4315 lines
		
	
	
		
			99 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			4315 lines
		
	
	
		
			99 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	AmbientLight, | ||
|  | 	AnimationClip, | ||
|  | 	Bone, | ||
|  | 	BufferGeometry, | ||
|  | 	ClampToEdgeWrapping, | ||
|  | 	Color, | ||
|  | 	DirectionalLight, | ||
|  | 	EquirectangularReflectionMapping, | ||
|  | 	Euler, | ||
|  | 	FileLoader, | ||
|  | 	Float32BufferAttribute, | ||
|  | 	Group, | ||
|  | 	Line, | ||
|  | 	LineBasicMaterial, | ||
|  | 	Loader, | ||
|  | 	LoaderUtils, | ||
|  | 	MathUtils, | ||
|  | 	Matrix3, | ||
|  | 	Matrix4, | ||
|  | 	Mesh, | ||
|  | 	MeshLambertMaterial, | ||
|  | 	MeshPhongMaterial, | ||
|  | 	NumberKeyframeTrack, | ||
|  | 	Object3D, | ||
|  | 	OrthographicCamera, | ||
|  | 	PerspectiveCamera, | ||
|  | 	PointLight, | ||
|  | 	PropertyBinding, | ||
|  | 	Quaternion, | ||
|  | 	QuaternionKeyframeTrack, | ||
|  | 	RepeatWrapping, | ||
|  | 	Skeleton, | ||
|  | 	SkinnedMesh, | ||
|  | 	SpotLight, | ||
|  | 	Texture, | ||
|  | 	TextureLoader, | ||
|  | 	Uint16BufferAttribute, | ||
|  | 	Vector2, | ||
|  | 	Vector3, | ||
|  | 	Vector4, | ||
|  | 	VectorKeyframeTrack, | ||
|  | 	SRGBColorSpace, | ||
|  | 	ShapeUtils | ||
|  | } from 'three'; | ||
|  | import * as fflate from '../libs/fflate.module.js'; | ||
|  | import { NURBSCurve } from '../curves/NURBSCurve.js'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Loader loads FBX file and generates Group representing FBX scene. | ||
|  |  * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format | ||
|  |  * Versions lower than this may load but will probably have errors | ||
|  |  * | ||
|  |  * Needs Support: | ||
|  |  *  Morph normals / blend shape normals | ||
|  |  * | ||
|  |  * FBX format references: | ||
|  |  * 	https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
 | ||
|  |  * | ||
|  |  * Binary format specification: | ||
|  |  *	https://code.blender.org/2013/08/fbx-binary-file-format-specification/
 | ||
|  |  */ | ||
|  | 
 | ||
|  | 
 | ||
|  | let fbxTree; | ||
|  | let connections; | ||
|  | let sceneGraph; | ||
|  | 
 | ||
|  | class FBXLoader extends Loader { | ||
|  | 
 | ||
|  | 	constructor( manager ) { | ||
|  | 
 | ||
|  | 		super( manager ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	load( url, onLoad, onProgress, onError ) { | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path; | ||
|  | 
 | ||
|  | 		const loader = new FileLoader( this.manager ); | ||
|  | 		loader.setPath( scope.path ); | ||
|  | 		loader.setResponseType( 'arraybuffer' ); | ||
|  | 		loader.setRequestHeader( scope.requestHeader ); | ||
|  | 		loader.setWithCredentials( scope.withCredentials ); | ||
|  | 
 | ||
|  | 		loader.load( url, function ( buffer ) { | ||
|  | 
 | ||
|  | 			try { | ||
|  | 
 | ||
|  | 				onLoad( scope.parse( buffer, path ) ); | ||
|  | 
 | ||
|  | 			} catch ( e ) { | ||
|  | 
 | ||
|  | 				if ( onError ) { | ||
|  | 
 | ||
|  | 					onError( e ); | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					console.error( e ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				scope.manager.itemError( url ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}, onProgress, onError ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( FBXBuffer, path ) { | ||
|  | 
 | ||
|  | 		if ( isFbxFormatBinary( FBXBuffer ) ) { | ||
|  | 
 | ||
|  | 			fbxTree = new BinaryParser().parse( FBXBuffer ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			const FBXText = convertArrayBufferToString( FBXBuffer ); | ||
|  | 
 | ||
|  | 			if ( ! isFbxFormatASCII( FBXText ) ) { | ||
|  | 
 | ||
|  | 				throw new Error( 'THREE.FBXLoader: Unknown format.' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( getFbxVersion( FBXText ) < 7000 ) { | ||
|  | 
 | ||
|  | 				throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			fbxTree = new TextParser().parse( FBXText ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// console.log( fbxTree );
 | ||
|  | 
 | ||
|  | 		const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); | ||
|  | 
 | ||
|  | 		return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
 | ||
|  | class FBXTreeParser { | ||
|  | 
 | ||
|  | 	constructor( textureLoader, manager ) { | ||
|  | 
 | ||
|  | 		this.textureLoader = textureLoader; | ||
|  | 		this.manager = manager; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse() { | ||
|  | 
 | ||
|  | 		connections = this.parseConnections(); | ||
|  | 
 | ||
|  | 		const images = this.parseImages(); | ||
|  | 		const textures = this.parseTextures( images ); | ||
|  | 		const materials = this.parseMaterials( textures ); | ||
|  | 		const deformers = this.parseDeformers(); | ||
|  | 		const geometryMap = new GeometryParser().parse( deformers ); | ||
|  | 
 | ||
|  | 		this.parseScene( deformers, geometryMap, materials ); | ||
|  | 
 | ||
|  | 		return sceneGraph; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
 | ||
|  | 	// and details the connection type
 | ||
|  | 	parseConnections() { | ||
|  | 
 | ||
|  | 		const connectionMap = new Map(); | ||
|  | 
 | ||
|  | 		if ( 'Connections' in fbxTree ) { | ||
|  | 
 | ||
|  | 			const rawConnections = fbxTree.Connections.connections; | ||
|  | 
 | ||
|  | 			rawConnections.forEach( function ( rawConnection ) { | ||
|  | 
 | ||
|  | 				const fromID = rawConnection[ 0 ]; | ||
|  | 				const toID = rawConnection[ 1 ]; | ||
|  | 				const relationship = rawConnection[ 2 ]; | ||
|  | 
 | ||
|  | 				if ( ! connectionMap.has( fromID ) ) { | ||
|  | 
 | ||
|  | 					connectionMap.set( fromID, { | ||
|  | 						parents: [], | ||
|  | 						children: [] | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const parentRelationship = { ID: toID, relationship: relationship }; | ||
|  | 				connectionMap.get( fromID ).parents.push( parentRelationship ); | ||
|  | 
 | ||
|  | 				if ( ! connectionMap.has( toID ) ) { | ||
|  | 
 | ||
|  | 					connectionMap.set( toID, { | ||
|  | 						parents: [], | ||
|  | 						children: [] | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const childRelationship = { ID: fromID, relationship: relationship }; | ||
|  | 				connectionMap.get( toID ).children.push( childRelationship ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return connectionMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse FBXTree.Objects.Video for embedded image data
 | ||
|  | 	// These images are connected to textures in FBXTree.Objects.Textures
 | ||
|  | 	// via FBXTree.Connections.
 | ||
|  | 	parseImages() { | ||
|  | 
 | ||
|  | 		const images = {}; | ||
|  | 		const blobs = {}; | ||
|  | 
 | ||
|  | 		if ( 'Video' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const videoNodes = fbxTree.Objects.Video; | ||
|  | 
 | ||
|  | 			for ( const nodeID in videoNodes ) { | ||
|  | 
 | ||
|  | 				const videoNode = videoNodes[ nodeID ]; | ||
|  | 
 | ||
|  | 				const id = parseInt( nodeID ); | ||
|  | 
 | ||
|  | 				images[ id ] = videoNode.RelativeFilename || videoNode.Filename; | ||
|  | 
 | ||
|  | 				// raw image data is in videoNode.Content
 | ||
|  | 				if ( 'Content' in videoNode ) { | ||
|  | 
 | ||
|  | 					const arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 ); | ||
|  | 					const base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' ); | ||
|  | 
 | ||
|  | 					if ( arrayBufferContent || base64Content ) { | ||
|  | 
 | ||
|  | 						const image = this.parseImage( videoNodes[ nodeID ] ); | ||
|  | 
 | ||
|  | 						blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( const id in images ) { | ||
|  | 
 | ||
|  | 			const filename = images[ id ]; | ||
|  | 
 | ||
|  | 			if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ]; | ||
|  | 			else images[ id ] = images[ id ].split( '\\' ).pop(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return images; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse embedded image data in FBXTree.Video.Content
 | ||
|  | 	parseImage( videoNode ) { | ||
|  | 
 | ||
|  | 		const content = videoNode.Content; | ||
|  | 		const fileName = videoNode.RelativeFilename || videoNode.Filename; | ||
|  | 		const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase(); | ||
|  | 
 | ||
|  | 		let type; | ||
|  | 
 | ||
|  | 		switch ( extension ) { | ||
|  | 
 | ||
|  | 			case 'bmp': | ||
|  | 
 | ||
|  | 				type = 'image/bmp'; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'jpg': | ||
|  | 			case 'jpeg': | ||
|  | 
 | ||
|  | 				type = 'image/jpeg'; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'png': | ||
|  | 
 | ||
|  | 				type = 'image/png'; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'tif': | ||
|  | 
 | ||
|  | 				type = 'image/tiff'; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'tga': | ||
|  | 
 | ||
|  | 				if ( this.manager.getHandler( '.tga' ) === null ) { | ||
|  | 
 | ||
|  | 					console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				type = 'image/tga'; | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			default: | ||
|  | 
 | ||
|  | 				console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' ); | ||
|  | 				return; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( typeof content === 'string' ) { // ASCII format
 | ||
|  | 
 | ||
|  | 			return 'data:' + type + ';base64,' + content; | ||
|  | 
 | ||
|  | 		} else { // Binary Format
 | ||
|  | 
 | ||
|  | 			const array = new Uint8Array( content ); | ||
|  | 			return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse nodes in FBXTree.Objects.Texture
 | ||
|  | 	// These contain details such as UV scaling, cropping, rotation etc and are connected
 | ||
|  | 	// to images in FBXTree.Objects.Video
 | ||
|  | 	parseTextures( images ) { | ||
|  | 
 | ||
|  | 		const textureMap = new Map(); | ||
|  | 
 | ||
|  | 		if ( 'Texture' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const textureNodes = fbxTree.Objects.Texture; | ||
|  | 			for ( const nodeID in textureNodes ) { | ||
|  | 
 | ||
|  | 				const texture = this.parseTexture( textureNodes[ nodeID ], images ); | ||
|  | 				textureMap.set( parseInt( nodeID ), texture ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return textureMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse individual node in FBXTree.Objects.Texture
 | ||
|  | 	parseTexture( textureNode, images ) { | ||
|  | 
 | ||
|  | 		const texture = this.loadTexture( textureNode, images ); | ||
|  | 
 | ||
|  | 		texture.ID = textureNode.id; | ||
|  | 
 | ||
|  | 		texture.name = textureNode.attrName; | ||
|  | 
 | ||
|  | 		const wrapModeU = textureNode.WrapModeU; | ||
|  | 		const wrapModeV = textureNode.WrapModeV; | ||
|  | 
 | ||
|  | 		const valueU = wrapModeU !== undefined ? wrapModeU.value : 0; | ||
|  | 		const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; | ||
|  | 
 | ||
|  | 		// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
 | ||
|  | 		// 0: repeat(default), 1: clamp
 | ||
|  | 
 | ||
|  | 		texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping; | ||
|  | 		texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping; | ||
|  | 
 | ||
|  | 		if ( 'Scaling' in textureNode ) { | ||
|  | 
 | ||
|  | 			const values = textureNode.Scaling.value; | ||
|  | 
 | ||
|  | 			texture.repeat.x = values[ 0 ]; | ||
|  | 			texture.repeat.y = values[ 1 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( 'Translation' in textureNode ) { | ||
|  | 
 | ||
|  | 			const values = textureNode.Translation.value; | ||
|  | 
 | ||
|  | 			texture.offset.x = values[ 0 ]; | ||
|  | 			texture.offset.y = values[ 1 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return texture; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
 | ||
|  | 	loadTexture( textureNode, images ) { | ||
|  | 
 | ||
|  | 		let fileName; | ||
|  | 
 | ||
|  | 		const currentPath = this.textureLoader.path; | ||
|  | 
 | ||
|  | 		const children = connections.get( textureNode.id ).children; | ||
|  | 
 | ||
|  | 		if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) { | ||
|  | 
 | ||
|  | 			fileName = images[ children[ 0 ].ID ]; | ||
|  | 
 | ||
|  | 			if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) { | ||
|  | 
 | ||
|  | 				this.textureLoader.setPath( undefined ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let texture; | ||
|  | 
 | ||
|  | 		const extension = textureNode.FileName.slice( - 3 ).toLowerCase(); | ||
|  | 
 | ||
|  | 		if ( extension === 'tga' ) { | ||
|  | 
 | ||
|  | 			const loader = this.manager.getHandler( '.tga' ); | ||
|  | 
 | ||
|  | 			if ( loader === null ) { | ||
|  | 
 | ||
|  | 				console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename ); | ||
|  | 				texture = new Texture(); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				loader.setPath( this.textureLoader.path ); | ||
|  | 				texture = loader.load( fileName ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( extension === 'dds' ) { | ||
|  | 
 | ||
|  | 			const loader = this.manager.getHandler( '.dds' ); | ||
|  | 
 | ||
|  | 			if ( loader === null ) { | ||
|  | 
 | ||
|  | 				console.warn( 'FBXLoader: DDS loader not found, creating placeholder texture for', textureNode.RelativeFilename ); | ||
|  | 				texture = new Texture(); | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				loader.setPath( this.textureLoader.path ); | ||
|  | 				texture = loader.load( fileName ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( extension === 'psd' ) { | ||
|  | 
 | ||
|  | 			console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename ); | ||
|  | 			texture = new Texture(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			texture = this.textureLoader.load( fileName ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.textureLoader.setPath( currentPath ); | ||
|  | 
 | ||
|  | 		return texture; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse nodes in FBXTree.Objects.Material
 | ||
|  | 	parseMaterials( textureMap ) { | ||
|  | 
 | ||
|  | 		const materialMap = new Map(); | ||
|  | 
 | ||
|  | 		if ( 'Material' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const materialNodes = fbxTree.Objects.Material; | ||
|  | 
 | ||
|  | 			for ( const nodeID in materialNodes ) { | ||
|  | 
 | ||
|  | 				const material = this.parseMaterial( materialNodes[ nodeID ], textureMap ); | ||
|  | 
 | ||
|  | 				if ( material !== null ) materialMap.set( parseInt( nodeID ), material ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return materialMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse single node in FBXTree.Objects.Material
 | ||
|  | 	// Materials are connected to texture maps in FBXTree.Objects.Textures
 | ||
|  | 	// FBX format currently only supports Lambert and Phong shading models
 | ||
|  | 	parseMaterial( materialNode, textureMap ) { | ||
|  | 
 | ||
|  | 		const ID = materialNode.id; | ||
|  | 		const name = materialNode.attrName; | ||
|  | 		let type = materialNode.ShadingModel; | ||
|  | 
 | ||
|  | 		// Case where FBX wraps shading model in property object.
