326 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			326 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	MathUtils, | ||
|  | 	Spherical, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | const _lookDirection = new Vector3(); | ||
|  | const _spherical = new Spherical(); | ||
|  | const _target = new Vector3(); | ||
|  | 
 | ||
|  | class FirstPersonControls { | ||
|  | 
 | ||
|  | 	constructor( object, domElement ) { | ||
|  | 
 | ||
|  | 		this.object = object; | ||
|  | 		this.domElement = domElement; | ||
|  | 
 | ||
|  | 		// API
 | ||
|  | 
 | ||
|  | 		this.enabled = true; | ||
|  | 
 | ||
|  | 		this.movementSpeed = 1.0; | ||
|  | 		this.lookSpeed = 0.005; | ||
|  | 
 | ||
|  | 		this.lookVertical = true; | ||
|  | 		this.autoForward = false; | ||
|  | 
 | ||
|  | 		this.activeLook = true; | ||
|  | 
 | ||
|  | 		this.heightSpeed = false; | ||
|  | 		this.heightCoef = 1.0; | ||
|  | 		this.heightMin = 0.0; | ||
|  | 		this.heightMax = 1.0; | ||
|  | 
 | ||
|  | 		this.constrainVertical = false; | ||
|  | 		this.verticalMin = 0; | ||
|  | 		this.verticalMax = Math.PI; | ||
|  | 
 | ||
|  | 		this.mouseDragOn = false; | ||
|  | 
 | ||
|  | 		// internals
 | ||
|  | 
 | ||
|  | 		this.autoSpeedFactor = 0.0; | ||
|  | 
 | ||
|  | 		this.pointerX = 0; | ||
|  | 		this.pointerY = 0; | ||
|  | 
 | ||
|  | 		this.moveForward = false; | ||
|  | 		this.moveBackward = false; | ||
|  | 		this.moveLeft = false; | ||
|  | 		this.moveRight = false; | ||
|  | 
 | ||
|  | 		this.viewHalfX = 0; | ||
|  | 		this.viewHalfY = 0; | ||
|  | 
 | ||
|  | 		// private variables
 | ||
|  | 
 | ||
|  | 		let lat = 0; | ||
|  | 		let lon = 0; | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		this.handleResize = function () { | ||
|  | 
 | ||
|  | 			if ( this.domElement === document ) { | ||
|  | 
 | ||
|  | 				this.viewHalfX = window.innerWidth / 2; | ||
|  | 				this.viewHalfY = window.innerHeight / 2; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.viewHalfX = this.domElement.offsetWidth / 2; | ||
|  | 				this.viewHalfY = this.domElement.offsetHeight / 2; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.onPointerDown = function ( event ) { | ||
|  | 
 | ||
|  | 			if ( this.domElement !== document ) { | ||
|  | 
 | ||
|  | 				this.domElement.focus(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( this.activeLook ) { | ||
|  | 
 | ||
|  | 				switch ( event.button ) { | ||
|  | 
 | ||
|  | 					case 0: this.moveForward = true; break; | ||
|  | 					case 2: this.moveBackward = true; break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.mouseDragOn = true; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.onPointerUp = function ( event ) { | ||
|  | 
 | ||
|  | 			if ( this.activeLook ) { | ||
|  | 
 | ||
|  | 				switch ( event.button ) { | ||
|  | 
 | ||
|  | 					case 0: this.moveForward = false; break; | ||
|  | 					case 2: this.moveBackward = false; break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.mouseDragOn = false; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.onPointerMove = function ( event ) { | ||
|  | 
 | ||
|  | 			if ( this.domElement === document ) { | ||
|  | 
 | ||
|  | 				this.pointerX = event.pageX - this.viewHalfX; | ||
|  | 				this.pointerY = event.pageY - this.viewHalfY; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.pointerX = event.pageX - this.domElement.offsetLeft - this.viewHalfX; | ||
|  | 				this.pointerY = event.pageY - this.domElement.offsetTop - this.viewHalfY; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.onKeyDown = function ( event ) { | ||
|  | 
 | ||
|  | 			switch ( event.code ) { | ||
|  | 
 | ||
|  | 				case 'ArrowUp': | ||
|  | 				case 'KeyW': this.moveForward = true; break; | ||
|  | 
 | ||
|  | 				case 'ArrowLeft': | ||
|  | 				case 'KeyA': this.moveLeft = true; break; | ||
|  | 
 | ||
|  | 				case 'ArrowDown': | ||
|  | 				case 'KeyS': this.moveBackward = true; break; | ||
|  | 
 | ||
|  | 				case 'ArrowRight': | ||
|  | 				case 'KeyD': this.moveRight = true; break; | ||
|  | 
 | ||
|  | 				case 'KeyR': this.moveUp = true; break; | ||
|  | 				case 'KeyF': this.moveDown = true; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.onKeyUp = function ( event ) { | ||
|  | 
 | ||
|  | 			switch ( event.code ) { | ||
|  | 
 | ||
|  | 				case 'ArrowUp': | ||
|  | 				case 'KeyW': this.moveForward = false; break; | ||
|  | 
 | ||
|  | 				case 'ArrowLeft': | ||
|  | 				case 'KeyA': this.moveLeft = false; break; | ||
|  | 
 | ||
|  | 				case 'ArrowDown': | ||
|  | 				case 'KeyS': this.moveBackward = false; break; | ||
|  | 
 | ||
|  | 				case 'ArrowRight': | ||
|  | 				case 'KeyD': this.moveRight = false; break; | ||
|  | 
 | ||
|  | 				case 'KeyR': this.moveUp = false; break; | ||
