72 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			72 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | // https://github.com/cabbibo/glsl-tri-noise-3d
 | ||
|  | 
 | ||
|  | import { loop } from '../utils/LoopNode.js'; | ||
|  | import { float, vec3, tslFn } from '../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | const tri = tslFn( ( [ x ] ) => { | ||
|  | 
 | ||
|  | 	return x.fract().sub( .5 ).abs(); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const tri3 = tslFn( ( [ p ] ) => { | ||
|  | 
 | ||
|  | 	return vec3( tri( p.z.add( tri( p.y.mul( 1. ) ) ) ), tri( p.z.add( tri( p.x.mul( 1. ) ) ) ), tri( p.y.add( tri( p.x.mul( 1. ) ) ) ) ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const triNoise3D = tslFn( ( [ p_immutable, spd, time ] ) => { | ||
|  | 
 | ||
|  | 	const p = vec3( p_immutable ).toVar(); | ||
|  | 	const z = float( 1.4 ).toVar(); | ||
|  | 	const rz = float( 0.0 ).toVar(); | ||
|  | 	const bp = vec3( p ).toVar(); | ||
|  | 
 | ||
|  | 	loop( { start: float( 0.0 ), end: float( 3.0 ), type: 'float', condition: '<=' }, () => { | ||
|  | 
 | ||
|  | 		const dg = vec3( tri3( bp.mul( 2.0 ) ) ).toVar(); | ||
|  | 		p.addAssign( dg.add( time.mul( float( 0.1 ).mul( spd ) ) ) ); | ||
|  | 		bp.mulAssign( 1.8 ); | ||
|  | 		z.mulAssign( 1.5 ); | ||
|  | 		p.mulAssign( 1.2 ); | ||
|  | 
 | ||
|  | 		const t = float( tri( p.z.add( tri( p.x.add( tri( p.y ) ) ) ) ) ).toVar(); | ||
|  | 		rz.addAssign( t.div( z ) ); | ||
|  | 		bp.addAssign( 0.14 ); | ||
|  | 
 | ||
|  | 	} ); | ||
|  | 
 | ||
|  | 	return rz; | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | // layouts
 | ||
|  | 
 | ||
|  | tri.setLayout( { | ||
|  | 	name: 'tri', | ||
|  | 	type: 'float', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'x', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | tri3.setLayout( { | ||
|  | 	name: 'tri3', | ||
|  | 	type: 'vec3', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'p', type: 'vec3' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | triNoise3D.setLayout( { | ||
|  | 	name: 'triNoise3D', | ||
|  | 	type: 'float', | ||
|  | 	inputs: [ | ||
|  | 		{ name: 'p', type: 'vec3' }, | ||
|  | 		{ name: 'spd', type: 'float' }, | ||
|  | 		{ name: 'time', type: 'float' } | ||
|  | 	] | ||
|  | } ); | ||
|  | 
 | ||
|  | export { tri, tri3, triNoise3D }; |