68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	ShaderMaterial, | ||
|  | 	UniformsUtils | ||
|  | } from 'three'; | ||
|  | import { Pass, FullScreenQuad } from './Pass.js'; | ||
|  | import { CopyShader } from '../shaders/CopyShader.js'; | ||
|  | 
 | ||
|  | class TexturePass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( map, opacity ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		const shader = CopyShader; | ||
|  | 
 | ||
|  | 		this.map = map; | ||
|  | 		this.opacity = ( opacity !== undefined ) ? opacity : 1.0; | ||
|  | 
 | ||
|  | 		this.uniforms = UniformsUtils.clone( shader.uniforms ); | ||
|  | 
 | ||
|  | 		this.material = new ShaderMaterial( { | ||
|  | 
 | ||
|  | 			uniforms: this.uniforms, | ||
|  | 			vertexShader: shader.vertexShader, | ||
|  | 			fragmentShader: shader.fragmentShader, | ||
|  | 			depthTest: false, | ||
|  | 			depthWrite: false, | ||
|  | 			premultipliedAlpha: true | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this.needsSwap = false; | ||
|  | 
 | ||
|  | 		this.fsQuad = new FullScreenQuad( null ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | ||
|  | 
 | ||
|  | 		const oldAutoClear = renderer.autoClear; | ||
|  | 		renderer.autoClear = false; | ||
|  | 
 | ||
|  | 		this.fsQuad.material = this.material; | ||
|  | 
 | ||
|  | 		this.uniforms[ 'opacity' ].value = this.opacity; | ||
|  | 		this.uniforms[ 'tDiffuse' ].value = this.map; | ||
|  | 		this.material.transparent = ( this.opacity < 1.0 ); | ||
|  | 
 | ||
|  | 		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | ||
|  | 		if ( this.clear ) renderer.clear(); | ||
|  | 		this.fsQuad.render( renderer ); | ||
|  | 
 | ||
|  | 		renderer.autoClear = oldAutoClear; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		this.material.dispose(); | ||
|  | 
 | ||
|  | 		this.fsQuad.dispose(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { TexturePass }; |