|  | 				case 'KeyF': this.moveDown = false; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.lookAt = function ( x, y, z ) { | ||
|  | 
 | ||
|  | 			if ( x.isVector3 ) { | ||
|  | 
 | ||
|  | 				_target.copy( x ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				_target.set( x, y, z ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.object.lookAt( _target ); | ||
|  | 
 | ||
|  | 			setOrientation( this ); | ||
|  | 
 | ||
|  | 			return this; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.update = function () { | ||
|  | 
 | ||
|  | 			const targetPosition = new Vector3(); | ||
|  | 
 | ||
|  | 			return function update( delta ) { | ||
|  | 
 | ||
|  | 				if ( this.enabled === false ) return; | ||
|  | 
 | ||
|  | 				if ( this.heightSpeed ) { | ||
|  | 
 | ||
|  | 					const y = MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax ); | ||
|  | 					const heightDelta = y - this.heightMin; | ||
|  | 
 | ||
|  | 					this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					this.autoSpeedFactor = 0.0; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const actualMoveSpeed = delta * this.movementSpeed; | ||
|  | 
 | ||
|  | 				if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) ); | ||
|  | 				if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed ); | ||
|  | 
 | ||
|  | 				if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed ); | ||
|  | 				if ( this.moveRight ) this.object.translateX( actualMoveSpeed ); | ||
|  | 
 | ||
|  | 				if ( this.moveUp ) this.object.translateY( actualMoveSpeed ); | ||
|  | 				if ( this.moveDown ) this.object.translateY( - actualMoveSpeed ); | ||
|  | 
 | ||
|  | 				let actualLookSpeed = delta * this.lookSpeed; | ||
|  | 
 | ||
|  | 				if ( ! this.activeLook ) { | ||
|  | 
 | ||
|  | 					actualLookSpeed = 0; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				let verticalLookRatio = 1; | ||
|  | 
 | ||
|  | 				if ( this.constrainVertical ) { | ||
|  | 
 | ||
|  | 					verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				lon -= this.pointerX * actualLookSpeed; | ||
|  | 				if ( this.lookVertical ) lat -= this.pointerY * actualLookSpeed * verticalLookRatio; | ||
|  | 
 | ||
|  | 				lat = Math.max( - 85, Math.min( 85, lat ) ); | ||
|  | 
 | ||
|  | 				let phi = MathUtils.degToRad( 90 - lat ); | ||
|  | 				const theta = MathUtils.degToRad( lon ); | ||
|  | 
 | ||
|  | 				if ( this.constrainVertical ) { | ||
|  | 
 | ||
|  | 					phi = MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const position = this.object.position; | ||
|  | 
 | ||
|  | 				targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position ); | ||
|  | 
 | ||
|  | 				this.object.lookAt( targetPosition ); | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}(); | ||
|  | 
 | ||
|  | 		this.dispose = function () { | ||
|  | 
 | ||
|  | 			this.domElement.removeEventListener( 'contextmenu', contextmenu ); | ||
|  | 			this.domElement.removeEventListener( 'pointerdown', _onPointerDown ); | ||
|  | 			this.domElement.removeEventListener( 'pointermove', _onPointerMove ); | ||
|  | 			this.domElement.removeEventListener( 'pointerup', _onPointerUp ); | ||
|  | 
 | ||
|  | 			window.removeEventListener( 'keydown', _onKeyDown ); | ||
|  | 			window.removeEventListener( 'keyup', _onKeyUp ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const _onPointerMove = this.onPointerMove.bind( this ); | ||
|  | 		const _onPointerDown = this.onPointerDown.bind( this ); | ||
|  | 		const _onPointerUp = this.onPointerUp.bind( this ); | ||
|  | 		const _onKeyDown = this.onKeyDown.bind( this ); | ||
|  | 		const _onKeyUp = this.onKeyUp.bind( this ); | ||
|  | 
 | ||
|  | 		this.domElement.addEventListener( 'contextmenu', contextmenu ); | ||
|  | 		this.domElement.addEventListener( 'pointerdown', _onPointerDown ); | ||
|  | 		this.domElement.addEventListener( 'pointermove', _onPointerMove ); | ||
|  | 		this.domElement.addEventListener( 'pointerup', _onPointerUp ); | ||
|  | 
 | ||
|  | 		window.addEventListener( 'keydown', _onKeyDown ); | ||
|  | 		window.addEventListener( 'keyup', _onKeyUp ); | ||
|  | 
 | ||
|  | 		function setOrientation( controls ) { | ||
|  | 
 | ||
|  | 			const quaternion = controls.object.quaternion; | ||
|  | 
 | ||
|  | 			_lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion ); | ||
|  | 			_spherical.setFromVector3( _lookDirection ); | ||
|  | 
 | ||
|  | 			lat = 90 - MathUtils.radToDeg( _spherical.phi ); | ||
|  | 			lon = MathUtils.radToDeg( _spherical.theta ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.handleResize(); | ||
|  | 
 | ||
|  | 		setOrientation( this ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function contextmenu( event ) { | ||
|  | 
 | ||
|  | 	event.preventDefault(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { FirstPersonControls }; |