882 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			882 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								(function (global, factory) {
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								    typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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								    typeof define === 'function' && define.amd ? define(['exports'], factory) :
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								    (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {}));
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								})(this, (function (exports) { 'use strict';
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								    /**
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								     * The Ease class provides a collection of easing functions for use with tween.js.
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								     */
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								    var Easing = Object.freeze({
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								        Linear: Object.freeze({
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								            None: function (amount) {
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								                return amount;
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								            },
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								            In: function (amount) {
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								                return this.None(amount);
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								            },
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								            Out: function (amount) {
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								                return this.None(amount);
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								            },
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								            InOut: function (amount) {
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								                return this.None(amount);
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								            },
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								        }),
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								        Quadratic: Object.freeze({
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								            In: function (amount) {
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								                return amount * amount;
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								            },
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								            Out: function (amount) {
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								                return amount * (2 - amount);
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								            },
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								            InOut: function (amount) {
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * amount * amount;
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								                }
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								                return -0.5 * (--amount * (amount - 2) - 1);
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								            },
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								        }),
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								        Cubic: Object.freeze({
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								            In: function (amount) {
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								                return amount * amount * amount;
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								            },
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								            Out: function (amount) {
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								                return --amount * amount * amount + 1;
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								            },
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								            InOut: function (amount) {
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * amount * amount * amount;
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								                }
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								                return 0.5 * ((amount -= 2) * amount * amount + 2);
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								            },
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								        }),
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								        Quartic: Object.freeze({
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								            In: function (amount) {
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								                return amount * amount * amount * amount;
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								            },
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								            Out: function (amount) {
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								                return 1 - --amount * amount * amount * amount;
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								            },
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								            InOut: function (amount) {
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * amount * amount * amount * amount;
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								                }
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								                return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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								            },
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								        }),
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								        Quintic: Object.freeze({
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								            In: function (amount) {
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								                return amount * amount * amount * amount * amount;
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								            },
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								            Out: function (amount) {
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								                return --amount * amount * amount * amount * amount + 1;
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								            },
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								            InOut: function (amount) {
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * amount * amount * amount * amount * amount;
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								                }
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								                return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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								            },
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								        }),
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								        Sinusoidal: Object.freeze({
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								            In: function (amount) {
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								                return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);
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								            },
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								            Out: function (amount) {
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								                return Math.sin((amount * Math.PI) / 2);
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								            },
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								            InOut: function (amount) {
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								                return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
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								            },
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								        }),
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								        Exponential: Object.freeze({
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								            In: function (amount) {
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								                return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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								            },
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								            Out: function (amount) {
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								                return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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								            },
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								            InOut: function (amount) {
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								                if (amount === 0) {
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								                    return 0;
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								                }
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								                if (amount === 1) {
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								                    return 1;
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								                }
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * Math.pow(1024, amount - 1);
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								                }
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								                return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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								            },
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								        }),
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								        Circular: Object.freeze({
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								            In: function (amount) {
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								                return 1 - Math.sqrt(1 - amount * amount);
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								            },
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								            Out: function (amount) {
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								                return Math.sqrt(1 - --amount * amount);
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								            },
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								            InOut: function (amount) {
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								                if ((amount *= 2) < 1) {
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								                    return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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								                }
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								                return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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								            },
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								        }),
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								        Elastic: Object.freeze({
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								            In: function (amount) {
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								                if (amount === 0) {
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								                    return 0;
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								                }
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								                if (amount === 1) {
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								                    return 1;
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								                }
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								                return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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								            },
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								            Out: function (amount) {
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								                if (amount === 0) {
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								                    return 0;
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								                }
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								                if (amount === 1) {
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								                    return 1;
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								                }
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								                return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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								            },
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								            InOut: function (amount) {
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								                if (amount === 0) {
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								                    return 0;
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								                }
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								                if (amount === 1) {
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								                    return 1;
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								                }
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								                amount *= 2;
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								                if (amount < 1) {
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								                    return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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								                }
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								                return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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								            },
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								        }),
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								        Back: Object.freeze({
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								            In: function (amount) {
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								                var s = 1.70158;
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								                return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
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								            },
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								            Out: function (amount) {
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								                var s = 1.70158;
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								                return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
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								            },
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								            InOut: function (amount) {
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								                var s = 1.70158 * 1.525;
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								                if ((amount *= 2) < 1) {
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								                    return 0.5 * (amount * amount * ((s + 1) * amount - s));
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								                }
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								                return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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								            },
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								        }),
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								        Bounce: Object.freeze({
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								            In: function (amount) {
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								                return 1 - Easing.Bounce.Out(1 - amount);
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								            },
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								            Out: function (amount) {
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								                if (amount < 1 / 2.75) {
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								                    return 7.5625 * amount * amount;
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								                }
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								                else if (amount < 2 / 2.75) {
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								                    return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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								                }
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								                else if (amount < 2.5 / 2.75) {
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								                    return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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								                }
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								                else {
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								                    return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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								                }
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								            },
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								            InOut: function (amount) {
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								                if (amount < 0.5) {
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								                    return Easing.Bounce.In(amount * 2) * 0.5;
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								                }
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								                return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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								            },
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								        }),
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								        generatePow: function (power) {
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								            if (power === void 0) { power = 4; }
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								            power = power < Number.EPSILON ? Number.EPSILON : power;
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								            power = power > 10000 ? 10000 : power;
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								            return {
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								                In: function (amount) {
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								                    return Math.pow(amount, power);
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								                },
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								                Out: function (amount) {
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								                    return 1 - Math.pow((1 - amount), power);
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								                },
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								                InOut: function (amount) {
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								                    if (amount < 0.5) {
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								                        return Math.pow((amount * 2), power) / 2;
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								                    }
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								                    return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;
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								                },
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								            };
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								        },
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								    });
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								    var now = function () { return performance.now(); };
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								    /**
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								     * Controlling groups of tweens
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								     *
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								     * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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								     * In these cases, you may want to create your own smaller groups of tween
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								     */
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								    var Group = /** @class */ (function () {
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								        function Group() {
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								            this._tweens = {};
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								            this._tweensAddedDuringUpdate = {};
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								        }
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								        Group.prototype.getAll = function () {
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								            var _this = this;
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								            return Object.keys(this._tweens).map(function (tweenId) {
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								                return _this._tweens[tweenId];
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								            });
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								        };
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								        Group.prototype.removeAll = function () {
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								            this._tweens = {};
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								        };
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								        Group.prototype.add = function (tween) {
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								            this._tweens[tween.getId()] = tween;
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								            this._tweensAddedDuringUpdate[tween.getId()] = tween;
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								        };
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								        Group.prototype.remove = function (tween) {
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								            delete this._tweens[tween.getId()];
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								            delete this._tweensAddedDuringUpdate[tween.getId()];
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								        };
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								        Group.prototype.update = function (time, preserve) {
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								            if (time === void 0) { time = now(); }
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								            if (preserve === void 0) { preserve = false; }
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								            var tweenIds = Object.keys(this._tweens);
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								            if (tweenIds.length === 0) {
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								                return false;
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								            }
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								            // Tweens are updated in "batches". If you add a new tween during an
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								            // update, then the new tween will be updated in the next batch.
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								            // If you remove a tween during an update, it may or may not be updated.
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								            // However, if the removed tween was added during the current batch,
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						||
| 
								 | 
							