 | ||
|  | 		if ( typeof type === 'object' ) { | ||
|  | 
 | ||
|  | 			type = type.value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Ignore unused materials which don't have any connections.
 | ||
|  | 		if ( ! connections.has( ID ) ) return null; | ||
|  | 
 | ||
|  | 		const parameters = this.parseParameters( materialNode, textureMap, ID ); | ||
|  | 
 | ||
|  | 		let material; | ||
|  | 
 | ||
|  | 		switch ( type.toLowerCase() ) { | ||
|  | 
 | ||
|  | 			case 'phong': | ||
|  | 				material = new MeshPhongMaterial(); | ||
|  | 				break; | ||
|  | 			case 'lambert': | ||
|  | 				material = new MeshLambertMaterial(); | ||
|  | 				break; | ||
|  | 			default: | ||
|  | 				console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type ); | ||
|  | 				material = new MeshPhongMaterial(); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		material.setValues( parameters ); | ||
|  | 		material.name = name; | ||
|  | 
 | ||
|  | 		return material; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse FBX material and return parameters suitable for a three.js material
 | ||
|  | 	// Also parse the texture map and return any textures associated with the material
 | ||
|  | 	parseParameters( materialNode, textureMap, ID ) { | ||
|  | 
 | ||
|  | 		const parameters = {}; | ||
|  | 
 | ||
|  | 		if ( materialNode.BumpFactor ) { | ||
|  | 
 | ||
|  | 			parameters.bumpScale = materialNode.BumpFactor.value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.Diffuse ) { | ||
|  | 
 | ||
|  | 			parameters.color = new Color().fromArray( materialNode.Diffuse.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) { | ||
|  | 
 | ||
|  | 			// The blender exporter exports diffuse here instead of in materialNode.Diffuse
 | ||
|  | 			parameters.color = new Color().fromArray( materialNode.DiffuseColor.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.DisplacementFactor ) { | ||
|  | 
 | ||
|  | 			parameters.displacementScale = materialNode.DisplacementFactor.value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.Emissive ) { | ||
|  | 
 | ||
|  | 			parameters.emissive = new Color().fromArray( materialNode.Emissive.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) { | ||
|  | 
 | ||
|  | 			// The blender exporter exports emissive color here instead of in materialNode.Emissive
 | ||
|  | 			parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.EmissiveFactor ) { | ||
|  | 
 | ||
|  | 			parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.Opacity ) { | ||
|  | 
 | ||
|  | 			parameters.opacity = parseFloat( materialNode.Opacity.value ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( parameters.opacity < 1.0 ) { | ||
|  | 
 | ||
|  | 			parameters.transparent = true; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.ReflectionFactor ) { | ||
|  | 
 | ||
|  | 			parameters.reflectivity = materialNode.ReflectionFactor.value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.Shininess ) { | ||
|  | 
 | ||
|  | 			parameters.shininess = materialNode.Shininess.value; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( materialNode.Specular ) { | ||
|  | 
 | ||
|  | 			parameters.specular = new Color().fromArray( materialNode.Specular.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) { | ||
|  | 
 | ||
|  | 			// The blender exporter exports specular color here instead of in materialNode.Specular
 | ||
|  | 			parameters.specular = new Color().fromArray( materialNode.SpecularColor.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		connections.get( ID ).children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			const type = child.relationship; | ||
|  | 
 | ||
|  | 			switch ( type ) { | ||
|  | 
 | ||
|  | 				case 'Bump': | ||
|  | 					parameters.bumpMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'Maya|TEX_ao_map': | ||
|  | 					parameters.aoMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'DiffuseColor': | ||
|  | 				case 'Maya|TEX_color_map': | ||
|  | 					parameters.map = scope.getTexture( textureMap, child.ID ); | ||
|  | 					if ( parameters.map !== undefined ) { | ||
|  | 
 | ||
|  | 						parameters.map.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'DisplacementColor': | ||
|  | 					parameters.displacementMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'EmissiveColor': | ||
|  | 					parameters.emissiveMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					if ( parameters.emissiveMap !== undefined ) { | ||
|  | 
 | ||
|  | 						parameters.emissiveMap.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'NormalMap': | ||
|  | 				case 'Maya|TEX_normal_map': | ||
|  | 					parameters.normalMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'ReflectionColor': | ||
|  | 					parameters.envMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					if ( parameters.envMap !== undefined ) { | ||
|  | 
 | ||
|  | 						parameters.envMap.mapping = EquirectangularReflectionMapping; | ||
|  | 						parameters.envMap.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'SpecularColor': | ||
|  | 					parameters.specularMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					if ( parameters.specularMap !== undefined ) { | ||
|  | 
 | ||
|  | 						parameters.specularMap.colorSpace = SRGBColorSpace; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'TransparentColor': | ||
|  | 				case 'TransparencyFactor': | ||
|  | 					parameters.alphaMap = scope.getTexture( textureMap, child.ID ); | ||
|  | 					parameters.transparent = true; | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 'AmbientColor': | ||
|  | 				case 'ShininessExponent': // AKA glossiness map
 | ||
|  | 				case 'SpecularFactor': // AKA specularLevel
 | ||
|  | 				case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
 | ||
|  | 				default: | ||
|  | 					console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return parameters; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// get a texture from the textureMap for use by a material.
 | ||
|  | 	getTexture( textureMap, id ) { | ||
|  | 
 | ||
|  | 		// if the texture is a layered texture, just use the first layer and issue a warning
 | ||
|  | 		if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) { | ||
|  | 
 | ||
|  | 			console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' ); | ||
|  | 			id = connections.get( id ).children[ 0 ].ID; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return textureMap.get( id ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse nodes in FBXTree.Objects.Deformer
 | ||
|  | 	// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
 | ||
|  | 	// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
 | ||
|  | 	parseDeformers() { | ||
|  | 
 | ||
|  | 		const skeletons = {}; | ||
|  | 		const morphTargets = {}; | ||
|  | 
 | ||
|  | 		if ( 'Deformer' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const DeformerNodes = fbxTree.Objects.Deformer; | ||
|  | 
 | ||
|  | 			for ( const nodeID in DeformerNodes ) { | ||
|  | 
 | ||
|  | 				const deformerNode = DeformerNodes[ nodeID ]; | ||
|  | 
 | ||
|  | 				const relationships = connections.get( parseInt( nodeID ) ); | ||
|  | 
 | ||
|  | 				if ( deformerNode.attrType === 'Skin' ) { | ||
|  | 
 | ||
|  | 					const skeleton = this.parseSkeleton( relationships, DeformerNodes ); | ||
|  | 					skeleton.ID = nodeID; | ||
|  | 
 | ||
|  | 					if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' ); | ||
|  | 					skeleton.geometryID = relationships.parents[ 0 ].ID; | ||
|  | 
 | ||
|  | 					skeletons[ nodeID ] = skeleton; | ||
|  | 
 | ||
|  | 				} else if ( deformerNode.attrType === 'BlendShape' ) { | ||
|  | 
 | ||
|  | 					const morphTarget = { | ||
|  | 						id: nodeID, | ||
|  | 					}; | ||
|  | 
 | ||
|  | 					morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes ); | ||
|  | 					morphTarget.id = nodeID; | ||
|  | 
 | ||
|  | 					if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' ); | ||
|  | 
 | ||
|  | 					morphTargets[ nodeID ] = morphTarget; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { | ||
|  | 
 | ||
|  | 			skeletons: skeletons, | ||
|  | 			morphTargets: morphTargets, | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse single nodes in FBXTree.Objects.Deformer
 | ||
|  | 	// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
 | ||
|  | 	// Each skin node represents a skeleton and each cluster node represents a bone
 | ||
|  | 	parseSkeleton( relationships, deformerNodes ) { | ||
|  | 
 | ||
|  | 		const rawBones = []; | ||
|  | 
 | ||
|  | 		relationships.children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			const boneNode = deformerNodes[ child.ID ]; | ||
|  | 
 | ||
|  | 			if ( boneNode.attrType !== 'Cluster' ) return; | ||
|  | 
 | ||
|  | 			const rawBone = { | ||
|  | 
 | ||
|  | 				ID: child.ID, | ||
|  | 				indices: [], | ||
|  | 				weights: [], | ||
|  | 				transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ), | ||
|  | 				// transform: new Matrix4().fromArray( boneNode.Transform.a ),
 | ||
|  | 				// linkMode: boneNode.Mode,
 | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			if ( 'Indexes' in boneNode ) { | ||
|  | 
 | ||
|  | 				rawBone.indices = boneNode.Indexes.a; | ||
|  | 				rawBone.weights = boneNode.Weights.a; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			rawBones.push( rawBone ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return { | ||
|  | 
 | ||
|  | 			rawBones: rawBones, | ||
|  | 			bones: [] | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
 | ||
|  | 	parseMorphTargets( relationships, deformerNodes ) { | ||
|  | 
 | ||
|  | 		const rawMorphTargets = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < relationships.children.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const child = relationships.children[ i ]; | ||
|  | 
 | ||
|  | 			const morphTargetNode = deformerNodes[ child.ID ]; | ||
|  | 
 | ||
|  | 			const rawMorphTarget = { | ||
|  | 
 | ||
|  | 				name: morphTargetNode.attrName, | ||
|  | 				initialWeight: morphTargetNode.DeformPercent, | ||
|  | 				id: morphTargetNode.id, | ||
|  | 				fullWeights: morphTargetNode.FullWeights.a | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return; | ||
|  | 
 | ||
|  | 			rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) { | ||
|  | 
 | ||
|  | 				return child.relationship === undefined; | ||
|  | 
 | ||
|  | 			} )[ 0 ].ID; | ||
|  | 
 | ||
|  | 			rawMorphTargets.push( rawMorphTarget ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return rawMorphTargets; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// create the main Group() to be returned by the loader
 | ||
|  | 	parseScene( deformers, geometryMap, materialMap ) { | ||
|  | 
 | ||
|  | 		sceneGraph = new Group(); | ||
|  | 
 | ||
|  | 		const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap ); | ||
|  | 
 | ||
|  | 		const modelNodes = fbxTree.Objects.Model; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		modelMap.forEach( function ( model ) { | ||
|  | 
 | ||
|  | 			const modelNode = modelNodes[ model.ID ]; | ||
|  | 			scope.setLookAtProperties( model, modelNode ); | ||
|  | 
 | ||
|  | 			const parentConnections = connections.get( model.ID ).parents; | ||
|  | 
 | ||
|  | 			parentConnections.forEach( function ( connection ) { | ||
|  | 
 | ||
|  | 				const parent = modelMap.get( connection.ID ); | ||
|  | 				if ( parent !== undefined ) parent.add( model ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			if ( model.parent === null ) { | ||
|  | 
 | ||
|  | 				sceneGraph.add( model ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		this.bindSkeleton( deformers.skeletons, geometryMap, modelMap ); | ||
|  | 
 | ||
|  | 		this.addGlobalSceneSettings(); | ||
|  | 
 | ||
|  | 		sceneGraph.traverse( function ( node ) { | ||
|  | 
 | ||
|  | 			if ( node.userData.transformData ) { | ||
|  | 
 | ||
|  | 				if ( node.parent ) { | ||
|  | 
 | ||
|  | 					node.userData.transformData.parentMatrix = node.parent.matrix; | ||
|  | 					node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const transform = generateTransform( node.userData.transformData ); | ||
|  | 
 | ||
|  | 				node.applyMatrix4( transform ); | ||
|  | 				node.updateWorldMatrix(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const animations = new AnimationParser().parse(); | ||
|  | 
 | ||
|  | 		// if all the models where already combined in a single group, just return that
 | ||
|  | 		if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) { | ||
|  | 
 | ||
|  | 			sceneGraph.children[ 0 ].animations = animations; | ||
|  | 			sceneGraph = sceneGraph.children[ 0 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		sceneGraph.animations = animations; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse nodes in FBXTree.Objects.Model
 | ||
|  | 	parseModels( skeletons, geometryMap, materialMap ) { | ||
|  | 
 | ||
|  | 		const modelMap = new Map(); | ||
|  | 		const modelNodes = fbxTree.Objects.Model; | ||
|  | 
 | ||
|  | 		for ( const nodeID in modelNodes ) { | ||
|  | 
 | ||
|  | 			const id = parseInt( nodeID ); | ||
|  | 			const node = modelNodes[ nodeID ]; | ||
|  | 			const relationships = connections.get( id ); | ||
|  | 
 | ||
|  | 			let model = this.buildSkeleton( relationships, skeletons, id, node.attrName ); | ||
|  | 
 | ||
|  | 			if ( ! model ) { | ||
|  | 
 | ||
|  | 				switch ( node.attrType ) { | ||
|  | 
 | ||
|  | 					case 'Camera': | ||
|  | 						model = this.createCamera( relationships ); | ||
|  | 						break; | ||
|  | 					case 'Light': | ||
|  | 						model = this.createLight( relationships ); | ||
|  | 						break; | ||
|  | 					case 'Mesh': | ||
|  | 						model = this.createMesh( relationships, geometryMap, materialMap ); | ||
|  | 						break; | ||
|  | 					case 'NurbsCurve': | ||
|  | 						model = this.createCurve( relationships, geometryMap ); | ||
|  | 						break; | ||
