823 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			823 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	ClampToEdgeWrapping, | ||
|  | 	FileLoader, | ||
|  | 	Group, | ||
|  | 	NoColorSpace, | ||
|  | 	Loader, | ||
|  | 	Mesh, | ||
|  | 	MeshPhysicalMaterial, | ||
|  | 	MirroredRepeatWrapping, | ||
|  | 	RepeatWrapping, | ||
|  | 	SRGBColorSpace, | ||
|  | 	TextureLoader, | ||
|  | 	Object3D, | ||
|  | 	Vector2 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | import * as fflate from '../libs/fflate.module.js'; | ||
|  | 
 | ||
|  | class USDAParser { | ||
|  | 
 | ||
|  | 	parse( text ) { | ||
|  | 
 | ||
|  | 		const data = {}; | ||
|  | 
 | ||
|  | 		const lines = text.split( '\n' ); | ||
|  | 
 | ||
|  | 		let string = null; | ||
|  | 		let target = data; | ||
|  | 
 | ||
|  | 		const stack = [ data ]; | ||
|  | 
 | ||
|  | 		// debugger;
 | ||
|  | 
 | ||
|  | 		for ( const line of lines ) { | ||
|  | 
 | ||
|  | 			// console.log( line );
 | ||
|  | 
 | ||
|  | 			if ( line.includes( '=' ) ) { | ||
|  | 
 | ||
|  | 				const assignment = line.split( '=' ); | ||
|  | 
 | ||
|  | 				const lhs = assignment[ 0 ].trim(); | ||
|  | 				const rhs = assignment[ 1 ].trim(); | ||
|  | 
 | ||
|  | 				if ( rhs.endsWith( '{' ) ) { | ||
|  | 
 | ||
|  | 					const group = {}; | ||
|  | 					stack.push( group ); | ||
|  | 
 | ||
|  | 					target[ lhs ] = group; | ||
|  | 					target = group; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					target[ lhs ] = rhs; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else if ( line.endsWith( '{' ) ) { | ||
|  | 
 | ||
|  | 				const group = target[ string ] || {}; | ||
|  | 				stack.push( group ); | ||
|  | 
 | ||
|  | 				target[ string ] = group; | ||
|  | 				target = group; | ||
|  | 
 | ||
|  | 			} else if ( line.endsWith( '}' ) ) { | ||
|  | 
 | ||
|  | 				stack.pop(); | ||
|  | 
 | ||
|  | 				if ( stack.length === 0 ) continue; | ||
|  | 
 | ||
|  | 				target = stack[ stack.length - 1 ]; | ||
|  | 
 | ||
|  | 			} else if ( line.endsWith( '(' ) ) { | ||
|  | 
 | ||
|  | 				const meta = {}; | ||
|  | 				stack.push( meta ); | ||
|  | 
 | ||
|  | 				string = line.split( '(' )[ 0 ].trim() || string; | ||
|  | 
 | ||
|  | 				target[ string ] = meta; | ||
|  | 				target = meta; | ||
|  | 
 | ||
|  | 			} else if ( line.endsWith( ')' ) ) { | ||
|  | 
 | ||
|  | 				stack.pop(); | ||
|  | 
 | ||
|  | 				target = stack[ stack.length - 1 ]; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				string = line.trim(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return data; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class USDZLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( scope.manager ); | ||
|  | 		loader.setPath( scope.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 		loader.setRequestHeader( scope.requestHeader ); | ||
|  | 		loader.setWithCredentials( scope.withCredentials ); | ||
|  | 		loader.load( url, function ( text ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( text ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( buffer ) { | ||
|  | 
 | ||
|  | 		const parser = new USDAParser(); | ||
|  | 
 | ||
|  | 		function parseAssets( zip ) { | ||
|  | 
 | ||
|  | 			const data = {}; | ||
|  | 			const loader = new FileLoader(); | ||
|  | 			loader.setResponseType( 'arraybuffer' ); | ||
|  | 
 | ||
|  | 			for ( const filename in zip ) { | ||
|  | 
 | ||
|  | 				if ( filename.endsWith( 'png' ) ) { | ||
|  | 
 | ||
|  | 					const blob = new Blob( [ zip[ filename ] ], { type: { type: 'image/png' } } ); | ||
|  | 					data[ filename ] = URL.createObjectURL( blob ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( filename.endsWith( 'usd' ) || filename.endsWith( 'usda' ) ) { | ||
|  | 
 | ||
|  | 					if ( isCrateFile( zip[ filename ] ) ) { | ||
|  | 
 | ||
|  | 						console.warn( 'THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported.' ); | ||
|  | 						continue; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					const text = fflate.strFromU8( zip[ filename ] ); | ||
|  | 					data[ filename ] = parser.parse( text ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return data; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function isCrateFile( buffer ) { | ||
|  | 
 | ||
|  | 			// Check if this a crate file. First 7 bytes of a crate file are "PXR-USDC".