								            // then it will not be updated.
							 | 
						||
| 
								 | 
							
								            while (tweenIds.length > 0) {
							 | 
						||
| 
								 | 
							
								                this._tweensAddedDuringUpdate = {};
							 | 
						||
| 
								 | 
							
								                for (var i = 0; i < tweenIds.length; i++) {
							 | 
						||
| 
								 | 
							
								                    var tween = this._tweens[tweenIds[i]];
							 | 
						||
| 
								 | 
							
								                    var autoStart = !preserve;
							 | 
						||
| 
								 | 
							
								                    if (tween && tween.update(time, autoStart) === false && !preserve) {
							 | 
						||
| 
								 | 
							
								                        delete this._tweens[tweenIds[i]];
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                tweenIds = Object.keys(this._tweensAddedDuringUpdate);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return true;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        return Group;
							 | 
						||
| 
								 | 
							
								    }());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    var Interpolation = {
							 | 
						||
| 
								 | 
							
								        Linear: function (v, k) {
							 | 
						||
| 
								 | 
							
								            var m = v.length - 1;
							 | 
						||
| 
								 | 
							
								            var f = m * k;
							 | 
						||
| 
								 | 
							
								            var i = Math.floor(f);
							 | 
						||
| 
								 | 
							
								            var fn = Interpolation.Utils.Linear;
							 | 
						||
| 
								 | 
							
								            if (k < 0) {
							 | 
						||
| 
								 | 
							
								                return fn(v[0], v[1], f);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (k > 1) {
							 | 
						||
| 
								 | 
							
