1125 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1125 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	AdditiveBlending, | ||
|  | 	BufferGeometry, | ||
|  | 	Color, | ||
|  | 	DoubleSide, | ||
|  | 	FileLoader, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	Group, | ||
|  | 	Loader, | ||
|  | 	LoaderUtils, | ||
|  | 	Matrix4, | ||
|  | 	Mesh, | ||
|  | 	MeshPhongMaterial, | ||
|  | 	TextureLoader | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Autodesk 3DS three.js file loader, based on lib3ds. | ||
|  |  * | ||
|  |  * Loads geometry with uv and materials basic properties with texture support. | ||
|  |  * | ||
|  |  * @class TDSLoader | ||
|  |  * @constructor | ||
|  |  */ | ||
|  | 
 | ||
|  | class TDSLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 		this.debug = false; | ||
|  | 
 | ||
|  | 		this.group = null; | ||
|  | 
 | ||
|  | 		this.materials = []; | ||
|  | 		this.meshes = []; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Load 3ds file from url. | ||
|  | 	 * | ||
|  | 	 * @method load | ||
|  | 	 * @param {[type]} url URL for the file. | ||
|  | 	 * @param {Function} onLoad onLoad callback, receives group Object3D as argument. | ||
|  | 	 * @param {Function} onProgress onProgress callback. | ||
|  | 	 * @param {Function} onError onError callback. | ||
|  | 	 */ | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setPath( this.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 		loader.setRequestHeader( this.requestHeader ); | ||
|  | 		loader.setWithCredentials( this.withCredentials ); | ||
|  | 
 | ||
|  | 		loader.load( url, function ( data ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( data, path ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Parse arraybuffer data and load 3ds file. | ||
|  | 	 * | ||
|  | 	 * @method parse | ||
|  | 	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. | ||
|  | 	 * @param {String} path Path for external resources. | ||
|  | 	 * @return {Group} Group loaded from 3ds file. | ||
|  | 	 */ | ||
|  | 	parse( arraybuffer, path ) { | ||
|  | 
 | ||
|  | 		this.group = new Group(); | ||
|  | 		this.materials = []; | ||
|  | 		this.meshes = []; | ||
|  | 
 | ||
|  | 		this.readFile( arraybuffer, path ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < this.meshes.length; i ++ ) { | ||
|  | 
 | ||
|  | 			this.group.add( this.meshes[ i ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return this.group; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Decode file content to read 3ds data. | ||
|  | 	 * | ||
|  | 	 * @method readFile | ||
|  | 	 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded. | ||
|  | 	 * @param {String} path Path for external resources. | ||
|  | 	 */ | ||
|  | 	readFile( arraybuffer, path ) { | ||
|  | 
 | ||
|  | 		const data = new DataView( arraybuffer ); | ||
|  | 		const chunk = new Chunk( data, 0, this.debugMessage ); | ||
|  | 
 | ||
|  | 		if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) { | ||
|  | 
 | ||
|  | 			let next = chunk.readChunk(); | ||
|  | 
 | ||
|  | 			while ( next ) { | ||
|  | 
 | ||
|  | 				if ( next.id === M3D_VERSION ) { | ||
|  | 
 | ||
|  | 					const version = next.readDWord(); | ||
|  | 					this.debugMessage( '3DS file version: ' + version ); | ||
|  | 
 | ||
|  | 				} else if ( next.id === MDATA ) { | ||
|  | 
 | ||
|  | 					this.readMeshData( next, path ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					this.debugMessage( 'Unknown main chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				next = chunk.readChunk(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read mesh data chunk. | ||
|  | 	 * | ||
|  | 	 * @method readMeshData | ||
|  | 	 * @param {Chunk} chunk to read mesh from | ||
|  | 	 * @param {String} path Path for external resources. | ||
|  | 	 */ | ||
|  | 	readMeshData( chunk, path ) { | ||
|  | 
 | ||
|  | 		let next = chunk.readChunk(); | ||
|  | 
 | ||
|  | 		while ( next ) { | ||
|  | 
 | ||
|  | 			if ( next.id === MESH_VERSION ) { | ||
|  | 
 | ||
|  | 				const version = + next.readDWord(); | ||
|  | 				this.debugMessage( 'Mesh Version: ' + version ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MASTER_SCALE ) { | ||