 | ||
|  | 			const fileHeader = buffer.slice( 0, 7 ); | ||
|  | 			const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); | ||
|  | 
 | ||
|  | 			// If this is not a crate file, we assume it is a plain USDA file.
 | ||
|  | 			return fileHeader.every( ( value, index ) => value === crateHeader[ index ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function findUSD( zip ) { | ||
|  | 
 | ||
|  | 			if ( zip.length < 1 ) return undefined; | ||
|  | 
 | ||
|  | 			const firstFileName = Object.keys( zip )[ 0 ]; | ||
|  | 			let isCrate = false; | ||
|  | 
 | ||
|  | 			// As per the USD specification, the first entry in the zip archive is used as the main file ("UsdStage").
 | ||
|  | 			// ASCII files can end in either .usda or .usd.
 | ||
|  | 			// See https://openusd.org/release/spec_usdz.html#layout
 | ||
|  | 			if ( firstFileName.endsWith( 'usda' ) ) return zip[ firstFileName ]; | ||
|  | 
 | ||
|  | 			if ( firstFileName.endsWith( 'usdc' ) ) { | ||
|  | 
 | ||
|  | 				isCrate = true; | ||
|  | 
 | ||
|  | 			} else if ( firstFileName.endsWith( 'usd' ) ) { | ||
|  | 
 | ||
|  | 				// If this is not a crate file, we assume it is a plain USDA file.
 | ||
|  | 				if ( ! isCrateFile( zip[ firstFileName ] ) ) { | ||
|  | 
 | ||
|  | 					return zip[ firstFileName ]; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					isCrate = true; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( isCrate ) { | ||
|  | 
 | ||
|  | 				console.warn( 'THREE.USDZLoader: Crate files (.usdc or binary .usd) are not supported.' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return undefined; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const zip = fflate.unzipSync( new Uint8Array( buffer ) ); | ||
|  | 
 | ||
|  | 		// console.log( zip );
 | ||
|  | 
 | ||
|  | 		const assets = parseAssets( zip ); | ||
|  | 
 | ||
|  | 		// console.log( assets )
 | ||
|  | 
 | ||
|  | 		const file = findUSD( zip ); | ||
|  | 
 | ||
|  | 		if ( file === undefined ) { | ||
|  | 
 | ||
|  | 			console.warn( 'THREE.USDZLoader: No usda file found.' ); | ||
|  | 
 | ||
|  | 			return new Group(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// Parse file
 | ||
|  | 
 | ||
|  | 		const text = fflate.strFromU8( file ); | ||
|  | 		const root = parser.parse( text ); | ||
|  | 
 | ||
|  | 		// Build scene
 | ||
|  | 
 | ||
|  | 		function findMeshGeometry( data ) { | ||
|  | 
 | ||
|  | 			if ( ! data ) return undefined; | ||
|  | 
 | ||
|  | 			if ( 'prepend references' in data ) { | ||
|  | 
 | ||
|  | 				const reference = data[ 'prepend references' ]; | ||
|  | 				const parts = reference.split( '@' ); | ||
|  | 				const path = parts[ 1 ].replace( /^.\//, '' ); | ||
|  | 				const id = parts[ 2 ].replace( /^<\//, '' ).replace( />$/, '' ); | ||
|  | 
 | ||
|  | 				return findGeometry( assets[ path ], id ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return findGeometry( data ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function findGeometry( data, id ) { | ||
|  | 
 | ||
|  | 			if ( ! data ) return undefined; | ||
|  | 
 | ||
|  | 			if ( id !== undefined ) { | ||
|  | 
 | ||
|  | 				const def = `def Mesh "${id}"`; | ||
|  | 
 | ||
|  | 				if ( def in data ) { | ||
|  | 
 | ||
|  | 					return data[ def ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			for ( const name in data ) { | ||
|  | 
 | ||
|  | 				const object = data[ name ]; | ||
|  | 
 | ||
|  | 				if ( name.startsWith( 'def Mesh' ) ) { | ||
|  | 
 | ||
|  | 					// Move points to Mesh
 | ||
|  | 
 | ||
|  | 					if ( 'point3f[] points' in data ) { | ||
|  | 
 | ||
|  | 						object[ 'point3f[] points' ] = data[ 'point3f[] points' ]; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// Move st to Mesh
 | ||
|  | 
 | ||
