1574 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1574 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BoxGeometry, | ||
|  | 	BufferGeometry, | ||
|  | 	CylinderGeometry, | ||
|  | 	DoubleSide, | ||
|  | 	Euler, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	Line, | ||
|  | 	LineBasicMaterial, | ||
|  | 	Matrix4, | ||
|  | 	Mesh, | ||
|  | 	MeshBasicMaterial, | ||
|  | 	Object3D, | ||
|  | 	OctahedronGeometry, | ||
|  | 	PlaneGeometry, | ||
|  | 	Quaternion, | ||
|  | 	Raycaster, | ||
|  | 	SphereGeometry, | ||
|  | 	TorusGeometry, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | const _raycaster = new Raycaster(); | ||
|  | 
 | ||
|  | const _tempVector = new Vector3(); | ||
|  | const _tempVector2 = new Vector3(); | ||
|  | const _tempQuaternion = new Quaternion(); | ||
|  | const _unit = { | ||
|  | 	X: new Vector3( 1, 0, 0 ), | ||
|  | 	Y: new Vector3( 0, 1, 0 ), | ||
|  | 	Z: new Vector3( 0, 0, 1 ) | ||
|  | }; | ||
|  | 
 | ||
|  | const _changeEvent = { type: 'change' }; | ||
|  | const _mouseDownEvent = { type: 'mouseDown' }; | ||
|  | const _mouseUpEvent = { type: 'mouseUp', mode: null }; | ||
|  | const _objectChangeEvent = { type: 'objectChange' }; | ||
|  | 
 | ||
|  | class TransformControls extends Object3D { | ||
|  | 
 | ||
|  | 	constructor( camera, domElement ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		if ( domElement === undefined ) { | ||
|  | 
 | ||
|  | 			console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' ); | ||
|  | 			domElement = document; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.isTransformControls = true; | ||
|  | 
 | ||
|  | 		this.visible = false; | ||
|  | 		this.domElement = domElement; | ||
|  | 		this.domElement.style.touchAction = 'none'; // disable touch scroll
 | ||
|  | 
 | ||
|  | 		const _gizmo = new TransformControlsGizmo(); | ||
|  | 		this._gizmo = _gizmo; | ||
|  | 		this.add( _gizmo ); | ||
|  | 
 | ||
|  | 		const _plane = new TransformControlsPlane(); | ||
|  | 		this._plane = _plane; | ||
|  | 		this.add( _plane ); | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		// Defined getter, setter and store for a property
 | ||
|  | 		function defineProperty( propName, defaultValue ) { | ||
|  | 
 | ||
|  | 			let propValue = defaultValue; | ||
|  | 
 | ||
|  | 			Object.defineProperty( scope, propName, { | ||
|  | 
 | ||
|  | 				get: function () { | ||
|  | 
 | ||
|  | 					return propValue !== undefined ? propValue : defaultValue; | ||
|  | 
 | ||
|  | 				}, | ||
|  | 
 | ||
|  | 				set: function ( value ) { | ||
|  | 
 | ||
|  | 					if ( propValue !== value ) { | ||
|  | 
 | ||
|  | 						propValue = value; | ||
|  | 						_plane[ propName ] = value; | ||
|  | 						_gizmo[ propName ] = value; | ||
|  | 
 | ||
|  | 						scope.dispatchEvent( { type: propName + '-changed', value: value } ); | ||
|  | 						scope.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			scope[ propName ] = defaultValue; | ||
|  | 			_plane[ propName ] = defaultValue; | ||
|  | 			_gizmo[ propName ] = defaultValue; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Define properties with getters/setter
 | ||
|  | 		// Setting the defined property will automatically trigger change event
 | ||
|  | 		// Defined properties are passed down to gizmo and plane
 | ||
|  | 
 | ||
|  | 		defineProperty( 'camera', camera ); | ||
|  | 		defineProperty( 'object', undefined ); | ||
|  | 		defineProperty( 'enabled', true ); | ||
|  | 		defineProperty( 'axis', null ); | ||
|  | 		defineProperty( 'mode', 'translate' ); | ||
|  | 		defineProperty( 'translationSnap', null ); | ||
|  | 		defineProperty( 'rotationSnap', null ); | ||
|  | 		defineProperty( 'scaleSnap', null ); | ||
|  | 		defineProperty( 'space', 'world' ); | ||
|  | 		defineProperty( 'size', 1 ); | ||
|  | 		defineProperty( 'dragging', false ); | ||
|  | 		defineProperty( 'showX', true ); | ||
|  | 		defineProperty( 'showY', true ); | ||
|  | 		defineProperty( 'showZ', true ); | ||
|  | 
 | ||
|  | 		// Reusable utility variables
 | ||
|  | 
 | ||
|  | 		const worldPosition = new Vector3(); | ||
|  | 		const worldPositionStart = new Vector3(); | ||
|  | 		const worldQuaternion = new Quaternion(); | ||
|  | 		const worldQuaternionStart = new Quaternion(); | ||
|  | 		const cameraPosition = new Vector3(); | ||
|  | 		const cameraQuaternion = new Quaternion(); | ||
|  | 		const pointStart = new Vector3(); | ||
|  | 		const pointEnd = new Vector3(); | ||
|  | 		const rotationAxis = new Vector3(); | ||
|  | 		const rotationAngle = 0; | ||
|  | 		const eye = new Vector3(); | ||
|  | 
 | ||
|  | 		// TODO: remove properties unused in plane and gizmo
 | ||
|  | 
 | ||
|  | 		defineProperty( 'worldPosition', worldPosition ); | ||
|  | 		defineProperty( 'worldPositionStart', worldPositionStart ); | ||
|  | 		defineProperty( 'worldQuaternion', worldQuaternion ); | ||
|  | 		defineProperty( 'worldQuaternionStart', worldQuaternionStart ); | ||
|  | 		defineProperty( 'cameraPosition', cameraPosition ); | ||
|  | 		defineProperty( 'cameraQuaternion', cameraQuaternion ); | ||
|  | 		defineProperty( 'pointStart', pointStart ); | ||
|  | 		defineProperty( 'pointEnd', pointEnd ); | ||
|  | 		defineProperty( 'rotationAxis', rotationAxis ); | ||
|  | 		defineProperty( 'rotationAngle', rotationAngle ); | ||
|  | 		defineProperty( 'eye', eye ); | ||
|  | 
 | ||
|  | 		this._offset = new Vector3(); | ||
|  | 		this._startNorm = new Vector3(); | ||
|  | 		this._endNorm = new Vector3(); | ||
|  | 		this._cameraScale = new Vector3(); | ||
|  | 
 | ||
|  | 		this._parentPosition = new Vector3(); | ||
|  | 		this._parentQuaternion = new Quaternion(); | ||
|  | 		this._parentQuaternionInv = new Quaternion(); | ||
|  | 		this._parentScale = new Vector3(); | ||
|  | 
 | ||
|  | 		this._worldScaleStart = new Vector3(); | ||
|  | 		this._worldQuaternionInv = new Quaternion(); | ||
|  | 		this._worldScale = new Vector3(); | ||
|  | 
 | ||
|  | 		this._positionStart = new Vector3(); | ||
|  | 		this._quaternionStart = new Quaternion(); | ||
|  | 		this._scaleStart = new Vector3(); | ||
|  | 
 | ||
|  | 		this._getPointer = getPointer.bind( this ); | ||
|  | 		this._onPointerDown = onPointerDown.bind( this ); | ||
|  | 		this._onPointerHover = onPointerHover.bind( this ); | ||
|  | 		this._onPointerMove = onPointerMove.bind( this ); | ||
|  | 		this._onPointerUp = onPointerUp.bind( this ); | ||
|  | 
 | ||
|  | 		this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); | ||
|  | 		this.domElement.addEventListener( 'pointermove', this._onPointerHover ); | ||
|  | 		this.domElement.addEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// updateMatrixWorld updates key transformation variables
 | ||
|  | 	updateMatrixWorld( force ) { | ||
|  | 
 | ||
|  | 		if ( this.object !== undefined ) { | ||
|  | 
 | ||
|  | 			this.object.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 			if ( this.object.parent === null ) { | ||
|  | 
 | ||
|  | 				console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale ); | ||
|  | 
 | ||
|  | 			this._parentQuaternionInv.copy( this._parentQuaternion ).invert(); | ||
|  | 			this._worldQuaternionInv.copy( this.worldQuaternion ).invert(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.camera.updateMatrixWorld(); | ||
|  | 		this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale ); | ||
|  | 
 | ||
|  | 		if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 			this.camera.getWorldDirection( this.eye ).negate(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		super.updateMatrixWorld( force ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pointerHover( pointer ) { | ||
|  | 
 | ||
|  | 		if ( this.object === undefined || this.dragging === true ) return; | ||
|  | 
 | ||
|  | 		if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | ||
|  | 
 | ||
|  | 		const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster ); | ||
|  | 
 | ||
|  | 		if ( intersect ) { | ||
|  | 
 | ||
|  | 			this.axis = intersect.object.name; | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			this.axis = null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pointerDown( pointer ) { | ||
|  | 
 | ||
|  | 		if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return; | ||
|  | 
 | ||
|  | 		if ( this.axis !== null ) { | ||
|  | 
 | ||
|  | 			if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | ||
|  | 
 | ||
|  | 			const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | ||
|  | 
 | ||
|  | 			if ( planeIntersect ) { | ||
|  | 
 | ||
|  | 				this.object.updateMatrixWorld(); | ||
|  | 				this.object.parent.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 				this._positionStart.copy( this.object.position ); | ||
|  | 				this._quaternionStart.copy( this.object.quaternion ); | ||
|  | 				this._scaleStart.copy( this.object.scale ); | ||
|  | 
 | ||
|  | 				this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart ); | ||
|  | 
 | ||
|  | 				this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.dragging = true; | ||
|  | 			_mouseDownEvent.mode = this.mode; | ||
|  | 			this.dispatchEvent( _mouseDownEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pointerMove( pointer ) { | ||
|  | 
 | ||
|  | 		const axis = this.axis; | ||
|  | 		const mode = this.mode; | ||
|  | 		const object = this.object; | ||
|  | 		let space = this.space; | ||
|  | 
 | ||
|  | 		if ( mode === 'scale' ) { | ||
|  | 
 | ||
|  | 			space = 'local'; | ||
|  | 
 | ||
|  | 		} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { | ||
|  | 
 | ||
|  | 			space = 'world'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return; | ||
|  | 
 | ||
|  | 		if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera ); | ||
|  | 
 | ||
|  | 		const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true ); | ||
|  | 
 | ||
|  | 		if ( ! planeIntersect ) return; | ||
|  | 
 | ||
|  | 		this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart ); | ||
|  | 
 | ||
|  | 		if ( mode === 'translate' ) { | ||
|  | 
 | ||
|  | 			// Apply translate
 | ||
|  | 
 | ||
|  | 			this._offset.copy( this.pointEnd ).sub( this.pointStart ); | ||
|  | 
 | ||
|  | 			if ( space === 'local' && axis !== 'XYZ' ) { | ||
|  | 
 | ||
|  | 				this._offset.applyQuaternion( this._worldQuaternionInv ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0; | ||
|  | 			if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0; | ||
|  | 			if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0; | ||
|  | 
 | ||
|  | 			if ( space === 'local' && axis !== 'XYZ' ) { | ||
|  | 
 | ||
|  | 				this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			object.position.copy( this._offset ).add( this._positionStart ); | ||
|  | 
 | ||
|  | 			// Apply translation snap
 | ||
|  | 
 | ||
|  | 			if ( this.translationSnap ) { | ||
|  | 
 | ||
|  | 				if ( space === 'local' ) { | ||
|  | 
 | ||
|  | 					object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() ); | ||
|  | 
 | ||
|  | 					if ( axis.search( 'X' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( axis.search( 'Y' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( axis.search( 'Z' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					object.position.applyQuaternion( this._quaternionStart ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( space === 'world' ) { | ||
|  | 
 | ||
|  | 					if ( object.parent ) { | ||
|  | 
 | ||
|  | 						object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( axis.search( 'X' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( axis.search( 'Y' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( axis.search( 'Z' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( object.parent ) { | ||
|  | 
 | ||
|  | 						object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( mode === 'scale' ) { | ||
|  | 
 | ||
|  | 			if ( axis.search( 'XYZ' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 				let d = this.pointEnd.length() / this.pointStart.length(); | ||
|  | 
 | ||
|  | 				if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1; | ||
|  | 
 | ||
|  | 				_tempVector2.set( d, d, d ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				_tempVector.copy( this.pointStart ); | ||
|  | 				_tempVector2.copy( this.pointEnd ); | ||
|  | 
 | ||
|  | 				_tempVector.applyQuaternion( this._worldQuaternionInv ); | ||
|  | 				_tempVector2.applyQuaternion( this._worldQuaternionInv ); | ||
|  | 
 | ||
|  | 				_tempVector2.divide( _tempVector ); | ||
|  | 
 | ||
|  | 				if ( axis.search( 'X' ) === - 1 ) { | ||
|  | 
 | ||
|  | 					_tempVector2.x = 1; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( axis.search( 'Y' ) === - 1 ) { | ||
|  | 
 | ||
|  | 					_tempVector2.y = 1; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( axis.search( 'Z' ) === - 1 ) { | ||
|  | 
 | ||
|  | 					_tempVector2.z = 1; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Apply scale
 | ||
|  | 
 | ||
|  | 			object.scale.copy( this._scaleStart ).multiply( _tempVector2 ); | ||
|  | 
 | ||
|  | 			if ( this.scaleSnap ) { | ||
|  | 
 | ||
|  | 				if ( axis.search( 'X' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 					object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( axis.search( 'Y' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 					object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( axis.search( 'Z' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 					object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( mode === 'rotate' ) { | ||
|  | 
 | ||
|  | 			this._offset.copy( this.pointEnd ).sub( this.pointStart ); | ||
|  | 
 | ||
|  | 			const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); | ||
|  | 
 | ||
|  | 			let _inPlaneRotation = false; | ||
|  | 
 | ||
|  | 			if ( axis === 'XYZE' ) { | ||
|  | 
 | ||
|  | 				this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize(); | ||
|  | 				this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; | ||
|  | 
 | ||
|  | 			} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { | ||
|  | 
 | ||
|  | 				this.rotationAxis.copy( _unit[ axis ] ); | ||
|  | 
 | ||
|  | 				_tempVector.copy( _unit[ axis ] ); | ||
|  | 
 | ||
|  | 				if ( space === 'local' ) { | ||
|  | 
 | ||
|  | 					_tempVector.applyQuaternion( this.worldQuaternion ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				_tempVector.cross( this.eye ); | ||
|  | 
 | ||
|  | 				// When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
 | ||
|  | 				if ( _tempVector.length() === 0 ) { | ||
|  | 
 | ||
|  | 					_inPlaneRotation = true; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( axis === 'E' || _inPlaneRotation ) { | ||
|  | 
 | ||
|  | 				this.rotationAxis.copy( this.eye ); | ||
|  | 				this.rotationAngle = this.pointEnd.angleTo( this.pointStart ); | ||
|  | 
 | ||
|  | 				this._startNorm.copy( this.pointStart ).normalize(); | ||
|  | 				this._endNorm.copy( this.pointEnd ).normalize(); | ||
|  | 
 | ||
|  | 				this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Apply rotation snap
 | ||
|  | 
 | ||
|  | 			if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; | ||
|  | 
 | ||
|  | 			// Apply rotate
 | ||
|  | 			if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { | ||
|  | 
 | ||
|  | 				object.quaternion.copy( this._quaternionStart ); | ||
|  | 				object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize(); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.rotationAxis.applyQuaternion( this._parentQuaternionInv ); | ||
|  | 				object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ); | ||
|  | 				object.quaternion.multiply( this._quaternionStart ).normalize(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.dispatchEvent( _changeEvent ); | ||
|  | 		this.dispatchEvent( _objectChangeEvent ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pointerUp( pointer ) { | ||
|  | 
 | ||
|  | 		if ( pointer !== null && pointer.button !== 0 ) return; | ||
|  | 
 | ||
|  | 		if ( this.dragging && ( this.axis !== null ) ) { | ||
|  | 
 | ||
|  | 			_mouseUpEvent.mode = this.mode; | ||
|  | 			this.dispatchEvent( _mouseUpEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.dragging = false; | ||
|  | 		this.axis = null; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); | ||
|  | 		this.domElement.removeEventListener( 'pointermove', this._onPointerHover ); | ||
|  | 		this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 		this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); | ||
|  | 
 | ||
|  | 		this.traverse( function ( child ) { | ||
|  | 
 | ||
|  | 			if ( child.geometry ) child.geometry.dispose(); | ||
|  | 			if ( child.material ) child.material.dispose(); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Set current object
 | ||
|  | 	attach( object ) { | ||
|  | 
 | ||
|  | 		this.object = object; | ||
|  | 		this.visible = true; | ||
|  | 
 | ||
|  | 		return this; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Detach from object
 | ||
|  | 	detach() { | ||
|  | 
 | ||
|  | 		this.object = undefined; | ||
|  | 		this.visible = false; | ||
|  | 		this.axis = null; | ||
|  | 
 | ||
|  | 		return this; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	reset() { | ||
|  | 
 | ||
|  | 		if ( ! this.enabled ) return; | ||
|  | 
 | ||
|  | 		if ( this.dragging ) { | ||
|  | 
 | ||
|  | 			this.object.position.copy( this._positionStart ); | ||
|  | 			this.object.quaternion.copy( this._quaternionStart ); | ||
|  | 			this.object.scale.copy( this._scaleStart ); | ||
|  | 
 | ||
|  | 			this.dispatchEvent( _changeEvent ); | ||
|  | 			this.dispatchEvent( _objectChangeEvent ); | ||
|  | 
 | ||
|  | 			this.pointStart.copy( this.pointEnd ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getRaycaster() { | ||
|  | 
 | ||
|  | 		return _raycaster; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// TODO: deprecate
 | ||
|  | 
 | ||
|  | 	getMode() { | ||
|  | 
 | ||
|  | 		return this.mode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setMode( mode ) { | ||
|  | 
 | ||
|  | 		this.mode = mode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setTranslationSnap( translationSnap ) { | ||
|  | 
 | ||
|  | 		this.translationSnap = translationSnap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setRotationSnap( rotationSnap ) { | ||
|  | 
 | ||
|  | 		this.rotationSnap = rotationSnap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setScaleSnap( scaleSnap ) { | ||
|  | 
 | ||
|  | 		this.scaleSnap = scaleSnap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setSize( size ) { | ||
|  | 
 | ||
|  | 		this.size = size; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setSpace( space ) { | ||
|  | 
 | ||
|  | 		this.space = space; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // mouse / touch event handlers
 | ||
|  | 
 | ||
|  | function getPointer( event ) { | ||
|  | 
 | ||
|  | 	if ( this.domElement.ownerDocument.pointerLockElement ) { | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			x: 0, | ||
|  | 			y: 0, | ||
|  | 			button: event.button | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		const rect = this.domElement.getBoundingClientRect(); | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			x: ( event.clientX - rect.left ) / rect.width * 2 - 1, | ||
|  | 			y: - ( event.clientY - rect.top ) / rect.height * 2 + 1, | ||
|  | 			button: event.button | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerHover( event ) { | ||
|  | 
 | ||
|  | 	if ( ! this.enabled ) return; | ||
|  | 
 | ||
|  | 	switch ( event.pointerType ) { | ||
|  | 
 | ||
|  | 		case 'mouse': | ||
|  | 		case 'pen': | ||
|  | 			this.pointerHover( this._getPointer( event ) ); | ||
|  | 			break; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerDown( event ) { | ||
|  | 
 | ||
|  | 	if ( ! this.enabled ) return; | ||
|  | 
 | ||
|  | 	if ( ! document.pointerLockElement ) { | ||
|  | 
 | ||
|  | 		this.domElement.setPointerCapture( event.pointerId ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	this.domElement.addEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 
 | ||
|  | 	this.pointerHover( this._getPointer( event ) ); | ||
|  | 	this.pointerDown( this._getPointer( event ) ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerMove( event ) { | ||
|  | 
 | ||
|  | 	if ( ! this.enabled ) return; | ||
|  | 
 | ||
|  | 	this.pointerMove( this._getPointer( event ) ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function onPointerUp( event ) { | ||
|  | 
 | ||
|  | 	if ( ! this.enabled ) return; | ||
|  | 
 | ||
|  | 	this.domElement.releasePointerCapture( event.pointerId ); | ||
|  | 
 | ||
|  | 	this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); | ||
|  | 
 | ||
|  | 	this.pointerUp( this._getPointer( event ) ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function intersectObjectWithRay( object, raycaster, includeInvisible ) { | ||
|  | 
 | ||
|  | 	const allIntersections = raycaster.intersectObject( object, true ); | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < allIntersections.length; i ++ ) { | ||
|  | 
 | ||
|  | 		if ( allIntersections[ i ].object.visible || includeInvisible ) { | ||
|  | 
 | ||
|  | 			return allIntersections[ i ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return false; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | //
 | ||
|  | 
 | ||
|  | // Reusable utility variables
 | ||
|  | 
 | ||
|  | const _tempEuler = new Euler(); | ||
|  | const _alignVector = new Vector3( 0, 1, 0 ); | ||
|  | const _zeroVector = new Vector3( 0, 0, 0 ); | ||
|  | const _lookAtMatrix = new Matrix4(); | ||
|  | const _tempQuaternion2 = new Quaternion(); | ||
|  | const _identityQuaternion = new Quaternion(); | ||
|  | const _dirVector = new Vector3(); | ||
|  | const _tempMatrix = new Matrix4(); | ||
|  | 
 | ||
|  | const _unitX = new Vector3( 1, 0, 0 ); | ||
|  | const _unitY = new Vector3( 0, 1, 0 ); | ||
|  | const _unitZ = new Vector3( 0, 0, 1 ); | ||
|  | 
 | ||
|  | const _v1 = new Vector3(); | ||
|  | const _v2 = new Vector3(); | ||
|  | const _v3 = new Vector3(); | ||
|  | 
 | ||
|  | class TransformControlsGizmo extends Object3D { | ||
|  | 
 | ||
|  | 	constructor() { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.isTransformControlsGizmo = true; | ||
|  | 
 | ||
|  | 		this.type = 'TransformControlsGizmo'; | ||
|  | 
 | ||
|  | 		// shared materials
 | ||
|  | 
 | ||
|  | 		const gizmoMaterial = new MeshBasicMaterial( { | ||
|  | 			depthTest: false, | ||
|  | 			depthWrite: false, | ||
|  | 			fog: false, | ||
|  | 			toneMapped: false, | ||
|  | 			transparent: true | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const gizmoLineMaterial = new LineBasicMaterial( { | ||
|  | 			depthTest: false, | ||
|  | 			depthWrite: false, | ||
|  | 			fog: false, | ||
|  | 			toneMapped: false, | ||
|  | 			transparent: true | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		// Make unique material for each axis/color
 | ||
|  | 
 | ||
|  | 		const matInvisible = gizmoMaterial.clone(); | ||
|  | 		matInvisible.opacity = 0.15; | ||
|  | 
 | ||
|  | 		const matHelper = gizmoLineMaterial.clone(); | ||
|  | 		matHelper.opacity = 0.5; | ||
|  | 
 | ||
|  | 		const matRed = gizmoMaterial.clone(); | ||
|  | 		matRed.color.setHex( 0xff0000 ); | ||
|  | 
 | ||
|  | 		const matGreen = gizmoMaterial.clone(); | ||
|  | 		matGreen.color.setHex( 0x00ff00 ); | ||
|  | 
 | ||
|  | 		const matBlue = gizmoMaterial.clone(); | ||
|  | 		matBlue.color.setHex( 0x0000ff ); | ||
|  | 
 | ||
|  | 		const matRedTransparent = gizmoMaterial.clone(); | ||
|  | 		matRedTransparent.color.setHex( 0xff0000 ); | ||
|  | 		matRedTransparent.opacity = 0.5; | ||
|  | 
 | ||
|  | 		const matGreenTransparent = gizmoMaterial.clone(); | ||
|  | 		matGreenTransparent.color.setHex( 0x00ff00 ); | ||
|  | 		matGreenTransparent.opacity = 0.5; | ||
|  | 
 | ||
|  | 		const matBlueTransparent = gizmoMaterial.clone(); | ||
|  | 		matBlueTransparent.color.setHex( 0x0000ff ); | ||
|  | 		matBlueTransparent.opacity = 0.5; | ||
|  | 
 | ||
|  | 		const matWhiteTransparent = gizmoMaterial.clone(); | ||
|  | 		matWhiteTransparent.opacity = 0.25; | ||
|  | 
 | ||
|  | 		const matYellowTransparent = gizmoMaterial.clone(); | ||
|  | 		matYellowTransparent.color.setHex( 0xffff00 ); | ||
|  | 		matYellowTransparent.opacity = 0.25; | ||
|  | 
 | ||
|  | 		const matYellow = gizmoMaterial.clone(); | ||
|  | 		matYellow.color.setHex( 0xffff00 ); | ||
|  | 
 | ||
|  | 		const matGray = gizmoMaterial.clone(); | ||
|  | 		matGray.color.setHex( 0x787878 ); | ||
|  | 
 | ||
|  | 		// reusable geometry
 | ||
|  | 
 | ||
|  | 		const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 ); | ||
|  | 		arrowGeometry.translate( 0, 0.05, 0 ); | ||
|  | 
 | ||
|  | 		const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 ); | ||
|  | 		scaleHandleGeometry.translate( 0, 0.04, 0 ); | ||
|  | 
 | ||
|  | 		const lineGeometry = new BufferGeometry(); | ||
|  | 		lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0,	1, 0, 0 ], 3 ) ); | ||
|  | 
 | ||
|  | 		const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 ); | ||
|  | 		lineGeometry2.translate( 0, 0.25, 0 ); | ||
|  | 
 | ||
|  | 		function CircleGeometry( radius, arc ) { | ||
|  | 
 | ||
|  | 			const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 ); | ||
|  | 			geometry.rotateY( Math.PI / 2 ); | ||
|  | 			geometry.rotateX( Math.PI / 2 ); | ||
|  | 			return geometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
 | ||
|  | 
 | ||
|  | 		function TranslateHelperGeometry() { | ||
|  | 
 | ||
|  | 			const geometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 			geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); | ||
|  | 
 | ||
|  | 			return geometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
 | ||
|  | 
 | ||
|  | 		const gizmoTranslate = { | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 				[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], | ||
|  | 				[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matGreen ) ] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XYZ: [ | ||
|  | 				[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XY: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]] | ||
|  | 			], | ||
|  | 			YZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | ||
|  | 			], | ||
|  | 			XZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const pickerTranslate = { | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XYZ: [ | ||
|  | 				[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ] | ||
|  | 			], | ||
|  | 			XY: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]] | ||
|  | 			], | ||
|  | 			YZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | ||
|  | 			], | ||
|  | 			XZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const helperTranslate = { | ||
|  | 			START: [ | ||
|  | 				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | ||
|  | 			], | ||
|  | 			END: [ | ||
|  | 				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] | ||
|  | 			], | ||
|  | 			DELTA: [ | ||
|  | 				[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] | ||
|  | 			], | ||
|  | 			X: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const gizmoRotate = { | ||
|  | 			XYZE: [ | ||
|  | 				[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]] | ||
|  | 			], | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]] | ||
|  | 			], | ||
|  | 			E: [ | ||
|  | 				[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const helperRotate = { | ||
|  | 			AXIS: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const pickerRotate = { | ||
|  | 			XYZE: [ | ||
|  | 				[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ] | ||
|  | 			], | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]], | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 			], | ||
|  | 			E: [ | ||
|  | 				[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const gizmoScale = { | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 				[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matGreen ) ], | ||
|  | 				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]], | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XY: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]] | ||
|  | 			], | ||
|  | 			YZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]] | ||
|  | 			], | ||
|  | 			XZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XYZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ], | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const pickerScale = { | ||
|  | 			X: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], | ||
|  | 				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]] | ||
|  | 			], | ||
|  | 			XY: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]], | ||
|  | 			], | ||
|  | 			YZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], | ||
|  | 			], | ||
|  | 			XZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], | ||
|  | 			], | ||
|  | 			XYZ: [ | ||
|  | 				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]], | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const helperScale = { | ||
|  | 			X: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			], | ||
|  | 			Y: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			], | ||
|  | 			Z: [ | ||
|  | 				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] | ||
|  | 			] | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		// Creates an Object3D with gizmos described in custom hierarchy definition.
 | ||
|  | 
 | ||
|  | 		function setupGizmo( gizmoMap ) { | ||
|  | 
 | ||
|  | 			const gizmo = new Object3D(); | ||
|  | 
 | ||
|  | 			for ( const name in gizmoMap ) { | ||
|  | 
 | ||
|  | 				for ( let i = gizmoMap[ name ].length; i --; ) { | ||
|  | 
 | ||
|  | 					const object = gizmoMap[ name ][ i ][ 0 ].clone(); | ||
|  | 					const position = gizmoMap[ name ][ i ][ 1 ]; | ||
|  | 					const rotation = gizmoMap[ name ][ i ][ 2 ]; | ||
|  | 					const scale = gizmoMap[ name ][ i ][ 3 ]; | ||
|  | 					const tag = gizmoMap[ name ][ i ][ 4 ]; | ||
|  | 
 | ||
|  | 					// name and tag properties are essential for picking and updating logic.
 | ||
|  | 					object.name = name; | ||
|  | 					object.tag = tag; | ||
|  | 
 | ||
|  | 					if ( position ) { | ||
|  | 
 | ||
|  | 						object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( rotation ) { | ||
|  | 
 | ||
|  | 						object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( scale ) { | ||
|  | 
 | ||
|  | 						object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					object.updateMatrix(); | ||
|  | 
 | ||
|  | 					const tempGeometry = object.geometry.clone(); | ||
|  | 					tempGeometry.applyMatrix4( object.matrix ); | ||
|  | 					object.geometry = tempGeometry; | ||
|  | 					object.renderOrder = Infinity; | ||
|  | 
 | ||
|  | 					object.position.set( 0, 0, 0 ); | ||
|  | 					object.rotation.set( 0, 0, 0 ); | ||
|  | 					object.scale.set( 1, 1, 1 ); | ||
|  | 
 | ||
|  | 					gizmo.add( object ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return gizmo; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Gizmo creation
 | ||
|  | 
 | ||
|  | 		this.gizmo = {}; | ||
|  | 		this.picker = {}; | ||
|  | 		this.helper = {}; | ||
|  | 
 | ||
|  | 		this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); | ||
|  | 		this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); | ||
|  | 		this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); | ||
|  | 		this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); | ||
|  | 		this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); | ||
|  | 		this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); | ||
|  | 		this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); | ||
|  | 		this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); | ||
|  | 		this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); | ||
|  | 
 | ||
|  | 		// Pickers should be hidden always
 | ||
|  | 
 | ||
|  | 		this.picker[ 'translate' ].visible = false; | ||
|  | 		this.picker[ 'rotate' ].visible = false; | ||
|  | 		this.picker[ 'scale' ].visible = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// updateMatrixWorld will update transformations and appearance of individual handles
 | ||
|  | 
 | ||
|  | 	updateMatrixWorld( force ) { | ||
|  | 
 | ||
|  | 		const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
 | ||
|  | 
 | ||
|  | 		const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion; | ||
|  | 
 | ||
|  | 		// Show only gizmos for current transform mode
 | ||
|  | 
 | ||
|  | 		this.gizmo[ 'translate' ].visible = this.mode === 'translate'; | ||
|  | 		this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; | ||
|  | 		this.gizmo[ 'scale' ].visible = this.mode === 'scale'; | ||
|  | 
 | ||
|  | 		this.helper[ 'translate' ].visible = this.mode === 'translate'; | ||
|  | 		this.helper[ 'rotate' ].visible = this.mode === 'rotate'; | ||
|  | 		this.helper[ 'scale' ].visible = this.mode === 'scale'; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		let handles = []; | ||
|  | 		handles = handles.concat( this.picker[ this.mode ].children ); | ||
|  | 		handles = handles.concat( this.gizmo[ this.mode ].children ); | ||
|  | 		handles = handles.concat( this.helper[ this.mode ].children ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < handles.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const handle = handles[ i ]; | ||
|  | 
 | ||
|  | 			// hide aligned to camera
 | ||
|  | 
 | ||
|  | 			handle.visible = true; | ||
|  | 			handle.rotation.set( 0, 0, 0 ); | ||
|  | 			handle.position.copy( this.worldPosition ); | ||
|  | 
 | ||
|  | 			let factor; | ||
|  | 
 | ||
|  | 			if ( this.camera.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 				factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); | ||
|  | 
 | ||
|  | 			// TODO: simplify helpers and consider decoupling from gizmo
 | ||
|  | 
 | ||
|  | 			if ( handle.tag === 'helper' ) { | ||
|  | 
 | ||
|  | 				handle.visible = false; | ||
|  | 
 | ||
|  | 				if ( handle.name === 'AXIS' ) { | ||
|  | 
 | ||
|  | 					handle.visible = !! this.axis; | ||
|  | 
 | ||
|  | 					if ( this.axis === 'X' ) { | ||
|  | 
 | ||
|  | 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); | ||
|  | 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | ||
|  | 
 | ||
|  | 						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | ||
|  | 
 | ||
|  | 							handle.visible = false; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.axis === 'Y' ) { | ||
|  | 
 | ||
|  | 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); | ||
|  | 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | ||
|  | 
 | ||
|  | 						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | ||
|  | 
 | ||
|  | 							handle.visible = false; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.axis === 'Z' ) { | ||
|  | 
 | ||
|  | 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | ||
|  | 						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); | ||
|  | 
 | ||
|  | 						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { | ||
|  | 
 | ||
|  | 							handle.visible = false; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.axis === 'XYZE' ) { | ||
|  | 
 | ||
|  | 						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); | ||
|  | 						_alignVector.copy( this.rotationAxis ); | ||
|  | 						handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); | ||
|  | 						handle.quaternion.multiply( _tempQuaternion ); | ||
|  | 						handle.visible = this.dragging; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.axis === 'E' ) { | ||
|  | 
 | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 
 | ||
|  | 				} else if ( handle.name === 'START' ) { | ||
|  | 
 | ||
|  | 					handle.position.copy( this.worldPositionStart ); | ||
|  | 					handle.visible = this.dragging; | ||
|  | 
 | ||
|  | 				} else if ( handle.name === 'END' ) { | ||
|  | 
 | ||
|  | 					handle.position.copy( this.worldPosition ); | ||
|  | 					handle.visible = this.dragging; | ||
|  | 
 | ||
|  | 				} else if ( handle.name === 'DELTA' ) { | ||
|  | 
 | ||
|  | 					handle.position.copy( this.worldPositionStart ); | ||
|  | 					handle.quaternion.copy( this.worldQuaternionStart ); | ||
|  | 					_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); | ||
|  | 					_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); | ||
|  | 					handle.scale.copy( _tempVector ); | ||
|  | 					handle.visible = this.dragging; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					handle.quaternion.copy( quaternion ); | ||
|  | 
 | ||
|  | 					if ( this.dragging ) { | ||
|  | 
 | ||
|  | 						handle.position.copy( this.worldPositionStart ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						handle.position.copy( this.worldPosition ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( this.axis ) { | ||
|  | 
 | ||
|  | 						handle.visible = this.axis.search( handle.name ) !== - 1; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// If updating helper, skip rest of the loop
 | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Align handles to current local or world rotation
 | ||
|  | 
 | ||
|  | 			handle.quaternion.copy( quaternion ); | ||
|  | 
 | ||
|  | 			if ( this.mode === 'translate' || this.mode === 'scale' ) { | ||
|  | 
 | ||
|  | 				// Hide translate and scale axis facing the camera
 | ||
|  | 
 | ||
|  | 				const AXIS_HIDE_THRESHOLD = 0.99; | ||
|  | 				const PLANE_HIDE_THRESHOLD = 0.2; | ||
|  | 
 | ||
|  | 				if ( handle.name === 'X' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'Y' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'Z' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'XY' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'YZ' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'XZ' ) { | ||
|  | 
 | ||
|  | 					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) { | ||
|  | 
 | ||
|  | 						handle.scale.set( 1e-10, 1e-10, 1e-10 ); | ||