|  | 
 | ||
|  | 				const scale = next.readFloat(); | ||
|  | 				this.debugMessage( 'Master scale: ' + scale ); | ||
|  | 				this.group.scale.set( scale, scale, scale ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === NAMED_OBJECT ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( 'Named Object' ); | ||
|  | 				this.readNamedObject( next ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_ENTRY ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( 'Material' ); | ||
|  | 				this.readMaterialEntry( next, path ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next = chunk.readChunk(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read named object chunk. | ||
|  | 	 * | ||
|  | 	 * @method readNamedObject | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 */ | ||
|  | 	readNamedObject( chunk ) { | ||
|  | 
 | ||
|  | 		const name = chunk.readString(); | ||
|  | 
 | ||
|  | 		let next = chunk.readChunk(); | ||
|  | 		while ( next ) { | ||
|  | 
 | ||
|  | 			if ( next.id === N_TRI_OBJECT ) { | ||
|  | 
 | ||
|  | 				const mesh = this.readMesh( next ); | ||
|  | 				mesh.name = name; | ||
|  | 				this.meshes.push( mesh ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( 'Unknown named object chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read material data chunk and add it to the material list. | ||
|  | 	 * | ||
|  | 	 * @method readMaterialEntry | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 * @param {String} path Path for external resources. | ||
|  | 	 */ | ||
|  | 	readMaterialEntry( chunk, path ) { | ||
|  | 
 | ||
|  | 		let next = chunk.readChunk(); | ||
|  | 		const material = new MeshPhongMaterial(); | ||
|  | 
 | ||
|  | 		while ( next ) { | ||
|  | 
 | ||
|  | 			if ( next.id === MAT_NAME ) { | ||
|  | 
 | ||
|  | 				material.name = next.readString(); | ||
|  | 				this.debugMessage( '   Name: ' + material.name ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_WIRE ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Wireframe' ); | ||
|  | 				material.wireframe = true; | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_WIRE_SIZE ) { | ||
|  | 
 | ||
|  | 				const value = next.readByte(); | ||
|  | 				material.wireframeLinewidth = value; | ||
|  | 				this.debugMessage( '   Wireframe Thickness: ' + value ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_TWO_SIDE ) { | ||
|  | 
 | ||
|  | 				material.side = DoubleSide; | ||
|  | 				this.debugMessage( '   DoubleSided' ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_ADDITIVE ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Additive Blending' ); | ||
|  | 				material.blending = AdditiveBlending; | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_DIFFUSE ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Diffuse Color' ); | ||
|  | 				material.color = this.readColor( next ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_SPECULAR ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Specular Color' ); | ||
|  | 				material.specular = this.readColor( next ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_AMBIENT ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Ambient color' ); | ||
|  | 				material.color = this.readColor( next ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_SHININESS ) { | ||
|  | 
 | ||
|  | 				const shininess = this.readPercentage( next ); | ||
|  | 				material.shininess = shininess * 100; | ||
|  | 				this.debugMessage( '   Shininess : ' + shininess ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_TRANSPARENCY ) { | ||
|  | 
 | ||
|  | 				const transparency = this.readPercentage( next ); | ||
|  | 				material.opacity = 1 - transparency; | ||
|  | 				this.debugMessage( '  Transparency : ' + transparency ); | ||
|  | 				material.transparent = material.opacity < 1 ? true : false; | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_TEXMAP ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   ColorMap' ); | ||
|  | 				material.map = this.readMap( next, path ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_BUMPMAP ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   BumpMap' ); | ||