|  | 					if ( 'texCoord2f[] primvars:st' in data ) { | ||
|  | 
 | ||
|  | 						object[ 'texCoord2f[] primvars:st' ] = data[ 'texCoord2f[] primvars:st' ]; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// Move st indices to Mesh
 | ||
|  | 
 | ||
|  | 					if ( 'int[] primvars:st:indices' in data ) { | ||
|  | 
 | ||
|  | 						object[ 'int[] primvars:st:indices' ] = data[ 'int[] primvars:st:indices' ]; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					return object; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 
 | ||
|  | 				if ( typeof object === 'object' ) { | ||
|  | 
 | ||
|  | 					const geometry = findGeometry( object ); | ||
|  | 
 | ||
|  | 					if ( geometry ) return geometry; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function buildGeometry( data ) { | ||
|  | 
 | ||
|  | 			if ( ! data ) return undefined; | ||
|  | 
 | ||
|  | 			let geometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 			if ( 'int[] faceVertexIndices' in data ) { | ||
|  | 
 | ||
|  | 				const indices = JSON.parse( data[ 'int[] faceVertexIndices' ] ); | ||
|  | 				geometry.setIndex( indices ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( 'point3f[] points' in data ) { | ||
|  | 
 | ||
|  | 				const positions = JSON.parse( data[ 'point3f[] points' ].replace( /[()]*/g, '' ) ); | ||
|  | 				const attribute = new BufferAttribute( new Float32Array( positions ), 3 ); | ||
|  | 				geometry.setAttribute( 'position', attribute ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( 'normal3f[] normals' in data ) { | ||
|  | 
 | ||
|  | 				const normals = JSON.parse( data[ 'normal3f[] normals' ].replace( /[()]*/g, '' ) ); | ||
|  | 				const attribute = new BufferAttribute( new Float32Array( normals ), 3 ); | ||
|  | 				geometry.setAttribute( 'normal', attribute ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				geometry.computeVertexNormals(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( 'float2[] primvars:st' in data ) { | ||
|  | 
 | ||
|  | 				data[ 'texCoord2f[] primvars:st' ] = data[ 'float2[] primvars:st' ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( 'texCoord2f[] primvars:st' in data ) { | ||
|  | 
 | ||
|  | 				const uvs = JSON.parse( data[ 'texCoord2f[] primvars:st' ].replace( /[()]*/g, '' ) ); | ||
|  | 				const attribute = new BufferAttribute( new Float32Array( uvs ), 2 ); | ||
|  | 
 | ||
|  | 				if ( 'int[] primvars:st:indices' in data ) { | ||
|  | 
 | ||
|  | 					geometry = geometry.toNonIndexed(); | ||
|  | 
 | ||
|  | 					const indices = JSON.parse( data[ 'int[] primvars:st:indices' ] ); | ||
|  | 					geometry.setAttribute( 'uv', toFlatBufferAttribute( attribute, indices ) ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					geometry.setAttribute( 'uv', attribute ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return geometry; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function toFlatBufferAttribute( attribute, indices ) { | ||
|  | 
 | ||
|  | 			const array = attribute.array; | ||
|  | 			const itemSize = attribute.itemSize; | ||
|  | 
 | ||
|  | 			const array2 = new array.constructor( indices.length * itemSize ); | ||
|  | 
 | ||
|  | 			let index = 0, index2 = 0; | ||
|  | 
 | ||
|  | 			for ( let i = 0, l = indices.length; i < l; i ++ ) { | ||
|  | 
 | ||
|  | 				index = indices[ i ] * itemSize; | ||
|  | 
 | ||
|  | 				for ( let j = 0; j < itemSize; j ++ ) { | ||
|  | 
 | ||
|  | 					array2[ index2 ++ ] = array[ index ++ ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return new BufferAttribute( array2, itemSize ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function findMeshMaterial( data ) { | ||
|  | 
 | ||
|  | 			if ( ! data ) return undefined; | ||
|  | 
 | ||
|  | 			if ( 'rel material:binding' in data ) { | ||