								                return fn(v[m], v[m - 1], m - f);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								        Bezier: function (v, k) {
							 | 
						||
| 
								 | 
							
								            var b = 0;
							 | 
						||
| 
								 | 
							
								            var n = v.length - 1;
							 | 
						||
| 
								 | 
							
								            var pw = Math.pow;
							 | 
						||
| 
								 | 
							
								            var bn = Interpolation.Utils.Bernstein;
							 | 
						||
| 
								 | 
							
								            for (var i = 0; i <= n; i++) {
							 | 
						||
| 
								 | 
							
								                b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return b;
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								        CatmullRom: function (v, k) {
							 | 
						||
| 
								 | 
							
								            var m = v.length - 1;
							 | 
						||
| 
								 | 
							
								            var f = m * k;
							 | 
						||
| 
								 | 
							
								            var i = Math.floor(f);
							 | 
						||
| 
								 | 
							
								            var fn = Interpolation.Utils.CatmullRom;
							 | 
						||
| 
								 | 
							
								            if (v[0] === v[m]) {
							 | 
						||
| 
								 | 
							
								                if (k < 0) {
							 | 
						||
| 
								 | 
							
								                    i = Math.floor((f = m * (1 + k)));
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else {
							 | 
						||
| 
								 | 
							
								                if (k < 0) {
							 | 
						||
| 
								 | 
							
								                    return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                if (k > 1) {
							 | 
						||
| 
								 | 
							
								                    return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								        Utils: {
							 | 
						||
| 
								 | 
							
								            Linear: function (p0, p1, t) {
							 | 
						||
| 
								 | 
							
								                return (p1 - p0) * t + p0;
							 | 
						||
| 
								 | 
							
								            },
							 | 
						||
| 
								 | 
							
								            Bernstein: function (n, i) {
							 | 
						||
| 
								 | 
							
								                var fc = Interpolation.Utils.Factorial;
							 | 
						||
| 
								 | 
							
								                return fc(n) / fc(i) / fc(n - i);
							 | 
						||
| 
								 | 
							
								            },
							 | 
						||
| 
								 | 
							
								            Factorial: (function () {
							 | 
						||
| 
								 | 
							
								                var a = [1];
							 | 
						||
| 
								 | 
							
								                return function (n) {
							 | 
						||
| 
								 | 
							
								                    var s = 1;
							 | 
						||
| 
								 | 
							
								                    if (a[n]) {
							 | 
						||
| 
								 | 
							
								                        return a[n];
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    for (var i = n; i > 1; i--) {
							 | 
						||
| 
								 | 
							
								                        s *= i;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    a[n] = s;
							 | 
						||
| 
								 | 
							
								                    return s;
							 | 
						||
| 
								 | 
							
								                };
							 | 
						||
| 
								 | 
							
								            })(),
							 | 
						||
| 
								 | 
							
								            CatmullRom: function (p0, p1, p2, p3, t) {
							 | 
						||
| 
								 | 
							
								                var v0 = (p2 - p0) * 0.5;
							 | 
						||
| 
								 | 
							
								                var v1 = (p3 - p1) * 0.5;
							 | 
						||
| 
								 | 
							
								                var t2 = t * t;
							 | 
						||
| 
								 | 
							
								                var t3 = t * t2;
							 | 
						||
| 
								 | 
							
								                return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
							 | 
						||
| 
								 | 
							
								            },
							 | 
						||
| 
								 | 
							
								        },
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     * Utils
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    var Sequence = /** @class */ (function () {
							 | 
						||
| 
								 | 
							
								        function Sequence() {
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        Sequence.nextId = function () {
							 | 
						||
| 
								 | 
							
								            return Sequence._nextId++;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Sequence._nextId = 0;
							 | 
						||
| 
								 | 
							
								        return Sequence;
							 | 
						||
| 
								 | 
							
								    }());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var mainGroup = new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     * Tween.js - Licensed under the MIT license
							 | 
						||
| 
								 | 
							
								     * https://github.com/tweenjs/tween.js
							 | 
						||
| 
								 | 
							
								     * ----------------------------------------------
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
							 | 
						||
| 
								 | 
							
								     * Thank you all, you're awesome!
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    var Tween = /** @class */ (function () {
							 | 
						||
| 
								 | 
							
								        function Tween(_object, _group) {
							 | 
						||
| 
								 | 
							
								            if (_group === void 0) { _group = mainGroup; }
							 | 
						||
| 
								 | 
							
								            this._object = _object;
							 | 
						||
| 
								 | 
							
								            this._group = _group;
							 | 
						||
| 
								 | 
							
								            this._isPaused = false;
							 | 
						||
| 
								 | 
							
								            this._pauseStart = 0;
							 | 
						||
| 
								 | 
							
								            this._valuesStart = {};
							 | 
						||
| 
								 | 
							
								            this._valuesEnd = {};
							 | 
						||
| 
								 | 
							
								            this._valuesStartRepeat = {};
							 | 
						||
| 
								 | 
							
								            this._duration = 1000;
							 | 
						||
| 
								 | 
							
								            this._isDynamic = false;
							 | 
						||
| 
								 | 
							
								            this._initialRepeat = 0;
							 | 
						||
| 
								 | 
							
								            this._repeat = 0;
							 | 
						||
| 
								 | 
							
								            this._yoyo = false;
							 | 
						||
| 
								 | 
							
								            this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								            this._reversed = false;
							 | 
						||
| 
								 | 
							
								            this._delayTime = 0;
							 | 
						||
| 
								 | 
							
								            this._startTime = 0;
							 | 
						||
| 
								 | 
							
								            this._easingFunction = Easing.Linear.None;
							 | 
						||
| 
								 | 
							
								            this._interpolationFunction = Interpolation.Linear;
							 | 
						||
| 
								 | 
							