|  | 				material.bumpMap = this.readMap( next, path ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_OPACMAP ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   OpacityMap' ); | ||
|  | 				material.alphaMap = this.readMap( next, path ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_SPECMAP ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   SpecularMap' ); | ||
|  | 				material.specularMap = this.readMap( next, path ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Unknown material chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next = chunk.readChunk(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.materials[ material.name ] = material; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read mesh data chunk. | ||
|  | 	 * | ||
|  | 	 * @method readMesh | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 * @return {Mesh} The parsed mesh. | ||
|  | 	 */ | ||
|  | 	readMesh( chunk ) { | ||
|  | 
 | ||
|  | 		let next = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 		const geometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 		const material = new MeshPhongMaterial(); | ||
|  | 		const mesh = new Mesh( geometry, material ); | ||
|  | 		mesh.name = 'mesh'; | ||
|  | 
 | ||
|  | 		while ( next ) { | ||
|  | 
 | ||
|  | 			if ( next.id === POINT_ARRAY ) { | ||
|  | 
 | ||
|  | 				const points = next.readWord( ); | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Vertex: ' + points ); | ||
|  | 
 | ||
|  | 				//BufferGeometry
 | ||
|  | 
 | ||
|  | 				const vertices = []; | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < points; i ++ )		{ | ||
|  | 
 | ||
|  | 					vertices.push( next.readFloat( ) ); | ||
|  | 					vertices.push( next.readFloat( ) ); | ||
|  | 					vertices.push( next.readFloat( ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === FACE_ARRAY ) { | ||
|  | 
 | ||
|  | 				this.readFaceArray( next, mesh ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === TEX_VERTS ) { | ||
|  | 
 | ||
|  | 				const texels = next.readWord( ); | ||
|  | 
 | ||
|  | 				this.debugMessage( '   UV: ' + texels ); | ||
|  | 
 | ||
|  | 				//BufferGeometry
 | ||
|  | 
 | ||
|  | 				const uvs = []; | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < texels; i ++ ) { | ||
|  | 
 | ||
|  | 					uvs.push( next.readFloat( ) ); | ||
|  | 					uvs.push( next.readFloat( ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 			} else if ( next.id === MESH_MATRIX ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Tranformation Matrix (TODO)' ); | ||
|  | 
 | ||
|  | 				const values = []; | ||
|  | 				for ( let i = 0; i < 12; i ++ ) { | ||
|  | 
 | ||
|  | 					values[ i ] = next.readFloat( ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const matrix = new Matrix4(); | ||
|  | 
 | ||
|  | 				//X Line
 | ||
|  | 				matrix.elements[ 0 ] = values[ 0 ]; | ||
|  | 				matrix.elements[ 1 ] = values[ 6 ]; | ||
|  | 				matrix.elements[ 2 ] = values[ 3 ]; | ||
|  | 				matrix.elements[ 3 ] = values[ 9 ]; | ||
|  | 
 | ||
|  | 				//Y Line
 | ||
|  | 				matrix.elements[ 4 ] = values[ 2 ]; | ||
|  | 				matrix.elements[ 5 ] = values[ 8 ]; | ||
|  | 				matrix.elements[ 6 ] = values[ 5 ]; | ||
|  | 				matrix.elements[ 7 ] = values[ 11 ]; | ||
|  | 
 | ||
|  | 				//Z Line
 | ||
|  | 				matrix.elements[ 8 ] = values[ 1 ]; | ||
|  | 				matrix.elements[ 9 ] = values[ 7 ]; | ||
|  | 				matrix.elements[ 10 ] = values[ 4 ]; | ||
|  | 				matrix.elements[ 11 ] = values[ 10 ]; | ||
|  | 
 | ||
|  | 				//W Line
 | ||
|  | 				matrix.elements[ 12 ] = 0; | ||
|  | 				matrix.elements[ 13 ] = 0; | ||
|  | 				matrix.elements[ 14 ] = 0; | ||
|  | 				matrix.elements[ 15 ] = 1; | ||
|  | 
 | ||
|  | 				matrix.transpose(); | ||
|  | 
 | ||
|  | 				const inverse = new Matrix4(); | ||
|  | 				inverse.copy( matrix ).invert(); | ||
|  | 				geometry.applyMatrix4( inverse ); | ||
|  | 
 | ||
|  | 				matrix.decompose( mesh.position, mesh.quaternion, mesh.scale ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( '   Unknown mesh chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geometry.computeVertexNormals(); | ||
|  | 
 | ||
|  | 		return mesh; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read face array data chunk. | ||
|  | 	 * | ||