|  | 
 | ||
|  | 				const reference = data[ 'rel material:binding' ]; | ||
|  | 				const id = reference.replace( /^<\//, '' ).replace( />$/, '' ); | ||
|  | 				const parts = id.split( '/' ); | ||
|  | 
 | ||
|  | 				return findMaterial( root, ` "${ parts[ 1 ] }"` ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return findMaterial( data ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function findMaterial( data, id = '' ) { | ||
|  | 
 | ||
|  | 			for ( const name in data ) { | ||
|  | 
 | ||
|  | 				const object = data[ name ]; | ||
|  | 
 | ||
|  | 				if ( name.startsWith( 'def Material' + id ) ) { | ||
|  | 
 | ||
|  | 					return object; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( typeof object === 'object' ) { | ||
|  | 
 | ||
|  | 					const material = findMaterial( object, id ); | ||
|  | 
 | ||
|  | 					if ( material ) return material; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function setTextureParams( map, data_value ) { | ||
|  | 
 | ||
|  | 			// rotation, scale and translation
 | ||
|  | 
 | ||
|  | 			if ( data_value[ 'float inputs:rotation' ] ) { | ||
|  | 
 | ||
|  | 				map.rotation = parseFloat( data_value[ 'float inputs:rotation' ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( data_value[ 'float2 inputs:scale' ] ) { | ||
|  | 
 | ||
|  | 				map.repeat = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:scale' ].replace( /[()]*/g, '' ) + ']' ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( data_value[ 'float2 inputs:translation' ] ) { | ||
|  | 
 | ||
|  | 				map.offset = new Vector2().fromArray( JSON.parse( '[' + data_value[ 'float2 inputs:translation' ].replace( /[()]*/g, '' ) + ']' ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function buildMaterial( data ) { | ||
|  | 
 | ||
|  | 			const material = new MeshPhysicalMaterial(); | ||
|  | 
 | ||
|  | 			if ( data !== undefined ) { | ||
|  | 
 | ||
|  | 				if ( 'def Shader "PreviewSurface"' in data ) { | ||
|  | 
 | ||
|  | 					const surface = data[ 'def Shader "PreviewSurface"' ]; | ||
|  | 
 | ||
|  | 					if ( 'color3f inputs:diffuseColor.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'color3f inputs:diffuseColor.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.map = buildTexture( sampler ); | ||
|  | 						material.map.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_diffuse"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.map, data[ 'def Shader "Transform2d_diffuse"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'color3f inputs:diffuseColor' in surface ) { | ||
|  | 
 | ||
|  | 						const color = surface[ 'color3f inputs:diffuseColor' ].replace( /[()]*/g, '' ); | ||
|  | 						material.color.fromArray( JSON.parse( '[' + color + ']' ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'color3f inputs:emissiveColor.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'color3f inputs:emissiveColor.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.emissiveMap = buildTexture( sampler ); | ||
|  | 						material.emissiveMap.colorSpace = SRGBColorSpace; | ||
|  | 						material.emissive.set( 0xffffff ); | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_emissive"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.emissiveMap, data[ 'def Shader "Transform2d_emissive"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'color3f inputs:emissiveColor' in surface ) { | ||
|  | 
 | ||
|  | 						const color = surface[ 'color3f inputs:emissiveColor' ].replace( /[()]*/g, '' ); | ||
|  | 						material.emissive.fromArray( JSON.parse( '[' + color + ']' ) ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'normal3f inputs:normal.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'normal3f inputs:normal.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.normalMap = buildTexture( sampler ); | ||
