105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			105 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { Pass } from './Pass.js'; | ||
|  | 
 | ||
|  | class MaskPass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( scene, camera ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.scene = scene; | ||
|  | 		this.camera = camera; | ||
|  | 
 | ||
|  | 		this.clear = true; | ||
|  | 		this.needsSwap = false; | ||
|  | 
 | ||
|  | 		this.inverse = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | ||
|  | 
 | ||
|  | 		const context = renderer.getContext(); | ||
|  | 		const state = renderer.state; | ||
|  | 
 | ||
|  | 		// don't update color or depth
 | ||
|  | 
 | ||
|  | 		state.buffers.color.setMask( false ); | ||
|  | 		state.buffers.depth.setMask( false ); | ||
|  | 
 | ||
|  | 		// lock buffers
 | ||
|  | 
 | ||
|  | 		state.buffers.color.setLocked( true ); | ||
|  | 		state.buffers.depth.setLocked( true ); | ||
|  | 
 | ||
|  | 		// set up stencil
 | ||
|  | 
 | ||
|  | 		let writeValue, clearValue; | ||
|  | 
 | ||
|  | 		if ( this.inverse ) { | ||
|  | 
 | ||
|  | 			writeValue = 0; | ||
|  | 			clearValue = 1; | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			writeValue = 1; | ||
|  | 			clearValue = 0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		state.buffers.stencil.setTest( true ); | ||
|  | 		state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE ); | ||
|  | 		state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff ); | ||
|  | 		state.buffers.stencil.setClear( clearValue ); | ||
|  | 		state.buffers.stencil.setLocked( true ); | ||
|  | 
 | ||
|  | 		// draw into the stencil buffer
 | ||
|  | 
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|  | 		renderer.setRenderTarget( readBuffer ); | ||
|  | 		if ( this.clear ) renderer.clear(); | ||
|  | 		renderer.render( this.scene, this.camera ); | ||
|  | 
 | ||
|  | 		renderer.setRenderTarget( writeBuffer ); | ||
|  | 		if ( this.clear ) renderer.clear(); | ||
|  | 		renderer.render( this.scene, this.camera ); | ||
|  | 
 | ||
|  | 		// unlock color and depth buffer and make them writable for subsequent rendering/clearing
 | ||
|  | 
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|  | 		state.buffers.color.setLocked( false ); | ||
|  | 		state.buffers.depth.setLocked( false ); | ||
|  | 
 | ||
|  | 		state.buffers.color.setMask( true ); | ||
|  | 		state.buffers.depth.setMask( true ); | ||
|  | 
 | ||
|  | 		// only render where stencil is set to 1
 | ||
|  | 
 | ||
|  | 		state.buffers.stencil.setLocked( false ); | ||
|  | 		state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
 | ||
|  | 		state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP ); | ||
|  | 		state.buffers.stencil.setLocked( true ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
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|  | class ClearMaskPass extends Pass { | ||
|  | 
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|  | 	constructor() { | ||
|  | 
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|  | 		super(); | ||
|  | 
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|  | 		this.needsSwap = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) { | ||
|  | 
 | ||
|  | 		renderer.state.buffers.stencil.setLocked( false ); | ||
|  | 		renderer.state.buffers.stencil.setTest( false ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { MaskPass, ClearMaskPass }; |