								            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								            this._chainedTweens = [];
							 | 
						||
| 
								 | 
							
								            this._onStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								            this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								            this._id = Sequence.nextId();
							 | 
						||
| 
								 | 
							
								            this._isChainStopped = false;
							 | 
						||
| 
								 | 
							
								            this._propertiesAreSetUp = false;
							 | 
						||
| 
								 | 
							
								            this._goToEnd = false;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        Tween.prototype.getId = function () {
							 | 
						||
| 
								 | 
							
								            return this._id;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.isPlaying = function () {
							 | 
						||
| 
								 | 
							
								            return this._isPlaying;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.isPaused = function () {
							 | 
						||
| 
								 | 
							
								            return this._isPaused;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.to = function (target, duration) {
							 | 
						||
| 
								 | 
							
								            if (duration === void 0) { duration = 1000; }
							 | 
						||
| 
								 | 
							
								            if (this._isPlaying)
							 | 
						||
| 
								 | 
							
								                throw new Error('Can not call Tween.to() while Tween is already started or paused. Stop the Tween first.');
							 | 
						||
| 
								 | 
							
								            this._valuesEnd = target;
							 | 
						||
| 
								 | 
							
								            this._propertiesAreSetUp = false;
							 | 
						||
| 
								 | 
							
								            this._duration = duration;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.duration = function (duration) {
							 | 
						||
| 
								 | 
							
								            if (duration === void 0) { duration = 1000; }
							 | 
						||
| 
								 | 
							
								            this._duration = duration;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.dynamic = function (dynamic) {
							 | 
						||
| 
								 | 
							
								            if (dynamic === void 0) { dynamic = false; }
							 | 
						||
| 
								 | 
							
								            this._isDynamic = dynamic;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.start = function (time, overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								            if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								            if (overrideStartingValues === void 0) { overrideStartingValues = false; }
							 | 
						||
| 
								 | 
							
								            if (this._isPlaying) {
							 | 
						||
| 
								 | 
							
								                return this;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								            this._group && this._group.add(this);
							 | 
						||
| 
								 | 
							
								            this._repeat = this._initialRepeat;
							 | 
						||
| 
								 | 
							
								            if (this._reversed) {
							 | 
						||
| 
								 | 
							
								                // If we were reversed (f.e. using the yoyo feature) then we need to
							 | 
						||
| 
								 | 
							
								                // flip the tween direction back to forward.
							 | 
						||
| 
								 | 
							
								                this._reversed = false;
							 | 
						||
| 
								 | 
							
								                for (var property in this._valuesStartRepeat) {
							 | 
						||
| 
								 | 
							
								                    this._swapEndStartRepeatValues(property);
							 | 
						||
| 
								 | 
							
								                    this._valuesStart[property] = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._isPlaying = true;
							 | 
						||
| 
								 | 
							
								            this._isPaused = false;
							 | 
						||
| 
								 | 
							
								            this._onStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								            this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								            this._isChainStopped = false;
							 | 
						||
| 
								 | 
							
								            this._startTime = time;
							 | 
						||
| 
								 | 
							
								            this._startTime += this._delayTime;
							 | 
						||
| 
								 | 
							
								            if (!this._propertiesAreSetUp || overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								                this._propertiesAreSetUp = true;
							 | 
						||
| 
								 | 
							
								                // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
							 | 
						||
| 
								 | 
							
								                if (!this._isDynamic) {
							 | 
						||
| 
								 | 
							
								                    var tmp = {};
							 | 
						||
| 
								 | 
							
								                    for (var prop in this._valuesEnd)
							 | 
						||
| 
								 | 
							
								                        tmp[prop] = this._valuesEnd[prop];
							 | 
						||
| 
								 | 
							
								                    this._valuesEnd = tmp;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.startFromCurrentValues = function (time) {
							 | 
						||
| 
								 | 
							
								            return this.start(time, true);
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								            for (var property in _valuesEnd) {
							 | 
						||
| 
								 | 
							
								                var startValue = _object[property];
							 | 
						||
| 
								 | 
							
								                var startValueIsArray = Array.isArray(startValue);
							 | 
						||
| 
								 | 
							
								                var propType = startValueIsArray ? 'array' : typeof startValue;
							 | 
						||
| 
								 | 
							
