32( pointIndex, false ); | ||
|  | 						const strip = []; | ||
|  | 						pointIndex += 4; | ||
|  | 						for ( let s = 0; s < indexCount; s ++ ) { | ||
|  | 
 | ||
|  | 							strip.push( dataView.getInt32( pointIndex, false ) ); | ||
|  | 							pointIndex += 4; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						// divide the polygon in n-2 triangle
 | ||
|  | 						for ( let j = 1; j < indexCount - 1; j ++ ) { | ||
|  | 
 | ||
|  | 							indices[ indicesIndex ++ ] = strip[ 0 ]; | ||
|  | 							indices[ indicesIndex ++ ] = strip[ j ]; | ||
|  | 							indices[ indicesIndex ++ ] = strip[ j + 1 ]; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// increment our next pointer
 | ||
|  | 					state.next = state.next + count + 1; | ||
|  | 
 | ||
|  | 				} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) { | ||
|  | 
 | ||
|  | 					const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 ); | ||
|  | 
 | ||
|  | 					// Grab the next line
 | ||
|  | 					state = findString( buffer, state.next ); | ||
|  | 
 | ||
|  | 					// Now grab the binary data
 | ||
|  | 					const count = numberOfPoints * 4 * 3; | ||
|  | 
 | ||
|  | 					normals = new Float32Array( numberOfPoints * 3 ); | ||
|  | 					let pointIndex = state.next; | ||
|  | 					for ( let i = 0; i < numberOfPoints; i ++ ) { | ||
|  | 
 | ||
|  | 						normals[ 3 * i ] = dataView.getFloat32( pointIndex, false ); | ||
|  | 						normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false ); | ||
|  | 						normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false ); | ||
|  | 						pointIndex += 12; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// Increment past our data
 | ||
|  | 					state.next = state.next + count; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// Increment index
 | ||
|  | 				index = state.next; | ||
|  | 
 | ||
|  | 				if ( index >= buffer.byteLength ) { | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const geometry = new BufferGeometry(); | ||
|  | 			geometry.setIndex( new BufferAttribute( indices, 1 ) ); | ||
|  | 			geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) ); | ||
|  | 
 | ||
|  | 			if ( normals.length === points.length ) { | ||
|  | 
 | ||
|  | 				geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return geometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function Float32Concat( first, second ) { | ||
|  | 
 | ||
|  | 			const firstLength = first.length, result = new Float32Array( firstLength + second.length ); | ||
|  | 
 | ||
|  | 			result.set( first ); | ||
|  | 			result.set( second, firstLength ); | ||
|  | 
 | ||
|  | 			return result; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function Int32Concat( first, second ) { | ||
|  | 
 | ||
|  | 			const firstLength = first.length, result = new Int32Array( firstLength + second.length ); | ||
|  | 
 | ||
|  | 			result.set( first ); | ||
|  | 			result.set( second, firstLength ); | ||
|  | 
 | ||
|  | 			return result; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function parseXML( stringFile ) { | ||
|  | 
 | ||
|  | 			// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
 | ||
|  | 
 | ||
|  | 			function xmlToJson( xml ) { | ||
|  | 
 | ||
|  | 				// Create the return object
 | ||
|  | 				let obj = {}; | ||
|  | 
 | ||
|  | 				if ( xml.nodeType === 1 ) { // element
 | ||
|  | 
 | ||
|  | 					// do attributes
 | ||
|  | 
 | ||
|  | 					if ( xml.attributes ) { | ||
|  | 
 | ||
|  | 						if ( xml.attributes.length > 0 ) { | ||
|  | 
 | ||
|  | 							obj[ 'attributes' ] = {}; | ||
|  | 
 | ||
|  | 							for ( let j = 0; j < xml.attributes.length; j ++ ) { | ||
|  | 
 | ||
|  | 								const attribute = xml.attributes.item( j ); | ||
|  | 								obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim(); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( xml.nodeType === 3 ) { // text
 | ||
|  | 
 | ||
|  | 					obj = xml.nodeValue.trim(); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// do children
 | ||
|  | 				if ( xml.hasChildNodes() ) { | ||
|  | 
 | ||
|  | 					for ( let i = 0; i < xml.childNodes.length; i ++ ) { | ||
|  | 
 | ||
|  | 						const item = xml.childNodes.item( i ); | ||