|  | 						handle.visible = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else if ( this.mode === 'rotate' ) { | ||
|  | 
 | ||
|  | 				// Align handles to current local or world rotation
 | ||
|  | 
 | ||
|  | 				_tempQuaternion2.copy( quaternion ); | ||
|  | 				_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); | ||
|  | 
 | ||
|  | 				if ( handle.name.search( 'E' ) !== - 1 ) { | ||
|  | 
 | ||
|  | 					handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'X' ) { | ||
|  | 
 | ||
|  | 					_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); | ||
|  | 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | ||
|  | 					handle.quaternion.copy( _tempQuaternion ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'Y' ) { | ||
|  | 
 | ||
|  | 					_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); | ||
|  | 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | ||
|  | 					handle.quaternion.copy( _tempQuaternion ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( handle.name === 'Z' ) { | ||
|  | 
 | ||
|  | 					_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); | ||
|  | 					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); | ||
|  | 					handle.quaternion.copy( _tempQuaternion ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Hide disabled axes
 | ||
|  | 			handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); | ||
|  | 			handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); | ||
|  | 			handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); | ||
|  | 			handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) ); | ||
|  | 
 | ||
|  | 			// highlight selected axis
 | ||
|  | 
 | ||
|  | 			handle.material._color = handle.material._color || handle.material.color.clone(); | ||
|  | 			handle.material._opacity = handle.material._opacity || handle.material.opacity; | ||
|  | 
 | ||
|  | 			handle.material.color.copy( handle.material._color ); | ||
|  | 			handle.material.opacity = handle.material._opacity; | ||
|  | 
 | ||
|  | 			if ( this.enabled && this.axis ) { | ||
|  | 
 | ||
|  | 				if ( handle.name === this.axis ) { | ||
|  | 
 | ||
|  | 					handle.material.color.setHex( 0xffff00 ); | ||
|  | 					handle.material.opacity = 1.0; | ||
|  | 
 | ||
|  | 				} else if ( this.axis.split( '' ).some( function ( a ) { | ||
|  | 
 | ||
|  | 					return handle.name === a; | ||
|  | 
 | ||
|  | 				} ) ) { | ||
|  | 
 | ||
|  | 					handle.material.color.setHex( 0xffff00 ); | ||
|  | 					handle.material.opacity = 1.0; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		super.updateMatrixWorld( force ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | //
 | ||
|  | 
 | ||
|  | class TransformControlsPlane extends Mesh { | ||
|  | 
 | ||
|  | 	constructor() { | ||
|  | 
 | ||
|  | 		super( | ||
|  | 			new PlaneGeometry( 100000, 100000, 2, 2 ), | ||
|  | 			new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) | ||
|  | 		); | ||
|  | 
 | ||
|  | 		this.isTransformControlsPlane = true; | ||
|  | 
 | ||
|  | 		this.type = 'TransformControlsPlane'; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	updateMatrixWorld( force ) { | ||
|  | 
 | ||
|  | 		let space = this.space; | ||
|  | 
 | ||
|  | 		this.position.copy( this.worldPosition ); | ||
|  | 
 | ||
|  | 		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
 | ||
|  | 
 | ||
|  | 		_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | ||
|  | 		_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | ||
|  | 		_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); | ||
|  | 
 | ||
|  | 		// Align the plane for current transform mode, axis and space.
 | ||
|  | 
 | ||
|  | 		_alignVector.copy( _v2 ); | ||
|  | 
 | ||
|  | 		switch ( this.mode ) { | ||
|  | 
 | ||
|  | 			case 'translate': | ||
|  | 			case 'scale': | ||
|  | 				switch ( this.axis ) { | ||
|  | 
 | ||
|  | 					case 'X': | ||
|  | 						_alignVector.copy( this.eye ).cross( _v1 ); | ||
|  | 						_dirVector.copy( _v1 ).cross( _alignVector ); | ||
|  | 						break; | ||
|  | 					case 'Y': | ||
|  | 						_alignVector.copy( this.eye ).cross( _v2 ); | ||
|  | 						_dirVector.copy( _v2 ).cross( _alignVector ); | ||
|  | 						break; | ||
|  | 					case 'Z': | ||
|  | 						_alignVector.copy( this.eye ).cross( _v3 ); | ||
|  | 						_dirVector.copy( _v3 ).cross( _alignVector ); | ||
|  | 						break; | ||
|  | 					case 'XY': | ||
|  | 						_dirVector.copy( _v3 ); | ||
|  | 						break; | ||
|  | 					case 'YZ': | ||
|  | 						_dirVector.copy( _v1 ); | ||
|  | 						break; | ||
|  | 					case 'XZ': | ||
|  | 						_alignVector.copy( _v3 ); | ||
|  | 						_dirVector.copy( _v2 ); | ||
|  | 						break; | ||
|  | 					case 'XYZ': | ||
|  | 					case 'E': | ||
|  | 						_dirVector.set( 0, 0, 0 ); | ||
|  | 						break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				break; | ||
|  | 			case 'rotate': | ||
|  | 			default: | ||
|  | 				// special case for rotate
 | ||
|  | 				_dirVector.set( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( _dirVector.length() === 0 ) { | ||
|  | 
 | ||
|  | 			// If in rotate mode, make the plane parallel to camera
 | ||
|  | 			this.quaternion.copy( this.cameraQuaternion ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); | ||
|  | 
 | ||
|  | 			this.quaternion.setFromRotationMatrix( _tempMatrix ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		super.updateMatrixWorld( force ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; |