|  | 					case 'LimbNode': | ||
|  | 					case 'Root': | ||
|  | 						model = new Bone(); | ||
|  | 						break; | ||
|  | 					case 'Null': | ||
|  | 					default: | ||
|  | 						model = new Group(); | ||
|  | 						break; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : ''; | ||
|  | 				model.userData.originalName = node.attrName; | ||
|  | 
 | ||
|  | 				model.ID = id; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			this.getTransformData( model, node ); | ||
|  | 			modelMap.set( id, model ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return modelMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	buildSkeleton( relationships, skeletons, id, name ) { | ||
|  | 
 | ||
|  | 		let bone = null; | ||
|  | 
 | ||
|  | 		relationships.parents.forEach( function ( parent ) { | ||
|  | 
 | ||
|  | 			for ( const ID in skeletons ) { | ||
|  | 
 | ||
|  | 				const skeleton = skeletons[ ID ]; | ||
|  | 
 | ||
|  | 				skeleton.rawBones.forEach( function ( rawBone, i ) { | ||
|  | 
 | ||
|  | 					if ( rawBone.ID === parent.ID ) { | ||
|  | 
 | ||
|  | 						const subBone = bone; | ||
|  | 						bone = new Bone(); | ||
|  | 
 | ||
|  | 						bone.matrixWorld.copy( rawBone.transformLink ); | ||
|  | 
 | ||
|  | 						// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
 | ||
|  | 
 | ||
|  | 						bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : ''; | ||
|  | 						bone.userData.originalName = name; | ||
|  | 						bone.ID = id; | ||
|  | 
 | ||
|  | 						skeleton.bones[ i ] = bone; | ||
|  | 
 | ||
|  | 						// In cases where a bone is shared between multiple meshes
 | ||
|  | 						// duplicate the bone here and and it as a child of the first bone
 | ||
|  | 						if ( subBone !== null ) { | ||
|  | 
 | ||
|  | 							bone.add( subBone ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return bone; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// create a PerspectiveCamera or OrthographicCamera
 | ||
|  | 	createCamera( relationships ) { | ||
|  | 
 | ||
|  | 		let model; | ||
|  | 		let cameraAttribute; | ||
|  | 
 | ||
|  | 		relationships.children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			const attr = fbxTree.Objects.NodeAttribute[ child.ID ]; | ||
|  | 
 | ||
|  | 			if ( attr !== undefined ) { | ||
|  | 
 | ||
|  | 				cameraAttribute = attr; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		if ( cameraAttribute === undefined ) { | ||
|  | 
 | ||
|  | 			model = new Object3D(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			let type = 0; | ||
|  | 			if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) { | ||
|  | 
 | ||
|  | 				type = 1; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let nearClippingPlane = 1; | ||
|  | 			if ( cameraAttribute.NearPlane !== undefined ) { | ||
|  | 
 | ||
|  | 				nearClippingPlane = cameraAttribute.NearPlane.value / 1000; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let farClippingPlane = 1000; | ||
|  | 			if ( cameraAttribute.FarPlane !== undefined ) { | ||
|  | 
 | ||
|  | 				farClippingPlane = cameraAttribute.FarPlane.value / 1000; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 
 | ||
|  | 			let width = window.innerWidth; | ||
|  | 			let height = window.innerHeight; | ||
|  | 
 | ||
|  | 			if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) { | ||
|  | 
 | ||
|  | 				width = cameraAttribute.AspectWidth.value; | ||
|  | 				height = cameraAttribute.AspectHeight.value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const aspect = width / height; | ||
|  | 
 | ||
|  | 			let fov = 45; | ||
|  | 			if ( cameraAttribute.FieldOfView !== undefined ) { | ||
|  | 
 | ||
|  | 				fov = cameraAttribute.FieldOfView.value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; | ||
|  | 
 | ||
|  | 			switch ( type ) { | ||
|  | 
 | ||
|  | 				case 0: // Perspective
 | ||
|  | 					model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane ); | ||
|  | 					if ( focalLength !== null ) model.setFocalLength( focalLength ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 1: // Orthographic
 | ||
|  | 					model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 					console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' ); | ||
|  | 					model = new Object3D(); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return model; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Create a DirectionalLight, PointLight or SpotLight
 | ||
|  | 	createLight( relationships ) { | ||
|  | 
 | ||
|  | 		let model; | ||
|  | 		let lightAttribute; | ||
|  | 
 | ||
|  | 		relationships.children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			const attr = fbxTree.Objects.NodeAttribute[ child.ID ]; | ||
|  | 
 | ||
|  | 			if ( attr !== undefined ) { | ||
|  | 
 | ||
|  | 				lightAttribute = attr; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		if ( lightAttribute === undefined ) { | ||
|  | 
 | ||
|  | 			model = new Object3D(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			let type; | ||
|  | 
 | ||
|  | 			// LightType can be undefined for Point lights
 | ||
|  | 			if ( lightAttribute.LightType === undefined ) { | ||
|  | 
 | ||
|  | 				type = 0; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				type = lightAttribute.LightType.value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let color = 0xffffff; | ||
|  | 
 | ||
|  | 			if ( lightAttribute.Color !== undefined ) { | ||
|  | 
 | ||
|  | 				color = new Color().fromArray( lightAttribute.Color.value ).convertSRGBToLinear(); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100; | ||
|  | 
 | ||
|  | 			// light disabled
 | ||
|  | 			if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) { | ||
|  | 
 | ||
|  | 				intensity = 0; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let distance = 0; | ||
|  | 			if ( lightAttribute.FarAttenuationEnd !== undefined ) { | ||
|  | 
 | ||
|  | 				if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) { | ||
|  | 
 | ||
|  | 					distance = 0; | ||
|  | 
 | ||
|  | 				} else { | ||
|  | 
 | ||
|  | 					distance = lightAttribute.FarAttenuationEnd.value; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
 | ||
|  | 			const decay = 1; | ||
|  | 
 | ||
|  | 			switch ( type ) { | ||
|  | 
 | ||
|  | 				case 0: // Point
 | ||
|  | 					model = new PointLight( color, intensity, distance, decay ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 1: // Directional
 | ||
|  | 					model = new DirectionalLight( color, intensity ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				case 2: // Spot
 | ||
|  | 					let angle = Math.PI / 3; | ||
|  | 
 | ||
|  | 					if ( lightAttribute.InnerAngle !== undefined ) { | ||
|  | 
 | ||
|  | 						angle = MathUtils.degToRad( lightAttribute.InnerAngle.value ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					let penumbra = 0; | ||
|  | 					if ( lightAttribute.OuterAngle !== undefined ) { | ||
|  | 
 | ||
|  | 						// TODO: this is not correct - FBX calculates outer and inner angle in degrees
 | ||
|  | 						// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
 | ||
|  | 						// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
 | ||
|  | 						penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value ); | ||
|  | 						penumbra = Math.max( penumbra, 1 ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					model = new SpotLight( color, intensity, distance, angle, penumbra, decay ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 				default: | ||
|  | 					console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' ); | ||
|  | 					model = new PointLight( color, intensity ); | ||
|  | 					break; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) { | ||
|  | 
 | ||
|  | 				model.castShadow = true; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return model; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	createMesh( relationships, geometryMap, materialMap ) { | ||
|  | 
 | ||
|  | 		let model; | ||
|  | 		let geometry = null; | ||
|  | 		let material = null; | ||
|  | 		const materials = []; | ||
|  | 
 | ||
|  | 		// get geometry and materials(s) from connections
 | ||
|  | 		relationships.children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			if ( geometryMap.has( child.ID ) ) { | ||
|  | 
 | ||
|  | 				geometry = geometryMap.get( child.ID ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( materialMap.has( child.ID ) ) { | ||
|  | 
 | ||
|  | 				materials.push( materialMap.get( child.ID ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		if ( materials.length > 1 ) { | ||
|  | 
 | ||
|  | 			material = materials; | ||
|  | 
 | ||
|  | 		} else if ( materials.length > 0 ) { | ||
|  | 
 | ||
|  | 			material = materials[ 0 ]; | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			material = new MeshPhongMaterial( { | ||
|  | 				name: Loader.DEFAULT_MATERIAL_NAME, | ||
|  | 				color: 0xcccccc | ||
|  | 			} ); | ||
|  | 			materials.push( material ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( 'color' in geometry.attributes ) { | ||
|  | 
 | ||
|  | 			materials.forEach( function ( material ) { | ||
|  | 
 | ||
|  | 				material.vertexColors = true; | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( geometry.FBX_Deformer ) { | ||
|  | 
 | ||
|  | 			model = new SkinnedMesh( geometry, material ); | ||
|  | 			model.normalizeSkinWeights(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			model = new Mesh( geometry, material ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return model; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	createCurve( relationships, geometryMap ) { | ||
|  | 
 | ||
|  | 		const geometry = relationships.children.reduce( function ( geo, child ) { | ||
|  | 
 | ||
|  | 			if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID ); | ||
|  | 
 | ||
|  | 			return geo; | ||
|  | 
 | ||
|  | 		}, null ); | ||
|  | 
 | ||
|  | 		// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
 | ||
|  | 		const material = new LineBasicMaterial( { | ||
|  | 			name: Loader.DEFAULT_MATERIAL_NAME, | ||
|  | 			color: 0x3300ff, | ||
|  | 			linewidth: 1 | ||
|  | 		} ); | ||
|  | 		return new Line( geometry, material ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse the model node for transform data
 | ||
|  | 	getTransformData( model, modelNode ) { | ||
|  | 
 | ||
|  | 		const transformData = {}; | ||
|  | 
 | ||
|  | 		if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); | ||
|  | 
 | ||
|  | 		if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); | ||
|  | 		else transformData.eulerOrder = 'ZYX'; | ||
|  | 
 | ||
|  | 		if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value; | ||
|  | 
 | ||
|  | 		if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value; | ||
|  | 		if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value; | ||
|  | 		if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value; | ||
|  | 
 | ||
|  | 		if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value; | ||
|  | 
 | ||
|  | 		if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value; | ||
|  | 		if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value; | ||
|  | 
 | ||
|  | 		if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value; | ||
|  | 		if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value; | ||
|  | 
 | ||
|  | 		model.userData.transformData = transformData; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setLookAtProperties( model, modelNode ) { | ||
|  | 
 | ||
|  | 		if ( 'LookAtProperty' in modelNode ) { | ||
|  | 
 | ||
|  | 			const children = connections.get( model.ID ).children; | ||
|  | 
 | ||
|  | 			children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 				if ( child.relationship === 'LookAtProperty' ) { | ||
|  | 
 | ||
|  | 					const lookAtTarget = fbxTree.Objects.Model[ child.ID ]; | ||
|  | 
 | ||
|  | 					if ( 'Lcl_Translation' in lookAtTarget ) { | ||
|  | 
 | ||
|  | 						const pos = lookAtTarget.Lcl_Translation.value; | ||
|  | 
 | ||
|  | 						// DirectionalLight, SpotLight
 | ||
|  | 						if ( model.target !== undefined ) { | ||
|  | 
 | ||
|  | 							model.target.position.fromArray( pos ); | ||
|  | 							sceneGraph.add( model.target ); | ||
|  | 
 | ||
|  | 						} else { // Cameras and other Object3Ds
 | ||
|  | 
 | ||
|  | 							model.lookAt( new Vector3().fromArray( pos ) ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bindSkeleton( skeletons, geometryMap, modelMap ) { | ||
|  | 
 | ||
|  | 		const bindMatrices = this.parsePoseNodes(); | ||
|  | 
 | ||
|  | 		for ( const ID in skeletons ) { | ||
|  | 
 | ||
|  | 			const skeleton = skeletons[ ID ]; | ||
|  | 
 | ||
|  | 			const parents = connections.get( parseInt( skeleton.ID ) ).parents; | ||
|  | 
 | ||
|  | 			parents.forEach( function ( parent ) { | ||
|  | 
 | ||
|  | 				if ( geometryMap.has( parent.ID ) ) { | ||
|  | 
 | ||
|  | 					const geoID = parent.ID; | ||
|  | 					const geoRelationships = connections.get( geoID ); | ||
|  | 
 | ||
|  | 					geoRelationships.parents.forEach( function ( geoConnParent ) { | ||
|  | 
 | ||
|  | 						if ( modelMap.has( geoConnParent.ID ) ) { | ||
|  | 
 | ||
|  | 							const model = modelMap.get( geoConnParent.ID ); | ||
|  | 
 | ||
|  | 							model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] ); | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parsePoseNodes() { | ||
|  | 
 | ||
|  | 		const bindMatrices = {}; | ||
|  | 
 | ||
|  | 		if ( 'Pose' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const BindPoseNode = fbxTree.Objects.Pose; | ||
|  | 
 | ||
|  | 			for ( const nodeID in BindPoseNode ) { | ||
|  | 
 | ||
|  | 				if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) { | ||
|  | 
 | ||
|  | 					const poseNodes = BindPoseNode[ nodeID ].PoseNode; | ||
|  | 
 | ||
|  | 					if ( Array.isArray( poseNodes ) ) { | ||
|  | 
 | ||
|  | 						poseNodes.forEach( function ( poseNode ) { | ||
