1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1164 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									BufferAttribute,
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									BufferGeometry,
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									Color,
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									FileLoader,
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									Float32BufferAttribute,
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									Loader
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								} from 'three';
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								import * as fflate from '../libs/fflate.module.js';
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								class VTKLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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									}
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const loader = new FileLoader( scope.manager );
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										loader.setPath( scope.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( text ) {
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											try {
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												onLoad( scope.parse( text ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( data ) {
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										function parseASCII( data ) {
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											// connectivity of the triangles
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											const indices = [];
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											// triangles vertices
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											const positions = [];
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											// red, green, blue colors in the range 0 to 1
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											const colors = [];
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											// normal vector, one per vertex
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											const normals = [];
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											let result;
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											// pattern for detecting the end of a number sequence
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											const patWord = /^[^\d.\s-]+/;
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											// pattern for reading vertices, 3 floats or integers
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											const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
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											// pattern for connectivity, an integer followed by any number of ints
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											// the first integer is the number of polygon nodes
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											const patConnectivity = /^(\d+)\s+([\s\d]*)/;
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											// indicates start of vertex data section
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											const patPOINTS = /^POINTS /;
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											// indicates start of polygon connectivity section
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											const patPOLYGONS = /^POLYGONS /;
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											// indicates start of triangle strips section
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											const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
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											// POINT_DATA number_of_values
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											const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
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											// CELL_DATA number_of_polys
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											const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
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											// Start of color section
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											const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
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											// NORMALS Normals float
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											const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
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											let inPointsSection = false;
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											let inPolygonsSection = false;
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											let inTriangleStripSection = false;
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											let inPointDataSection = false;
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											let inCellDataSection = false;
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											let inColorSection = false;
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											let inNormalsSection = false;
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											const color = new Color();
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											const lines = data.split( '\n' );
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											for ( const i in lines ) {
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												const line = lines[ i ].trim();
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												if ( line.indexOf( 'DATASET' ) === 0 ) {
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													const dataset = line.split( ' ' )[ 1 ];
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													if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
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												} else if ( inPointsSection ) {
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													// get the vertices
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													while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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														if ( patWord.exec( line ) !== null ) break;
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														const x = parseFloat( result[ 1 ] );
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														const y = parseFloat( result[ 2 ] );
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														const z = parseFloat( result[ 3 ] );
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														positions.push( x, y, z );
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													}
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												} else if ( inPolygonsSection ) {
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													if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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														// numVertices i0 i1 i2 ...
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														const numVertices = parseInt( result[ 1 ] );
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														const inds = result[ 2 ].split( /\s+/ );
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														if ( numVertices >= 3 ) {
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															const i0 = parseInt( inds[ 0 ] );
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															let k = 1;
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															// split the polygon in numVertices - 2 triangles
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															for ( let j = 0; j < numVertices - 2; ++ j ) {
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																const i1 = parseInt( inds[ k ] );
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																const i2 = parseInt( inds[ k + 1 ] );
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																indices.push( i0, i1, i2 );
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																k ++;
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															}
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														}
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													}
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												} else if ( inTriangleStripSection ) {
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													if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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														// numVertices i0 i1 i2 ...
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														const numVertices = parseInt( result[ 1 ] );
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														const inds = result[ 2 ].split( /\s+/ );
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														if ( numVertices >= 3 ) {
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															// split the polygon in numVertices - 2 triangles
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															for ( let j = 0; j < numVertices - 2; j ++ ) {
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																if ( j % 2 === 1 ) {
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																	const i0 = parseInt( inds[ j ] );
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																	const i1 = parseInt( inds[ j + 2 ] );
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																	const i2 = parseInt( inds[ j + 1 ] );
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																	indices.push( i0, i1, i2 );
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																} else {
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																	const i0 = parseInt( inds[ j ] );
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																	const i1 = parseInt( inds[ j + 1 ] );
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																	const i2 = parseInt( inds[ j + 2 ] );
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																	indices.push( i0, i1, i2 );
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																}
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															}
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														}
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													}
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												} else if ( inPointDataSection || inCellDataSection ) {
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													if ( inColorSection ) {
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														// Get the colors
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														while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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															if ( patWord.exec( line ) !== null ) break;
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															const r = parseFloat( result[ 1 ] );
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															const g = parseFloat( result[ 2 ] );
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															const b = parseFloat( result[ 3 ] );
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															color.set( r, g, b ).convertSRGBToLinear();
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															colors.push( color.r, color.g, color.b );
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														}
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													} else if ( inNormalsSection ) {
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														// Get the normal vectors
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														while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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															if ( patWord.exec( line ) !== null ) break;
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															const nx = parseFloat( result[ 1 ] );
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															const ny = parseFloat( result[ 2 ] );
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															const nz = parseFloat( result[ 3 ] );
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															normals.push( nx, ny, nz );
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														}
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													}
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												}
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												if ( patPOLYGONS.exec( line ) !== null ) {
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													inPolygonsSection = true;
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													inPointsSection = false;
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													inTriangleStripSection = false;
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												} else if ( patPOINTS.exec( line ) !== null ) {
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													inPolygonsSection = false;
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													inPointsSection = true;
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													inTriangleStripSection = false;
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												} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
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													inPolygonsSection = false;
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													inPointsSection = false;
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													inTriangleStripSection = true;
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												} else if ( patPOINT_DATA.exec( line ) !== null ) {
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													inPointDataSection = true;
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													inPointsSection = false;
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													inPolygonsSection = false;
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													inTriangleStripSection = false;
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												} else if ( patCELL_DATA.exec( line ) !== null ) {
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													inCellDataSection = true;
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													inPointsSection = false;
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													inPolygonsSection = false;
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													inTriangleStripSection = false;
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												} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
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													inColorSection = true;
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													inNormalsSection = false;
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													inPointsSection = false;
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													inPolygonsSection = false;
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													inTriangleStripSection = false;
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												} else if ( patNORMALS.exec( line ) !== null ) {
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													inNormalsSection = true;
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													inColorSection = false;
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						||
| 
								 | 
							
