86 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import Node, { addNodeClass } from '../core/Node.js'; | ||
|  | import { NodeUpdateType } from '../core/constants.js'; | ||
|  | import { addNodeElement, nodeObject } from '../shadernode/ShaderNode.js'; | ||
|  | 
 | ||
|  | class ComputeNode extends Node { | ||
|  | 
 | ||
|  | 	constructor( computeNode, count, workgroupSize = [ 64 ] ) { | ||
|  | 
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|  | 		super( 'void' ); | ||
|  | 
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|  | 		this.isComputeNode = true; | ||
|  | 
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|  | 		this.computeNode = computeNode; | ||
|  | 
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|  | 		this.count = count; | ||
|  | 		this.workgroupSize = workgroupSize; | ||
|  | 		this.dispatchCount = 0; | ||
|  | 
 | ||
|  | 		this.version = 1; | ||
|  | 		this.updateBeforeType = NodeUpdateType.OBJECT; | ||
|  | 
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|  | 		this.updateDispatchCount(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	dispose() { | ||
|  | 
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|  | 		this.dispatchEvent( { type: 'dispose' } ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	set needsUpdate( value ) { | ||
|  | 
 | ||
|  | 		if ( value === true ) this.version ++; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	updateDispatchCount() { | ||
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|  | 		const { count, workgroupSize } = this; | ||
|  | 
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|  | 		let size = workgroupSize[ 0 ]; | ||
|  | 
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|  | 		for ( let i = 1; i < workgroupSize.length; i ++ ) | ||
|  | 			size *= workgroupSize[ i ]; | ||
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|  | 		this.dispatchCount = Math.ceil( count / size ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
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|  | 	onInit() { } | ||
|  | 
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|  | 	updateBefore( { renderer } ) { | ||
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|  | 		renderer.compute( this ); | ||
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|  | 	} | ||
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|  | 	generate( builder ) { | ||
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|  | 		const { shaderStage } = builder; | ||
|  | 
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|  | 		if ( shaderStage === 'compute' ) { | ||
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|  | 			const snippet = this.computeNode.build( builder, 'void' ); | ||
|  | 
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|  | 			if ( snippet !== '' ) { | ||
|  | 
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|  | 				builder.addLineFlowCode( snippet ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
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|  | 		} | ||
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|  | 	} | ||
|  | 
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|  | } | ||
|  | 
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|  | export default ComputeNode; | ||
|  | 
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|  | export const compute = ( node, count, workgroupSize ) => nodeObject( new ComputeNode( nodeObject( node ), count, workgroupSize ) ); | ||
|  | 
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|  | addNodeElement( 'compute', compute ); | ||
|  | 
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|  | addNodeClass( 'ComputeNode', ComputeNode ); |