|  | 						const nodeName = item.nodeName; | ||
|  | 
 | ||
|  | 						if ( typeof obj[ nodeName ] === 'undefined' ) { | ||
|  | 
 | ||
|  | 							const tmp = xmlToJson( item ); | ||
|  | 
 | ||
|  | 							if ( tmp !== '' ) obj[ nodeName ] = tmp; | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							if ( typeof obj[ nodeName ].push === 'undefined' ) { | ||
|  | 
 | ||
|  | 								const old = obj[ nodeName ]; | ||
|  | 								obj[ nodeName ] = [ old ]; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							const tmp = xmlToJson( item ); | ||
|  | 
 | ||
|  | 							if ( tmp !== '' ) obj[ nodeName ].push( tmp ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return obj; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Taken from Base64-js
 | ||
|  | 			function Base64toByteArray( b64 ) { | ||
|  | 
 | ||
|  | 				const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array; | ||
|  | 				const revLookup = []; | ||
|  | 				const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; | ||
|  | 
 | ||
|  | 				for ( let i = 0, l = code.length; i < l; ++ i ) { | ||
|  | 
 | ||
|  | 					revLookup[ code.charCodeAt( i ) ] = i; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				revLookup[ '-'.charCodeAt( 0 ) ] = 62; | ||
|  | 				revLookup[ '_'.charCodeAt( 0 ) ] = 63; | ||
|  | 
 | ||
|  | 				const len = b64.length; | ||
|  | 
 | ||
|  | 				if ( len % 4 > 0 ) { | ||
|  | 
 | ||
|  | 					throw new Error( 'Invalid string. Length must be a multiple of 4' ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0; | ||
|  | 				const arr = new Arr( len * 3 / 4 - placeHolders ); | ||
|  | 				const l = placeHolders > 0 ? len - 4 : len; | ||
|  | 
 | ||
|  | 				let L = 0; | ||
|  | 				let i, j; | ||
|  | 
 | ||
|  | 				for ( i = 0, j = 0; i < l; i += 4, j += 3 ) { | ||
|  | 
 | ||
|  | 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ]; | ||
|  | 					arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16; | ||
|  | 					arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8; | ||
|  | 					arr[ L ++ ] = tmp & 0xFF; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( placeHolders === 2 ) { | ||
|  | 
 | ||
|  | 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 ); | ||
|  | 					arr[ L ++ ] = tmp & 0xFF; | ||
|  | 
 | ||
|  | 				} else if ( placeHolders === 1 ) { | ||
|  | 
 | ||
|  | 					const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 ); | ||
|  | 					arr[ L ++ ] = ( tmp >> 8 ) & 0xFF; | ||
|  | 					arr[ L ++ ] = tmp & 0xFF; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return arr; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			function parseDataArray( ele, compressed ) { | ||
|  | 
 | ||
|  | 				let numBytes = 0; | ||
|  | 
 | ||
|  | 				if ( json.attributes.header_type === 'UInt64' ) { | ||
|  | 
 | ||
|  | 					numBytes = 8; | ||
|  | 
 | ||
|  | 				}	else if ( json.attributes.header_type === 'UInt32' ) { | ||
|  | 
 | ||
|  | 					numBytes = 4; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				let txt, content; | ||
|  | 
 | ||
|  | 				// Check the format
 | ||
|  | 				if ( ele.attributes.format === 'binary' && compressed ) { | ||
|  | 
 | ||
|  | 					if ( ele.attributes.type === 'Float32' ) { | ||
|  | 
 | ||
|  | 						txt = new Float32Array( ); | ||
|  | 
 | ||
|  | 					} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) { | ||
|  | 
 | ||
|  | 						txt = new Int32Array( ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// VTP data with the header has the following structure:
 | ||
|  | 					// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
 | ||
|  | 					//
 | ||
|  | 					// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
 | ||
|  | 					// [#blocks] = Number of blocks
 | ||
|  | 					// [#u-size] = Block size before compression
 | ||
|  | 					// [#p-size] = Size of last partial block (zero if it not needed)
 | ||
|  | 					// [#c-size-i] = Size in bytes of block i after compression
 | ||
|  | 					//
 | ||
|  | 					// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
 | ||
|  | 					// computed by summing the compressed block sizes from preceding blocks according to the header.