													inPointsSection = false;
							 | 
						||
| 
								 | 
							
													inPolygonsSection = false;
							 | 
						||
| 
								 | 
							
													inTriangleStripSection = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
											geometry.setIndex( indices );
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( normals.length === positions.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( colors.length !== indices.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// stagger
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( colors.length === positions.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// cell
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry = geometry.toNonIndexed();
							 | 
						||
| 
								 | 
							
												const numTriangles = geometry.attributes.position.count / 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( colors.length === ( numTriangles * 3 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const newColors = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < numTriangles; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const r = colors[ 3 * i + 0 ];
							 | 
						||
| 
								 | 
							
														const g = colors[ 3 * i + 1 ];
							 | 
						||
| 
								 | 
							
														const b = colors[ 3 * i + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														color.set( r, g, b ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														newColors.push( color.r, color.g, color.b );
							 | 
						||
| 
								 | 
							
														newColors.push( color.r, color.g, color.b );
							 | 
						||
| 
								 | 
							
														newColors.push( color.r, color.g, color.b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseBinary( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const buffer = new Uint8Array( data );
							 | 
						||
| 
								 | 
							
											const dataView = new DataView( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Points and normals, by default, are empty
							 | 
						||
| 
								 | 
							
											let points = [];
							 | 
						||
| 
								 | 
							
											let normals = [];
							 | 
						||
| 
								 | 
							
											let indices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let index = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function findString( buffer, start ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let index = start;
							 | 
						||
| 
								 | 
							
												let c = buffer[ index ];
							 | 
						||
| 
								 | 
							
												const s = [];
							 | 
						||
| 
								 | 
							
												while ( c !== 10 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													s.push( String.fromCharCode( c ) );
							 | 
						||
| 
								 | 
							
													index ++;
							 | 
						||
| 
								 | 
							
													c = buffer[ index ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return { start: start,
							 | 
						||
| 
								 | 
							
													end: index,
							 | 
						||
| 
								 | 
							
													next: index + 1,
							 | 
						||
| 
								 | 
							
													parsedString: s.join( '' ) };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let state, line;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Get a string
							 | 
						||
| 
								 | 
							
												state = findString( buffer, index );
							 | 
						||
| 
								 | 
							
												line = state.parsedString;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( line.indexOf( 'DATASET' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const dataset = line.split( ' ' )[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( line.indexOf( 'POINTS' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Add the points
							 | 
						||
| 
								 | 
							