|  | 	 * @method readFaceArray | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 * @param {Mesh} mesh Mesh to be filled with the data read. | ||
|  | 	 */ | ||
|  | 	readFaceArray( chunk, mesh ) { | ||
|  | 
 | ||
|  | 		const faces = chunk.readWord( ); | ||
|  | 
 | ||
|  | 		this.debugMessage( '   Faces: ' + faces ); | ||
|  | 
 | ||
|  | 		const index = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < faces; ++ i ) { | ||
|  | 
 | ||
|  | 			index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) ); | ||
|  | 
 | ||
|  | 			chunk.readWord( ); // visibility
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		mesh.geometry.setIndex( index ); | ||
|  | 
 | ||
|  | 		//The rest of the FACE_ARRAY chunk is subchunks
 | ||
|  | 
 | ||
|  | 		let materialIndex = 0; | ||
|  | 		let start = 0; | ||
|  | 
 | ||
|  | 		while ( ! chunk.endOfChunk ) { | ||
|  | 
 | ||
|  | 			const subchunk = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 			if ( subchunk.id === MSH_MAT_GROUP ) { | ||
|  | 
 | ||
|  | 				this.debugMessage( '      Material Group' ); | ||
|  | 
 | ||
|  | 				const group = this.readMaterialGroup( subchunk ); | ||
|  | 				const count = group.index.length * 3; // assuming successive indices
 | ||
|  | 
 | ||
|  | 				mesh.geometry.addGroup( start, count, materialIndex ); | ||
|  | 
 | ||
|  | 				start += count; | ||
|  | 				materialIndex ++; | ||
|  | 
 | ||
|  | 				const material = this.materials[ group.name ]; | ||
|  | 
 | ||
|  | 				if ( Array.isArray( mesh.material ) === false ) mesh.material = []; | ||
|  | 
 | ||
|  | 				if ( material !== undefined )	{ | ||
|  | 
 | ||
|  | 					mesh.material.push( material ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( '      Unknown face array chunk: ' + subchunk.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read texture map data chunk. | ||
|  | 	 * | ||
|  | 	 * @method readMap | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 * @param {String} path Path for external resources. | ||
|  | 	 * @return {Texture} Texture read from this data chunk. | ||
|  | 	 */ | ||
|  | 	readMap( chunk, path ) { | ||
|  | 
 | ||
|  | 		let next = chunk.readChunk( ); | ||
|  | 		let texture = {}; | ||
|  | 
 | ||
|  | 		const loader = new TextureLoader( this.manager ); | ||
|  | 		loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | ||
|  | 
 | ||
|  | 		while ( next ) { | ||
|  | 
 | ||
|  | 			if ( next.id === MAT_MAPNAME ) { | ||
|  | 
 | ||
|  | 				const name = next.readString(); | ||
|  | 				texture = loader.load( name ); | ||
|  | 
 | ||
|  | 				this.debugMessage( '      File: ' + path + name ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_MAP_UOFFSET ) { | ||
|  | 
 | ||
|  | 				texture.offset.x = next.readFloat( ); | ||
|  | 				this.debugMessage( '      OffsetX: ' + texture.offset.x ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_MAP_VOFFSET ) { | ||
|  | 
 | ||
|  | 				texture.offset.y = next.readFloat( ); | ||
|  | 				this.debugMessage( '      OffsetY: ' + texture.offset.y ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_MAP_USCALE ) { | ||
|  | 
 | ||
|  | 				texture.repeat.x = next.readFloat( ); | ||
|  | 				this.debugMessage( '      RepeatX: ' + texture.repeat.x ); | ||
|  | 
 | ||
|  | 			} else if ( next.id === MAT_MAP_VSCALE ) { | ||
|  | 
 | ||
|  | 				texture.repeat.y = next.readFloat( ); | ||
|  | 				this.debugMessage( '      RepeatY: ' + texture.repeat.y ); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				this.debugMessage( '      Unknown map chunk: ' + next.hexId ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return texture; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read material group data chunk. | ||
|  | 	 * | ||
|  | 	 * @method readMaterialGroup | ||
|  | 	 * @param {Chunk} chunk Chunk in use. | ||
|  | 	 * @return {Object} Object with name and index of the object. | ||
|  | 	 */ | ||
|  | 	readMaterialGroup( chunk ) { | ||
|  | 
 | ||
|  | 		const name = chunk.readString(); | ||
|  | 		const numFaces = chunk.readWord(); | ||
|  | 
 | ||
|  | 		this.debugMessage( '         Name: ' + name ); | ||
|  | 		this.debugMessage( '         Faces: ' + numFaces ); | ||
|  | 
 | ||
|  | 		const index = []; | ||
|  | 		for ( let i = 0; i < numFaces; ++ i ) { | ||
|  | 
 | ||
|  | 			index.push( chunk.readWord( ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { name: name, index: index }; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read a color value. | ||
|  | 	 * | ||
|  | 	 * @method readColor | ||
|  | 	 * @param {Chunk} chunk Chunk. | ||
|  | 	 * @return {Color} Color value read.. | ||
|  | 	 */ | ||
|  | 	readColor( chunk ) { | ||
|  | 
 | ||
|  | 		const subChunk = chunk.readChunk( ); | ||
|  | 		const color = new Color(); | ||
|  | 
 | ||
|  | 		if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) { | ||
|  | 
 | ||
|  | 			const r = subChunk.readByte( ); | ||
|  | 			const g = subChunk.readByte( ); | ||
|  | 			const b = subChunk.readByte( ); | ||
|  | 
 | ||
|  | 			color.setRGB( r / 255, g / 255, b / 255 ); | ||
|  | 
 | ||
|  | 			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b ); | ||
|  | 
 | ||
|  | 		}	else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) { | ||
|  | 
 | ||
|  | 			const r = subChunk.readFloat( ); | ||
|  | 			const g = subChunk.readFloat( ); | ||
|  | 			const b = subChunk.readFloat( ); | ||
|  | 
 | ||
|  | 			color.setRGB( r, g, b ); | ||
|  | 
 | ||
|  | 			this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b ); | ||
|  | 
 | ||
|  | 		}	else { | ||
|  | 
 | ||
|  | 			this.debugMessage( '      Unknown color chunk: ' + subChunk.hexId ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return color; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read percentage value. | ||
|  | 	 * | ||
|  | 	 * @method readPercentage | ||
|  | 	 * @param {Chunk} chunk Chunk to read data from. | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readPercentage( chunk ) { | ||
|  | 
 | ||
|  | 		const subChunk = chunk.readChunk( ); | ||
|  | 
 | ||
|  | 		switch ( subChunk.id ) { | ||
|  | 
 | ||
|  | 			case INT_PERCENTAGE: | ||
|  | 				return ( subChunk.readShort( ) / 100 ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case FLOAT_PERCENTAGE: | ||
|  | 				return subChunk.readFloat( ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			default: | ||
|  | 				this.debugMessage( '      Unknown percentage chunk: ' + subChunk.hexId ); | ||
|  | 				return 0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Print debug message to the console. | ||
|  | 	 * | ||
|  | 	 * Is controlled by a flag to show or hide debug messages. | ||
|  | 	 * | ||
|  | 	 * @method debugMessage | ||
|  | 	 * @param {Object} message Debug message to print to the console. | ||
|  | 	 */ | ||
|  | 	debugMessage( message ) { | ||
|  | 
 | ||
|  | 		if ( this.debug ) { | ||
|  | 
 | ||
|  | 			console.log( message ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /** Read data/sub-chunks from chunk */ | ||
|  | class Chunk { | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Create a new chunk | ||
|  | 	 * | ||
|  | 	 * @class Chunk | ||
|  | 	 * @param {DataView} data DataView to read from. | ||
|  | 	 * @param {Number} position in data. | ||
|  | 	 * @param {Function} debugMessage logging callback. | ||
|  | 	 */ | ||
|  | 	constructor( data, position, debugMessage ) { | ||
|  | 
 | ||
|  | 		this.data = data; | ||
|  | 		// the offset to the begin of this chunk
 | ||
|  | 		this.offset = position; | ||
|  | 		// the current reading position
 | ||
|  | 		this.position = position; | ||
|  | 		this.debugMessage = debugMessage; | ||
|  | 
 | ||
|  | 		if ( this.debugMessage instanceof Function ) { | ||
|  | 
 | ||
|  | 			this.debugMessage = function () {}; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.id = this.readWord(); | ||
|  | 		this.size = this.readDWord(); | ||
|  | 		this.end = this.offset + this.size; | ||
|  | 
 | ||
|  | 		if ( this.end > data.byteLength ) { | ||
|  | 
 | ||
|  | 			this.debugMessage( 'Bad chunk size for chunk at ' + position ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * read a sub cchunk. | ||
|  | 	 * | ||
|  | 	 * @method readChunk | ||
|  | 	 * @return {Chunk | null} next sub chunk | ||
|  | 	 */ | ||
|  | 	readChunk() { | ||
|  | 
 | ||
|  | 		if ( this.endOfChunk ) { | ||
|  | 
 | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		try { | ||
|  | 
 | ||