 | ||
|  | 
 | ||
|  | 					const textNode = ele[ '#text' ]; | ||
|  | 					const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode; | ||
|  | 
 | ||
|  | 					const byteData = Base64toByteArray( rawData ); | ||
|  | 
 | ||
|  | 					// Each data point consists of 8 bits regardless of the header type
 | ||
|  | 					const dataPointSize = 8; | ||
|  | 
 | ||
|  | 					let blocks = byteData[ 0 ]; | ||
|  | 					for ( let i = 1; i < numBytes - 1; i ++ ) { | ||
|  | 
 | ||
|  | 						blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					let headerSize = ( blocks + 3 ) * numBytes; | ||
|  | 					const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0; | ||
|  | 					headerSize = headerSize + padding; | ||
|  | 
 | ||
|  | 					const dataOffsets = []; | ||
|  | 					let currentOffset = headerSize; | ||
|  | 					dataOffsets.push( currentOffset ); | ||
|  | 
 | ||
|  | 					// Get the blocks sizes after the compression.
 | ||
|  | 					// There are three blocks before c-size-i, so we skip 3*numBytes
 | ||
|  | 					const cSizeStart = 3 * numBytes; | ||
|  | 
 | ||
|  | 					for ( let i = 0; i < blocks; i ++ ) { | ||
|  | 
 | ||
|  | 						let currentBlockSize = byteData[ i * numBytes + cSizeStart ]; | ||
|  | 
 | ||
|  | 						for ( let j = 1; j < numBytes - 1; j ++ ) { | ||
|  | 
 | ||
|  | 							currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						currentOffset = currentOffset + currentBlockSize; | ||
|  | 						dataOffsets.push( currentOffset ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					for ( let i = 0; i < dataOffsets.length - 1; i ++ ) { | ||
|  | 
 | ||
|  | 						const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) ); | ||
|  | 						content = data.buffer; | ||
|  | 
 | ||
|  | 						if ( ele.attributes.type === 'Float32' ) { | ||
|  | 
 | ||
|  | 							content = new Float32Array( content ); | ||
|  | 							txt = Float32Concat( txt, content ); | ||
|  | 
 | ||
|  | 						} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) { | ||
|  | 
 | ||
|  | 							content = new Int32Array( content ); | ||
|  | 							txt = Int32Concat( txt, content ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					delete ele[ '#text' ]; | ||
|  | 
 | ||
|  | 					if ( ele.attributes.type === 'Int64' ) { | ||
|  | 
 | ||
|  | 						if ( ele.attributes.format === 'binary' ) { | ||
|  | 
 | ||
|  | 							txt = txt.filter( function ( el, idx ) { | ||
|  | 
 | ||
|  | 								if ( idx % 2 !== 1 ) return true; | ||
|  | 
 | ||
|  | 							} ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					if ( ele.attributes.format === 'binary' && ! compressed ) { | ||
|  | 
 | ||
|  | 						content = Base64toByteArray( ele[ '#text' ] ); | ||
|  | 
 | ||
|  | 						//  VTP data for the uncompressed case has the following structure:
 | ||
|  | 						// [#bytes][DATA]
 | ||
|  | 						// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
 | ||
|  | 						content = content.slice( numBytes ).buffer; | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						if ( ele[ '#text' ] ) { | ||
|  | 
 | ||
|  | 							content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) { | ||
|  | 
 | ||
|  | 								if ( el !== '' ) return el; | ||
|  | 
 | ||
|  | 							} ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							content = new Int32Array( 0 ).buffer; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					delete ele[ '#text' ]; | ||
|  | 
 | ||
|  | 					// Get the content and optimize it
 | ||
|  | 					if ( ele.attributes.type === 'Float32' ) { | ||
|  | 
 | ||
|  | 						txt = new Float32Array( content ); | ||
|  | 
 | ||
|  | 					} else if ( ele.attributes.type === 'Int32' ) { | ||
|  | 
 | ||
|  | 						txt = new Int32Array( content ); | ||
|  | 
 | ||
|  | 					} else if ( ele.attributes.type === 'Int64' ) { | ||
|  | 
 | ||
|  | 						txt = new Int32Array( content ); | ||
|  | 
 | ||
|  | 						if ( ele.attributes.format === 'binary' ) { | ||
|  | 
 | ||
|  | 							txt = txt.filter( function ( el, idx ) { | ||
|  | 
 | ||
|  | 								if ( idx % 2 !== 1 ) return true; | ||
|  | 
 | ||
|  | 							} ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} // endif ( ele.attributes.format === 'binary' && compressed )
 | ||
|  | 
 | ||
|  | 				return txt; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Main part