													const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Each point is 3 4-byte floats
							 | 
						||
| 
								 | 
							
													const count = numberOfPoints * 4 * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													points = new Float32Array( numberOfPoints * 3 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let pointIndex = state.next;
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < numberOfPoints; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
							 | 
						||
| 
								 | 
							
														points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
							 | 
						||
| 
								 | 
							
														points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
							 | 
						||
| 
								 | 
							
														pointIndex = pointIndex + 12;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// increment our next pointer
							 | 
						||
| 
								 | 
							
													state.next = state.next + count + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
							 | 
						||
| 
								 | 
							
													const size = parseInt( line.split( ' ' )[ 2 ], 10 );
							 | 
						||
| 
								 | 
							
													// 4 byte integers
							 | 
						||
| 
								 | 
							
													const count = size * 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
							 | 
						||
| 
								 | 
							
													let indicesIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let pointIndex = state.next;
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < numberOfStrips; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// For each strip, read the first value, then record that many more points
							 | 
						||
| 
								 | 
							
														const indexCount = dataView.getInt32( pointIndex, false );
							 | 
						||
| 
								 | 
							
														const strip = [];
							 | 
						||
| 
								 | 
							
														pointIndex += 4;
							 | 
						||
| 
								 | 
							
														for ( let s = 0; s < indexCount; s ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															strip.push( dataView.getInt32( pointIndex, false ) );
							 | 
						||
| 
								 | 
							
															pointIndex += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// retrieves the n-2 triangles from the triangle strip
							 | 
						||
| 
								 | 
							
														for ( let j = 0; j < indexCount - 2; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( j % 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j ];
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j + 2 ];
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j ];
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j + 1 ];
							 | 
						||
| 
								 | 
							
																indices[ indicesIndex ++ ] = strip[ j + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// increment our next pointer
							 | 
						||
| 
								 | 
							
													state.next = state.next + count + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
							 | 
						||
| 
								 | 
							
													const size = parseInt( line.split( ' ' )[ 2 ], 10 );
							 | 
						||
| 
								 | 
							
													// 4 byte integers
							 | 
						||
| 
								 | 
							
													const count = size * 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
							 | 
						||
| 
								 | 
							
													let indicesIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let pointIndex = state.next;
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < numberOfStrips; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// For each strip, read the first value, then record that many more points
							 | 
						||
| 
								 | 
							
														const indexCount = dataView.getInt32( pointIndex, false );
							 | 
						||
| 
								 | 
							
														const strip = [];
							 | 
						||
| 
								 | 
							
														pointIndex += 4;
							 | 
						||
| 
								 | 
							
														for ( let s = 0; s < indexCount; s ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															strip.push( dataView.getInt32( pointIndex, false ) );
							 | 
						||
| 
								 | 
							
															pointIndex += 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// divide the polygon in n-2 triangle
							 | 
						||
| 
								 | 
							
														for ( let j = 1; j < indexCount - 1; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															indices[ indicesIndex ++ ] = strip[ 0 ];
							 | 
						||
| 
								 | 
							
															indices[ indicesIndex ++ ] = strip[ j ];
							 | 
						||
| 
								 | 
							
															indices[ indicesIndex ++ ] = strip[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// increment our next pointer
							 | 
						||
| 
								 | 
							
													state.next = state.next + count + 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Grab the next line
							 | 
						||
| 
								 | 
							
													state = findString( buffer, state.next );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Now grab the binary data
							 | 
						||
| 
								 | 
							
													const count = numberOfPoints * 4 * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													normals = new Float32Array( numberOfPoints * 3 );
							 | 
						||
| 
								 | 
							
													let pointIndex = state.next;
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < numberOfPoints; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
							 | 
						||
| 
								 | 
							
														normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
							 | 
						||
| 
								 | 
							
														normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
							 | 
						||
| 
								 | 
							
														pointIndex += 12;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Increment past our data
							 | 
						||
| 
								 | 
							
													state.next = state.next + count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Increment index
							 | 
						||
| 
								 | 
							
												index = state.next;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( index >= buffer.byteLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
											geometry.setIndex( new BufferAttribute( indices, 1 ) );
							 | 
						||
| 
								 | 
							
											geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( normals.length === points.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function Float32Concat( first, second ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const firstLength = first.length, result = new Float32Array( firstLength + second.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result.set( first );
							 | 
						||
| 
								 | 
							
											result.set( second, firstLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function Int32Concat( first, second ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const firstLength = first.length, result = new Int32Array( firstLength + second.length );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											result.set( first );
							 | 
						||
| 
								 | 
							
											result.set( second, firstLength );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseXML( stringFile ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function xmlToJson( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Create the return object
							 | 
						||
| 
								 | 
							
												let obj = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( xml.nodeType === 1 ) { // element
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// do attributes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( xml.attributes ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( xml.attributes.length > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															obj[ 'attributes' ] = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															for ( let j = 0; j < xml.attributes.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const attribute = xml.attributes.item( j );
							 | 
						||
| 
								 | 
							
																obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( xml.nodeType === 3 ) { // text
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													obj = xml.nodeValue.trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// do children
							 | 
						||
| 
								 | 
							
												if ( xml.hasChildNodes() ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const item = xml.childNodes.item( i );
							 | 
						||
| 
								 | 
							
														const nodeName = item.nodeName;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( typeof obj[ nodeName ] === 'undefined' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const tmp = xmlToJson( item );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( tmp !== '' ) obj[ nodeName ] = tmp;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( typeof obj[ nodeName ].push === 'undefined' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const old = obj[ nodeName ];
							 | 
						||
| 
								 | 
							
																obj[ nodeName ] = [ old ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const tmp = xmlToJson( item );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															if ( tmp !== '' ) obj[ nodeName ].push( tmp );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return obj;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Taken from Base64-js
							 | 
						||
| 
								 | 
							
											function Base64toByteArray( b64 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
							 | 
						||
| 
								 | 
							
												const revLookup = [];
							 | 
						||
| 
								 | 
							
												const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = code.length; i < l; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													revLookup[ code.charCodeAt( i ) ] = i;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												revLookup[ '-'.charCodeAt( 0 ) ] = 62;
							 | 
						||
| 
								 | 
							
												revLookup[ '_'.charCodeAt( 0 ) ] = 63;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const len = b64.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( len % 4 > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													throw new Error( 'Invalid string. Length must be a multiple of 4' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
							 | 
						||
| 
								 | 
							
												const arr = new Arr( len * 3 / 4 - placeHolders );
							 | 
						||
| 
								 | 
							
												const l = placeHolders > 0 ? len - 4 : len;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let L = 0;
							 | 
						||
| 
								 | 
							
												let i, j;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = tmp & 0xFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( placeHolders === 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = tmp & 0xFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( placeHolders === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
							 | 
						||
| 
								 | 
							
													arr[ L ++ ] = tmp & 0xFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return arr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function parseDataArray( ele, compressed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let numBytes = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( json.attributes.header_type === 'UInt64' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													numBytes = 8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}	else if ( json.attributes.header_type === 'UInt32' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													numBytes = 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let txt, content;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Check the format
							 | 
						||
| 
								 | 
							
												if ( ele.attributes.format === 'binary' && compressed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ele.attributes.type === 'Float32' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														txt = new Float32Array( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														txt = new Int32Array( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// VTP data with the header has the following structure:
							 | 
						||
| 
								 | 
							
													// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
							 | 
						||
| 
								 | 
							
													//
							 | 
						||
| 
								 | 
							
													// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
							 | 
						||
| 
								 | 
							
													// [#blocks] = Number of blocks
							 | 
						||
| 
								 | 
							
													// [#u-size] = Block size before compression
							 | 
						||
| 
								 | 
							
													// [#p-size] = Size of last partial block (zero if it not needed)
							 | 
						||
| 
								 | 
							
													// [#c-size-i] = Size in bytes of block i after compression
							 | 
						||
| 
								 | 
							
													//
							 | 
						||
| 
								 | 
							
													// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
							 | 
						||
| 
								 | 
							