|  | 						material.normalMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_normal"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.normalMap, data[ 'def Shader "Transform2d_normal"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:roughness.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'float inputs:roughness.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.roughness = 1.0; | ||
|  | 						material.roughnessMap = buildTexture( sampler ); | ||
|  | 						material.roughnessMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_roughness"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.roughnessMap, data[ 'def Shader "Transform2d_roughness"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'float inputs:roughness' in surface ) { | ||
|  | 
 | ||
|  | 						material.roughness = parseFloat( surface[ 'float inputs:roughness' ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:metallic.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'float inputs:metallic.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.metalness = 1.0; | ||
|  | 						material.metalnessMap = buildTexture( sampler ); | ||
|  | 						material.metalnessMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_metallic"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.metalnessMap, data[ 'def Shader "Transform2d_metallic"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'float inputs:metallic' in surface ) { | ||
|  | 
 | ||
|  | 						material.metalness = parseFloat( surface[ 'float inputs:metallic' ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:clearcoat.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'float inputs:clearcoat.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.clearcoat = 1.0; | ||
|  | 						material.clearcoatMap = buildTexture( sampler ); | ||
|  | 						material.clearcoatMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_clearcoat"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.clearcoatMap, data[ 'def Shader "Transform2d_clearcoat"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'float inputs:clearcoat' in surface ) { | ||
|  | 
 | ||
|  | 						material.clearcoat = parseFloat( surface[ 'float inputs:clearcoat' ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:clearcoatRoughness.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'float inputs:clearcoatRoughness.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.clearcoatRoughness = 1.0; | ||
|  | 						material.clearcoatRoughnessMap = buildTexture( sampler ); | ||
|  | 						material.clearcoatRoughnessMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_clearcoatRoughness"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.clearcoatRoughnessMap, data[ 'def Shader "Transform2d_clearcoatRoughness"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} else if ( 'float inputs:clearcoatRoughness' in surface ) { | ||
|  | 
 | ||
|  | 						material.clearcoatRoughness = parseFloat( surface[ 'float inputs:clearcoatRoughness' ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:ior' in surface ) { | ||
|  | 
 | ||
|  | 						material.ior = parseFloat( surface[ 'float inputs:ior' ] ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					if ( 'float inputs:occlusion.connect' in surface ) { | ||
|  | 
 | ||
|  | 						const path = surface[ 'float inputs:occlusion.connect' ]; | ||
|  | 						const sampler = findTexture( root, /(\w+).output/.exec( path )[ 1 ] ); | ||
|  | 
 | ||
|  | 						material.aoMap = buildTexture( sampler ); | ||
|  | 						material.aoMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 						if ( 'def Shader "Transform2d_occlusion"' in data ) { | ||
|  | 
 | ||