 | ||
|  | 			// Get Dom
 | ||
|  | 			const dom = new DOMParser().parseFromString( stringFile, 'application/xml' ); | ||
|  | 
 | ||
|  | 			// Get the doc
 | ||
|  | 			const doc = dom.documentElement; | ||
|  | 			// Convert to json
 | ||
|  | 			const json = xmlToJson( doc ); | ||
|  | 			let points = []; | ||
|  | 			let normals = []; | ||
|  | 			let indices = []; | ||
|  | 
 | ||
|  | 			if ( json.PolyData ) { | ||
|  | 
 | ||
|  | 				const piece = json.PolyData.Piece; | ||
|  | 				const compressed = json.attributes.hasOwnProperty( 'compressor' ); | ||
|  | 
 | ||
|  | 				// Can be optimized
 | ||
|  | 				// Loop through the sections
 | ||
|  | 				const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
 | ||
|  | 				let sectionIndex = 0; | ||
|  | 				const numberOfSections = sections.length; | ||
|  | 
 | ||
|  | 				while ( sectionIndex < numberOfSections ) { | ||
|  | 
 | ||
|  | 					const section = piece[ sections[ sectionIndex ] ]; | ||
|  | 
 | ||
|  | 					// If it has a DataArray in it
 | ||
|  | 
 | ||
|  | 					if ( section && section.DataArray ) { | ||
|  | 
 | ||
|  | 						// Depending on the number of DataArrays
 | ||
|  | 
 | ||
|  | 						let arr; | ||
|  | 
 | ||
|  | 						if ( Array.isArray( section.DataArray ) ) { | ||
|  | 
 | ||
|  | 							arr = section.DataArray; | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							arr = [ section.DataArray ]; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						let dataArrayIndex = 0; | ||
|  | 						const numberOfDataArrays = arr.length; | ||
|  | 
 | ||
|  | 						while ( dataArrayIndex < numberOfDataArrays ) { | ||
|  | 
 | ||
|  | 							// Parse the DataArray
 | ||
|  | 							if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) { | ||
|  | 
 | ||
|  | 								arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							dataArrayIndex ++; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						switch ( sections[ sectionIndex ] ) { | ||
|  | 
 | ||
|  | 							// if iti is point data
 | ||
|  | 							case 'PointData': | ||
|  | 
 | ||
|  | 								{ | ||
|  | 
 | ||
|  | 									const numberOfPoints = parseInt( piece.attributes.NumberOfPoints ); | ||
|  | 									const normalsName = section.attributes.Normals; | ||
|  | 
 | ||
|  | 									if ( numberOfPoints > 0 ) { | ||
|  | 
 | ||
|  | 										for ( let i = 0, len = arr.length; i < len; i ++ ) { | ||
|  | 
 | ||
|  | 											if ( normalsName === arr[ i ].attributes.Name ) { | ||
|  | 
 | ||
|  | 												const components = arr[ i ].attributes.NumberOfComponents; | ||
|  | 												normals = new Float32Array( numberOfPoints * components ); | ||
|  | 												normals.set( arr[ i ].text, 0 ); | ||
|  | 
 | ||
|  | 											} | ||
|  | 
 | ||
|  | 										} | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							// if it is points
 | ||
|  | 							case 'Points': | ||
|  | 
 | ||
|  | 								{ | ||
|  | 
 | ||
|  | 									const numberOfPoints = parseInt( piece.attributes.NumberOfPoints ); | ||
|  | 
 | ||
|  | 									if ( numberOfPoints > 0 ) { | ||
|  | 
 | ||
|  | 										const components = section.DataArray.attributes.NumberOfComponents; | ||
|  | 										points = new Float32Array( numberOfPoints * components ); | ||
|  | 										points.set( section.DataArray.text, 0 ); | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							// if it is strips
 | ||
|  | 							case 'Strips': | ||
|  | 
 | ||
|  | 								{ | ||
|  | 
 | ||
|  | 									const numberOfStrips = parseInt( piece.attributes.NumberOfStrips ); | ||
|  | 
 | ||
|  | 									if ( numberOfStrips > 0 ) { | ||
|  | 
 | ||
|  | 										const connectivity = new Int32Array( section.DataArray[ 0 ].text.length ); | ||
|  | 										const offset = new Int32Array( section.DataArray[ 1 ].text.length ); | ||
|  | 										connectivity.set( section.DataArray[ 0 ].text, 0 ); | ||
|  | 										offset.set( section.DataArray[ 1 ].text, 0 ); | ||
|  | 
 | ||
|  | 										const size = numberOfStrips + connectivity.length; | ||
|  | 										indices = new Uint32Array( 3 * size - 9 * numberOfStrips ); | ||
|  | 
 | ||
|  | 										let indicesIndex = 0; | ||
|  | 
 | ||
|  | 										for ( let i = 0, len = numberOfStrips; i < len; i ++ ) { | ||