													// computed by summing the compressed block sizes from preceding blocks according to the header.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const textNode = ele[ '#text' ];
							 | 
						||
| 
								 | 
							
													const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const byteData = Base64toByteArray( rawData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Each data point consists of 8 bits regardless of the header type
							 | 
						||
| 
								 | 
							
													const dataPointSize = 8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let blocks = byteData[ 0 ];
							 | 
						||
| 
								 | 
							
													for ( let i = 1; i < numBytes - 1; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let headerSize = ( blocks + 3 ) * numBytes;
							 | 
						||
| 
								 | 
							
													const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
							 | 
						||
| 
								 | 
							
													headerSize = headerSize + padding;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const dataOffsets = [];
							 | 
						||
| 
								 | 
							
													let currentOffset = headerSize;
							 | 
						||
| 
								 | 
							
													dataOffsets.push( currentOffset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Get the blocks sizes after the compression.
							 | 
						||
| 
								 | 
							
													// There are three blocks before c-size-i, so we skip 3*numBytes
							 | 
						||
| 
								 | 
							
													const cSizeStart = 3 * numBytes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < blocks; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 1; j < numBytes - 1; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														currentOffset = currentOffset + currentBlockSize;
							 | 
						||
| 
								 | 
							
														dataOffsets.push( currentOffset );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
							 | 
						||
| 
								 | 
							
														content = data.buffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ele.attributes.type === 'Float32' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															content = new Float32Array( content );
							 | 
						||
| 
								 | 
							
															txt = Float32Concat( txt, content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															content = new Int32Array( content );
							 | 
						||
| 
								 | 
							
															txt = Int32Concat( txt, content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													delete ele[ '#text' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ele.attributes.type === 'Int64' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ele.attributes.format === 'binary' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															txt = txt.filter( function ( el, idx ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( idx % 2 !== 1 ) return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( ele.attributes.format === 'binary' && ! compressed ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														content = Base64toByteArray( ele[ '#text' ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														//  VTP data for the uncompressed case has the following structure:
							 | 
						||
| 
								 | 
							
														// [#bytes][DATA]
							 | 
						||
| 
								 | 
							
														// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
							 | 
						||
| 
								 | 
							
														content = content.slice( numBytes ).buffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ele[ '#text' ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( el !== '' ) return el;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															content = new Int32Array( 0 ).buffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													delete ele[ '#text' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// Get the content and optimize it
							 | 
						||
| 
								 | 
							
													if ( ele.attributes.type === 'Float32' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														txt = new Float32Array( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( ele.attributes.type === 'Int32' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														txt = new Int32Array( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( ele.attributes.type === 'Int64' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														txt = new Int32Array( content );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( ele.attributes.format === 'binary' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															txt = txt.filter( function ( el, idx ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( idx % 2 !== 1 ) return true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} // endif ( ele.attributes.format === 'binary' && compressed )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return txt;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Main part
							 | 
						||
| 
								 | 
							
											// Get Dom
							 | 
						||
| 
								 | 
							
											const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Get the doc
							 | 
						||
| 
								 | 
							
											const doc = dom.documentElement;
							 | 
						||
| 
								 | 
							
											// Convert to json
							 | 
						||
| 
								 | 
							
											const json = xmlToJson( doc );
							 | 
						||
| 
								 | 
							
											let points = [];
							 | 
						||
| 
								 | 
							
											let normals = [];
							 | 
						||
| 
								 | 
							
											let indices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( json.PolyData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const piece = json.PolyData.Piece;
							 | 
						||
| 
								 | 
							
												const compressed = json.attributes.hasOwnProperty( 'compressor' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Can be optimized
							 | 
						||
| 
								 | 
							
												// Loop through the sections
							 | 
						||
| 
								 | 
							
												const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
							 | 
						||
| 
								 | 
							
												let sectionIndex = 0;
							 | 
						||
| 
								 | 
							
												const numberOfSections = sections.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												while ( sectionIndex < numberOfSections ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const section = piece[ sections[ sectionIndex ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// If it has a DataArray in it
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( section && section.DataArray ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Depending on the number of DataArrays
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let arr;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( Array.isArray( section.DataArray ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															arr = section.DataArray;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															arr = [ section.DataArray ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														let dataArrayIndex = 0;
							 | 
						||
| 
								 | 
							
														const numberOfDataArrays = arr.length;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														while ( dataArrayIndex < numberOfDataArrays ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// Parse the DataArray
							 | 
						||
| 
								 | 
							
