150 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			150 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	Loader, | ||
|  | 	TextureLoader, | ||
|  | 	Data3DTexture, | ||
|  | 	RGBAFormat, | ||
|  | 	UnsignedByteType, | ||
|  | 	ClampToEdgeWrapping, | ||
|  | 	LinearFilter, | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | export class LUTImageLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( flipVertical = false ) { | ||
|  | 
 | ||
|  | 		//The NeutralLUT.png has green at the bottom for Unreal ang green at the top for Unity URP Color Lookup
 | ||
|  | 		//post-processing. If you're using lut image strips from a Unity pipeline then pass true to the constructor
 | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.flip = flipVertical; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const loader = new TextureLoader( this.manager ); | ||
|  | 
 | ||
|  | 		loader.setCrossOrigin( this.crossOrigin ); | ||
|  | 
 | ||
|  | 		loader.setPath( this.path ); | ||
|  | 		loader.load( url, texture => { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				let imageData; | ||
|  | 
 | ||
|  | 				if ( texture.image.width < texture.image.height ) { | ||
|  | 
 | ||
|  | 					imageData = this.getImageData( texture ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					imageData = this.horz2Vert( texture ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				onLoad( this.parse( imageData.data, Math.min( texture.image.width, texture.image.height ) ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				this.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getImageData( texture ) { | ||
|  | 
 | ||
|  | 		const width = texture.image.width; | ||
|  | 		const height = texture.image.height; | ||
|  | 
 | ||
|  | 		const canvas = document.createElement( 'canvas' ); | ||
|  | 		canvas.width = width; | ||
|  | 		canvas.height = height; | ||
|  | 
 | ||
|  | 		const context = canvas.getContext( '2d' ); | ||
|  | 
 | ||
|  | 		if ( this.flip === true ) { | ||
|  | 
 | ||
|  | 			context.scale( 1, - 1 ); | ||
|  | 			context.translate( 0, - height ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		context.drawImage( texture.image, 0, 0 ); | ||
|  | 
 | ||
|  | 		return context.getImageData( 0, 0, width, height ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	horz2Vert( texture ) { | ||
|  | 
 | ||
|  | 		const width = texture.image.height; | ||
|  | 		const height = texture.image.width; | ||
|  | 
 | ||
|  | 		const canvas = document.createElement( 'canvas' ); | ||
|  | 		canvas.width = width; | ||
|  | 		canvas.height = height; | ||
|  | 
 | ||
|  | 		const context = canvas.getContext( '2d' ); | ||
|  | 
 | ||
|  | 		if ( this.flip === true ) { | ||
|  | 
 | ||
|  | 			context.scale( 1, - 1 ); | ||
|  | 			context.translate( 0, - height ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < width; i ++ ) { | ||
|  | 
 | ||
|  | 			const sy = i * width; | ||
|  | 			const dy = ( this.flip ) ? height - i * width : i * width; | ||
|  | 			context.drawImage( texture.image, sy, 0, width, width, 0, dy, width, width ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return context.getImageData( 0, 0, width, height ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( dataArray, size ) { | ||
|  | 
 | ||
|  | 		const data = new Uint8Array( dataArray ); | ||
|  | 
 | ||
|  | 		const texture3D = new Data3DTexture(); | ||
|  | 		texture3D.image.data = data; | ||
|  | 		texture3D.image.width = size; | ||
|  | 		texture3D.image.height = size; | ||
|  | 		texture3D.image.depth = size; | ||
|  | 		texture3D.format = RGBAFormat; | ||
|  | 		texture3D.type = UnsignedByteType; | ||
|  | 		texture3D.magFilter = LinearFilter; | ||
|  | 		texture3D.minFilter = LinearFilter; | ||
|  | 		texture3D.wrapS = ClampToEdgeWrapping; | ||
|  | 		texture3D.wrapT = ClampToEdgeWrapping; | ||
|  | 		texture3D.wrapR = ClampToEdgeWrapping; | ||
|  | 		texture3D.generateMipmaps = false; | ||
|  | 		texture3D.needsUpdate = true; | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			size, | ||
|  | 			texture3D, | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } |