1533 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1533 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	EventDispatcher, | ||
|  | 	MOUSE, | ||
|  | 	Quaternion, | ||
|  | 	Spherical, | ||
|  | 	TOUCH, | ||
|  | 	Vector2, | ||
|  | 	Vector3, | ||
|  | 	Plane, | ||
|  | 	Ray, | ||
|  | 	MathUtils | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | // OrbitControls performs orbiting, dollying (zooming), and panning.
 | ||
|  | // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
 | ||
|  | //
 | ||
|  | //    Orbit - left mouse / touch: one-finger move
 | ||
|  | //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 | ||
|  | //    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 | ||
|  | 
 | ||
|  | const _changeEvent = { type: 'change' }; | ||
|  | const _startEvent = { type: 'start' }; | ||
|  | const _endEvent = { type: 'end' }; | ||
|  | const _ray = new Ray(); | ||
|  | const _plane = new Plane(); | ||
|  | const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); | ||
|  | 
 | ||
|  | class OrbitControls extends EventDispatcher { | ||
|  | 
 | ||
|  | 	constructor( object, domElement ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.object = object; | ||
|  | 		this.domElement = domElement; | ||
|  | 		this.domElement.style.touchAction = 'none'; // disable touch scroll
 | ||
|  | 
 | ||
|  | 		// Set to false to disable this control
 | ||
|  | 		this.enabled = true; | ||
|  | 
 | ||
|  | 		// "target" sets the location of focus, where the object orbits around
 | ||
|  | 		this.target = new Vector3(); | ||
|  | 
 | ||
|  | 		// Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
 | ||
|  | 		this.cursor = new Vector3(); | ||
|  | 
 | ||
|  | 		// How far you can dolly in and out ( PerspectiveCamera only )
 | ||
|  | 		this.minDistance = 0; | ||
|  | 		this.maxDistance = Infinity; | ||
|  | 
 | ||
|  | 		// How far you can zoom in and out ( OrthographicCamera only )
 | ||
|  | 		this.minZoom = 0; | ||
|  | 		this.maxZoom = Infinity; | ||
|  | 
 | ||
|  | 		// Limit camera target within a spherical area around the cursor
 | ||
|  | 		this.minTargetRadius = 0; | ||
|  | 		this.maxTargetRadius = Infinity; | ||
|  | 
 | ||
|  | 		// How far you can orbit vertically, upper and lower limits.
 | ||
|  | 		// Range is 0 to Math.PI radians.
 | ||
|  | 		this.minPolarAngle = 0; // radians
 | ||
|  | 		this.maxPolarAngle = Math.PI; // radians
 | ||
|  | 
 | ||
|  | 		// How far you can orbit horizontally, upper and lower limits.
 | ||
|  | 		// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
 | ||
|  | 		this.minAzimuthAngle = - Infinity; // radians
 | ||
|  | 		this.maxAzimuthAngle = Infinity; // radians
 | ||
|  | 
 | ||
|  | 		// Set to true to enable damping (inertia)
 | ||
|  | 		// If damping is enabled, you must call controls.update() in your animation loop
 | ||
|  | 		this.enableDamping = false; | ||
|  | 		this.dampingFactor = 0.05; | ||
|  | 
 | ||
|  | 		// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
 | ||
|  | 		// Set to false to disable zooming
 | ||
|  | 		this.enableZoom = true; | ||
|  | 		this.zoomSpeed = 1.0; | ||
|  | 
 | ||
|  | 		// Set to false to disable rotating
 | ||
|  | 		this.enableRotate = true; | ||
|  | 		this.rotateSpeed = 1.0; | ||
|  | 
 | ||
|  | 		// Set to false to disable panning
 | ||
|  | 		this.enablePan = true; | ||
|  | 		this.panSpeed = 1.0; | ||
|  | 		this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
 | ||
|  | 		this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
 | ||
|  | 		this.zoomToCursor = false; | ||
|  | 
 | ||
|  | 		// Set to true to automatically rotate around the target
 | ||
|  | 		// If auto-rotate is enabled, you must call controls.update() in your animation loop
 | ||
|  | 		this.autoRotate = false; | ||
|  | 		this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
 | ||
|  | 
 | ||
|  | 		// The four arrow keys
 | ||
|  | 		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; | ||
|  | 
 | ||
|  | 		// Mouse buttons
 | ||
|  | 		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; | ||
|  | 
 | ||
|  | 		// Touch fingers
 | ||
|  | 		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; | ||
|  | 
 | ||
|  | 		// for reset
 | ||
|  | 		this.target0 = this.target.clone(); | ||
|  | 		this.position0 = this.object.position.clone(); | ||
|  | 		this.zoom0 = this.object.zoom; | ||
|  | 
 | ||
|  | 		// the target DOM element for key events
 | ||
|  | 		this._domElementKeyEvents = null; | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 		// public methods
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		this.getPolarAngle = function () { | ||
|  | 
 | ||
|  | 			return spherical.phi; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.getAzimuthalAngle = function () { | ||
|  | 
 | ||
|  | 			return spherical.theta; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.getDistance = function () { | ||
|  | 
 | ||
|  | 			return this.object.position.distanceTo( this.target ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.listenToKeyEvents = function ( domElement ) { | ||
|  | 
 | ||
|  | 			domElement.addEventListener( 'keydown', onKeyDown ); | ||
|  | 			this._domElementKeyEvents = domElement; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.stopListenToKeyEvents = function () { | ||
|  | 
 | ||
|  | 			this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); | ||
|  | 			this._domElementKeyEvents = null; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.saveState = function () { | ||
|  | 
 | ||
|  | 			scope.target0.copy( scope.target ); | ||
|  | 			scope.position0.copy( scope.object.position ); | ||
|  | 			scope.zoom0 = scope.object.zoom; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.reset = function () { | ||
|  | 
 | ||
|  | 			scope.target.copy( scope.target0 ); | ||
|  | 			scope.object.position.copy( scope.position0 ); | ||
|  | 			scope.object.zoom = scope.zoom0; | ||
|  | 
 | ||
|  | 			scope.object.updateProjectionMatrix(); | ||
|  | 			scope.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 			scope.update(); | ||
|  | 
 | ||
|  | 			state = STATE.NONE; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		// this method is exposed, but perhaps it would be better if we can make it private...
 | ||
|  | 		this.update = function () { | ||
|  | 
 | ||
|  | 			const offset = new Vector3(); | ||
|  | 
 | ||
|  | 			// so camera.up is the orbit axis
 | ||
|  | 			const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); | ||
|  | 			const quatInverse = quat.clone().invert(); | ||
|  | 
 | ||
|  | 			const lastPosition = new Vector3(); | ||
|  | 			const lastQuaternion = new Quaternion(); | ||
|  | 			const lastTargetPosition = new Vector3(); | ||
|  | 
 | ||
|  | 			const twoPI = 2 * Math.PI; | ||
|  | 
 | ||
|  | 			return function update( deltaTime = null ) { | ||
|  | 
 | ||
|  | 				const position = scope.object.position; | ||
|  | 
 | ||
|  | 				offset.copy( position ).sub( scope.target ); | ||
|  | 
 | ||
|  | 				// rotate offset to "y-axis-is-up" space
 | ||
|  | 				offset.applyQuaternion( quat ); | ||
|  | 
 | ||
|  | 				// angle from z-axis around y-axis
 | ||
|  | 				spherical.setFromVector3( offset ); | ||
|  | 
 | ||
|  | 				if ( scope.autoRotate && state === STATE.NONE ) { | ||
|  | 
 | ||
|  | 					rotateLeft( getAutoRotationAngle( deltaTime ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( scope.enableDamping ) { | ||
|  | 
 | ||
|  | 					spherical.theta += sphericalDelta.theta * scope.dampingFactor; | ||
|  | 					spherical.phi += sphericalDelta.phi * scope.dampingFactor; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					spherical.theta += sphericalDelta.theta; | ||
|  | 					spherical.phi += sphericalDelta.phi; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// restrict theta to be between desired limits
 | ||
|  | 
 | ||
|  | 				let min = scope.minAzimuthAngle; | ||
|  | 				let max = scope.maxAzimuthAngle; | ||
|  | 
 | ||
|  | 				if ( isFinite( min ) && isFinite( max ) ) { | ||
|  | 
 | ||
|  | 					if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; | ||
|  | 
 | ||
|  | 					if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; | ||
|  | 
 | ||
|  | 					if ( min <= max ) { | ||
|  | 
 | ||
|  | 						spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? | ||
|  | 							Math.max( min, spherical.theta ) : | ||
|  | 							Math.min( max, spherical.theta ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// restrict phi to be between desired limits
 | ||
|  | 				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); | ||
|  | 
 | ||
|  | 				spherical.makeSafe(); | ||
|  | 
 | ||
|  | 
 | ||
|  | 				// move target to panned location
 | ||
|  | 
 | ||
|  | 				if ( scope.enableDamping === true ) { | ||
|  | 
 | ||
|  | 					scope.target.addScaledVector( panOffset, scope.dampingFactor ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					scope.target.add( panOffset ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// Limit the target distance from the cursor to create a sphere around the center of interest
 | ||
|  | 				scope.target.sub( scope.cursor ); | ||
|  | 				scope.target.clampLength( scope.minTargetRadius, scope.maxTargetRadius ); | ||
|  | 				scope.target.add( scope.cursor ); | ||
|  | 
 | ||
|  | 				let zoomChanged = false; | ||
|  | 				// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
 | ||
|  | 				// we adjust zoom later in these cases
 | ||
|  | 				if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 					spherical.radius = clampDistance( spherical.radius ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					const prevRadius = spherical.radius; | ||
|  | 					spherical.radius = clampDistance( spherical.radius * scale ); | ||
|  | 					zoomChanged = prevRadius != spherical.radius; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				offset.setFromSpherical( spherical ); | ||
|  | 
 | ||
|  | 				// rotate offset back to "camera-up-vector-is-up" space
 | ||
|  | 				offset.applyQuaternion( quatInverse ); | ||
|  | 
 | ||
|  | 				position.copy( scope.target ).add( offset ); | ||
|  | 
 | ||
|  | 				scope.object.lookAt( scope.target ); | ||
|  | 
 | ||
|  | 				if ( scope.enableDamping === true ) { | ||
|  | 
 | ||
|  | 					sphericalDelta.theta *= ( 1 - scope.dampingFactor ); | ||
|  | 					sphericalDelta.phi *= ( 1 - scope.dampingFactor ); | ||
|  | 
 | ||
|  | 					panOffset.multiplyScalar( 1 - scope.dampingFactor ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					sphericalDelta.set( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 					panOffset.set( 0, 0, 0 ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// adjust camera position
 | ||
|  | 				if ( scope.zoomToCursor && performCursorZoom ) { | ||
|  | 
 | ||
|  | 					let newRadius = null; | ||
|  | 					if ( scope.object.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 						// move the camera down the pointer ray
 | ||
|  | 						// this method avoids floating point error
 | ||
|  | 						const prevRadius = offset.length(); | ||
|  | 						newRadius = clampDistance( prevRadius * scale ); | ||
|  | 
 | ||
|  | 						const radiusDelta = prevRadius - newRadius; | ||
|  | 						scope.object.position.addScaledVector( dollyDirection, radiusDelta ); | ||
|  | 						scope.object.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 						zoomChanged = !! radiusDelta; | ||
|  | 
 | ||
|  | 					} else if ( scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 						// adjust the ortho camera position based on zoom changes
 | ||
|  | 						const mouseBefore = new Vector3( mouse.x, mouse.y, 0 ); | ||
|  | 						mouseBefore.unproject( scope.object ); | ||
|  | 
 | ||
|  | 						const prevZoom = scope.object.zoom; | ||
|  | 						scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); | ||
|  | 						scope.object.updateProjectionMatrix(); | ||
|  | 
 | ||
|  | 						zoomChanged = prevZoom !== scope.object.zoom; | ||
|  | 
 | ||
|  | 						const mouseAfter = new Vector3( mouse.x, mouse.y, 0 ); | ||
|  | 						mouseAfter.unproject( scope.object ); | ||
|  | 
 | ||
|  | 						scope.object.position.sub( mouseAfter ).add( mouseBefore ); | ||
|  | 						scope.object.updateMatrixWorld(); | ||
|  | 
 | ||
|  | 						newRadius = offset.length(); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); | ||
|  | 						scope.zoomToCursor = false; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// handle the placement of the target
 | ||
|  | 					if ( newRadius !== null ) { | ||
|  | 
 | ||
|  | 						if ( this.screenSpacePanning ) { | ||
|  | 
 | ||
|  | 							// position the orbit target in front of the new camera position
 | ||
|  | 							scope.target.set( 0, 0, - 1 ) | ||
|  | 								.transformDirection( scope.object.matrix ) | ||
|  | 								.multiplyScalar( newRadius ) | ||
|  | 								.add( scope.object.position ); | ||
|  | 
 | ||
|  | 						} else { | ||
|  | 
 | ||
|  | 							// get the ray and translation plane to compute target
 | ||
|  | 							_ray.origin.copy( scope.object.position ); | ||
|  | 							_ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix ); | ||
|  | 
 | ||
|  | 							// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
 | ||
|  | 							// extremely large values
 | ||
|  | 							if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) { | ||
|  | 
 | ||
|  | 								object.lookAt( scope.target ); | ||
|  | 
 | ||
|  | 							} else { | ||
|  | 
 | ||
|  | 								_plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target ); | ||
|  | 								_ray.intersectPlane( _plane, scope.target ); | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} else if ( scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 					const prevZoom = scope.object.zoom; | ||
|  | 					scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); | ||
|  | 
 | ||
|  | 					if ( prevZoom !== scope.object.zoom ) { | ||
|  | 
 | ||
|  | 						scope.object.updateProjectionMatrix(); | ||
|  | 						zoomChanged = true; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scale = 1; | ||
|  | 				performCursorZoom = false; | ||
|  | 
 | ||
|  | 				// update condition is:
 | ||
|  | 				// min(camera displacement, camera rotation in radians)^2 > EPS
 | ||
|  | 				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
 | ||
|  | 
 | ||
|  | 				if ( zoomChanged || | ||
|  | 					lastPosition.distanceToSquared( scope.object.position ) > EPS || | ||
|  | 					8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS || | ||
|  | 					lastTargetPosition.distanceToSquared( scope.target ) > EPS ) { | ||
|  | 
 | ||
|  | 					scope.dispatchEvent( _changeEvent ); | ||
|  | 
 | ||
|  | 					lastPosition.copy( scope.object.position ); | ||
|  | 					lastQuaternion.copy( scope.object.quaternion ); | ||
|  | 					lastTargetPosition.copy( scope.target ); | ||
|  | 
 | ||
|  | 					return true; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return false; | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}(); | ||
|  | 
 | ||
|  | 		this.dispose = function () { | ||
|  | 
 | ||
|  | 			scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); | ||
|  | 
 | ||
|  | 			scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); | ||
|  | 			scope.domElement.removeEventListener( 'pointercancel', onPointerUp ); | ||
|  | 			scope.domElement.removeEventListener( 'wheel', onMouseWheel ); | ||
|  | 
 | ||
|  | 			scope.domElement.removeEventListener( 'pointermove', onPointerMove ); | ||
|  | 			scope.domElement.removeEventListener( 'pointerup', onPointerUp ); | ||
|  | 
 | ||
|  | 			const document = scope.domElement.getRootNode(); // offscreen canvas compatibility
 | ||
|  | 
 | ||
|  | 			document.removeEventListener( 'keydown', interceptControlDown, { capture: true } ); | ||
|  | 
 | ||
|  | 			if ( scope._domElementKeyEvents !== null ) { | ||
|  | 
 | ||
|  | 				scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); | ||
|  | 				scope._domElementKeyEvents = null; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
 | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 		// internals
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const STATE = { | ||
|  | 			NONE: - 1, | ||
|  | 			ROTATE: 0, | ||
|  | 			DOLLY: 1, | ||
|  | 			PAN: 2, | ||
|  | 			TOUCH_ROTATE: 3, | ||
|  | 			TOUCH_PAN: 4, | ||
|  | 			TOUCH_DOLLY_PAN: 5, | ||
|  | 			TOUCH_DOLLY_ROTATE: 6 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		let state = STATE.NONE; | ||
|  | 
 | ||
|  | 		const EPS = 0.000001; | ||
|  | 
 | ||
|  | 		// current position in spherical coordinates
 | ||
|  | 		const spherical = new Spherical(); | ||
|  | 		const sphericalDelta = new Spherical(); | ||
|  | 
 | ||
|  | 		let scale = 1; | ||
|  | 		const panOffset = new Vector3(); | ||
|  | 
 | ||
|  | 		const rotateStart = new Vector2(); | ||
|  | 		const rotateEnd = new Vector2(); | ||
|  | 		const rotateDelta = new Vector2(); | ||
|  | 
 | ||
|  | 		const panStart = new Vector2(); | ||
|  | 		const panEnd = new Vector2(); | ||
|  | 		const panDelta = new Vector2(); | ||
|  | 
 | ||
|  | 		const dollyStart = new Vector2(); | ||
|  | 		const dollyEnd = new Vector2(); | ||
|  | 		const dollyDelta = new Vector2(); | ||
|  | 
 | ||
|  | 		const dollyDirection = new Vector3(); | ||
|  | 		const mouse = new Vector2(); | ||
|  | 		let performCursorZoom = false; | ||
|  | 
 | ||
|  | 		const pointers = []; | ||
|  | 		const pointerPositions = {}; | ||
|  | 
 | ||
|  | 		let controlActive = false; | ||
|  | 
 | ||
|  | 		function getAutoRotationAngle( deltaTime ) { | ||
|  | 
 | ||
|  | 			if ( deltaTime !== null ) { | ||
|  | 
 | ||
|  | 				return ( 2 * Math.PI / 60 * scope.autoRotateSpeed ) * deltaTime; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getZoomScale( delta ) { | ||
|  | 
 | ||
|  | 			const normalizedDelta = Math.abs( delta * 0.01 ); | ||
|  | 			return Math.pow( 0.95, scope.zoomSpeed * normalizedDelta ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function rotateLeft( angle ) { | ||
|  | 
 | ||
|  | 			sphericalDelta.theta -= angle; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function rotateUp( angle ) { | ||
|  | 
 | ||
|  | 			sphericalDelta.phi -= angle; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const panLeft = function () { | ||
|  | 
 | ||
|  | 			const v = new Vector3(); | ||
|  | 
 | ||
|  | 			return function panLeft( distance, objectMatrix ) { | ||
|  | 
 | ||
|  | 				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
 | ||
|  | 				v.multiplyScalar( - distance ); | ||
|  | 
 | ||
|  | 				panOffset.add( v ); | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}(); | ||
|  | 
 | ||
|  | 		const panUp = function () { | ||
|  | 
 | ||
|  | 			const v = new Vector3(); | ||
|  | 
 | ||
|  | 			return function panUp( distance, objectMatrix ) { | ||
|  | 
 | ||
|  | 				if ( scope.screenSpacePanning === true ) { | ||
|  | 
 | ||
|  | 					v.setFromMatrixColumn( objectMatrix, 1 ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					v.setFromMatrixColumn( objectMatrix, 0 ); | ||
|  | 					v.crossVectors( scope.object.up, v ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				v.multiplyScalar( distance ); | ||
|  | 
 | ||
|  | 				panOffset.add( v ); | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}(); | ||
|  | 
 | ||
|  | 		// deltaX and deltaY are in pixels; right and down are positive
 | ||
|  | 		const pan = function () { | ||
|  | 
 | ||
|  | 			const offset = new Vector3(); | ||
|  | 
 | ||
|  | 			return function pan( deltaX, deltaY ) { | ||
|  | 
 | ||
|  | 				const element = scope.domElement; | ||
|  | 
 | ||
|  | 				if ( scope.object.isPerspectiveCamera ) { | ||
|  | 
 | ||
|  | 					// perspective
 | ||
|  | 					const position = scope.object.position; | ||
|  | 					offset.copy( position ).sub( scope.target ); | ||
|  | 					let targetDistance = offset.length(); | ||
|  | 
 | ||
|  | 					// half of the fov is center to top of screen
 | ||
|  | 					targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); | ||
|  | 
 | ||
|  | 					// we use only clientHeight here so aspect ratio does not distort speed
 | ||
|  | 					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); | ||
|  | 					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); | ||
|  | 
 | ||
|  | 				} else if ( scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 					// orthographic
 | ||
|  | 					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); | ||
|  | 					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					// camera neither orthographic nor perspective
 | ||
|  | 					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); | ||
|  | 					scope.enablePan = false; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		}(); | ||
|  | 
 | ||
|  | 		function dollyOut( dollyScale ) { | ||
|  | 
 | ||
|  | 			if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 				scale /= dollyScale; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | ||
|  | 				scope.enableZoom = false; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function dollyIn( dollyScale ) { | ||
|  | 
 | ||
|  | 			if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { | ||
|  | 
 | ||
|  | 				scale *= dollyScale; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); | ||
|  | 				scope.enableZoom = false; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function updateZoomParameters( x, y ) { | ||
|  | 
 | ||
|  | 			if ( ! scope.zoomToCursor ) { | ||
|  | 
 | ||
|  | 				return; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			performCursorZoom = true; | ||
|  | 
 | ||
|  | 			const rect = scope.domElement.getBoundingClientRect(); | ||
|  | 			const dx = x - rect.left; | ||
|  | 			const dy = y - rect.top; | ||
|  | 			const w = rect.width; | ||
|  | 			const h = rect.height; | ||
|  | 
 | ||
|  | 			mouse.x = ( dx / w ) * 2 - 1; | ||
|  | 			mouse.y = - ( dy / h ) * 2 + 1; | ||
|  | 
 | ||
|  | 			dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( scope.object ).sub( scope.object.position ).normalize(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function clampDistance( dist ) { | ||
|  | 
 | ||
|  | 			return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 		// event callbacks - update the object state
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		function handleMouseDownRotate( event ) { | ||
|  | 
 | ||
|  | 			rotateStart.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseDownDolly( event ) { | ||
|  | 
 | ||
|  | 			updateZoomParameters( event.clientX, event.clientX ); | ||
|  | 			dollyStart.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseDownPan( event ) { | ||
|  | 
 | ||
|  | 			panStart.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseMoveRotate( event ) { | ||
|  | 
 | ||
|  | 			rotateEnd.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | ||
|  | 
 | ||
|  | 			const element = scope.domElement; | ||
|  | 
 | ||
|  | 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 | ||
|  | 
 | ||
|  | 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | ||
|  | 
 | ||
|  | 			rotateStart.copy( rotateEnd ); | ||
|  | 
 | ||
|  | 			scope.update(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseMoveDolly( event ) { | ||
|  | 
 | ||
|  | 			dollyEnd.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			dollyDelta.subVectors( dollyEnd, dollyStart ); | ||
|  | 
 | ||
|  | 			if ( dollyDelta.y > 0 ) { | ||
|  | 
 | ||
|  | 				dollyOut( getZoomScale( dollyDelta.y ) ); | ||
|  | 
 | ||
|  | 			} else if ( dollyDelta.y < 0 ) { | ||
|  | 
 | ||
|  | 				dollyIn( getZoomScale( dollyDelta.y ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			dollyStart.copy( dollyEnd ); | ||
|  | 
 | ||
|  | 			scope.update(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseMovePan( event ) { | ||
|  | 
 | ||
|  | 			panEnd.set( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | ||
|  | 
 | ||
|  | 			pan( panDelta.x, panDelta.y ); | ||
|  | 
 | ||
|  | 			panStart.copy( panEnd ); | ||
|  | 
 | ||
|  | 			scope.update(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleMouseWheel( event ) { | ||
|  | 
 | ||
|  | 			updateZoomParameters( event.clientX, event.clientY ); | ||
|  | 
 | ||
|  | 			if ( event.deltaY < 0 ) { | ||
|  | 
 | ||
|  | 				dollyIn( getZoomScale( event.deltaY ) ); | ||
|  | 
 | ||
|  | 			} else if ( event.deltaY > 0 ) { | ||
|  | 
 | ||
|  | 				dollyOut( getZoomScale( event.deltaY ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			scope.update(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleKeyDown( event ) { | ||
|  | 
 | ||
|  | 			let needsUpdate = false; | ||
|  | 
 | ||
|  | 			switch ( event.code ) { | ||
|  | 
 | ||
|  | 				case scope.keys.UP: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						pan( 0, scope.keyPanSpeed ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					needsUpdate = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case scope.keys.BOTTOM: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						pan( 0, - scope.keyPanSpeed ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					needsUpdate = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case scope.keys.LEFT: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						pan( scope.keyPanSpeed, 0 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					needsUpdate = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case scope.keys.RIGHT: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						pan( - scope.keyPanSpeed, 0 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					needsUpdate = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( needsUpdate ) { | ||
|  | 
 | ||
|  | 				// prevent the browser from scrolling on cursor keys
 | ||
|  | 				event.preventDefault(); | ||
|  | 
 | ||
|  | 				scope.update(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchStartRotate( event ) { | ||
|  | 
 | ||
|  | 			if ( pointers.length === 1 ) { | ||
|  | 
 | ||
|  | 				rotateStart.set( event.pageX, event.pageY ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 				const x = 0.5 * ( event.pageX + position.x ); | ||
|  | 				const y = 0.5 * ( event.pageY + position.y ); | ||
|  | 
 | ||
|  | 				rotateStart.set( x, y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchStartPan( event ) { | ||
|  | 
 | ||
|  | 			if ( pointers.length === 1 ) { | ||
|  | 
 | ||
|  | 				panStart.set( event.pageX, event.pageY ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 				const x = 0.5 * ( event.pageX + position.x ); | ||
|  | 				const y = 0.5 * ( event.pageY + position.y ); | ||
|  | 
 | ||
|  | 				panStart.set( x, y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchStartDolly( event ) { | ||
|  | 
 | ||
|  | 			const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 			const dx = event.pageX - position.x; | ||
|  | 			const dy = event.pageY - position.y; | ||
|  | 
 | ||
|  | 			const distance = Math.sqrt( dx * dx + dy * dy ); | ||
|  | 
 | ||
|  | 			dollyStart.set( 0, distance ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchStartDollyPan( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enableZoom ) handleTouchStartDolly( event ); | ||
|  | 
 | ||
|  | 			if ( scope.enablePan ) handleTouchStartPan( event ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchStartDollyRotate( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enableZoom ) handleTouchStartDolly( event ); | ||
|  | 
 | ||
|  | 			if ( scope.enableRotate ) handleTouchStartRotate( event ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchMoveRotate( event ) { | ||
|  | 
 | ||
|  | 			if ( pointers.length == 1 ) { | ||
|  | 
 | ||
|  | 				rotateEnd.set( event.pageX, event.pageY ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 				const x = 0.5 * ( event.pageX + position.x ); | ||
|  | 				const y = 0.5 * ( event.pageY + position.y ); | ||
|  | 
 | ||
|  | 				rotateEnd.set( x, y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); | ||
|  | 
 | ||
|  | 			const element = scope.domElement; | ||
|  | 
 | ||
|  | 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 | ||
|  | 
 | ||
|  | 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); | ||
|  | 
 | ||
|  | 			rotateStart.copy( rotateEnd ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchMovePan( event ) { | ||
|  | 
 | ||
|  | 			if ( pointers.length === 1 ) { | ||
|  | 
 | ||
|  | 				panEnd.set( event.pageX, event.pageY ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 				const x = 0.5 * ( event.pageX + position.x ); | ||
|  | 				const y = 0.5 * ( event.pageY + position.y ); | ||
|  | 
 | ||
|  | 				panEnd.set( x, y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); | ||
|  | 
 | ||
|  | 			pan( panDelta.x, panDelta.y ); | ||
|  | 
 | ||
|  | 			panStart.copy( panEnd ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchMoveDolly( event ) { | ||
|  | 
 | ||
|  | 			const position = getSecondPointerPosition( event ); | ||
|  | 
 | ||
|  | 			const dx = event.pageX - position.x; | ||
|  | 			const dy = event.pageY - position.y; | ||
|  | 
 | ||
|  | 			const distance = Math.sqrt( dx * dx + dy * dy ); | ||
|  | 
 | ||
|  | 			dollyEnd.set( 0, distance ); | ||
|  | 
 | ||
|  | 			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); | ||
|  | 
 | ||
|  | 			dollyOut( dollyDelta.y ); | ||
|  | 
 | ||
|  | 			dollyStart.copy( dollyEnd ); | ||
|  | 
 | ||
|  | 			const centerX = ( event.pageX + position.x ) * 0.5; | ||
|  | 			const centerY = ( event.pageY + position.y ) * 0.5; | ||
|  | 
 | ||
|  | 			updateZoomParameters( centerX, centerY ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchMoveDollyPan( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enableZoom ) handleTouchMoveDolly( event ); | ||
|  | 
 | ||
|  | 			if ( scope.enablePan ) handleTouchMovePan( event ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function handleTouchMoveDollyRotate( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enableZoom ) handleTouchMoveDolly( event ); | ||
|  | 
 | ||
|  | 			if ( scope.enableRotate ) handleTouchMoveRotate( event ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 		// event handlers - FSM: listen for events and reset state
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		function onPointerDown( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enabled === false ) return; | ||
|  | 
 | ||
|  | 			if ( pointers.length === 0 ) { | ||
|  | 
 | ||
|  | 				scope.domElement.setPointerCapture( event.pointerId ); | ||
|  | 
 | ||
|  | 				scope.domElement.addEventListener( 'pointermove', onPointerMove ); | ||
|  | 				scope.domElement.addEventListener( 'pointerup', onPointerUp ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			//
 | ||
|  | 
 | ||
|  | 			if ( isTrackingPointer( event ) ) return; | ||
|  | 
 | ||
|  | 			//
 | ||
|  | 
 | ||
|  | 			addPointer( event ); | ||
|  | 
 | ||
|  | 			if ( event.pointerType === 'touch' ) { | ||
|  | 
 | ||
|  | 				onTouchStart( event ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				onMouseDown( event ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onPointerMove( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enabled === false ) return; | ||
|  | 
 | ||
|  | 			if ( event.pointerType === 'touch' ) { | ||
|  | 
 | ||
|  | 				onTouchMove( event ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				onMouseMove( event ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onPointerUp( event ) { | ||
|  | 
 | ||
|  | 			removePointer( event ); | ||
|  | 
 | ||
|  | 			switch ( pointers.length ) { | ||
|  | 
 | ||
|  | 				case 0: | ||
|  | 
 | ||
|  | 					scope.domElement.releasePointerCapture( event.pointerId ); | ||
|  | 
 | ||
|  | 					scope.domElement.removeEventListener( 'pointermove', onPointerMove ); | ||
|  | 					scope.domElement.removeEventListener( 'pointerup', onPointerUp ); | ||
|  | 
 | ||
|  | 					scope.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 					state = STATE.NONE; | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 1: | ||
|  | 
 | ||
|  | 					const pointerId = pointers[ 0 ]; | ||
|  | 					const position = pointerPositions[ pointerId ]; | ||
|  | 
 | ||
|  | 					// minimal placeholder event - allows state correction on pointer-up
 | ||
|  | 					onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onMouseDown( event ) { | ||
|  | 
 | ||
|  | 			let mouseAction; | ||
|  | 
 | ||
|  | 			switch ( event.button ) { | ||
|  | 
 | ||
|  | 				case 0: | ||