|  | 			const next = new Chunk( this.data, this.position, this.debugMessage ); | ||
|  | 			this.position += next.size; | ||
|  | 			return next; | ||
|  | 
 | ||
|  | 		}	catch ( e ) { | ||
|  | 
 | ||
|  | 			this.debugMessage( 'Unable to read chunk at ' + this.position ); | ||
|  | 			return null; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * return the ID of this chunk as Hex | ||
|  | 	 * | ||
|  | 	 * @method idToString | ||
|  | 	 * @return {String} hex-string of id | ||
|  | 	 */ | ||
|  | 	get hexId() { | ||
|  | 
 | ||
|  | 		return this.id.toString( 16 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	get endOfChunk() { | ||
|  | 
 | ||
|  | 		return this.position >= this.end; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read byte value. | ||
|  | 	 * | ||
|  | 	 * @method readByte | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readByte() { | ||
|  | 
 | ||
|  | 		const v = this.data.getUint8( this.position, true ); | ||
|  | 		this.position += 1; | ||
|  | 		return v; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read 32 bit float value. | ||
|  | 	 * | ||
|  | 	 * @method readFloat | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readFloat() { | ||
|  | 
 | ||
|  | 		try { | ||
|  | 
 | ||
|  | 			const v = this.data.getFloat32( this.position, true ); | ||
|  | 			this.position += 4; | ||
|  | 			return v; | ||
|  | 
 | ||
|  | 		}	catch ( e ) { | ||
|  | 
 | ||
|  | 			this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength ); | ||
|  | 			return 0; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read 32 bit signed integer value. | ||
|  | 	 * | ||
|  | 	 * @method readInt | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readInt() { | ||
|  | 
 | ||
|  | 		const v = this.data.getInt32( this.position, true ); | ||
|  | 		this.position += 4; | ||
|  | 		return v; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read 16 bit signed integer value. | ||
|  | 	 * | ||
|  | 	 * @method readShort | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readShort() { | ||
|  | 
 | ||
|  | 		const v = this.data.getInt16( this.position, true ); | ||
|  | 		this.position += 2; | ||
|  | 		return v; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read 64 bit unsigned integer value. | ||
|  | 	 * | ||
|  | 	 * @method readDWord | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readDWord() { | ||
|  | 
 | ||
|  | 		const v = this.data.getUint32( this.position, true ); | ||
|  | 		this.position += 4; | ||
|  | 		return v; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read 32 bit unsigned integer value. | ||
|  | 	 * | ||
|  | 	 * @method readWord | ||
|  | 	 * @return {Number} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readWord() { | ||
|  | 
 | ||
|  | 		const v = this.data.getUint16( this.position, true ); | ||
|  | 		this.position += 2; | ||
|  | 		return v; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Read NULL terminated ASCII string value from chunk-pos. | ||
|  | 	 * | ||
|  | 	 * @method readString | ||
|  | 	 * @return {String} Data read from the dataview. | ||
|  | 	 */ | ||
|  | 	readString() { | ||
|  | 
 | ||
|  | 		let s = ''; | ||
|  | 		let c = this.readByte(); | ||
|  | 		while ( c ) { | ||
|  | 
 | ||
|  | 			s += String.fromCharCode( c ); | ||
|  | 			c = this.readByte(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return s; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // const NULL_CHUNK = 0x0000;
 | ||
|  | const M3DMAGIC = 0x4D4D; | ||
|  | // const SMAGIC = 0x2D2D;
 | ||
|  | // const LMAGIC = 0x2D3D;
 | ||
|  | const MLIBMAGIC = 0x3DAA; | ||
|  | // const MATMAGIC = 0x3DFF;
 | ||
|  | const CMAGIC = 0xC23D; | ||
|  | const M3D_VERSION = 0x0002; | ||
|  | // const M3D_KFVERSION = 0x0005;
 | ||
|  | const COLOR_F = 0x0010; | ||
|  | const COLOR_24 = 0x0011; | ||
|  | const LIN_COLOR_24 = 0x0012; | ||
|  | const LIN_COLOR_F = 0x0013; | ||
|  | const INT_PERCENTAGE = 0x0030; | ||
|  | const FLOAT_PERCENTAGE = 0x0031; | ||
|  | const MDATA = 0x3D3D; | ||
|  | const MESH_VERSION = 0x3D3E; | ||
|  | const MASTER_SCALE = 0x0100; | ||
|  | // const LO_SHADOW_BIAS = 0x1400;
 | ||
|  | // const HI_SHADOW_BIAS = 0x1410;
 | ||
