59 lines
		
	
	
		
			903 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			903 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * Afterimage shader | ||
|  |  * I created this effect inspired by a demo on codepen: | ||
|  |  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
 | ||
|  |  */ | ||
|  | 
 | ||
|  | const AfterimageShader = { | ||
|  | 
 | ||
|  | 	name: 'AfterimageShader', | ||
|  | 
 | ||
|  | 	uniforms: { | ||
|  | 
 | ||
|  | 		'damp': { value: 0.96 }, | ||
|  | 		'tOld': { value: null }, | ||
|  | 		'tNew': { value: null } | ||
|  | 
 | ||
|  | 	}, | ||
|  | 
 | ||
|  | 	vertexShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vUv = uv; | ||
|  | 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
|  | 
 | ||
|  | 		}`,
 | ||
|  | 
 | ||
|  | 	fragmentShader: /* glsl */`
 | ||
|  | 
 | ||
|  | 		uniform float damp; | ||
|  | 
 | ||
|  | 		uniform sampler2D tOld; | ||
|  | 		uniform sampler2D tNew; | ||
|  | 
 | ||
|  | 		varying vec2 vUv; | ||
|  | 
 | ||
|  | 		vec4 when_gt( vec4 x, float y ) { | ||
|  | 
 | ||
|  | 			return max( sign( x - y ), 0.0 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		void main() { | ||
|  | 
 | ||
|  | 			vec4 texelOld = texture2D( tOld, vUv ); | ||
|  | 			vec4 texelNew = texture2D( tNew, vUv ); | ||
|  | 
 | ||
|  | 			texelOld *= damp * when_gt( texelOld, 0.1 ); | ||
|  | 
 | ||
|  | 			gl_FragColor = max(texelNew, texelOld); | ||
|  | 
 | ||
|  | 		}`
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | export { AfterimageShader }; |