								                var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
							 | 
						||
| 
								 | 
							
								                // If `to()` specifies a property that doesn't exist in the source object,
							 | 
						||
| 
								 | 
							
								                // we should not set that property in the object
							 | 
						||
| 
								 | 
							
								                if (propType === 'undefined' || propType === 'function') {
							 | 
						||
| 
								 | 
							
								                    continue;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                // Check if an Array was provided as property value
							 | 
						||
| 
								 | 
							
								                if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                    var endValues = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								                    if (endValues.length === 0) {
							 | 
						||
| 
								 | 
							
								                        continue;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    // Handle an array of relative values.
							 | 
						||
| 
								 | 
							
								                    // Creates a local copy of the Array with the start value at the front
							 | 
						||
| 
								 | 
							
								                    var temp = [startValue];
							 | 
						||
| 
								 | 
							
								                    for (var i = 0, l = endValues.length; i < l; i += 1) {
							 | 
						||
| 
								 | 
							
								                        var value = this._handleRelativeValue(startValue, endValues[i]);
							 | 
						||
| 
								 | 
							
								                        if (isNaN(value)) {
							 | 
						||
| 
								 | 
							
								                            isInterpolationList = false;
							 | 
						||
| 
								 | 
							
								                            console.warn('Found invalid interpolation list. Skipping.');
							 | 
						||
| 
								 | 
							
								                            break;
							 | 
						||
| 
								 | 
							
								                        }
							 | 
						||
| 
								 | 
							
								                        temp.push(value);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                        // if (_valuesStart[property] === undefined) { // handle end values only the first time. NOT NEEDED? setupProperties is now guarded by _propertiesAreSetUp.
							 | 
						||
| 
								 | 
							
								                        _valuesEnd[property] = temp;
							 | 
						||
| 
								 | 
							
								                        // }
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                // handle the deepness of the values
							 | 
						||
| 
								 | 
							
								                if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                    _valuesStart[property] = startValueIsArray ? [] : {};
							 | 
						||
| 
								 | 
							
								                    var nestedObject = startValue;
							 | 
						||
| 
								 | 
							
								                    for (var prop in nestedObject) {
							 | 
						||
| 
								 | 
							
								                        _valuesStart[property][prop] = nestedObject[prop];
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    // TODO? repeat nested values? And yoyo? And array values?
							 | 
						||
| 
								 | 
							
								                    _valuesStartRepeat[property] = startValueIsArray ? [] : {};
							 | 
						||
| 
								 | 
							
								                    var endValues = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								                    // If dynamic is not enabled, clone the end values instead of using the passed-in end values.
							 | 
						||
| 
								 | 
							
								                    if (!this._isDynamic) {
							 | 
						||
| 
								 | 
							
								                        var tmp = {};
							 | 
						||
| 
								 | 
							
								                        for (var prop in endValues)
							 | 
						||
| 
								 | 
							
								                            tmp[prop] = endValues[prop];
							 | 
						||
| 
								 | 
							
								                        _valuesEnd[property] = endValues = tmp;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    this._setupProperties(nestedObject, _valuesStart[property], endValues, _valuesStartRepeat[property], overrideStartingValues);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                else {
							 | 
						||
| 
								 | 
							
								                    // Save the starting value, but only once unless override is requested.
							 | 
						||
| 
								 | 
							
								                    if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {
							 | 
						||
| 
								 | 
							
								                        _valuesStart[property] = startValue;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (!startValueIsArray) {
							 | 
						||
| 
								 | 
							
								                        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                        // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                        _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                        // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                        _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    else {
							 | 
						||
| 
								 | 
							
								                        _valuesStartRepeat[property] = _valuesStart[property] || 0;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.stop = function () {
							 | 
						||
| 
								 | 
							
								            if (!this._isChainStopped) {
							 | 
						||
| 
								 | 
							
								                this._isChainStopped = true;
							 | 
						||
| 
								 | 
							
								                this.stopChainedTweens();
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (!this._isPlaying) {
							 | 
						||
| 
								 | 
							
								                return this;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								            this._group && this._group.remove(this);
							 | 
						||
| 
								 | 
							
								            this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								            this._isPaused = false;
							 | 
						||
| 
								 | 
							
								            if (this._onStopCallback) {
							 | 
						||
| 
								 | 
							
								                this._onStopCallback(this._object);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.end = function () {
							 | 
						||
| 
								 | 
							
								            this._goToEnd = true;
							 | 
						||
| 
								 | 
							
								            this.update(Infinity);
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.pause = function (time) {
							 | 
						||
| 
								 | 
							
								            if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								            if (this._isPaused || !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								                return this;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._isPaused = true;
							 | 
						||
| 
								 | 
							
								            this._pauseStart = time;
							 | 
						||
| 
								 | 
							
								            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								            this._group && this._group.remove(this);
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.resume = function (time) {
							 | 
						||
| 
								 | 
							
								            if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								            if (!this._isPaused || !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								                return this;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._isPaused = false;
							 | 
						||
| 
								 | 
							
								            this._startTime += time - this._pauseStart;
							 | 
						||
| 
								 | 
							
								            this._pauseStart = 0;
							 | 
						||
| 
								 | 
							
								            // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								            this._group && this._group.add(this);
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.stopChainedTweens = function () {
							 | 
						||
| 
								 | 
							
								            for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
							 | 
						||
| 
								 | 
							
