189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			189 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import TempNode from '../core/TempNode.js'; | ||
|  | import { addNodeClass } from '../core/Node.js'; | ||
|  | import { addNodeElement, tslFn, nodeObject, float, mat3, vec3 } from '../shadernode/ShaderNode.js'; | ||
|  | import { rendererReference } from '../accessors/RendererReferenceNode.js'; | ||
|  | import { clamp, log2, max, pow } from '../math/MathNode.js'; | ||
|  | import { mul } from '../math/OperatorNode.js'; | ||
|  | 
 | ||
|  | import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping } from 'three'; | ||
|  | 
 | ||
|  | // exposure only
 | ||
|  | const LinearToneMappingNode = tslFn( ( { color, exposure } ) => { | ||
|  | 
 | ||
|  | 	return color.mul( exposure ).clamp(); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
 | ||
|  | const ReinhardToneMappingNode = tslFn( ( { color, exposure } ) => { | ||
|  | 
 | ||
|  | 	color = color.mul( exposure ); | ||
|  | 
 | ||
|  | 	return color.div( color.add( 1.0 ) ).clamp(); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
 | ||
|  | const OptimizedCineonToneMappingNode = tslFn( ( { color, exposure } ) => { | ||
|  | 
 | ||
|  | 	// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
 | ||
|  | 	color = color.mul( exposure ); | ||
|  | 	color = color.sub( 0.004 ).max( 0.0 ); | ||
|  | 
 | ||
|  | 	const a = color.mul( color.mul( 6.2 ).add( 0.5 ) ); | ||
|  | 	const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 ); | ||
|  | 
 | ||
|  | 	return a.div( b ).pow( 2.2 ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
 | ||
|  | const RRTAndODTFit = tslFn( ( { color } ) => { | ||
|  | 
 | ||
|  | 	const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 ); | ||
|  | 	const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 ); | ||
|  | 
 | ||
|  | 	return a.div( b ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
 | ||
|  | const ACESFilmicToneMappingNode = tslFn( ( { color, exposure } ) => { | ||
|  | 
 | ||
|  | 	// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
 | ||
|  | 	const ACESInputMat = mat3( | ||
|  | 		0.59719, 0.35458, 0.04823, | ||
|  | 		0.07600, 0.90834, 0.01566, | ||
|  | 		0.02840, 0.13383, 0.83777 | ||
|  | 	); | ||
|  | 
 | ||
|  | 	// ODT_SAT => XYZ => D60_2_D65 => sRGB
 | ||
|  | 	const ACESOutputMat = mat3( | ||
|  | 		1.60475, - 0.53108, - 0.07367, | ||
|  | 		- 0.10208, 1.10813, - 0.00605, | ||
|  | 		- 0.00327, - 0.07276, 1.07602 | ||
|  | 	); | ||
|  | 
 | ||
|  | 	color = color.mul( exposure ).div( 0.6 ); | ||
|  | 
 | ||
|  | 	color = ACESInputMat.mul( color ); | ||
|  | 
 | ||
|  | 	// Apply RRT and ODT
 | ||
|  | 	color = RRTAndODTFit( { color } ); | ||
|  | 
 | ||
|  | 	color = ACESOutputMat.mul( color ); | ||
|  | 
 | ||
|  | 	// Clamp to [0, 1]
 | ||
|  | 	return color.clamp(); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | const LINEAR_REC2020_TO_LINEAR_SRGB = mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) ); | ||
|  | const LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) ); | ||
|  | 
 | ||
|  | const agxDefaultContrastApprox = tslFn( ( [ x_immutable ] ) => { | ||
|  | 
 | ||
|  | 	const x = vec3( x_immutable ).toVar(); | ||
|  | 	const x2 = vec3( x.mul( x ) ).toVar(); | ||
|  | 	const x4 = vec3( x2.mul( x2 ) ).toVar(); | ||
|  | 
 | ||
|  | 	return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) ); | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | const AGXToneMappingNode = tslFn( ( { color, exposure } ) => { | ||