|  | 
 | ||
|  | 											const strip = []; | ||
|  | 
 | ||
|  | 											for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) { | ||
|  | 
 | ||
|  | 												strip.push( connectivity[ s ] ); | ||
|  | 
 | ||
|  | 												if ( i > 0 ) len0 = offset[ i - 1 ]; | ||
|  | 
 | ||
|  | 											} | ||
|  | 
 | ||
|  | 											for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) { | ||
|  | 
 | ||
|  | 												if ( j % 2 ) { | ||
|  | 
 | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j ]; | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j + 2 ]; | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j + 1 ]; | ||
|  | 
 | ||
|  | 												} else { | ||
|  | 
 | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j ]; | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j + 1 ]; | ||
|  | 													indices[ indicesIndex ++ ] = strip[ j + 2 ]; | ||
|  | 
 | ||
|  | 												} | ||
|  | 
 | ||
|  | 												if ( i > 0 ) len0 = offset[ i - 1 ]; | ||
|  | 
 | ||
|  | 											} | ||
|  | 
 | ||
|  | 										} | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							// if it is polys
 | ||
|  | 							case 'Polys': | ||
|  | 
 | ||
|  | 								{ | ||
|  | 
 | ||
|  | 									const numberOfPolys = parseInt( piece.attributes.NumberOfPolys ); | ||
|  | 
 | ||
|  | 									if ( numberOfPolys > 0 ) { | ||
|  | 
 | ||
|  | 										const connectivity = new Int32Array( section.DataArray[ 0 ].text.length ); | ||
|  | 										const offset = new Int32Array( section.DataArray[ 1 ].text.length ); | ||
|  | 										connectivity.set( section.DataArray[ 0 ].text, 0 ); | ||
|  | 										offset.set( section.DataArray[ 1 ].text, 0 ); | ||
|  | 
 | ||
|  | 										const size = numberOfPolys + connectivity.length; | ||
|  | 										indices = new Uint32Array( 3 * size - 9 * numberOfPolys ); | ||
|  | 										let indicesIndex = 0, connectivityIndex = 0; | ||
|  | 										let i = 0, len0 = 0; | ||
|  | 										const len = numberOfPolys; | ||
|  | 
 | ||
|  | 										while ( i < len ) { | ||
|  | 
 | ||
|  | 											const poly = []; | ||
|  | 											let s = 0; | ||
|  | 											const len1 = offset[ i ]; | ||
|  | 
 | ||
|  | 											while ( s < len1 - len0 ) { | ||
|  | 
 | ||
|  | 												poly.push( connectivity[ connectivityIndex ++ ] ); | ||
|  | 												s ++; | ||
|  | 
 | ||
|  | 											} | ||
|  | 
 | ||
|  | 											let j = 1; | ||
|  | 
 | ||
|  | 											while ( j < len1 - len0 - 1 ) { | ||
|  | 
 | ||
|  | 												indices[ indicesIndex ++ ] = poly[ 0 ]; | ||
|  | 												indices[ indicesIndex ++ ] = poly[ j ]; | ||
|  | 												indices[ indicesIndex ++ ] = poly[ j + 1 ]; | ||
|  | 												j ++; | ||
|  | 
 | ||
|  | 											} | ||
|  | 
 | ||
|  | 											i ++; | ||
|  | 											len0 = offset[ i - 1 ]; | ||
|  | 
 | ||
|  | 										} | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 								break; | ||
|  | 
 | ||
|  | 							default: | ||
|  | 								break; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					sectionIndex ++; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const geometry = new BufferGeometry(); | ||
|  | 				geometry.setIndex( new BufferAttribute( indices, 1 ) ); | ||
|  | 				geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) ); | ||
|  | 
 | ||
|  | 				if ( normals.length === points.length ) { | ||
|  | 
 | ||
|  | 					geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return geometry; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				throw new Error( 'Unsupported DATASET type' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const textDecoder = new TextDecoder(); | ||
|  | 
 | ||
|  | 		// get the 5 first lines of the files to check if there is the key word binary
 | ||
|  | 		const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' ); | ||
|  | 
 | ||
|  | 		if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 			return parseXML( textDecoder.decode( data ) ); | ||
|  | 
 | ||
|  | 		} else if ( meta[ 2 ].includes( 'ASCII' ) ) { | ||
|  | 
 | ||
|  | 			return parseASCII( textDecoder.decode( data ) ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			return parseBinary( data ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { VTKLoader }; |