|  | // const SHADOW_MAP_SIZE = 0x1420;
 | ||
|  | // const SHADOW_SAMPLES = 0x1430;
 | ||
|  | // const SHADOW_RANGE = 0x1440;
 | ||
|  | // const SHADOW_FILTER = 0x1450;
 | ||
|  | // const RAY_BIAS = 0x1460;
 | ||
|  | // const O_CONSTS = 0x1500;
 | ||
|  | // const AMBIENT_LIGHT = 0x2100;
 | ||
|  | // const BIT_MAP = 0x1100;
 | ||
|  | // const SOLID_BGND = 0x1200;
 | ||
|  | // const V_GRADIENT = 0x1300;
 | ||
|  | // const USE_BIT_MAP = 0x1101;
 | ||
|  | // const USE_SOLID_BGND = 0x1201;
 | ||
|  | // const USE_V_GRADIENT = 0x1301;
 | ||
|  | // const FOG = 0x2200;
 | ||
|  | // const FOG_BGND = 0x2210;
 | ||
|  | // const LAYER_FOG = 0x2302;
 | ||
|  | // const DISTANCE_CUE = 0x2300;
 | ||
|  | // const DCUE_BGND = 0x2310;
 | ||
|  | // const USE_FOG = 0x2201;
 | ||
|  | // const USE_LAYER_FOG = 0x2303;
 | ||
|  | // const USE_DISTANCE_CUE = 0x2301;
 | ||
|  | const MAT_ENTRY = 0xAFFF; | ||
|  | const MAT_NAME = 0xA000; | ||
|  | const MAT_AMBIENT = 0xA010; | ||
|  | const MAT_DIFFUSE = 0xA020; | ||
|  | const MAT_SPECULAR = 0xA030; | ||
|  | const MAT_SHININESS = 0xA040; | ||
|  | // const MAT_SHIN2PCT = 0xA041;
 | ||
|  | const MAT_TRANSPARENCY = 0xA050; | ||
|  | // const MAT_XPFALL = 0xA052;
 | ||
|  | // const MAT_USE_XPFALL = 0xA240;
 | ||
|  | // const MAT_REFBLUR = 0xA053;
 | ||
|  | // const MAT_SHADING = 0xA100;
 | ||
|  | // const MAT_USE_REFBLUR = 0xA250;
 | ||
|  | // const MAT_SELF_ILLUM = 0xA084;
 | ||
|  | const MAT_TWO_SIDE = 0xA081; | ||
|  | // const MAT_DECAL = 0xA082;
 | ||
|  | const MAT_ADDITIVE = 0xA083; | ||
|  | const MAT_WIRE = 0xA085; | ||
|  | // const MAT_FACEMAP = 0xA088;
 | ||
|  | // const MAT_TRANSFALLOFF_IN = 0xA08A;
 | ||
|  | // const MAT_PHONGSOFT = 0xA08C;
 | ||
|  | // const MAT_WIREABS = 0xA08E;
 | ||
|  | const MAT_WIRE_SIZE = 0xA087; | ||
|  | const MAT_TEXMAP = 0xA200; | ||
|  | // const MAT_SXP_TEXT_DATA = 0xA320;
 | ||
|  | // const MAT_TEXMASK = 0xA33E;
 | ||
|  | // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
 | ||
|  | // const MAT_TEX2MAP = 0xA33A;
 | ||
|  | // const MAT_SXP_TEXT2_DATA = 0xA321;
 | ||
|  | // const MAT_TEX2MASK = 0xA340;
 | ||
|  | // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
 | ||
|  | const MAT_OPACMAP = 0xA210; | ||
|  | // const MAT_SXP_OPAC_DATA = 0xA322;
 | ||
|  | // const MAT_OPACMASK = 0xA342;
 | ||
|  | // const MAT_SXP_OPACMASK_DATA = 0xA32E;
 | ||
|  | const MAT_BUMPMAP = 0xA230; | ||
|  | // const MAT_SXP_BUMP_DATA = 0xA324;
 | ||
|  | // const MAT_BUMPMASK = 0xA344;
 | ||
|  | // const MAT_SXP_BUMPMASK_DATA = 0xA330;
 | ||
|  | const MAT_SPECMAP = 0xA204; | ||
|  | // const MAT_SXP_SPEC_DATA = 0xA325;
 | ||
|  | // const MAT_SPECMASK = 0xA348;
 | ||
|  | // const MAT_SXP_SPECMASK_DATA = 0xA332;
 | ||
|  | // const MAT_SHINMAP = 0xA33C;
 | ||
|  | // const MAT_SXP_SHIN_DATA = 0xA326;
 | ||
|  | // const MAT_SHINMASK = 0xA346;
 | ||
|  | // const MAT_SXP_SHINMASK_DATA = 0xA334;
 | ||
|  | // const MAT_SELFIMAP = 0xA33D;
 | ||
|  | // const MAT_SXP_SELFI_DATA = 0xA328;
 | ||
|  | // const MAT_SELFIMASK = 0xA34A;
 | ||
|  | // const MAT_SXP_SELFIMASK_DATA = 0xA336;
 | ||
|  | // const MAT_REFLMAP = 0xA220;
 | ||
|  | // const MAT_REFLMASK = 0xA34C;
 | ||
|  | // const MAT_SXP_REFLMASK_DATA = 0xA338;
 | ||
|  | // const MAT_ACUBIC = 0xA310;
 | ||
|  | const MAT_MAPNAME = 0xA300; | ||
|  | // const MAT_MAP_TILING = 0xA351;
 | ||
|  | // const MAT_MAP_TEXBLUR = 0xA353;
 | ||
|  | const MAT_MAP_USCALE = 0xA354; | ||
|  | const MAT_MAP_VSCALE = 0xA356; | ||
|  | const MAT_MAP_UOFFSET = 0xA358; | ||
|  | const MAT_MAP_VOFFSET = 0xA35A; | ||
|  | // const MAT_MAP_ANG = 0xA35C;
 | ||
|  | // const MAT_MAP_COL1 = 0xA360;
 | ||
|  | // const MAT_MAP_COL2 = 0xA362;
 | ||
|  | // const MAT_MAP_RCOL = 0xA364;
 | ||
|  | // const MAT_MAP_GCOL = 0xA366;
 | ||
|  | // const MAT_MAP_BCOL = 0xA368;
 | ||
|  | const NAMED_OBJECT = 0x4000; | ||
|  | // const N_DIRECT_LIGHT = 0x4600;
 | ||
|  | // const DL_OFF = 0x4620;
 | ||
|  | // const DL_OUTER_RANGE = 0x465A;
 | ||
|  | // const DL_INNER_RANGE = 0x4659;
 | ||
|  | // const DL_MULTIPLIER = 0x465B;
 | ||
|  | // const DL_EXCLUDE = 0x4654;
 | ||
|  | // const DL_ATTENUATE = 0x4625;
 | ||
|  | // const DL_SPOTLIGHT = 0x4610;