|  | 
 | ||
|  | 							bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a ); | ||
|  | 
 | ||
|  | 						} ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return bindMatrices; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	addGlobalSceneSettings() { | ||
|  | 
 | ||
|  | 		if ( 'GlobalSettings' in fbxTree ) { | ||
|  | 
 | ||
|  | 			if ( 'AmbientColor' in fbxTree.GlobalSettings ) { | ||
|  | 
 | ||
|  | 				// Parse ambient color - if it's not set to black (default), create an ambient light
 | ||
|  | 
 | ||
|  | 				const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; | ||
|  | 				const r = ambientColor[ 0 ]; | ||
|  | 				const g = ambientColor[ 1 ]; | ||
|  | 				const b = ambientColor[ 2 ]; | ||
|  | 
 | ||
|  | 				if ( r !== 0 || g !== 0 || b !== 0 ) { | ||
|  | 
 | ||
|  | 					const color = new Color( r, g, b ).convertSRGBToLinear(); | ||
|  | 					sceneGraph.add( new AmbientLight( color, 1 ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( 'UnitScaleFactor' in fbxTree.GlobalSettings ) { | ||
|  | 
 | ||
|  | 				sceneGraph.userData.unitScaleFactor = fbxTree.GlobalSettings.UnitScaleFactor.value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // parse Geometry data from FBXTree and return map of BufferGeometries
 | ||
|  | class GeometryParser { | ||
|  | 
 | ||
|  | 	constructor() { | ||
|  | 
 | ||
|  | 		this.negativeMaterialIndices = false; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse nodes in FBXTree.Objects.Geometry
 | ||
|  | 	parse( deformers ) { | ||
|  | 
 | ||
|  | 		const geometryMap = new Map(); | ||
|  | 
 | ||
|  | 		if ( 'Geometry' in fbxTree.Objects ) { | ||
|  | 
 | ||
|  | 			const geoNodes = fbxTree.Objects.Geometry; | ||
|  | 
 | ||
|  | 			for ( const nodeID in geoNodes ) { | ||
|  | 
 | ||
|  | 				const relationships = connections.get( parseInt( nodeID ) ); | ||
|  | 				const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers ); | ||
|  | 
 | ||
|  | 				geometryMap.set( parseInt( nodeID ), geo ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// report warnings
 | ||
|  | 
 | ||
|  | 		if ( this.negativeMaterialIndices === true ) { | ||
|  | 
 | ||
|  | 			console.warn( 'THREE.FBXLoader: The FBX file contains invalid (negative) material indices. The asset might not render as expected.' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return geometryMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse single node in FBXTree.Objects.Geometry
 | ||
|  | 	parseGeometry( relationships, geoNode, deformers ) { | ||
|  | 
 | ||
|  | 		switch ( geoNode.attrType ) { | ||
|  | 
 | ||
|  | 			case 'Mesh': | ||
|  | 				return this.parseMeshGeometry( relationships, geoNode, deformers ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'NurbsCurve': | ||
|  | 				return this.parseNurbsGeometry( geoNode ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse single node mesh geometry in FBXTree.Objects.Geometry
 | ||
|  | 	parseMeshGeometry( relationships, geoNode, deformers ) { | ||
|  | 
 | ||
|  | 		const skeletons = deformers.skeletons; | ||
|  | 		const morphTargets = []; | ||
|  | 
 | ||
|  | 		const modelNodes = relationships.parents.map( function ( parent ) { | ||
|  | 
 | ||
|  | 			return fbxTree.Objects.Model[ parent.ID ]; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		// don't create geometry if it is not associated with any models
 | ||
|  | 		if ( modelNodes.length === 0 ) return; | ||
|  | 
 | ||
|  | 		const skeleton = relationships.children.reduce( function ( skeleton, child ) { | ||
|  | 
 | ||
|  | 			if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ]; | ||
|  | 
 | ||
|  | 			return skeleton; | ||
|  | 
 | ||
|  | 		}, null ); | ||
|  | 
 | ||
|  | 		relationships.children.forEach( function ( child ) { | ||
|  | 
 | ||
|  | 			if ( deformers.morphTargets[ child.ID ] !== undefined ) { | ||
|  | 
 | ||
|  | 				morphTargets.push( deformers.morphTargets[ child.ID ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		// Assume one model and get the preRotation from that
 | ||
|  | 		// if there is more than one model associated with the geometry this may cause problems
 | ||
|  | 		const modelNode = modelNodes[ 0 ]; | ||
|  | 
 | ||
|  | 		const transformData = {}; | ||
|  | 
 | ||
|  | 		if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); | ||
|  | 		if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value ); | ||
|  | 
 | ||
|  | 		if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value; | ||
|  | 		if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value; | ||
|  | 		if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value; | ||
|  | 
 | ||
|  | 		const transform = generateTransform( transformData ); | ||
|  | 
 | ||
|  | 		return this.genGeometry( geoNode, skeleton, morphTargets, transform ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
 | ||
|  | 	genGeometry( geoNode, skeleton, morphTargets, preTransform ) { | ||
|  | 
 | ||
|  | 		const geo = new BufferGeometry(); | ||
|  | 		if ( geoNode.attrName ) geo.name = geoNode.attrName; | ||
|  | 
 | ||
|  | 		const geoInfo = this.parseGeoNode( geoNode, skeleton ); | ||
|  | 		const buffers = this.genBuffers( geoInfo ); | ||
|  | 
 | ||
|  | 		const positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 ); | ||
|  | 
 | ||
|  | 		positionAttribute.applyMatrix4( preTransform ); | ||
|  | 
 | ||
|  | 		geo.setAttribute( 'position', positionAttribute ); | ||
|  | 
 | ||
|  | 		if ( buffers.colors.length > 0 ) { | ||
|  | 
 | ||
|  | 			geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( skeleton ) { | ||
|  | 
 | ||
|  | 			geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) ); | ||
|  | 
 | ||
|  | 			geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) ); | ||
|  | 
 | ||
|  | 			// used later to bind the skeleton to the model
 | ||
|  | 			geo.FBX_Deformer = skeleton; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( buffers.normal.length > 0 ) { | ||
|  | 
 | ||
|  | 			const normalMatrix = new Matrix3().getNormalMatrix( preTransform ); | ||
|  | 
 | ||
|  | 			const normalAttribute = new Float32BufferAttribute( buffers.normal, 3 ); | ||
|  | 			normalAttribute.applyNormalMatrix( normalMatrix ); | ||
|  | 
 | ||
|  | 			geo.setAttribute( 'normal', normalAttribute ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		buffers.uvs.forEach( function ( uvBuffer, i ) { | ||
|  | 
 | ||
|  | 			const name = i === 0 ? 'uv' : `uv${ i }`; | ||
|  | 
 | ||
|  | 			geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | ||
|  | 
 | ||
|  | 			// Convert the material indices of each vertex into rendering groups on the geometry.
 | ||
|  | 			let prevMaterialIndex = buffers.materialIndex[ 0 ]; | ||
|  | 			let startIndex = 0; | ||
|  | 
 | ||
|  | 			buffers.materialIndex.forEach( function ( currentIndex, i ) { | ||
|  | 
 | ||
|  | 				if ( currentIndex !== prevMaterialIndex ) { | ||
|  | 
 | ||
|  | 					geo.addGroup( startIndex, i - startIndex, prevMaterialIndex ); | ||
|  | 
 | ||
|  | 					prevMaterialIndex = currentIndex; | ||
|  | 					startIndex = i; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			// the loop above doesn't add the last group, do that here.
 | ||
|  | 			if ( geo.groups.length > 0 ) { | ||
|  | 
 | ||
|  | 				const lastGroup = geo.groups[ geo.groups.length - 1 ]; | ||
|  | 				const lastIndex = lastGroup.start + lastGroup.count; | ||
|  | 
 | ||
|  | 				if ( lastIndex !== buffers.materialIndex.length ) { | ||
|  | 
 | ||
|  | 					geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// case where there are multiple materials but the whole geometry is only
 | ||
|  | 			// using one of them
 | ||
|  | 			if ( geo.groups.length === 0 ) { | ||
|  | 
 | ||
|  | 				geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.addMorphTargets( geo, geoNode, morphTargets, preTransform ); | ||
|  | 
 | ||
|  | 		return geo; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseGeoNode( geoNode, skeleton ) { | ||
|  | 
 | ||
|  | 		const geoInfo = {}; | ||
|  | 
 | ||
|  | 		geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : []; | ||
|  | 		geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : []; | ||
|  | 
 | ||
|  | 		if ( geoNode.LayerElementColor ) { | ||
|  | 
 | ||
|  | 			geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( geoNode.LayerElementMaterial ) { | ||
|  | 
 | ||
|  | 			geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( geoNode.LayerElementNormal ) { | ||
|  | 
 | ||
|  | 			geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( geoNode.LayerElementUV ) { | ||
|  | 
 | ||
|  | 			geoInfo.uv = []; | ||
|  | 
 | ||
|  | 			let i = 0; | ||
|  | 			while ( geoNode.LayerElementUV[ i ] ) { | ||
|  | 
 | ||
|  | 				if ( geoNode.LayerElementUV[ i ].UV ) { | ||
|  | 
 | ||
|  | 					geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				i ++; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geoInfo.weightTable = {}; | ||
|  | 
 | ||
|  | 		if ( skeleton !== null ) { | ||
|  | 
 | ||
|  | 			geoInfo.skeleton = skeleton; | ||
|  | 
 | ||
|  | 			skeleton.rawBones.forEach( function ( rawBone, i ) { | ||
|  | 
 | ||
|  | 				// loop over the bone's vertex indices and weights
 | ||
|  | 				rawBone.indices.forEach( function ( index, j ) { | ||
|  | 
 | ||
|  | 					if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = []; | ||
|  | 
 | ||
|  | 					geoInfo.weightTable[ index ].push( { | ||
|  | 
 | ||
|  | 						id: i, | ||
|  | 						weight: rawBone.weights[ j ], | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return geoInfo; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	genBuffers( geoInfo ) { | ||
|  | 
 | ||
|  | 		const buffers = { | ||
|  | 			vertex: [], | ||
|  | 			normal: [], | ||
|  | 			colors: [], | ||
|  | 			uvs: [], | ||
|  | 			materialIndex: [], | ||
|  | 			vertexWeights: [], | ||
|  | 			weightsIndices: [], | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		let polygonIndex = 0; | ||
|  | 		let faceLength = 0; | ||
|  | 		let displayedWeightsWarning = false; | ||
|  | 
 | ||
|  | 		// these will hold data for a single face
 | ||
|  | 		let facePositionIndexes = []; | ||
|  | 		let faceNormals = []; | ||
|  | 		let faceColors = []; | ||
|  | 		let faceUVs = []; | ||
|  | 		let faceWeights = []; | ||
|  | 		let faceWeightIndices = []; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) { | ||
|  | 
 | ||
|  | 			let materialIndex; | ||
|  | 			let endOfFace = false; | ||
|  | 
 | ||
|  | 			// Face index and vertex index arrays are combined in a single array
 | ||
|  | 			// A cube with quad faces looks like this:
 | ||
|  | 			// PolygonVertexIndex: *24 {
 | ||
|  | 			//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
 | ||
|  | 			//  }
 | ||
|  | 			// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
 | ||
|  | 			// to find index of last vertex bit shift the index: ^ - 1
 | ||
|  | 			if ( vertexIndex < 0 ) { | ||
|  | 
 | ||
|  | 				vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
 | ||
|  | 				endOfFace = true; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let weightIndices = []; | ||
|  | 			let weights = []; | ||
|  | 
 | ||
|  | 			facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 ); | ||
|  | 
 | ||
|  | 			if ( geoInfo.color ) { | ||
|  | 
 | ||
|  | 				const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color ); | ||
|  | 
 | ||
|  | 				faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.skeleton ) { | ||
|  | 
 | ||
|  | 				if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) { | ||
|  | 
 | ||
|  | 					geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) { | ||
|  | 
 | ||
|  | 						weights.push( wt.weight ); | ||
|  | 						weightIndices.push( wt.id ); | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( weights.length > 4 ) { | ||
|  | 
 | ||
|  | 					if ( ! displayedWeightsWarning ) { | ||
|  | 
 | ||
|  | 						console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' ); | ||
|  | 						displayedWeightsWarning = true; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					const wIndex = [ 0, 0, 0, 0 ]; | ||
|  | 					const Weight = [ 0, 0, 0, 0 ]; | ||
|  | 
 | ||
|  | 					weights.forEach( function ( weight, weightIndex ) { | ||
|  | 
 | ||
|  | 						let currentWeight = weight; | ||
|  | 						let currentIndex = weightIndices[ weightIndex ]; | ||
|  | 
 | ||
|  | 						Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) { | ||
|  | 
 | ||
|  | 							if ( currentWeight > comparedWeight ) { | ||
|  | 
 | ||
|  | 								comparedWeightArray[ comparedWeightIndex ] = currentWeight; | ||
|  | 								currentWeight = comparedWeight; | ||
|  | 
 | ||
|  | 								const tmp = wIndex[ comparedWeightIndex ]; | ||
|  | 								wIndex[ comparedWeightIndex ] = currentIndex; | ||
|  | 								currentIndex = tmp; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} ); | ||
|  | 
 | ||
|  | 					} ); | ||
|  | 
 | ||
|  | 					weightIndices = wIndex; | ||
|  | 					weights = Weight; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// if the weight array is shorter than 4 pad with 0s
 | ||
|  | 				while ( weights.length < 4 ) { | ||
|  | 
 | ||
|  | 					weights.push( 0 ); | ||
|  | 					weightIndices.push( 0 ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < 4; ++ i ) { | ||
|  | 
 | ||
|  | 					faceWeights.push( weights[ i ] ); | ||
|  | 					faceWeightIndices.push( weightIndices[ i ] ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.normal ) { | ||
|  | 
 | ||
|  | 				const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal ); | ||
|  | 
 | ||
|  | 				faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | ||
|  | 
 | ||
|  | 				materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ]; | ||
|  | 
 | ||
|  | 				if ( materialIndex < 0 ) { | ||
|  | 
 | ||
|  | 					scope.negativeMaterialIndices = true; | ||
|  | 					materialIndex = 0; // fallback
 | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.uv ) { | ||
|  | 
 | ||
|  | 				geoInfo.uv.forEach( function ( uv, i ) { | ||
|  | 
 | ||
|  | 					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv ); | ||
|  | 
 | ||
|  | 					if ( faceUVs[ i ] === undefined ) { | ||
|  | 
 | ||
|  | 						faceUVs[ i ] = []; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 					faceUVs[ i ].push( data[ 0 ] ); | ||
|  | 					faceUVs[ i ].push( data[ 1 ] ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			faceLength ++; | ||
|  | 
 | ||
|  | 			if ( endOfFace ) { | ||
|  | 
 | ||
|  | 				scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ); | ||
|  | 
 | ||
|  | 				polygonIndex ++; | ||
|  | 				faceLength = 0; | ||
|  | 
 | ||
|  | 				// reset arrays for the next face
 | ||
|  | 				facePositionIndexes = []; | ||
|  | 				faceNormals = []; | ||
|  | 				faceColors = []; | ||
|  | 				faceUVs = []; | ||
|  | 				faceWeights = []; | ||
|  | 				faceWeightIndices = []; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return buffers; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// See https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
 | ||
|  | 	getNormalNewell( vertices ) { | ||
|  | 
 | ||
|  | 		const normal = new Vector3( 0.0, 0.0, 0.0 ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < vertices.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const current = vertices[ i ]; | ||
|  | 			const next = vertices[ ( i + 1 ) % vertices.length ]; | ||
|  | 
 | ||
|  | 			normal.x += ( current.y - next.y ) * ( current.z + next.z ); | ||
|  | 			normal.y += ( current.z - next.z ) * ( current.x + next.x ); | ||
|  | 			normal.z += ( current.x - next.x ) * ( current.y + next.y ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		normal.normalize(); | ||
|  | 
 | ||
|  | 		return normal; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getNormalTangentAndBitangent( vertices ) { | ||
|  | 
 | ||
|  | 		const normalVector = this.getNormalNewell( vertices ); | ||
|  | 		// Avoid up being equal or almost equal to normalVector
 | ||
|  | 		const up = Math.abs( normalVector.z ) > 0.5 ? new Vector3( 0.0, 1.0, 0.0 ) : new Vector3( 0.0, 0.0, 1.0 ); | ||
|  | 		const tangent = up.cross( normalVector ).normalize(); | ||
|  | 		const bitangent = normalVector.clone().cross( tangent ).normalize(); | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			normal: normalVector, | ||
|  | 			tangent: tangent, | ||
|  | 			bitangent: bitangent | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	flattenVertex( vertex, normalTangent, normalBitangent ) { | ||
|  | 
 | ||
|  | 		return new Vector2( | ||
|  | 			vertex.dot( normalTangent ), | ||
|  | 			vertex.dot( normalBitangent ) | ||
|  | 		); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
 | ||
|  | 	genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) { | ||
|  | 
 | ||
|  | 		let triangles; | ||
|  | 
 | ||
|  | 		if ( faceLength > 3 ) { | ||
|  | 
 | ||
|  | 			// Triangulate n-gon using earcut
 | ||
|  | 
 | ||
|  | 			const vertices = []; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < facePositionIndexes.length; i += 3 ) { | ||
|  | 
 | ||
|  | 				vertices.push( new Vector3( | ||
|  | 					geoInfo.vertexPositions[ facePositionIndexes[ i ] ], | ||
|  | 					geoInfo.vertexPositions[ facePositionIndexes[ i + 1 ] ], | ||
|  | 					geoInfo.vertexPositions[ facePositionIndexes[ i + 2 ] ] | ||
|  | 				) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const { tangent, bitangent } = this.getNormalTangentAndBitangent( vertices ); | ||
|  | 			const triangulationInput = []; | ||
|  | 
 | ||
|  | 			for ( const vertex of vertices ) { | ||
|  | 
 | ||
|  | 				triangulationInput.push( this.flattenVertex( vertex, tangent, bitangent ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			triangles = ShapeUtils.triangulateShape( triangulationInput, [] ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			// Regular triangle, skip earcut triangulation step
 | ||
|  | 			triangles = [[ 0, 1, 2 ]]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( const [ i0, i1, i2 ] of triangles ) { | ||
|  | 
 | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 1 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i0 * 3 + 2 ] ] ); | ||
|  | 
 | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 1 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i1 * 3 + 2 ] ] ); | ||
|  | 
 | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 1 ] ] ); | ||
|  | 			buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i2 * 3 + 2 ] ] ); | ||
|  | 
 | ||
|  | 			if ( geoInfo.skeleton ) { | ||
|  | 
 | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i0 * 4 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i0 * 4 + 1 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i0 * 4 + 2 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i0 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i1 * 4 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i1 * 4 + 1 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i1 * 4 + 2 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i1 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i2 * 4 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i2 * 4 + 1 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i2 * 4 + 2 ] ); | ||
|  | 				buffers.vertexWeights.push( faceWeights[ i2 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 1 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 2 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i0 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 1 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 2 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i1 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 1 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 2 ] ); | ||
|  | 				buffers.weightsIndices.push( faceWeightIndices[ i2 * 4 + 3 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.color ) { | ||
|  | 
 | ||
|  | 				buffers.colors.push( faceColors[ i0 * 3 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i0 * 3 + 1 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i0 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 				buffers.colors.push( faceColors[ i1 * 3 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i1 * 3 + 1 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i1 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 				buffers.colors.push( faceColors[ i2 * 3 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i2 * 3 + 1 ] ); | ||
|  | 				buffers.colors.push( faceColors[ i2 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) { | ||
|  | 
 | ||
|  | 				buffers.materialIndex.push( materialIndex ); | ||
|  | 				buffers.materialIndex.push( materialIndex ); | ||
|  | 				buffers.materialIndex.push( materialIndex ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.normal ) { | ||
|  | 
 | ||
|  | 				buffers.normal.push( faceNormals[ i0 * 3 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i0 * 3 + 1 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i0 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 				buffers.normal.push( faceNormals[ i1 * 3 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i1 * 3 + 1 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i1 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 				buffers.normal.push( faceNormals[ i2 * 3 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i2 * 3 + 1 ] ); | ||
|  | 				buffers.normal.push( faceNormals[ i2 * 3 + 2 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( geoInfo.uv ) { | ||
|  | 
 | ||
|  | 				geoInfo.uv.forEach( function ( uv, j ) { | ||
|  | 
 | ||
|  | 					if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = []; | ||
|  | 
 | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 ] ); | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i0 * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 ] ); | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i1 * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 ] ); | ||
|  | 					buffers.uvs[ j ].push( faceUVs[ j ][ i2 * 2 + 1 ] ); | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) { | ||
|  | 
 | ||
|  | 		if ( morphTargets.length === 0 ) return; | ||
|  | 
 | ||
|  | 		parentGeo.morphTargetsRelative = true; | ||
|  | 
 | ||
|  | 		parentGeo.morphAttributes.position = []; | ||
|  | 		// parentGeo.morphAttributes.normal = []; // not implemented
 | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		morphTargets.forEach( function ( morphTarget ) { | ||
|  | 
 | ||
|  | 			morphTarget.rawTargets.forEach( function ( rawTarget ) { | ||
|  | 
 | ||
|  | 				const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ]; | ||
|  | 
 | ||
|  | 				if ( morphGeoNode !== undefined ) { | ||
|  | 
 | ||
|  | 					scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// a morph geometry node is similar to a standard  node, and the node is also contained
 | ||
|  | 	// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
 | ||
|  | 	// and a special attribute Index defining which vertices of the original geometry are affected
 | ||
|  | 	// Normal and position attributes only have data for the vertices that are affected by the morph
 | ||
|  | 	genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) { | ||
|  | 
 | ||
|  | 		const vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : []; | ||
|  | 
 | ||
|  | 		const morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : []; | ||
|  | 		const indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : []; | ||
|  | 
 | ||
|  | 		const length = parentGeo.attributes.position.count * 3; | ||
|  | 		const morphPositions = new Float32Array( length ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < indices.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const morphIndex = indices[ i ] * 3; | ||
|  | 
 | ||
|  | 			morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ]; | ||
|  | 			morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ]; | ||
|  | 			morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// TODO: add morph normal support
 | ||
|  | 		const morphGeoInfo = { | ||
|  | 			vertexIndices: vertexIndices, | ||
|  | 			vertexPositions: morphPositions, | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		const morphBuffers = this.genBuffers( morphGeoInfo ); | ||
|  | 
 | ||
|  | 		const positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 ); | ||
|  | 		positionAttribute.name = name || morphGeoNode.attrName; | ||
|  | 
 | ||
|  | 		positionAttribute.applyMatrix4( preTransform ); | ||
|  | 
 | ||
|  | 		parentGeo.morphAttributes.position.push( positionAttribute ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
 | ||
|  | 	parseNormals( NormalNode ) { | ||
|  | 
 | ||
|  | 		const mappingType = NormalNode.MappingInformationType; | ||
|  | 		const referenceType = NormalNode.ReferenceInformationType; | ||
|  | 		const buffer = NormalNode.Normals.a; | ||
|  | 		let indexBuffer = []; | ||
|  | 		if ( referenceType === 'IndexToDirect' ) { | ||
|  | 
 | ||
|  | 			if ( 'NormalIndex' in NormalNode ) { | ||
|  | 
 | ||
|  | 				indexBuffer = NormalNode.NormalIndex.a; | ||
|  | 
 | ||
|  | 			} else if ( 'NormalsIndex' in NormalNode ) { | ||
|  | 
 | ||
|  | 				indexBuffer = NormalNode.NormalsIndex.a; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			dataSize: 3, | ||
|  | 			buffer: buffer, | ||
|  | 			indices: indexBuffer, | ||
|  | 			mappingType: mappingType, | ||
|  | 			referenceType: referenceType | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
 | ||
|  | 	parseUVs( UVNode ) { | ||
|  | 
 | ||
|  | 		const mappingType = UVNode.MappingInformationType; | ||
|  | 		const referenceType = UVNode.ReferenceInformationType; | ||
|  | 		const buffer = UVNode.UV.a; | ||
|  | 		let indexBuffer = []; | ||
|  | 		if ( referenceType === 'IndexToDirect' ) { | ||
|  | 
 | ||
|  | 			indexBuffer = UVNode.UVIndex.a; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			dataSize: 2, | ||
|  | 			buffer: buffer, | ||
|  | 			indices: indexBuffer, | ||
|  | 			mappingType: mappingType, | ||
|  | 			referenceType: referenceType | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
 | ||
|  | 	parseVertexColors( ColorNode ) { | ||
|  | 
 | ||
|  | 		const mappingType = ColorNode.MappingInformationType; | ||
|  | 		const referenceType = ColorNode.ReferenceInformationType; | ||
|  | 		const buffer = ColorNode.Colors.a; | ||
|  | 		let indexBuffer = []; | ||
|  | 		if ( referenceType === 'IndexToDirect' ) { | ||
|  | 
 | ||
|  | 			indexBuffer = ColorNode.ColorIndex.a; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		for ( let i = 0, c = new Color(); i < buffer.length; i += 4 ) { | ||
|  | 
 | ||
|  | 			c.fromArray( buffer, i ).convertSRGBToLinear().toArray( buffer, i ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			dataSize: 4, | ||
|  | 			buffer: buffer, | ||
|  | 			indices: indexBuffer, | ||
|  | 			mappingType: mappingType, | ||
|  | 			referenceType: referenceType | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
 | ||
|  | 	parseMaterialIndices( MaterialNode ) { | ||
|  | 
 | ||
|  | 		const mappingType = MaterialNode.MappingInformationType; | ||
|  | 		const referenceType = MaterialNode.ReferenceInformationType; | ||
|  | 
 | ||
|  | 		if ( mappingType === 'NoMappingInformation' ) { | ||
|  | 
 | ||
|  | 			return { | ||
|  | 				dataSize: 1, | ||
|  | 				buffer: [ 0 ], | ||
|  | 				indices: [ 0 ], | ||
|  | 				mappingType: 'AllSame', | ||
|  | 				referenceType: referenceType | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const materialIndexBuffer = MaterialNode.Materials.a; | ||
|  | 
 | ||
|  | 		// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
 | ||
|  | 		// we expect.So we create an intermediate buffer that points to the index in the buffer,
 | ||
|  | 		// for conforming with the other functions we've written for other data.