|  | 							setTextureParams( material.aoMap, data[ 'def Shader "Transform2d_occlusion"' ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( 'def Shader "diffuseColor_texture"' in data ) { | ||
|  | 
 | ||
|  | 					const sampler = data[ 'def Shader "diffuseColor_texture"' ]; | ||
|  | 
 | ||
|  | 					material.map = buildTexture( sampler ); | ||
|  | 					material.map.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( 'def Shader "normal_texture"' in data ) { | ||
|  | 
 | ||
|  | 					const sampler = data[ 'def Shader "normal_texture"' ]; | ||
|  | 
 | ||
|  | 					material.normalMap = buildTexture( sampler ); | ||
|  | 					material.normalMap.colorSpace = NoColorSpace; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return material; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function findTexture( data, id ) { | ||
|  | 
 | ||
|  | 			for ( const name in data ) { | ||
|  | 
 | ||
|  | 				const object = data[ name ]; | ||
|  | 
 | ||
|  | 				if ( name.startsWith( `def Shader "${ id }"` ) ) { | ||
|  | 
 | ||
|  | 					return object; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( typeof object === 'object' ) { | ||
|  | 
 | ||
|  | 					const texture = findTexture( object, id ); | ||
|  | 
 | ||
|  | 					if ( texture ) return texture; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function buildTexture( data ) { | ||
|  | 
 | ||
|  | 			if ( 'asset inputs:file' in data ) { | ||
|  | 
 | ||
|  | 				const path = data[ 'asset inputs:file' ].replace( /@*/g, '' ); | ||
|  | 
 | ||
|  | 				const loader = new TextureLoader(); | ||
|  | 
 | ||
|  | 				const texture = loader.load( assets[ path ] ); | ||
|  | 
 | ||
|  | 				const map = { | ||
|  | 					'"clamp"': ClampToEdgeWrapping, | ||
|  | 					'"mirror"': MirroredRepeatWrapping, | ||
|  | 					'"repeat"': RepeatWrapping | ||
|  | 				}; | ||
|  | 
 | ||
|  | 				if ( 'token inputs:wrapS' in data ) { | ||
|  | 
 | ||
|  | 					texture.wrapS = map[ data[ 'token inputs:wrapS' ] ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( 'token inputs:wrapT' in data ) { | ||
|  | 
 | ||
|  | 					texture.wrapT = map[ data[ 'token inputs:wrapT' ] ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				return texture; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function buildObject( data ) { | ||
|  | 
 | ||
|  | 			const geometry = buildGeometry( findMeshGeometry( data ) ); | ||
|  | 			const material = buildMaterial( findMeshMaterial( data ) ); | ||
|  | 
 | ||
|  | 			const mesh = geometry ? new Mesh( geometry, material ) : new Object3D(); | ||
|  | 
 | ||
|  | 			if ( 'matrix4d xformOp:transform' in data ) { | ||
|  | 
 | ||
|  | 				const array = JSON.parse( '[' + data[ 'matrix4d xformOp:transform' ].replace( /[()]*/g, '' ) + ']' ); | ||
|  | 
 | ||
|  | 				mesh.matrix.fromArray( array ); | ||
|  | 				mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return mesh; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function buildHierarchy( data, group ) { | ||
|  | 
 | ||
|  | 			for ( const name in data ) { | ||
|  | 
 | ||
|  | 				if ( name.startsWith( 'def Scope' ) ) { | ||
|  | 
 | ||
|  | 					buildHierarchy( data[ name ], group ); | ||
|  | 
 | ||
|  | 				} else if ( name.startsWith( 'def Xform' ) ) { | ||
|  | 
 | ||
|  | 					const mesh = buildObject( data[ name ] ); | ||
|  | 
 | ||
|  | 					if ( /def Xform "(\w+)"/.test( name ) ) { | ||
|  | 
 | ||
|  | 						mesh.name = /def Xform "(\w+)"/.exec( name )[ 1 ]; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					group.add( mesh ); | ||
|  | 
 | ||
|  | 					buildHierarchy( data[ name ], mesh ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const group = new Group(); | ||
|  | 
 | ||
|  | 		buildHierarchy( root, group ); | ||
|  | 
 | ||
|  | 		return group; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { USDZLoader }; |