 | ||
|  | // const DL_SPOT_ROLL = 0x4656;
 | ||
|  | // const DL_SHADOWED = 0x4630;
 | ||
|  | // const DL_LOCAL_SHADOW2 = 0x4641;
 | ||
|  | // const DL_SEE_CONE = 0x4650;
 | ||
|  | // const DL_SPOT_RECTANGULAR = 0x4651;
 | ||
|  | // const DL_SPOT_ASPECT = 0x4657;
 | ||
|  | // const DL_SPOT_PROJECTOR = 0x4653;
 | ||
|  | // const DL_SPOT_OVERSHOOT = 0x4652;
 | ||
|  | // const DL_RAY_BIAS = 0x4658;
 | ||
|  | // const DL_RAYSHAD = 0x4627;
 | ||
|  | // const N_CAMERA = 0x4700;
 | ||
|  | // const CAM_SEE_CONE = 0x4710;
 | ||
|  | // const CAM_RANGES = 0x4720;
 | ||
|  | // const OBJ_HIDDEN = 0x4010;
 | ||
|  | // const OBJ_VIS_LOFTER = 0x4011;
 | ||
|  | // const OBJ_DOESNT_CAST = 0x4012;
 | ||
|  | // const OBJ_DONT_RECVSHADOW = 0x4017;
 | ||
|  | // const OBJ_MATTE = 0x4013;
 | ||
|  | // const OBJ_FAST = 0x4014;
 | ||
|  | // const OBJ_PROCEDURAL = 0x4015;
 | ||
|  | // const OBJ_FROZEN = 0x4016;
 | ||
|  | const N_TRI_OBJECT = 0x4100; | ||
|  | const POINT_ARRAY = 0x4110; | ||
|  | // const POINT_FLAG_ARRAY = 0x4111;
 | ||
|  | const FACE_ARRAY = 0x4120; | ||
|  | const MSH_MAT_GROUP = 0x4130; | ||
|  | // const SMOOTH_GROUP = 0x4150;
 | ||
|  | // const MSH_BOXMAP = 0x4190;
 | ||
|  | const TEX_VERTS = 0x4140; | ||
|  | const MESH_MATRIX = 0x4160; | ||
|  | // const MESH_COLOR = 0x4165;
 | ||
|  | // const MESH_TEXTURE_INFO = 0x4170;
 | ||
|  | // const KFDATA = 0xB000;
 | ||
|  | // const KFHDR = 0xB00A;
 | ||
|  | // const KFSEG = 0xB008;
 | ||
|  | // const KFCURTIME = 0xB009;
 | ||
|  | // const AMBIENT_NODE_TAG = 0xB001;
 | ||
|  | // const OBJECT_NODE_TAG = 0xB002;
 | ||
|  | // const CAMERA_NODE_TAG = 0xB003;
 | ||
|  | // const TARGET_NODE_TAG = 0xB004;
 | ||
|  | // const LIGHT_NODE_TAG = 0xB005;
 | ||
|  | // const L_TARGET_NODE_TAG = 0xB006;
 | ||
|  | // const SPOTLIGHT_NODE_TAG = 0xB007;
 | ||
|  | // const NODE_ID = 0xB030;
 | ||
|  | // const NODE_HDR = 0xB010;
 | ||
|  | // const PIVOT = 0xB013;
 | ||
|  | // const INSTANCE_NAME = 0xB011;
 | ||
|  | // const MORPH_SMOOTH = 0xB015;
 | ||
|  | // const BOUNDBOX = 0xB014;
 | ||
|  | // const POS_TRACK_TAG = 0xB020;
 | ||
|  | // const COL_TRACK_TAG = 0xB025;
 | ||
|  | // const ROT_TRACK_TAG = 0xB021;
 | ||
|  | // const SCL_TRACK_TAG = 0xB022;
 | ||
|  | // const MORPH_TRACK_TAG = 0xB026;
 | ||
|  | // const FOV_TRACK_TAG = 0xB023;
 | ||
|  | // const ROLL_TRACK_TAG = 0xB024;
 | ||
|  | // const HOT_TRACK_TAG = 0xB027;
 | ||
|  | // const FALL_TRACK_TAG = 0xB028;
 | ||
|  | // const HIDE_TRACK_TAG = 0xB029;
 | ||
|  | // const POLY_2D = 0x5000;
 | ||
|  | // const SHAPE_OK = 0x5010;
 | ||
|  | // const SHAPE_NOT_OK = 0x5011;
 | ||
|  | // const SHAPE_HOOK = 0x5020;
 | ||
|  | // const PATH_3D = 0x6000;
 | ||
|  | // const PATH_MATRIX = 0x6005;
 | ||
|  | // const SHAPE_2D = 0x6010;
 | ||
|  | // const M_SCALE = 0x6020;
 | ||
|  | // const M_TWIST = 0x6030;
 | ||
|  | // const M_TEETER = 0x6040;
 | ||
|  | // const M_FIT = 0x6050;
 | ||
|  | // const M_BEVEL = 0x6060;
 | ||
|  | // const XZ_CURVE = 0x6070;
 | ||
|  | // const YZ_CURVE = 0x6080;
 | ||
|  | // const INTERPCT = 0x6090;
 | ||
|  | // const DEFORM_LIMIT = 0x60A0;
 | ||
|  | // const USE_CONTOUR = 0x6100;
 | ||
|  | // const USE_TWEEN = 0x6110;
 | ||
|  | // const USE_SCALE = 0x6120;
 | ||
|  | // const USE_TWIST = 0x6130;
 | ||
|  | // const USE_TEETER = 0x6140;
 | ||
|  | // const USE_FIT = 0x6150;
 | ||
|  | // const USE_BEVEL = 0x6160;
 | ||
|  | // const DEFAULT_VIEW = 0x3000;
 | ||
|  | // const VIEW_TOP = 0x3010;
 | ||
|  | // const VIEW_BOTTOM = 0x3020;
 | ||
|  | // const VIEW_LEFT = 0x3030;
 | ||
|  | // const VIEW_RIGHT = 0x3040;
 | ||
|  | // const VIEW_FRONT = 0x3050;
 | ||
|  | // const VIEW_BACK = 0x3060;
 | ||
|  | // const VIEW_USER = 0x3070;
 | ||
|  | // const VIEW_CAMERA = 0x3080;
 | ||
|  | // const VIEW_WINDOW = 0x3090;
 | ||
|  | // const VIEWPORT_LAYOUT_OLD = 0x7000;
 | ||
|  | // const VIEWPORT_DATA_OLD = 0x7010;
 | ||
|  | // const VIEWPORT_LAYOUT = 0x7001;
 | ||
|  | // const VIEWPORT_DATA = 0x7011;
 | ||
|  | // const VIEWPORT_DATA_3 = 0x7012;
 | ||
|  | // const VIEWPORT_SIZE = 0x7020;
 | ||
|  | // const NETWORK_VIEW = 0x7030;
 | ||
|  | 
 | ||
|  | export { TDSLoader }; |