 | ||
|  | 		const materialIndices = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < materialIndexBuffer.length; ++ i ) { | ||
|  | 
 | ||
|  | 			materialIndices.push( i ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { | ||
|  | 			dataSize: 1, | ||
|  | 			buffer: materialIndexBuffer, | ||
|  | 			indices: materialIndices, | ||
|  | 			mappingType: mappingType, | ||
|  | 			referenceType: referenceType | ||
|  | 		}; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
 | ||
|  | 	parseNurbsGeometry( geoNode ) { | ||
|  | 
 | ||
|  | 		const order = parseInt( geoNode.Order ); | ||
|  | 
 | ||
|  | 		if ( isNaN( order ) ) { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id ); | ||
|  | 			return new BufferGeometry(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const degree = order - 1; | ||
|  | 
 | ||
|  | 		const knots = geoNode.KnotVector.a; | ||
|  | 		const controlPoints = []; | ||
|  | 		const pointsValues = geoNode.Points.a; | ||
|  | 
 | ||
|  | 		for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) { | ||
|  | 
 | ||
|  | 			controlPoints.push( new Vector4().fromArray( pointsValues, i ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let startKnot, endKnot; | ||
|  | 
 | ||
|  | 		if ( geoNode.Form === 'Closed' ) { | ||
|  | 
 | ||
|  | 			controlPoints.push( controlPoints[ 0 ] ); | ||
|  | 
 | ||
|  | 		} else if ( geoNode.Form === 'Periodic' ) { | ||
|  | 
 | ||
|  | 			startKnot = degree; | ||
|  | 			endKnot = knots.length - 1 - startKnot; | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < degree; ++ i ) { | ||
|  | 
 | ||
|  | 				controlPoints.push( controlPoints[ i ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot ); | ||
|  | 		const points = curve.getPoints( controlPoints.length * 12 ); | ||
|  | 
 | ||
|  | 		return new BufferGeometry().setFromPoints( points ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // parse animation data from FBXTree
 | ||
|  | class AnimationParser { | ||
|  | 
 | ||
|  | 	// take raw animation clips and turn them into three.js animation clips
 | ||
|  | 	parse() { | ||
|  | 
 | ||
|  | 		const animationClips = []; | ||
|  | 
 | ||
|  | 		const rawClips = this.parseClips(); | ||
|  | 
 | ||
|  | 		if ( rawClips !== undefined ) { | ||
|  | 
 | ||
|  | 			for ( const key in rawClips ) { | ||
|  | 
 | ||
|  | 				const rawClip = rawClips[ key ]; | ||
|  | 
 | ||
|  | 				const clip = this.addClip( rawClip ); | ||
|  | 
 | ||
|  | 				animationClips.push( clip ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return animationClips; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseClips() { | ||
|  | 
 | ||
|  | 		// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
 | ||
|  | 		// if this is undefined we can safely assume there are no animations
 | ||
|  | 		if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined; | ||
|  | 
 | ||
|  | 		const curveNodesMap = this.parseAnimationCurveNodes(); | ||
|  | 
 | ||
|  | 		this.parseAnimationCurves( curveNodesMap ); | ||
|  | 
 | ||
|  | 		const layersMap = this.parseAnimationLayers( curveNodesMap ); | ||
|  | 		const rawClips = this.parseAnimStacks( layersMap ); | ||
|  | 
 | ||
|  | 		return rawClips; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse nodes in FBXTree.Objects.AnimationCurveNode
 | ||
|  | 	// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
 | ||
|  | 	// and is referenced by an AnimationLayer
 | ||
|  | 	parseAnimationCurveNodes() { | ||
|  | 
 | ||
|  | 		const rawCurveNodes = fbxTree.Objects.AnimationCurveNode; | ||
|  | 
 | ||
|  | 		const curveNodesMap = new Map(); | ||
|  | 
 | ||
|  | 		for ( const nodeID in rawCurveNodes ) { | ||
|  | 
 | ||
|  | 			const rawCurveNode = rawCurveNodes[ nodeID ]; | ||
|  | 
 | ||
|  | 			if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) { | ||
|  | 
 | ||
|  | 				const curveNode = { | ||
|  | 
 | ||
|  | 					id: rawCurveNode.id, | ||
|  | 					attr: rawCurveNode.attrName, | ||
|  | 					curves: {}, | ||
|  | 
 | ||
|  | 				}; | ||
|  | 
 | ||
|  | 				curveNodesMap.set( curveNode.id, curveNode ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return curveNodesMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
 | ||
|  | 	// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
 | ||
|  | 	// axis ( e.g. times and values of x rotation)
 | ||
|  | 	parseAnimationCurves( curveNodesMap ) { | ||
|  | 
 | ||
|  | 		const rawCurves = fbxTree.Objects.AnimationCurve; | ||
|  | 
 | ||
|  | 		// TODO: Many values are identical up to roundoff error, but won't be optimised
 | ||
|  | 		// e.g. position times: [0, 0.4, 0. 8]
 | ||
|  | 		// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
 | ||
|  | 		// clearly, this should be optimised to
 | ||
|  | 		// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
 | ||
|  | 		// this shows up in nearly every FBX file, and generally time array is length > 100
 | ||
|  | 
 | ||
|  | 		for ( const nodeID in rawCurves ) { | ||
|  | 
 | ||
|  | 			const animationCurve = { | ||
|  | 
 | ||
|  | 				id: rawCurves[ nodeID ].id, | ||
|  | 				times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ), | ||
|  | 				values: rawCurves[ nodeID ].KeyValueFloat.a, | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			const relationships = connections.get( animationCurve.id ); | ||
|  | 
 | ||
|  | 			if ( relationships !== undefined ) { | ||
|  | 
 | ||
|  | 				const animationCurveID = relationships.parents[ 0 ].ID; | ||
|  | 				const animationCurveRelationship = relationships.parents[ 0 ].relationship; | ||
|  | 
 | ||
|  | 				if ( animationCurveRelationship.match( /X/ ) ) { | ||
|  | 
 | ||
|  | 					curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve; | ||
|  | 
 | ||
|  | 				} else if ( animationCurveRelationship.match( /Y/ ) ) { | ||
|  | 
 | ||
|  | 					curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve; | ||
|  | 
 | ||
|  | 				} else if ( animationCurveRelationship.match( /Z/ ) ) { | ||
|  | 
 | ||
|  | 					curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve; | ||
|  | 
 | ||
|  | 				} else if ( animationCurveRelationship.match( /DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) { | ||
|  | 
 | ||
|  | 					curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
 | ||
|  | 	// to various AnimationCurveNodes and is referenced by an AnimationStack node
 | ||
|  | 	// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
 | ||
|  | 	parseAnimationLayers( curveNodesMap ) { | ||
|  | 
 | ||
|  | 		const rawLayers = fbxTree.Objects.AnimationLayer; | ||
|  | 
 | ||
|  | 		const layersMap = new Map(); | ||
|  | 
 | ||
|  | 		for ( const nodeID in rawLayers ) { | ||
|  | 
 | ||
|  | 			const layerCurveNodes = []; | ||
|  | 
 | ||
|  | 			const connection = connections.get( parseInt( nodeID ) ); | ||
|  | 
 | ||
|  | 			if ( connection !== undefined ) { | ||
|  | 
 | ||
|  | 				// all the animationCurveNodes used in the layer
 | ||
|  | 				const children = connection.children; | ||
|  | 
 | ||
|  | 				children.forEach( function ( child, i ) { | ||
|  | 
 | ||
|  | 					if ( curveNodesMap.has( child.ID ) ) { | ||
|  | 
 | ||
|  | 						const curveNode = curveNodesMap.get( child.ID ); | ||
|  | 
 | ||
|  | 						// check that the curves are defined for at least one axis, otherwise ignore the curveNode
 | ||
|  | 						if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) { | ||
|  | 
 | ||
|  | 							if ( layerCurveNodes[ i ] === undefined ) { | ||
|  | 
 | ||
|  | 								const modelID = connections.get( child.ID ).parents.filter( function ( parent ) { | ||
|  | 
 | ||
|  | 									return parent.relationship !== undefined; | ||
|  | 
 | ||
|  | 								} )[ 0 ].ID; | ||
|  | 
 | ||
|  | 								if ( modelID !== undefined ) { | ||
|  | 
 | ||
|  | 									const rawModel = fbxTree.Objects.Model[ modelID.toString() ]; | ||
|  | 
 | ||
|  | 									if ( rawModel === undefined ) { | ||
|  | 
 | ||
|  | 										console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child ); | ||
|  | 										return; | ||
|  | 
 | ||
|  | 									} | ||
|  | 
 | ||
|  | 									const node = { | ||
|  | 
 | ||
|  | 										modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '', | ||
|  | 										ID: rawModel.id, | ||
|  | 										initialPosition: [ 0, 0, 0 ], | ||
|  | 										initialRotation: [ 0, 0, 0 ], | ||
|  | 										initialScale: [ 1, 1, 1 ], | ||
|  | 
 | ||
|  | 									}; | ||
|  | 
 | ||
|  | 									sceneGraph.traverse( function ( child ) { | ||
|  | 
 | ||
|  | 										if ( child.ID === rawModel.id ) { | ||
|  | 
 | ||
|  | 											node.transform = child.matrix; | ||
|  | 
 | ||
|  | 											if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder; | ||
|  | 
 | ||
|  | 										} | ||
|  | 
 | ||
|  | 									} ); | ||
|  | 
 | ||
|  | 									if ( ! node.transform ) node.transform = new Matrix4(); | ||
|  | 
 | ||
|  | 									// if the animated model is pre rotated, we'll have to apply the pre rotations to every
 | ||
|  | 									// animation value as well
 | ||
|  | 									if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value; | ||
|  | 									if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value; | ||
|  | 
 | ||
|  | 									layerCurveNodes[ i ] = node; | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode; | ||
|  | 
 | ||
|  | 						} else if ( curveNode.curves.morph !== undefined ) { | ||
|  | 
 | ||
|  | 							if ( layerCurveNodes[ i ] === undefined ) { | ||
|  | 
 | ||
|  | 								const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) { | ||
|  | 
 | ||
|  | 									return parent.relationship !== undefined; | ||
|  | 
 | ||
|  | 								} )[ 0 ].ID; | ||
|  | 
 | ||
|  | 								const morpherID = connections.get( deformerID ).parents[ 0 ].ID; | ||
|  | 								const geoID = connections.get( morpherID ).parents[ 0 ].ID; | ||
|  | 
 | ||
|  | 								// assuming geometry is not used in more than one model
 | ||
|  | 								const modelID = connections.get( geoID ).parents[ 0 ].ID; | ||
|  | 
 | ||
|  | 								const rawModel = fbxTree.Objects.Model[ modelID ]; | ||
|  | 
 | ||
|  | 								const node = { | ||
|  | 
 | ||
|  | 									modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '', | ||
|  | 									morphName: fbxTree.Objects.Deformer[ deformerID ].attrName, | ||
|  | 
 | ||
|  | 								}; | ||
|  | 
 | ||
|  | 								layerCurveNodes[ i ] = node; | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 							layerCurveNodes[ i ][ curveNode.attr ] = curveNode; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 				layersMap.set( parseInt( nodeID ), layerCurveNodes ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return layersMap; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
 | ||
|  | 	// hierarchy. Each Stack node will be used to create a AnimationClip
 | ||
|  | 	parseAnimStacks( layersMap ) { | ||
|  | 
 | ||
|  | 		const rawStacks = fbxTree.Objects.AnimationStack; | ||
|  | 
 | ||
|  | 		// connect the stacks (clips) up to the layers
 | ||
|  | 		const rawClips = {}; | ||
|  | 
 | ||
|  | 		for ( const nodeID in rawStacks ) { | ||
|  | 
 | ||
|  | 			const children = connections.get( parseInt( nodeID ) ).children; | ||
|  | 
 | ||
|  | 			if ( children.length > 1 ) { | ||
|  | 
 | ||
|  | 				// it seems like stacks will always be associated with a single layer. But just in case there are files
 | ||
|  | 				// where there are multiple layers per stack, we'll display a warning
 | ||
|  | 				console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const layer = layersMap.get( children[ 0 ].ID ); | ||
|  | 
 | ||
|  | 			rawClips[ nodeID ] = { | ||
|  | 
 | ||
|  | 				name: rawStacks[ nodeID ].attrName, | ||
|  | 				layer: layer, | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return rawClips; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	addClip( rawClip ) { | ||
|  | 
 | ||
|  | 		let tracks = []; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 		rawClip.layer.forEach( function ( rawTracks ) { | ||
|  | 
 | ||
|  | 			tracks = tracks.concat( scope.generateTracks( rawTracks ) ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return new AnimationClip( rawClip.name, - 1, tracks ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	generateTracks( rawTracks ) { | ||
|  | 
 | ||
|  | 		const tracks = []; | ||
|  | 
 | ||
|  | 		let initialPosition = new Vector3(); | ||
|  | 		let initialScale = new Vector3(); | ||
|  | 
 | ||
|  | 		if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, new Quaternion(), initialScale ); | ||
|  | 
 | ||
|  | 		initialPosition = initialPosition.toArray(); | ||
|  | 		initialScale = initialScale.toArray(); | ||
|  | 
 | ||
|  | 		if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) { | ||
|  | 
 | ||
|  | 			const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' ); | ||
|  | 			if ( positionTrack !== undefined ) tracks.push( positionTrack ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) { | ||
|  | 
 | ||
|  | 			const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder ); | ||
|  | 			if ( rotationTrack !== undefined ) tracks.push( rotationTrack ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) { | ||
|  | 
 | ||
|  | 			const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' ); | ||
|  | 			if ( scaleTrack !== undefined ) tracks.push( scaleTrack ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( rawTracks.DeformPercent !== undefined ) { | ||
|  | 
 | ||
|  | 			const morphTrack = this.generateMorphTrack( rawTracks ); | ||
|  | 			if ( morphTrack !== undefined ) tracks.push( morphTrack ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return tracks; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	generateVectorTrack( modelName, curves, initialValue, type ) { | ||
|  | 
 | ||
|  | 		const times = this.getTimesForAllAxes( curves ); | ||
|  | 		const values = this.getKeyframeTrackValues( times, curves, initialValue ); | ||
|  | 
 | ||
|  | 		return new VectorKeyframeTrack( modelName + '.' + type, times, values ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	generateRotationTrack( modelName, curves, preRotation, postRotation, eulerOrder ) { | ||
|  | 
 | ||
|  | 		let times; | ||
|  | 		let values; | ||
|  | 
 | ||
|  | 		if ( curves.x !== undefined && curves.y !== undefined && curves.z !== undefined ) { | ||
|  | 
 | ||
|  | 			const result = this.interpolateRotations( curves.x, curves.y, curves.z, eulerOrder ); | ||
|  | 
 | ||
|  | 			times = result[ 0 ]; | ||
|  | 			values = result[ 1 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( preRotation !== undefined ) { | ||
|  | 
 | ||
