264 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			264 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | /** | ||
|  |  * Ascii generation is based on https://github.com/hassadee/jsascii/blob/master/jsascii.js
 | ||
|  |  * | ||
|  |  * 16 April 2012 - @blurspline | ||
|  |  */ | ||
|  | 
 | ||
|  | class AsciiEffect { | ||
|  | 
 | ||
|  | 	constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) { | ||
|  | 
 | ||
|  | 		// ' .,:;=|iI+hHOE#`$';
 | ||
|  | 		// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
 | ||
|  | 		// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
 | ||
|  | 
 | ||
|  | 		// Some ASCII settings
 | ||
|  | 
 | ||
|  | 		const fResolution = options[ 'resolution' ] || 0.15; // Higher for more details
 | ||
|  | 		const iScale = options[ 'scale' ] || 1; | ||
|  | 		const bColor = options[ 'color' ] || false; // nice but slows down rendering!
 | ||
|  | 		const bAlpha = options[ 'alpha' ] || false; // Transparency
 | ||
|  | 		const bBlock = options[ 'block' ] || false; // blocked characters. like good O dos
 | ||
|  | 		const bInvert = options[ 'invert' ] || false; // black is white, white is black
 | ||
|  | 		const strResolution = options[ 'strResolution' ] || 'low'; | ||
|  | 
 | ||
|  | 		let width, height; | ||
|  | 
 | ||
|  | 		const domElement = document.createElement( 'div' ); | ||
|  | 		domElement.style.cursor = 'default'; | ||
|  | 
 | ||
|  | 		const oAscii = document.createElement( 'table' ); | ||
|  | 		domElement.appendChild( oAscii ); | ||
|  | 
 | ||
|  | 		let iWidth, iHeight; | ||
|  | 		let oImg; | ||
|  | 
 | ||
|  | 		this.setSize = function ( w, h ) { | ||
|  | 
 | ||
|  | 			width = w; | ||
|  | 			height = h; | ||
|  | 
 | ||
|  | 			renderer.setSize( w, h ); | ||
|  | 
 | ||
|  | 			initAsciiSize(); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		this.render = function ( scene, camera ) { | ||
|  | 
 | ||
|  | 			renderer.render( scene, camera ); | ||
|  | 			asciifyImage( oAscii ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.domElement = domElement; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License)
 | ||
|  | 
 | ||
|  | 		function initAsciiSize() { | ||
|  | 
 | ||
|  | 			iWidth = Math.floor( width * fResolution ); | ||
|  | 			iHeight = Math.floor( height * fResolution ); | ||
|  | 
 | ||
|  | 			oCanvas.width = iWidth; | ||
|  | 			oCanvas.height = iHeight; | ||
|  | 			// oCanvas.style.display = "none";
 | ||
|  | 			// oCanvas.style.width = iWidth;
 | ||
|  | 			// oCanvas.style.height = iHeight;
 | ||
|  | 
 | ||
|  | 			oImg = renderer.domElement; | ||
|  | 
 | ||
|  | 			if ( oImg.style.backgroundColor ) { | ||
|  | 
 | ||
|  | 				oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; | ||
|  | 				oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			oAscii.cellSpacing = 0; | ||
|  | 			oAscii.cellPadding = 0; | ||
|  | 
 | ||
|  | 			const oStyle = oAscii.style; | ||
|  | 			oStyle.whiteSpace = 'pre'; | ||
|  | 			oStyle.margin = '0px'; | ||
|  | 			oStyle.padding = '0px'; | ||
|  | 			oStyle.letterSpacing = fLetterSpacing + 'px'; | ||
|  | 			oStyle.fontFamily = strFont; | ||
|  | 			oStyle.fontSize = fFontSize + 'px'; | ||
|  | 			oStyle.lineHeight = fLineHeight + 'px'; | ||
|  | 			oStyle.textAlign = 'left'; | ||
|  | 			oStyle.textDecoration = 'none'; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' ); | ||
|  | 		const aDefaultColorCharList = ( ' CGO08@' ).split( '' ); | ||
|  | 		const strFont = 'courier new, monospace'; | ||
|  | 
 | ||
|  | 		const oCanvasImg = renderer.domElement; | ||
|  | 
 | ||
|  | 		const oCanvas = document.createElement( 'canvas' ); | ||
|  | 		if ( ! oCanvas.getContext ) { | ||
|  | 
 | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const oCtx = oCanvas.getContext( '2d' ); | ||
|  | 		if ( ! oCtx.getImageData ) { | ||
|  | 
 | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList ); | ||
|  | 
 | ||
|  | 		if ( charSet ) aCharList = charSet; | ||
|  | 
 | ||
|  | 		// Setup dom
 | ||
|  | 
 | ||
|  | 		const fFontSize = ( 2 / fResolution ) * iScale; | ||
|  | 		const fLineHeight = ( 2 / fResolution ) * iScale; | ||
|  | 
 | ||
|  | 		// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
 | ||
|  | 
 | ||
|  | 		let fLetterSpacing = 0; | ||