															if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															dataArrayIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														switch ( sections[ sectionIndex ] ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// if iti is point data
							 | 
						||
| 
								 | 
							
															case 'PointData':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
							 | 
						||
| 
								 | 
							
																	const normalsName = section.attributes.Normals;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( numberOfPoints > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		for ( let i = 0, len = arr.length; i < len; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			if ( normalsName === arr[ i ].attributes.Name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				const components = arr[ i ].attributes.NumberOfComponents;
							 | 
						||
| 
								 | 
							
																				normals = new Float32Array( numberOfPoints * components );
							 | 
						||
| 
								 | 
							
																				normals.set( arr[ i ].text, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// if it is points
							 | 
						||
| 
								 | 
							
															case 'Points':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( numberOfPoints > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		const components = section.DataArray.attributes.NumberOfComponents;
							 | 
						||
| 
								 | 
							
																		points = new Float32Array( numberOfPoints * components );
							 | 
						||
| 
								 | 
							
																		points.set( section.DataArray.text, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// if it is strips
							 | 
						||
| 
								 | 
							
															case 'Strips':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( numberOfStrips > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
							 | 
						||
| 
								 | 
							
																		const offset = new Int32Array( section.DataArray[ 1 ].text.length );
							 | 
						||
| 
								 | 
							
																		connectivity.set( section.DataArray[ 0 ].text, 0 );
							 | 
						||
| 
								 | 
							
																		offset.set( section.DataArray[ 1 ].text, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		const size = numberOfStrips + connectivity.length;
							 | 
						||
| 
								 | 
							
																		indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		let indicesIndex = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			const strip = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				strip.push( connectivity[ s ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				if ( i > 0 ) len0 = offset[ i - 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				if ( j % 2 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j ];
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j + 2 ];
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j + 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j ];
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j + 1 ];
							 | 
						||
| 
								 | 
							
																					indices[ indicesIndex ++ ] = strip[ j + 2 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				if ( i > 0 ) len0 = offset[ i - 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// if it is polys
							 | 
						||
| 
								 | 
							
															case 'Polys':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	if ( numberOfPolys > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
							 | 
						||
| 
								 | 
							
																		const offset = new Int32Array( section.DataArray[ 1 ].text.length );
							 | 
						||
| 
								 | 
							
																		connectivity.set( section.DataArray[ 0 ].text, 0 );
							 | 
						||
| 
								 | 
							
																		offset.set( section.DataArray[ 1 ].text, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		const size = numberOfPolys + connectivity.length;
							 | 
						||
| 
								 | 
							
																		indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
							 | 
						||
| 
								 | 
							
																		let indicesIndex = 0, connectivityIndex = 0;
							 | 
						||
| 
								 | 
							
																		let i = 0, len0 = 0;
							 | 
						||
| 
								 | 
							
																		const len = numberOfPolys;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		while ( i < len ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			const poly = [];
							 | 
						||
| 
								 | 
							
																			let s = 0;
							 | 
						||
| 
								 | 
							
																			const len1 = offset[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			while ( s < len1 - len0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				poly.push( connectivity[ connectivityIndex ++ ] );
							 | 
						||
| 
								 | 
							
																				s ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			let j = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			while ( j < len1 - len0 - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				indices[ indicesIndex ++ ] = poly[ 0 ];
							 | 
						||
| 
								 | 
							
																				indices[ indicesIndex ++ ] = poly[ j ];
							 | 
						||
| 
								 | 
							
																				indices[ indicesIndex ++ ] = poly[ j + 1 ];
							 | 
						||
| 
								 | 
							
																				j ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			i ++;
							 | 
						||
| 
								 | 
							
																			len0 = offset[ i - 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															default:
							 | 
						||
| 
								 | 
							
																break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sectionIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
												geometry.setIndex( new BufferAttribute( indices, 1 ) );
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( normals.length === points.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return geometry;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												throw new Error( 'Unsupported DATASET type' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const textDecoder = new TextDecoder();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// get the 5 first lines of the files to check if there is the key word binary
							 | 
						||
| 
								 | 
							
										const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parseXML( textDecoder.decode( data ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else if ( meta[ 2 ].includes( 'ASCII' ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parseASCII( textDecoder.decode( data ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return parseBinary( data );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { VTKLoader };
							 |