|  | 
 | ||
|  | 	const colortone = vec3( color ).toVar(); | ||
|  | 	const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) ); | ||
|  | 	const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) ); | ||
|  | 	const AgxMinEv = float( - 12.47393 ); | ||
|  | 	const AgxMaxEv = float( 4.026069 ); | ||
|  | 	colortone.mulAssign( exposure ); | ||
|  | 	colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) ); | ||
|  | 	colortone.assign( AgXInsetMatrix.mul( colortone ) ); | ||
|  | 	colortone.assign( max( colortone, 1e-10 ) ); | ||
|  | 	colortone.assign( log2( colortone ) ); | ||
|  | 	colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) ); | ||
|  | 	colortone.assign( clamp( colortone, 0.0, 1.0 ) ); | ||
|  | 	colortone.assign( agxDefaultContrastApprox( colortone ) ); | ||
|  | 	colortone.assign( AgXOutsetMatrix.mul( colortone ) ); | ||
|  | 	colortone.assign( pow( max( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) ); | ||
|  | 	colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) ); | ||
|  | 	colortone.assign( clamp( colortone, 0.0, 1.0 ) ); | ||
|  | 
 | ||
|  | 	return colortone; | ||
|  | 
 | ||
|  | } ); | ||
|  | 
 | ||
|  | 
 | ||
|  | const toneMappingLib = { | ||
|  | 	[ LinearToneMapping ]: LinearToneMappingNode, | ||
|  | 	[ ReinhardToneMapping ]: ReinhardToneMappingNode, | ||
|  | 	[ CineonToneMapping ]: OptimizedCineonToneMappingNode, | ||
|  | 	[ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode, | ||
|  | 	[ AgXToneMapping ]: AGXToneMappingNode | ||
|  | }; | ||
|  | 
 | ||
|  | class ToneMappingNode extends TempNode { | ||
|  | 
 | ||
|  | 	constructor( toneMapping = NoToneMapping, exposureNode = toneMappingExposure, colorNode = null ) { | ||
|  | 
 | ||
|  | 		super( 'vec3' ); | ||
|  | 
 | ||
|  | 		this.toneMapping = toneMapping; | ||
|  | 
 | ||
|  | 		this.exposureNode = exposureNode; | ||
|  | 		this.colorNode = colorNode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getCacheKey() { | ||
|  | 
 | ||
|  | 		let cacheKey = super.getCacheKey(); | ||
|  | 		cacheKey = '{toneMapping:' + this.toneMapping + ',nodes:' + cacheKey + '}'; | ||
|  | 
 | ||
|  | 		return cacheKey; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setup( builder ) { | ||
|  | 
 | ||
|  | 		const colorNode = this.colorNode || builder.context.color; | ||
|  | 		const toneMapping = this.toneMapping; | ||
|  | 
 | ||
|  | 		if ( toneMapping === NoToneMapping ) return colorNode; | ||
|  | 
 | ||
|  | 		const toneMappingParams = { exposure: this.exposureNode, color: colorNode }; | ||
|  | 		const toneMappingNode = toneMappingLib[ toneMapping ]; | ||
|  | 
 | ||
|  | 		let outputNode = null; | ||
|  | 
 | ||
|  | 		if ( toneMappingNode ) { | ||
|  | 
 | ||
|  | 			outputNode = toneMappingNode( toneMappingParams ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping ); | ||
|  | 
 | ||
|  | 			outputNode = colorNode; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return outputNode; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default ToneMappingNode; | ||
|  | 
 | ||
|  | export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) ); | ||
|  | export const toneMappingExposure = rendererReference( 'toneMappingExposure', 'float' ); | ||
|  | 
 | ||
|  | addNodeElement( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) ); | ||
|  | 
 | ||
|  | addNodeClass( 'ToneMappingNode', ToneMappingNode ); |