70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import AnalyticLightNode from './AnalyticLightNode.js'; | ||
|  | import { addLightNode } from './LightsNode.js'; | ||
|  | import { getDistanceAttenuation } from './LightUtils.js'; | ||
|  | import { uniform } from '../core/UniformNode.js'; | ||
|  | import { objectViewPosition } from '../accessors/Object3DNode.js'; | ||
|  | import { positionView } from '../accessors/PositionNode.js'; | ||
|  | import { addNodeClass } from '../core/Node.js'; | ||
|  | 
 | ||
|  | import { PointLight } from 'three'; | ||
|  | 
 | ||
|  | class PointLightNode extends AnalyticLightNode { | ||
|  | 
 | ||
|  | 	constructor( light = null ) { | ||
|  | 
 | ||
|  | 		super( light ); | ||
|  | 
 | ||
|  | 		this.cutoffDistanceNode = uniform( 0 ); | ||
|  | 		this.decayExponentNode = uniform( 0 ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	update( frame ) { | ||
|  | 
 | ||
|  | 		const { light } = this; | ||
|  | 
 | ||
|  | 		super.update( frame ); | ||
|  | 
 | ||
|  | 		this.cutoffDistanceNode.value = light.distance; | ||
|  | 		this.decayExponentNode.value = light.decay; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setup( builder ) { | ||
|  | 
 | ||
|  | 		const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this; | ||
|  | 
 | ||
|  | 		const lightingModel = builder.context.lightingModel; | ||
|  | 
 | ||
|  | 		const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
 | ||
|  | 
 | ||
|  | 		const lightDirection = lVector.normalize(); | ||
|  | 		const lightDistance = lVector.length(); | ||
|  | 
 | ||
|  | 		const lightAttenuation = getDistanceAttenuation( { | ||
|  | 			lightDistance, | ||
|  | 			cutoffDistance: cutoffDistanceNode, | ||
|  | 			decayExponent: decayExponentNode | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const lightColor = colorNode.mul( lightAttenuation ); | ||
|  | 
 | ||
|  | 		const reflectedLight = builder.context.reflectedLight; | ||
|  | 
 | ||
|  | 		lightingModel.direct( { | ||
|  | 			lightDirection, | ||
|  | 			lightColor, | ||
|  | 			reflectedLight, | ||
|  | 			shadowMask: this.shadowMaskNode | ||
|  | 		}, builder.stack, builder ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default PointLightNode; | ||
|  | 
 | ||
|  | addNodeClass( 'PointLightNode', PointLightNode ); | ||
|  | 
 | ||
|  | addLightNode( PointLight, PointLightNode ); |