|  | 
 | ||
|  | 		if ( strResolution == 'low' ) { | ||
|  | 
 | ||
|  | 			switch ( iScale ) { | ||
|  | 
 | ||
|  | 				case 1 : fLetterSpacing = - 1; break; | ||
|  | 				case 2 : | ||
|  | 				case 3 : fLetterSpacing = - 2.1; break; | ||
|  | 				case 4 : fLetterSpacing = - 3.1; break; | ||
|  | 				case 5 : fLetterSpacing = - 4.15; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( strResolution == 'medium' ) { | ||
|  | 
 | ||
|  | 			switch ( iScale ) { | ||
|  | 
 | ||
|  | 				case 1 : fLetterSpacing = 0; break; | ||
|  | 				case 2 : fLetterSpacing = - 1; break; | ||
|  | 				case 3 : fLetterSpacing = - 1.04; break; | ||
|  | 				case 4 : | ||
|  | 				case 5 : fLetterSpacing = - 2.1; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( strResolution == 'high' ) { | ||
|  | 
 | ||
|  | 			switch ( iScale ) { | ||
|  | 
 | ||
|  | 				case 1 : | ||
|  | 				case 2 : fLetterSpacing = 0; break; | ||
|  | 				case 3 : | ||
|  | 				case 4 : | ||
|  | 				case 5 : fLetterSpacing = - 1; break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// can't get a span or div to flow like an img element, but a table works?
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|  | 
 | ||
|  | 
 | ||
|  | 		// convert img element to ascii
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|  | 
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|  | 		function asciifyImage( oAscii ) { | ||
|  | 
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|  | 			oCtx.clearRect( 0, 0, iWidth, iHeight ); | ||
|  | 			oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); | ||
|  | 			const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; | ||
|  | 
 | ||
|  | 			// Coloring loop starts now
 | ||
|  | 			let strChars = ''; | ||
|  | 
 | ||
|  | 			// console.time('rendering');
 | ||
|  | 
 | ||
|  | 			for ( let y = 0; y < iHeight; y += 2 ) { | ||
|  | 
 | ||
|  | 				for ( let x = 0; x < iWidth; x ++ ) { | ||
|  | 
 | ||
|  | 					const iOffset = ( y * iWidth + x ) * 4; | ||
|  | 
 | ||
|  | 					const iRed = oImgData[ iOffset ]; | ||
|  | 					const iGreen = oImgData[ iOffset + 1 ]; | ||
|  | 					const iBlue = oImgData[ iOffset + 2 ]; | ||
|  | 					const iAlpha = oImgData[ iOffset + 3 ]; | ||
|  | 					let iCharIdx; | ||
|  | 
 | ||
|  | 					let fBrightness; | ||
|  | 
 | ||
|  | 					fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; | ||
|  | 					// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
 | ||
|  | 
 | ||
|  | 					if ( iAlpha == 0 ) { | ||
|  | 
 | ||
|  | 						// should calculate alpha instead, but quick hack :)
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|  | 						//fBrightness *= (iAlpha / 255);
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|  | 						fBrightness = 1; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
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|  | 					iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); | ||
|  | 
 | ||
|  | 					if ( bInvert ) { | ||
|  | 
 | ||
|  | 						iCharIdx = aCharList.length - iCharIdx - 1; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					// good for debugging
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|  | 					//fBrightness = Math.floor(fBrightness * 10);
 | ||
|  | 					//strThisChar = fBrightness;
 | ||
|  | 
 | ||
|  | 					let strThisChar = aCharList[ iCharIdx ]; | ||
|  | 
 | ||
|  | 					if ( strThisChar === undefined || strThisChar == ' ' ) | ||
|  | 						strThisChar = ' '; | ||
|  | 
 | ||
|  | 					if ( bColor ) { | ||
|  | 
 | ||
|  | 						strChars += '<span style=\'' | ||
|  | 							+ 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' | ||
|  | 							+ ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' ) | ||
|  | 							+ ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' ) | ||
|  | 							+ '\'>' + strThisChar + '</span>'; | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						strChars += strThisChar; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				strChars += '<br/>'; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`; | ||
|  | 
 | ||
|  | 			// console.timeEnd('rendering');
 | ||
|  | 
 | ||
|  | 			// return oAscii;
 | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { AsciiEffect }; |