163 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			163 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js'; | ||
|  | import { varying } from '../core/VaryingNode.js'; | ||
|  | import { property } from '../core/PropertyNode.js'; | ||
|  | import { attribute } from '../core/AttributeNode.js'; | ||
|  | import { cameraProjectionMatrix } from '../accessors/CameraNode.js'; | ||
|  | import { materialColor, materialPointWidth } from '../accessors/MaterialNode.js'; // or should this be a property, instead?
 | ||
|  | import { modelViewMatrix } from '../accessors/ModelNode.js'; | ||
|  | import { positionGeometry } from '../accessors/PositionNode.js'; | ||
|  | import { smoothstep } from '../math/MathNode.js'; | ||
|  | import { tslFn, vec2, vec4 } from '../shadernode/ShaderNode.js'; | ||
|  | import { uv } from '../accessors/UVNode.js'; | ||
|  | import { viewport } from '../display/ViewportNode.js'; | ||
|  | 
 | ||
|  | import { PointsMaterial } from 'three'; | ||
|  | 
 | ||
|  | const defaultValues = new PointsMaterial(); | ||
|  | 
 | ||
|  | class InstancedPointsNodeMaterial extends NodeMaterial { | ||
|  | 
 | ||
|  | 	constructor( params = {} ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.normals = false; | ||
|  | 
 | ||
|  | 		this.lights = false; | ||
|  | 
 | ||
|  | 		this.useAlphaToCoverage = true; | ||
|  | 
 | ||
|  | 		this.useColor = params.vertexColors; | ||
|  | 
 | ||
|  | 		this.pointWidth = 1; | ||
|  | 
 | ||
|  | 		this.pointColorNode = null; | ||
|  | 
 | ||
|  | 		this.setDefaultValues( defaultValues ); | ||
|  | 
 | ||
|  | 		this.setupShaders(); | ||
|  | 
 | ||
|  | 		this.setValues( params ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setupShaders() { | ||
|  | 
 | ||
|  | 		const useAlphaToCoverage = this.alphaToCoverage; | ||
|  | 		const useColor = this.useColor; | ||
|  | 
 | ||
|  | 		this.vertexNode = tslFn( () => { | ||
|  | 
 | ||
|  | 			//vUv = uv;
 | ||
|  | 			varying( vec2(), 'vUv' ).assign( uv() ); // @TODO: Analyze other way to do this
 | ||
|  | 
 | ||
|  | 			const instancePosition = attribute( 'instancePosition' ); | ||
|  | 
 | ||
|  | 			// camera space
 | ||
|  | 			const mvPos = property( 'vec4', 'mvPos' ); | ||
|  | 			mvPos.assign( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) ); | ||
|  | 
 | ||
|  | 			const aspect = viewport.z.div( viewport.w ); | ||
|  | 
 | ||
|  | 			// clip space
 | ||
|  | 			const clipPos = cameraProjectionMatrix.mul( mvPos ); | ||
|  | 
 | ||
|  | 			// offset in ndc space
 | ||
|  | 			const offset = property( 'vec2', 'offset' ); | ||
|  | 			offset.assign( positionGeometry.xy ); | ||
|  | 			offset.assign( offset.mul( materialPointWidth ) ); | ||
|  | 			offset.assign( offset.div( viewport.z ) ); | ||
|  | 			offset.y.assign( offset.y.mul( aspect ) ); | ||
|  | 
 | ||
|  | 			// back to clip space
 | ||
|  | 			offset.assign( offset.mul( clipPos.w ) ); | ||
|  | 
 | ||
|  | 			//clipPos.xy += offset;
 | ||
|  | 			clipPos.assign( clipPos.add( vec4( offset, 0, 0 ) ) ); | ||
|  | 
 | ||
|  | 			return clipPos; | ||
|  | 
 | ||
|  | 			//vec4 mvPosition = mvPos; // this was used for somethihng...
 | ||
|  | 
 | ||
|  | 		} )(); | ||
|  | 
 | ||
|  | 		this.fragmentNode = tslFn( () => { | ||
|  | 
 | ||
|  | 			const vUv = varying( vec2(), 'vUv' ); | ||
|  | 
 | ||
|  | 			// force assignment into correct place in flow
 | ||
|  | 			const alpha = property( 'float', 'alpha' ); | ||
|  | 			alpha.assign( 1 ); | ||
|  | 
 | ||
|  | 			const a = vUv.x; | ||
|  | 			const b = vUv.y; | ||
|  | 
 | ||
|  | 			const len2 = a.mul( a ).add( b.mul( b ) ); | ||
|  | 
 | ||
|  | 			if ( useAlphaToCoverage ) { | ||
|  | 
 | ||
|  | 				// force assignment out of following 'if' statement - to avoid uniform control flow errors
 | ||
|  | 				const dlen = property( 'float', 'dlen' ); | ||
|  | 				dlen.assign( len2.fwidth() ); | ||
|  | 
 | ||
|  | 				alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				len2.greaterThan( 1.0 ).discard(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let pointColorNode; | ||
|  | 
 | ||
|  | 			if ( this.pointColorNode ) { | ||
|  | 
 | ||
|  | 				pointColorNode = this.pointColorNode; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				if ( useColor ) { | ||
|  | 
 | ||
|  | 					const instanceColor = attribute( 'instanceColor' ); | ||
|  | 
 | ||
|  | 					pointColorNode = instanceColor.mul( materialColor ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
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|  | 					pointColorNode = materialColor; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return vec4( pointColorNode, alpha ); | ||
|  | 
 | ||
|  | 		} )(); | ||
|  | 
 | ||
|  | 		this.needsUpdate = true; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get alphaToCoverage() { | ||
|  | 
 | ||
|  | 		return this.useAlphaToCoverage; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	set alphaToCoverage( value ) { | ||
|  | 
 | ||
|  | 		if ( this.useAlphaToCoverage !== value ) { | ||
|  | 
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|  | 			this.useAlphaToCoverage = value; | ||
|  | 			this.setupShaders(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default InstancedPointsNodeMaterial; | ||
|  | 
 | ||
|  | addNodeMaterial( 'InstancedPointsNodeMaterial', InstancedPointsNodeMaterial ); |