18 lines
		
	
	
		
			649 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			18 lines
		
	
	
		
			649 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { tslFn } from '../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | export const getDistanceAttenuation = tslFn( ( inputs ) => { | ||
|  | 
 | ||
|  | 	const { lightDistance, cutoffDistance, decayExponent } = inputs; | ||
|  | 
 | ||
|  | 	// based upon Frostbite 3 Moving to Physically-based Rendering
 | ||
|  | 	// page 32, equation 26: E[window1]
 | ||
|  | 	// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
 | ||
|  | 	const distanceFalloff = lightDistance.pow( decayExponent ).max( 0.01 ).reciprocal(); | ||
|  | 
 | ||
|  | 	return cutoffDistance.greaterThan( 0 ).cond( | ||
|  | 		distanceFalloff.mul( lightDistance.div( cutoffDistance ).pow4().oneMinus().clamp().pow2() ), | ||
|  | 		distanceFalloff | ||
|  | 	); | ||
|  | 
 | ||
|  | } ); // validated
 |