|  | 			preRotation = preRotation.map( MathUtils.degToRad ); | ||
|  | 			preRotation.push( eulerOrder ); | ||
|  | 
 | ||
|  | 			preRotation = new Euler().fromArray( preRotation ); | ||
|  | 			preRotation = new Quaternion().setFromEuler( preRotation ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( postRotation !== undefined ) { | ||
|  | 
 | ||
|  | 			postRotation = postRotation.map( MathUtils.degToRad ); | ||
|  | 			postRotation.push( eulerOrder ); | ||
|  | 
 | ||
|  | 			postRotation = new Euler().fromArray( postRotation ); | ||
|  | 			postRotation = new Quaternion().setFromEuler( postRotation ).invert(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const quaternion = new Quaternion(); | ||
|  | 		const euler = new Euler(); | ||
|  | 
 | ||
|  | 		const quaternionValues = []; | ||
|  | 
 | ||
|  | 		if ( ! values || ! times ) return new QuaternionKeyframeTrack( modelName + '.quaternion', [ 0 ], [ 0 ] ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < values.length; i += 3 ) { | ||
|  | 
 | ||
|  | 			euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder ); | ||
|  | 			quaternion.setFromEuler( euler ); | ||
|  | 
 | ||
|  | 			if ( preRotation !== undefined ) quaternion.premultiply( preRotation ); | ||
|  | 			if ( postRotation !== undefined ) quaternion.multiply( postRotation ); | ||
|  | 
 | ||
|  | 			// Check unroll
 | ||
|  | 			if ( i > 2 ) { | ||
|  | 
 | ||
|  | 				const prevQuat = new Quaternion().fromArray( | ||
|  | 					quaternionValues, | ||
|  | 					( ( i - 3 ) / 3 ) * 4 | ||
|  | 				); | ||
|  | 
 | ||
|  | 				if ( prevQuat.dot( quaternion ) < 0 ) { | ||
|  | 
 | ||
|  | 					quaternion.set( - quaternion.x, - quaternion.y, - quaternion.z, - quaternion.w ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			quaternion.toArray( quaternionValues, ( i / 3 ) * 4 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	generateMorphTrack( rawTracks ) { | ||
|  | 
 | ||
|  | 		const curves = rawTracks.DeformPercent.curves.morph; | ||
|  | 		const values = curves.values.map( function ( val ) { | ||
|  | 
 | ||
|  | 			return val / 100; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ]; | ||
|  | 
 | ||
|  | 		return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// For all animated objects, times are defined separately for each axis
 | ||
|  | 	// Here we'll combine the times into one sorted array without duplicates
 | ||
|  | 	getTimesForAllAxes( curves ) { | ||
|  | 
 | ||
|  | 		let times = []; | ||
|  | 
 | ||
|  | 		// first join together the times for each axis, if defined
 | ||
|  | 		if ( curves.x !== undefined ) times = times.concat( curves.x.times ); | ||
|  | 		if ( curves.y !== undefined ) times = times.concat( curves.y.times ); | ||
|  | 		if ( curves.z !== undefined ) times = times.concat( curves.z.times ); | ||
|  | 
 | ||
|  | 		// then sort them
 | ||
|  | 		times = times.sort( function ( a, b ) { | ||
|  | 
 | ||
|  | 			return a - b; | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		// and remove duplicates
 | ||
|  | 		if ( times.length > 1 ) { | ||
|  | 
 | ||
|  | 			let targetIndex = 1; | ||
|  | 			let lastValue = times[ 0 ]; | ||
|  | 			for ( let i = 1; i < times.length; i ++ ) { | ||
|  | 
 | ||
|  | 				const currentValue = times[ i ]; | ||
|  | 				if ( currentValue !== lastValue ) { | ||
|  | 
 | ||
|  | 					times[ targetIndex ] = currentValue; | ||
|  | 					lastValue = currentValue; | ||
|  | 					targetIndex ++; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			times = times.slice( 0, targetIndex ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return times; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getKeyframeTrackValues( times, curves, initialValue ) { | ||
|  | 
 | ||
|  | 		const prevValue = initialValue; | ||
|  | 
 | ||
|  | 		const values = []; | ||
|  | 
 | ||
|  | 		let xIndex = - 1; | ||
|  | 		let yIndex = - 1; | ||
|  | 		let zIndex = - 1; | ||
|  | 
 | ||
|  | 		times.forEach( function ( time ) { | ||
|  | 
 | ||
|  | 			if ( curves.x ) xIndex = curves.x.times.indexOf( time ); | ||
|  | 			if ( curves.y ) yIndex = curves.y.times.indexOf( time ); | ||
|  | 			if ( curves.z ) zIndex = curves.z.times.indexOf( time ); | ||
|  | 
 | ||
|  | 			// if there is an x value defined for this frame, use that
 | ||
|  | 			if ( xIndex !== - 1 ) { | ||
|  | 
 | ||
|  | 				const xValue = curves.x.values[ xIndex ]; | ||
|  | 				values.push( xValue ); | ||
|  | 				prevValue[ 0 ] = xValue; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				// otherwise use the x value from the previous frame
 | ||
|  | 				values.push( prevValue[ 0 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( yIndex !== - 1 ) { | ||
|  | 
 | ||
|  | 				const yValue = curves.y.values[ yIndex ]; | ||
|  | 				values.push( yValue ); | ||
|  | 				prevValue[ 1 ] = yValue; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				values.push( prevValue[ 1 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( zIndex !== - 1 ) { | ||
|  | 
 | ||
|  | 				const zValue = curves.z.values[ zIndex ]; | ||
|  | 				values.push( zValue ); | ||
|  | 				prevValue[ 2 ] = zValue; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				values.push( prevValue[ 2 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return values; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Rotations are defined as Euler angles which can have values  of any size
 | ||
|  | 	// These will be converted to quaternions which don't support values greater than
 | ||
|  | 	// PI, so we'll interpolate large rotations
 | ||
|  | 	interpolateRotations( curvex, curvey, curvez, eulerOrder ) { | ||
|  | 
 | ||
|  | 		const times = []; | ||
|  | 		const values = []; | ||
|  | 
 | ||
|  | 		// Add first frame
 | ||
|  | 		times.push( curvex.times[ 0 ] ); | ||
|  | 		values.push( MathUtils.degToRad( curvex.values[ 0 ] ) ); | ||
|  | 		values.push( MathUtils.degToRad( curvey.values[ 0 ] ) ); | ||
|  | 		values.push( MathUtils.degToRad( curvez.values[ 0 ] ) ); | ||
|  | 
 | ||
|  | 		for ( let i = 1; i < curvex.values.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const initialValue = [ | ||
|  | 				curvex.values[ i - 1 ], | ||
|  | 				curvey.values[ i - 1 ], | ||
|  | 				curvez.values[ i - 1 ], | ||
|  | 			]; | ||
|  | 
 | ||
|  | 			if ( isNaN( initialValue[ 0 ] ) || isNaN( initialValue[ 1 ] ) || isNaN( initialValue[ 2 ] ) ) { | ||
|  | 
 | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const initialValueRad = initialValue.map( MathUtils.degToRad ); | ||
|  | 
 | ||
|  | 			const currentValue = [ | ||
|  | 				curvex.values[ i ], | ||
|  | 				curvey.values[ i ], | ||
|  | 				curvez.values[ i ], | ||
|  | 			]; | ||
|  | 
 | ||
|  | 			if ( isNaN( currentValue[ 0 ] ) || isNaN( currentValue[ 1 ] ) || isNaN( currentValue[ 2 ] ) ) { | ||
|  | 
 | ||
|  | 				continue; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const currentValueRad = currentValue.map( MathUtils.degToRad ); | ||
|  | 
 | ||
|  | 			const valuesSpan = [ | ||
|  | 				currentValue[ 0 ] - initialValue[ 0 ], | ||
|  | 				currentValue[ 1 ] - initialValue[ 1 ], | ||
|  | 				currentValue[ 2 ] - initialValue[ 2 ], | ||
|  | 			]; | ||
|  | 
 | ||
|  | 			const absoluteSpan = [ | ||
|  | 				Math.abs( valuesSpan[ 0 ] ), | ||
|  | 				Math.abs( valuesSpan[ 1 ] ), | ||
|  | 				Math.abs( valuesSpan[ 2 ] ), | ||
|  | 			]; | ||
|  | 
 | ||
|  | 			if ( absoluteSpan[ 0 ] >= 180 || absoluteSpan[ 1 ] >= 180 || absoluteSpan[ 2 ] >= 180 ) { | ||
|  | 
 | ||
|  | 				const maxAbsSpan = Math.max( ...absoluteSpan ); | ||
|  | 
 | ||
|  | 				const numSubIntervals = maxAbsSpan / 180; | ||
|  | 
 | ||
|  | 				const E1 = new Euler( ...initialValueRad, eulerOrder ); | ||
|  | 				const E2 = new Euler( ...currentValueRad, eulerOrder ); | ||
|  | 
 | ||
|  | 				const Q1 = new Quaternion().setFromEuler( E1 ); | ||
|  | 				const Q2 = new Quaternion().setFromEuler( E2 ); | ||
|  | 
 | ||
|  | 				// Check unroll
 | ||
|  | 				if ( Q1.dot( Q2 ) ) { | ||
|  | 
 | ||
|  | 					Q2.set( - Q2.x, - Q2.y, - Q2.z, - Q2.w ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				// Interpolate
 | ||
|  | 				const initialTime = curvex.times[ i - 1 ]; | ||
|  | 				const timeSpan = curvex.times[ i ] - initialTime; | ||
|  | 
 | ||
|  | 				const Q = new Quaternion(); | ||
|  | 				const E = new Euler(); | ||
|  | 				for ( let t = 0; t < 1; t += 1 / numSubIntervals ) { | ||
|  | 
 | ||
|  | 					Q.copy( Q1.clone().slerp( Q2.clone(), t ) ); | ||
|  | 
 | ||
|  | 					times.push( initialTime + t * timeSpan ); | ||
|  | 					E.setFromQuaternion( Q, eulerOrder ); | ||
|  | 
 | ||
|  | 					values.push( E.x ); | ||
|  | 					values.push( E.y ); | ||
|  | 					values.push( E.z ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				times.push( curvex.times[ i ] ); | ||
|  | 				values.push( MathUtils.degToRad( curvex.values[ i ] ) ); | ||
|  | 				values.push( MathUtils.degToRad( curvey.values[ i ] ) ); | ||
|  | 				values.push( MathUtils.degToRad( curvez.values[ i ] ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return [ times, values ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // parse an FBX file in ASCII format
 | ||
|  | class TextParser { | ||
|  | 
 | ||
|  | 	getPrevNode() { | ||
|  | 
 | ||
|  | 		return this.nodeStack[ this.currentIndent - 2 ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getCurrentNode() { | ||
|  | 
 | ||
|  | 		return this.nodeStack[ this.currentIndent - 1 ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getCurrentProp() { | ||
|  | 
 | ||
|  | 		return this.currentProp; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	pushStack( node ) { | ||
|  | 
 | ||
|  | 		this.nodeStack.push( node ); | ||
|  | 		this.currentIndent += 1; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	popStack() { | ||
|  | 
 | ||
|  | 		this.nodeStack.pop(); | ||
|  | 		this.currentIndent -= 1; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	setCurrentProp( val, name ) { | ||
|  | 
 | ||
|  | 		this.currentProp = val; | ||
|  | 		this.currentPropName = name; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parse( text ) { | ||
|  | 
 | ||
|  | 		this.currentIndent = 0; | ||
|  | 
 | ||
|  | 		this.allNodes = new FBXTree(); | ||
|  | 		this.nodeStack = []; | ||
|  | 		this.currentProp = []; | ||
|  | 		this.currentPropName = ''; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		const split = text.split( /[\r\n]+/ ); | ||
|  | 
 | ||
|  | 		split.forEach( function ( line, i ) { | ||
|  | 
 | ||
|  | 			const matchComment = line.match( /^[\s\t]*;/ ); | ||
|  | 			const matchEmpty = line.match( /^[\s\t]*$/ ); | ||
|  | 
 | ||
|  | 			if ( matchComment || matchEmpty ) return; | ||
|  | 
 | ||
|  | 			const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' ); | ||
|  | 			const matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' ); | ||
|  | 			const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' ); | ||
|  | 
 | ||
|  | 			if ( matchBeginning ) { | ||
|  | 
 | ||
|  | 				scope.parseNodeBegin( line, matchBeginning ); | ||
|  | 
 | ||
|  | 			} else if ( matchProperty ) { | ||
|  | 
 | ||
|  | 				scope.parseNodeProperty( line, matchProperty, split[ ++ i ] ); | ||
|  | 
 | ||
|  | 			} else if ( matchEnd ) { | ||
|  | 
 | ||
|  | 				scope.popStack(); | ||
|  | 
 | ||
|  | 			} else if ( line.match( /^[^\s\t}]/ ) ) { | ||
|  | 
 | ||
|  | 				// large arrays are split over multiple lines terminated with a ',' character
 | ||
|  | 				// if this is encountered the line needs to be joined to the previous line
 | ||
|  | 				scope.parseNodePropertyContinued( line ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		return this.allNodes; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseNodeBegin( line, property ) { | ||
|  | 
 | ||
|  | 		const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' ); | ||
|  | 
 | ||
|  | 		const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) { | ||
|  | 
 | ||
|  | 			return attr.trim().replace( /^"/, '' ).replace( /"$/, '' ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const node = { name: nodeName }; | ||
|  | 		const attrs = this.parseNodeAttr( nodeAttrs ); | ||
|  | 
 | ||
|  | 		const currentNode = this.getCurrentNode(); | ||
|  | 
 | ||
|  | 		// a top node
 | ||
|  | 		if ( this.currentIndent === 0 ) { | ||
|  | 
 | ||
|  | 			this.allNodes.add( nodeName, node ); | ||
|  | 
 | ||
|  | 		} else { // a subnode
 | ||
|  | 
 | ||
|  | 			// if the subnode already exists, append it
 | ||
|  | 			if ( nodeName in currentNode ) { | ||
|  | 
 | ||
|  | 				// special case Pose needs PoseNodes as an array
 | ||
|  | 				if ( nodeName === 'PoseNode' ) { | ||
|  | 
 | ||
|  | 					currentNode.PoseNode.push( node ); | ||
|  | 
 | ||
|  | 				} else if ( currentNode[ nodeName ].id !== undefined ) { | ||
|  | 
 | ||
|  | 					currentNode[ nodeName ] = {}; | ||
|  | 					currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node; | ||
|  | 
 | ||
|  | 			} else if ( typeof attrs.id === 'number' ) { | ||
|  | 
 | ||
|  | 				currentNode[ nodeName ] = {}; | ||
|  | 				currentNode[ nodeName ][ attrs.id ] = node; | ||
|  | 
 | ||
|  | 			} else if ( nodeName !== 'Properties70' ) { | ||
|  | 
 | ||
|  | 				if ( nodeName === 'PoseNode' )	currentNode[ nodeName ] = [ node ]; | ||
|  | 				else currentNode[ nodeName ] = node; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( typeof attrs.id === 'number' ) node.id = attrs.id; | ||
|  | 		if ( attrs.name !== '' ) node.attrName = attrs.name; | ||
|  | 		if ( attrs.type !== '' ) node.attrType = attrs.type; | ||
|  | 
 | ||
|  | 		this.pushStack( node ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseNodeAttr( attrs ) { | ||
|  | 
 | ||
|  | 		let id = attrs[ 0 ]; | ||
|  | 
 | ||
|  | 		if ( attrs[ 0 ] !== '' ) { | ||
|  | 
 | ||
|  | 			id = parseInt( attrs[ 0 ] ); | ||
|  | 
 | ||
|  | 			if ( isNaN( id ) ) { | ||
|  | 
 | ||
|  | 				id = attrs[ 0 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let name = '', type = ''; | ||
|  | 
 | ||
|  | 		if ( attrs.length > 1 ) { | ||
|  | 
 | ||
|  | 			name = attrs[ 1 ].replace( /^(\w+)::/, '' ); | ||
|  | 			type = attrs[ 2 ]; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return { id: id, name: name, type: type }; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseNodeProperty( line, property, contentLine ) { | ||
|  | 
 | ||
|  | 		let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); | ||
|  | 		let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); | ||
|  | 
 | ||
|  | 		// for special case: base64 image data follows "Content: ," line
 | ||
|  | 		//	Content: ,
 | ||
|  | 		//	 "/9j/4RDaRXhpZgAATU0A..."