								                this._chainedTweens[i].stop();
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.group = function (group) {
							 | 
						||
| 
								 | 
							
								            if (group === void 0) { group = mainGroup; }
							 | 
						||
| 
								 | 
							
								            this._group = group;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.delay = function (amount) {
							 | 
						||
| 
								 | 
							
								            if (amount === void 0) { amount = 0; }
							 | 
						||
| 
								 | 
							
								            this._delayTime = amount;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.repeat = function (times) {
							 | 
						||
| 
								 | 
							
								            if (times === void 0) { times = 0; }
							 | 
						||
| 
								 | 
							
								            this._initialRepeat = times;
							 | 
						||
| 
								 | 
							
								            this._repeat = times;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.repeatDelay = function (amount) {
							 | 
						||
| 
								 | 
							
								            this._repeatDelayTime = amount;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.yoyo = function (yoyo) {
							 | 
						||
| 
								 | 
							
								            if (yoyo === void 0) { yoyo = false; }
							 | 
						||
| 
								 | 
							
								            this._yoyo = yoyo;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.easing = function (easingFunction) {
							 | 
						||
| 
								 | 
							
								            if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }
							 | 
						||
| 
								 | 
							
								            this._easingFunction = easingFunction;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.interpolation = function (interpolationFunction) {
							 | 
						||
| 
								 | 
							
								            if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }
							 | 
						||
| 
								 | 
							
								            this._interpolationFunction = interpolationFunction;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								        Tween.prototype.chain = function () {
							 | 
						||
| 
								 | 
							
								            var tweens = [];
							 | 
						||
| 
								 | 
							
								            for (var _i = 0; _i < arguments.length; _i++) {
							 | 
						||
| 
								 | 
							
								                tweens[_i] = arguments[_i];
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._chainedTweens = tweens;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onStart = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onStartCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onEveryStart = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onEveryStartCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onUpdate = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onUpdateCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onRepeat = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onRepeatCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onComplete = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onCompleteCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype.onStop = function (callback) {
							 | 
						||
| 
								 | 
							
								            this._onStopCallback = callback;
							 | 
						||
| 
								 | 
							
								            return this;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        /**
							 | 
						||
| 
								 | 
							
								         * @returns true if the tween is still playing after the update, false
							 | 
						||
| 
								 | 
							
								         * otherwise (calling update on a paused tween still returns true because
							 | 
						||
| 
								 | 
							
								         * it is still playing, just paused).
							 | 
						||
| 
								 | 
							
								         */
							 | 
						||
| 
								 | 
							
								        Tween.prototype.update = function (time, autoStart) {
							 | 
						||
| 
								 | 
							
								            if (time === void 0) { time = now(); }
							 | 
						||
| 
								 | 
							
								            if (autoStart === void 0) { autoStart = true; }
							 | 
						||
| 
								 | 
							
								            if (this._isPaused)
							 | 
						||
| 
								 | 
							
								                return true;
							 | 
						||
| 
								 | 
							
								            var property;
							 | 
						||
| 
								 | 
							
								            var elapsed;
							 | 
						||
| 
								 | 
							
								            var endTime = this._startTime + this._duration;
							 | 
						||
| 
								 | 
							
								            if (!this._goToEnd && !this._isPlaying) {
							 | 
						||
| 
								 | 
							
								                if (time > endTime)
							 | 
						||
| 
								 | 
							
								                    return false;
							 | 
						||
| 
								 | 
							
								                if (autoStart)
							 | 
						||
| 
								 | 
							
								                    this.start(time, true);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._goToEnd = false;
							 | 
						||
| 
								 | 
							
								            if (time < this._startTime) {
							 | 
						||
| 
								 | 
							
								                return true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (this._onStartCallbackFired === false) {
							 | 
						||
| 
								 | 
							
								                if (this._onStartCallback) {
							 | 
						||
| 
								 | 
							
								                    this._onStartCallback(this._object);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._onStartCallbackFired = true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (this._onEveryStartCallbackFired === false) {
							 | 
						||
| 
								 | 
							