|  | 
 | ||
|  | 					mouseAction = scope.mouseButtons.LEFT; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 1: | ||
|  | 
 | ||
|  | 					mouseAction = scope.mouseButtons.MIDDLE; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 2: | ||
|  | 
 | ||
|  | 					mouseAction = scope.mouseButtons.RIGHT; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 
 | ||
|  | 					mouseAction = - 1; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			switch ( mouseAction ) { | ||
|  | 
 | ||
|  | 				case MOUSE.DOLLY: | ||
|  | 
 | ||
|  | 					if ( scope.enableZoom === false ) return; | ||
|  | 
 | ||
|  | 					handleMouseDownDolly( event ); | ||
|  | 
 | ||
|  | 					state = STATE.DOLLY; | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case MOUSE.ROTATE: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						if ( scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 						handleMouseDownPan( event ); | ||
|  | 
 | ||
|  | 						state = STATE.PAN; | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						if ( scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 						handleMouseDownRotate( event ); | ||
|  | 
 | ||
|  | 						state = STATE.ROTATE; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case MOUSE.PAN: | ||
|  | 
 | ||
|  | 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) { | ||
|  | 
 | ||
|  | 						if ( scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 						handleMouseDownRotate( event ); | ||
|  | 
 | ||
|  | 						state = STATE.ROTATE; | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						if ( scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 						handleMouseDownPan( event ); | ||
|  | 
 | ||
|  | 						state = STATE.PAN; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 
 | ||
|  | 					state = STATE.NONE; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( state !== STATE.NONE ) { | ||
|  | 
 | ||
|  | 				scope.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onMouseMove( event ) { | ||
|  | 
 | ||
|  | 			switch ( state ) { | ||
|  | 
 | ||
|  | 				case STATE.ROTATE: | ||
|  | 
 | ||
|  | 					if ( scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 					handleMouseMoveRotate( event ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.DOLLY: | ||
|  | 
 | ||
|  | 					if ( scope.enableZoom === false ) return; | ||
|  | 
 | ||
|  | 					handleMouseMoveDolly( event ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.PAN: | ||
|  | 
 | ||
|  | 					if ( scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 					handleMouseMovePan( event ); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onMouseWheel( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; | ||
|  | 
 | ||
|  | 			event.preventDefault(); | ||
|  | 
 | ||
|  | 			scope.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			handleMouseWheel( customWheelEvent( event ) ); | ||
|  | 
 | ||
|  | 			scope.dispatchEvent( _endEvent ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function customWheelEvent( event ) { | ||
|  | 
 | ||
|  | 			const mode = event.deltaMode; | ||
|  | 
 | ||
|  | 			// minimal wheel event altered to meet delta-zoom demand
 | ||
|  | 			const newEvent = { | ||
|  | 				clientX: event.clientX, | ||
|  | 				clientY: event.clientY, | ||
|  | 				deltaY: event.deltaY, | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			switch ( mode ) { | ||
|  | 
 | ||
|  | 				case 1: // LINE_MODE
 | ||
|  | 					newEvent.deltaY *= 16; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 2: // PAGE_MODE
 | ||
|  | 					newEvent.deltaY *= 100; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// detect if event was triggered by pinching
 | ||
|  | 			if ( event.ctrlKey && ! controlActive ) { | ||
|  | 
 | ||
|  | 				newEvent.deltaY *= 10; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return newEvent; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function interceptControlDown( event ) { | ||
|  | 
 | ||
|  | 			if ( event.key === 'Control' ) { | ||
|  | 
 | ||
|  | 				controlActive = true; | ||
|  | 
 | ||
|  | 
 | ||
|  | 				const document = scope.domElement.getRootNode(); // offscreen canvas compatibility
 | ||
|  | 
 | ||
|  | 				document.addEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function interceptControlUp( event ) { | ||
|  | 
 | ||
|  | 			if ( event.key === 'Control' ) { | ||
|  | 
 | ||
|  | 				controlActive = false; | ||
|  | 
 | ||
|  | 
 | ||
|  | 				const document = scope.domElement.getRootNode(); // offscreen canvas compatibility
 | ||
|  | 
 | ||
|  | 				document.removeEventListener( 'keyup', interceptControlUp, { passive: true, capture: true } ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onKeyDown( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enabled === false || scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 			handleKeyDown( event ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onTouchStart( event ) { | ||
|  | 
 | ||
|  | 			trackPointer( event ); | ||
|  | 
 | ||
|  | 			switch ( pointers.length ) { | ||
|  | 
 | ||
|  | 				case 1: | ||
|  | 
 | ||
|  | 					switch ( scope.touches.ONE ) { | ||
|  | 
 | ||
|  | 						case TOUCH.ROTATE: | ||
|  | 
 | ||
