53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			936 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Sepia tone shader
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								 * based on glfx.js sepia shader
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								 * https://github.com/evanw/glfx.js
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								 */
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								const SepiaShader = {
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									name: 'SepiaShader',
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									uniforms: {
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										'tDiffuse': { value: null },
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										'amount': { value: 1.0 }
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									},
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									vertexShader: /* glsl */`
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										varying vec2 vUv;
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										void main() {
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											vUv = uv;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}`,
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									fragmentShader: /* glsl */`
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										uniform float amount;
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										uniform sampler2D tDiffuse;
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										varying vec2 vUv;
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										void main() {
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											vec4 color = texture2D( tDiffuse, vUv );
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											vec3 c = color.rgb;
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											color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
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											color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
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											color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
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											gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
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										}`
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								};
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								export { SepiaShader };
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