								                if (this._onEveryStartCallback) {
							 | 
						||
| 
								 | 
							
								                    this._onEveryStartCallback(this._object);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                this._onEveryStartCallbackFired = true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            elapsed = (time - this._startTime) / this._duration;
							 | 
						||
| 
								 | 
							
								            elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
							 | 
						||
| 
								 | 
							
								            var value = this._easingFunction(elapsed);
							 | 
						||
| 
								 | 
							
								            // properties transformations
							 | 
						||
| 
								 | 
							
								            this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
							 | 
						||
| 
								 | 
							
								            if (this._onUpdateCallback) {
							 | 
						||
| 
								 | 
							
								                this._onUpdateCallback(this._object, elapsed);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (elapsed === 1) {
							 | 
						||
| 
								 | 
							
								                if (this._repeat > 0) {
							 | 
						||
| 
								 | 
							
								                    if (isFinite(this._repeat)) {
							 | 
						||
| 
								 | 
							
								                        this._repeat--;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    // Reassign starting values, restart by making startTime = now
							 | 
						||
| 
								 | 
							
								                    for (property in this._valuesStartRepeat) {
							 | 
						||
| 
								 | 
							
								                        if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
							 | 
						||
| 
								 | 
							
								                            this._valuesStartRepeat[property] =
							 | 
						||
| 
								 | 
							
								                                // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                                // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                                this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
							 | 
						||
| 
								 | 
							
								                        }
							 | 
						||
| 
								 | 
							
								                        if (this._yoyo) {
							 | 
						||
| 
								 | 
							
								                            this._swapEndStartRepeatValues(property);
							 | 
						||
| 
								 | 
							
								                        }
							 | 
						||
| 
								 | 
							
								                        this._valuesStart[property] = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (this._yoyo) {
							 | 
						||
| 
								 | 
							
								                        this._reversed = !this._reversed;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (this._repeatDelayTime !== undefined) {
							 | 
						||
| 
								 | 
							
								                        this._startTime = time + this._repeatDelayTime;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    else {
							 | 
						||
| 
								 | 
							
								                        this._startTime = time + this._delayTime;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    if (this._onRepeatCallback) {
							 | 
						||
| 
								 | 
							
								                        this._onRepeatCallback(this._object);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    this._onEveryStartCallbackFired = false;
							 | 
						||
| 
								 | 
							
								                    return true;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                else {
							 | 
						||
| 
								 | 
							
								                    if (this._onCompleteCallback) {
							 | 
						||
| 
								 | 
							
								                        this._onCompleteCallback(this._object);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
							 | 
						||
| 
								 | 
							
								                        // Make the chained tweens start exactly at the time they should,
							 | 
						||
| 
								 | 
							
								                        // even if the `update()` method was called way past the duration of the tween
							 | 
						||
| 
								 | 
							
								                        this._chainedTweens[i].start(this._startTime + this._duration, false);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    this._isPlaying = false;
							 | 
						||
| 
								 | 
							
								                    return false;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return true;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
							 | 
						||
| 
								 | 
							
								            for (var property in _valuesEnd) {
							 | 
						||
| 
								 | 
							
								                // Don't update properties that do not exist in the source object
							 | 
						||
| 
								 | 
							
								                if (_valuesStart[property] === undefined) {
							 | 
						||
| 
								 | 
							
								                    continue;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                var start = _valuesStart[property] || 0;
							 | 
						||
| 
								 | 
							
								                var end = _valuesEnd[property];
							 | 
						||
| 
								 | 
							
								                var startIsArray = Array.isArray(_object[property]);
							 | 
						||
| 
								 | 
							
								                var endIsArray = Array.isArray(end);
							 | 
						||
| 
								 | 
							
								                var isInterpolationList = !startIsArray && endIsArray;
							 | 
						||
| 
								 | 
							
								                if (isInterpolationList) {
							 | 
						||
| 
								 | 
							
								                    _object[property] = this._interpolationFunction(end, value);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                else if (typeof end === 'object' && end) {
							 | 
						||
| 
								 | 
							
								                    // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                    // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                    this._updateProperties(_object[property], start, end, value);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								                else {
							 | 
						||
| 
								 | 
							
								                    // Parses relative end values with start as base (e.g.: +10, -3)
							 | 
						||
| 
								 | 
							
								                    end = this._handleRelativeValue(start, end);
							 | 
						||
| 
								 | 
							
								                    // Protect against non numeric properties.
							 | 
						||
| 
								 | 
							
								                    if (typeof end === 'number') {
							 | 
						||
| 
								 | 
							
								                        // eslint-disable-next-line
							 | 
						||
| 
								 | 
							
								                        // @ts-ignore FIXME?
							 | 
						||
| 
								 | 
							
								                        _object[property] = start + (end - start) * value;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype._handleRelativeValue = function (start, end) {
							 | 
						||
| 
								 | 
							
								            if (typeof end !== 'string') {
							 | 
						||
| 
								 | 
							
								                return end;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            if (end.charAt(0) === '+' || end.charAt(0) === '-') {
							 | 
						||
| 
								 | 
							