|  | 							if ( scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 							handleTouchStartRotate( event ); | ||
|  | 
 | ||
|  | 							state = STATE.TOUCH_ROTATE; | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						case TOUCH.PAN: | ||
|  | 
 | ||
|  | 							if ( scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 							handleTouchStartPan( event ); | ||
|  | 
 | ||
|  | 							state = STATE.TOUCH_PAN; | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						default: | ||
|  | 
 | ||
|  | 							state = STATE.NONE; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 2: | ||
|  | 
 | ||
|  | 					switch ( scope.touches.TWO ) { | ||
|  | 
 | ||
|  | 						case TOUCH.DOLLY_PAN: | ||
|  | 
 | ||
|  | 							if ( scope.enableZoom === false && scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 							handleTouchStartDollyPan( event ); | ||
|  | 
 | ||
|  | 							state = STATE.TOUCH_DOLLY_PAN; | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						case TOUCH.DOLLY_ROTATE: | ||
|  | 
 | ||
|  | 							if ( scope.enableZoom === false && scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 							handleTouchStartDollyRotate( event ); | ||
|  | 
 | ||
|  | 							state = STATE.TOUCH_DOLLY_ROTATE; | ||
|  | 
 | ||
|  | 							break; | ||
|  | 
 | ||
|  | 						default: | ||
|  | 
 | ||
|  | 							state = STATE.NONE; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 
 | ||
|  | 					state = STATE.NONE; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( state !== STATE.NONE ) { | ||
|  | 
 | ||
|  | 				scope.dispatchEvent( _startEvent ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onTouchMove( event ) { | ||
|  | 
 | ||
|  | 			trackPointer( event ); | ||
|  | 
 | ||
|  | 			switch ( state ) { | ||
|  | 
 | ||
|  | 				case STATE.TOUCH_ROTATE: | ||
|  | 
 | ||
|  | 					if ( scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 					handleTouchMoveRotate( event ); | ||
|  | 
 | ||
|  | 					scope.update(); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.TOUCH_PAN: | ||
|  | 
 | ||
|  | 					if ( scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 					handleTouchMovePan( event ); | ||
|  | 
 | ||
|  | 					scope.update(); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.TOUCH_DOLLY_PAN: | ||
|  | 
 | ||
|  | 					if ( scope.enableZoom === false && scope.enablePan === false ) return; | ||
|  | 
 | ||
|  | 					handleTouchMoveDollyPan( event ); | ||
|  | 
 | ||
|  | 					scope.update(); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case STATE.TOUCH_DOLLY_ROTATE: | ||
|  | 
 | ||
|  | 					if ( scope.enableZoom === false && scope.enableRotate === false ) return; | ||
|  | 
 | ||
|  | 					handleTouchMoveDollyRotate( event ); | ||
|  | 
 | ||
|  | 					scope.update(); | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 
 | ||
|  | 					state = STATE.NONE; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function onContextMenu( event ) { | ||
|  | 
 | ||
|  | 			if ( scope.enabled === false ) return; | ||
|  | 
 | ||
|  | 			event.preventDefault(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function addPointer( event ) { | ||
|  | 
 | ||
|  | 			pointers.push( event.pointerId ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function removePointer( event ) { | ||
|  | 
 | ||
|  | 			delete pointerPositions[ event.pointerId ]; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < pointers.length; i ++ ) { | ||
|  | 
 | ||
|  | 				if ( pointers[ i ] == event.pointerId ) { | ||
|  | 
 | ||
|  | 					pointers.splice( i, 1 ); | ||
|  | 					return; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function isTrackingPointer( event ) { | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < pointers.length; i ++ ) { | ||
|  | 
 | ||
|  | 				if ( pointers[ i ] == event.pointerId ) return true; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function trackPointer( event ) { | ||
|  | 
 | ||
|  | 			let position = pointerPositions[ event.pointerId ]; | ||
|  | 
 | ||
|  | 			if ( position === undefined ) { | ||
|  | 
 | ||
|  | 				position = new Vector2(); | ||
|  | 				pointerPositions[ event.pointerId ] = position; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			position.set( event.pageX, event.pageY ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function getSecondPointerPosition( event ) { | ||
|  | 
 | ||
|  | 			const pointerId = ( event.pointerId === pointers[ 0 ] ) ? pointers[ 1 ] : pointers[ 0 ]; | ||
|  | 
 | ||
|  | 			return pointerPositions[ pointerId ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		scope.domElement.addEventListener( 'contextmenu', onContextMenu ); | ||
|  | 
 | ||
|  | 		scope.domElement.addEventListener( 'pointerdown', onPointerDown ); | ||
|  | 		scope.domElement.addEventListener( 'pointercancel', onPointerUp ); | ||
|  | 		scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } ); | ||
|  | 
 | ||
|  | 		const document = scope.domElement.getRootNode(); // offscreen canvas compatibility
 | ||
|  | 
 | ||
|  | 		document.addEventListener( 'keydown', interceptControlDown, { passive: true, capture: true } ); | ||
|  | 
 | ||
|  | 		// force an update at start
 | ||
|  | 
 | ||
|  | 		this.update(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { OrbitControls }; |