								                return start + parseFloat(end);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            return parseFloat(end);
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        Tween.prototype._swapEndStartRepeatValues = function (property) {
							 | 
						||
| 
								 | 
							
								            var tmp = this._valuesStartRepeat[property];
							 | 
						||
| 
								 | 
							
								            var endValue = this._valuesEnd[property];
							 | 
						||
| 
								 | 
							
								            if (typeof endValue === 'string') {
							 | 
						||
| 
								 | 
							
								                this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            else {
							 | 
						||
| 
								 | 
							
								                this._valuesStartRepeat[property] = this._valuesEnd[property];
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            this._valuesEnd[property] = tmp;
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        return Tween;
							 | 
						||
| 
								 | 
							
								    }());
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    var VERSION = '21.1.1';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     * Tween.js - Licensed under the MIT license
							 | 
						||
| 
								 | 
							
								     * https://github.com/tweenjs/tween.js
							 | 
						||
| 
								 | 
							
								     * ----------------------------------------------
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
							 | 
						||
| 
								 | 
							
								     * Thank you all, you're awesome!
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    var nextId = Sequence.nextId;
							 | 
						||
| 
								 | 
							
								    /**
							 | 
						||
| 
								 | 
							
								     * Controlling groups of tweens
							 | 
						||
| 
								 | 
							
								     *
							 | 
						||
| 
								 | 
							
								     * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
							 | 
						||
| 
								 | 
							
								     * In these cases, you may want to create your own smaller groups of tweens.
							 | 
						||
| 
								 | 
							
								     */
							 | 
						||
| 
								 | 
							
								    var TWEEN = mainGroup;
							 | 
						||
| 
								 | 
							
								    // This is the best way to export things in a way that's compatible with both ES
							 | 
						||
| 
								 | 
							
								    // Modules and CommonJS, without build hacks, and so as not to break the
							 | 
						||
| 
								 | 
							
								    // existing API.
							 | 
						||
| 
								 | 
							
								    // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
							 | 
						||
| 
								 | 
							
								    var getAll = TWEEN.getAll.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								    var removeAll = TWEEN.removeAll.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								    var add = TWEEN.add.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								    var remove = TWEEN.remove.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								    var update = TWEEN.update.bind(TWEEN);
							 | 
						||
| 
								 | 
							
								    var exports$1 = {
							 | 
						||
| 
								 | 
							
								        Easing: Easing,
							 | 
						||
| 
								 | 
							
								        Group: Group,
							 | 
						||
| 
								 | 
							
								        Interpolation: Interpolation,
							 | 
						||
| 
								 | 
							
								        now: now,
							 | 
						||
| 
								 | 
							
								        Sequence: Sequence,
							 | 
						||
| 
								 | 
							
								        nextId: nextId,
							 | 
						||
| 
								 | 
							
								        Tween: Tween,
							 | 
						||
| 
								 | 
							
								        VERSION: VERSION,
							 | 
						||
| 
								 | 
							
								        getAll: getAll,
							 | 
						||
| 
								 | 
							
								        removeAll: removeAll,
							 | 
						||
| 
								 | 
							
								        add: add,
							 | 
						||
| 
								 | 
							
								        remove: remove,
							 | 
						||
| 
								 | 
							
								        update: update,
							 | 
						||
| 
								 | 
							
								    };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    exports.Easing = Easing;
							 | 
						||
| 
								 | 
							
								    exports.Group = Group;
							 | 
						||
| 
								 | 
							
								    exports.Interpolation = Interpolation;
							 | 
						||
| 
								 | 
							
								    exports.Sequence = Sequence;
							 | 
						||
| 
								 | 
							
								    exports.Tween = Tween;
							 | 
						||
| 
								 | 
							
								    exports.VERSION = VERSION;
							 | 
						||
| 
								 | 
							
								    exports.add = add;
							 | 
						||
| 
								 | 
							
								    exports.default = exports$1;
							 | 
						||
| 
								 | 
							
								    exports.getAll = getAll;
							 | 
						||
| 
								 | 
							
								    exports.nextId = nextId;
							 | 
						||
| 
								 | 
							
								    exports.now = now;
							 | 
						||
| 
								 | 
							
								    exports.remove = remove;
							 | 
						||
| 
								 | 
							
								    exports.removeAll = removeAll;
							 | 
						||
| 
								 | 
							
								    exports.update = update;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    Object.defineProperty(exports, '__esModule', { value: true });
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}));
							 |