 | ||
|  | 		if ( propName === 'Content' && propValue === ',' ) { | ||
|  | 
 | ||
|  | 			propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const currentNode = this.getCurrentNode(); | ||
|  | 		const parentName = currentNode.name; | ||
|  | 
 | ||
|  | 		if ( parentName === 'Properties70' ) { | ||
|  | 
 | ||
|  | 			this.parseNodeSpecialProperty( line, propName, propValue ); | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Connections
 | ||
|  | 		if ( propName === 'C' ) { | ||
|  | 
 | ||
|  | 			const connProps = propValue.split( ',' ).slice( 1 ); | ||
|  | 			const from = parseInt( connProps[ 0 ] ); | ||
|  | 			const to = parseInt( connProps[ 1 ] ); | ||
|  | 
 | ||
|  | 			let rest = propValue.split( ',' ).slice( 3 ); | ||
|  | 
 | ||
|  | 			rest = rest.map( function ( elem ) { | ||
|  | 
 | ||
|  | 				return elem.trim().replace( /^"/, '' ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			propName = 'connections'; | ||
|  | 			propValue = [ from, to ]; | ||
|  | 			append( propValue, rest ); | ||
|  | 
 | ||
|  | 			if ( currentNode[ propName ] === undefined ) { | ||
|  | 
 | ||
|  | 				currentNode[ propName ] = []; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Node
 | ||
|  | 		if ( propName === 'Node' ) currentNode.id = propValue; | ||
|  | 
 | ||
|  | 		// connections
 | ||
|  | 		if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) { | ||
|  | 
 | ||
|  | 			currentNode[ propName ].push( propValue ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			if ( propName !== 'a' ) currentNode[ propName ] = propValue; | ||
|  | 			else currentNode.a = propValue; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.setCurrentProp( currentNode, propName ); | ||
|  | 
 | ||
|  | 		// convert string to array, unless it ends in ',' in which case more will be added to it
 | ||
|  | 		if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) { | ||
|  | 
 | ||
|  | 			currentNode.a = parseNumberArray( propValue ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseNodePropertyContinued( line ) { | ||
|  | 
 | ||
|  | 		const currentNode = this.getCurrentNode(); | ||
|  | 
 | ||
|  | 		currentNode.a += line; | ||
|  | 
 | ||
|  | 		// if the line doesn't end in ',' we have reached the end of the property value
 | ||
|  | 		// so convert the string to an array
 | ||
|  | 		if ( line.slice( - 1 ) !== ',' ) { | ||
|  | 
 | ||
|  | 			currentNode.a = parseNumberArray( currentNode.a ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// parse "Property70"
 | ||
|  | 	parseNodeSpecialProperty( line, propName, propValue ) { | ||
|  | 
 | ||
|  | 		// split this
 | ||
|  | 		// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
 | ||
|  | 		// into array like below
 | ||
|  | 		// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
 | ||
|  | 		const props = propValue.split( '",' ).map( function ( prop ) { | ||
|  | 
 | ||
|  | 			return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' ); | ||
|  | 
 | ||
|  | 		} ); | ||
|  | 
 | ||
|  | 		const innerPropName = props[ 0 ]; | ||
|  | 		const innerPropType1 = props[ 1 ]; | ||
|  | 		const innerPropType2 = props[ 2 ]; | ||
|  | 		const innerPropFlag = props[ 3 ]; | ||
|  | 		let innerPropValue = props[ 4 ]; | ||
|  | 
 | ||
|  | 		// cast values where needed, otherwise leave as strings
 | ||
|  | 		switch ( innerPropType1 ) { | ||
|  | 
 | ||
|  | 			case 'int': | ||
|  | 			case 'enum': | ||
|  | 			case 'bool': | ||
|  | 			case 'ULongLong': | ||
|  | 			case 'double': | ||
|  | 			case 'Number': | ||
|  | 			case 'FieldOfView': | ||
|  | 				innerPropValue = parseFloat( innerPropValue ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 			case 'Color': | ||
|  | 			case 'ColorRGB': | ||
|  | 			case 'Vector3D': | ||
|  | 			case 'Lcl_Translation': | ||
|  | 			case 'Lcl_Rotation': | ||
|  | 			case 'Lcl_Scaling': | ||
|  | 				innerPropValue = parseNumberArray( innerPropValue ); | ||
|  | 				break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// CAUTION: these props must append to parent's parent
 | ||
|  | 		this.getPrevNode()[ innerPropName ] = { | ||
|  | 
 | ||
|  | 			'type': innerPropType1, | ||
|  | 			'type2': innerPropType2, | ||
|  | 			'flag': innerPropFlag, | ||
|  | 			'value': innerPropValue | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.setCurrentProp( this.getPrevNode(), innerPropName ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Parse an FBX file in Binary format
 | ||
|  | class BinaryParser { | ||
|  | 
 | ||
|  | 	parse( buffer ) { | ||
|  | 
 | ||
|  | 		const reader = new BinaryReader( buffer ); | ||
|  | 		reader.skip( 23 ); // skip magic 23 bytes
 | ||
|  | 
 | ||
|  | 		const version = reader.getUint32(); | ||
|  | 
 | ||
|  | 		if ( version < 6400 ) { | ||
|  | 
 | ||
|  | 			throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const allNodes = new FBXTree(); | ||
|  | 
 | ||
|  | 		while ( ! this.endOfContent( reader ) ) { | ||
|  | 
 | ||
|  | 			const node = this.parseNode( reader, version ); | ||
|  | 			if ( node !== null ) allNodes.add( node.name, node ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return allNodes; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Check if reader has reached the end of content.
 | ||
|  | 	endOfContent( reader ) { | ||
|  | 
 | ||
|  | 		// footer size: 160bytes + 16-byte alignment padding
 | ||
|  | 		// - 16bytes: magic
 | ||
|  | 		// - padding til 16-byte alignment (at least 1byte?)
 | ||
|  | 		//	(seems like some exporters embed fixed 15 or 16bytes?)
 | ||
|  | 		// - 4bytes: magic
 | ||
|  | 		// - 4bytes: version
 | ||
|  | 		// - 120bytes: zero
 | ||
|  | 		// - 16bytes: magic
 | ||
|  | 		if ( reader.size() % 16 === 0 ) { | ||
|  | 
 | ||
|  | 			return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			return reader.getOffset() + 160 + 16 >= reader.size(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// recursively parse nodes until the end of the file is reached
 | ||
|  | 	parseNode( reader, version ) { | ||
|  | 
 | ||
|  | 		const node = {}; | ||
|  | 
 | ||
|  | 		// The first three data sizes depends on version.
 | ||
|  | 		const endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); | ||
|  | 		const numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); | ||
|  | 
 | ||
|  | 		( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
 | ||
|  | 
 | ||
|  | 		const nameLen = reader.getUint8(); | ||
|  | 		const name = reader.getString( nameLen ); | ||
|  | 
 | ||
|  | 		// Regards this node as NULL-record if endOffset is zero
 | ||
|  | 		if ( endOffset === 0 ) return null; | ||
|  | 
 | ||
|  | 		const propertyList = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < numProperties; i ++ ) { | ||
|  | 
 | ||
|  | 			propertyList.push( this.parseProperty( reader ) ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Regards the first three elements in propertyList as id, attrName, and attrType
 | ||
|  | 		const id = propertyList.length > 0 ? propertyList[ 0 ] : ''; | ||
|  | 		const attrName = propertyList.length > 1 ? propertyList[ 1 ] : ''; | ||
|  | 		const attrType = propertyList.length > 2 ? propertyList[ 2 ] : ''; | ||
|  | 
 | ||
|  | 		// check if this node represents just a single property
 | ||
|  | 		// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
 | ||
|  | 		node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false; | ||
|  | 
 | ||
|  | 		while ( endOffset > reader.getOffset() ) { | ||
|  | 
 | ||
|  | 			const subNode = this.parseNode( reader, version ); | ||
|  | 
 | ||
|  | 			if ( subNode !== null ) this.parseSubNode( name, node, subNode ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		node.propertyList = propertyList; // raw property list used by parent
 | ||
|  | 
 | ||
|  | 		if ( typeof id === 'number' ) node.id = id; | ||
|  | 		if ( attrName !== '' ) node.attrName = attrName; | ||
|  | 		if ( attrType !== '' ) node.attrType = attrType; | ||
|  | 		if ( name !== '' ) node.name = name; | ||
|  | 
 | ||
|  | 		return node; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseSubNode( name, node, subNode ) { | ||
|  | 
 | ||
|  | 		// special case: child node is single property
 | ||
|  | 		if ( subNode.singleProperty === true ) { | ||
|  | 
 | ||
|  | 			const value = subNode.propertyList[ 0 ]; | ||
|  | 
 | ||
|  | 			if ( Array.isArray( value ) ) { | ||
|  | 
 | ||
|  | 				node[ subNode.name ] = subNode; | ||
|  | 
 | ||
|  | 				subNode.a = value; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				node[ subNode.name ] = value; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else if ( name === 'Connections' && subNode.name === 'C' ) { | ||
|  | 
 | ||
|  | 			const array = []; | ||
|  | 
 | ||
|  | 			subNode.propertyList.forEach( function ( property, i ) { | ||
|  | 
 | ||
|  | 				// first Connection is FBX type (OO, OP, etc.). We'll discard these
 | ||
|  | 				if ( i !== 0 ) array.push( property ); | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 			if ( node.connections === undefined ) { | ||
|  | 
 | ||
|  | 				node.connections = []; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			node.connections.push( array ); | ||
|  | 
 | ||
|  | 		} else if ( subNode.name === 'Properties70' ) { | ||
|  | 
 | ||
|  | 			const keys = Object.keys( subNode ); | ||
|  | 
 | ||
|  | 			keys.forEach( function ( key ) { | ||
|  | 
 | ||
|  | 				node[ key ] = subNode[ key ]; | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} else if ( name === 'Properties70' && subNode.name === 'P' ) { | ||
|  | 
 | ||
|  | 			let innerPropName = subNode.propertyList[ 0 ]; | ||
|  | 			let innerPropType1 = subNode.propertyList[ 1 ]; | ||
|  | 			const innerPropType2 = subNode.propertyList[ 2 ]; | ||
|  | 			const innerPropFlag = subNode.propertyList[ 3 ]; | ||
|  | 			let innerPropValue; | ||
|  | 
 | ||
|  | 			if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' ); | ||
|  | 			if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' ); | ||
|  | 
 | ||
|  | 			if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) { | ||
|  | 
 | ||
|  | 				innerPropValue = [ | ||
|  | 					subNode.propertyList[ 4 ], | ||
|  | 					subNode.propertyList[ 5 ], | ||
|  | 					subNode.propertyList[ 6 ] | ||
|  | 				]; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				innerPropValue = subNode.propertyList[ 4 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// this will be copied to parent, see above
 | ||
|  | 			node[ innerPropName ] = { | ||
|  | 
 | ||
|  | 				'type': innerPropType1, | ||
|  | 				'type2': innerPropType2, | ||
|  | 				'flag': innerPropFlag, | ||
|  | 				'value': innerPropValue | ||
|  | 
 | ||
|  | 			}; | ||
|  | 
 | ||
|  | 		} else if ( node[ subNode.name ] === undefined ) { | ||
|  | 
 | ||
|  | 			if ( typeof subNode.id === 'number' ) { | ||
|  | 
 | ||
|  | 				node[ subNode.name ] = {}; | ||
|  | 				node[ subNode.name ][ subNode.id ] = subNode; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				node[ subNode.name ] = subNode; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			if ( subNode.name === 'PoseNode' ) { | ||
|  | 
 | ||
|  | 				if ( ! Array.isArray( node[ subNode.name ] ) ) { | ||
|  | 
 | ||
|  | 					node[ subNode.name ] = [ node[ subNode.name ] ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				node[ subNode.name ].push( subNode ); | ||
|  | 
 | ||
|  | 			} else if ( node[ subNode.name ][ subNode.id ] === undefined ) { | ||
|  | 
 | ||
|  | 				node[ subNode.name ][ subNode.id ] = subNode; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	parseProperty( reader ) { | ||
|  | 
 | ||
|  | 		const type = reader.getString( 1 ); | ||
|  | 		let length; | ||
|  | 
 | ||
|  | 		switch ( type ) { | ||
|  | 
 | ||
|  | 			case 'C': | ||
|  | 				return reader.getBoolean(); | ||
|  | 
 | ||
|  | 			case 'D': | ||
|  | 				return reader.getFloat64(); | ||
|  | 
 | ||
|  | 			case 'F': | ||
|  | 				return reader.getFloat32(); | ||
|  | 
 | ||
|  | 			case 'I': | ||
|  | 				return reader.getInt32(); | ||
|  | 
 | ||
|  | 			case 'L': | ||
|  | 				return reader.getInt64(); | ||
|  | 
 | ||
|  | 			case 'R': | ||
|  | 				length = reader.getUint32(); | ||
|  | 				return reader.getArrayBuffer( length ); | ||
|  | 
 | ||
|  | 			case 'S': | ||
|  | 				length = reader.getUint32(); | ||
|  | 				return reader.getString( length ); | ||
|  | 
 | ||
|  | 			case 'Y': | ||
|  | 				return reader.getInt16(); | ||
|  | 
 | ||
|  | 			case 'b': | ||
|  | 			case 'c': | ||
|  | 			case 'd': | ||
|  | 			case 'f': | ||
|  | 			case 'i': | ||
|  | 			case 'l': | ||
|  | 
 | ||
|  | 				const arrayLength = reader.getUint32(); | ||
|  | 				const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
 | ||
|  | 				const compressedLength = reader.getUint32(); | ||
|  | 
 | ||
|  | 				if ( encoding === 0 ) { | ||
|  | 
 | ||
|  | 					switch ( type ) { | ||
|  | 
 | ||
|  | 						case 'b': | ||
|  | 						case 'c': | ||
|  | 							return reader.getBooleanArray( arrayLength ); | ||
|  | 
 | ||
|  | 						case 'd': | ||
|  | 							return reader.getFloat64Array( arrayLength ); | ||
|  | 
 | ||
|  | 						case 'f': | ||
|  | 							return reader.getFloat32Array( arrayLength ); | ||
|  | 
 | ||
|  | 						case 'i': | ||
|  | 							return reader.getInt32Array( arrayLength ); | ||
|  | 
 | ||
|  | 						case 'l': | ||
|  | 							return reader.getInt64Array( arrayLength ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); | ||
|  | 				const reader2 = new BinaryReader( data.buffer ); | ||
|  | 
 | ||
|  | 				switch ( type ) { | ||
|  | 
 | ||
|  | 					case 'b': | ||
|  | 					case 'c': | ||
|  | 						return reader2.getBooleanArray( arrayLength ); | ||
|  | 
 | ||
|  | 					case 'd': | ||
|  | 						return reader2.getFloat64Array( arrayLength ); | ||
|  | 
 | ||
|  | 					case 'f': | ||
|  | 						return reader2.getFloat32Array( arrayLength ); | ||
|  | 
 | ||
|  | 					case 'i': | ||
|  | 						return reader2.getInt32Array( arrayLength ); | ||
|  | 
 | ||
|  | 					case 'l': | ||
|  | 						return reader2.getInt64Array( arrayLength ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				break; // cannot happen but is required by the DeepScan
 | ||
|  | 
 | ||
|  | 			default: | ||
|  | 				throw new Error( 'THREE.FBXLoader: Unknown property type ' + type ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | class BinaryReader { | ||
|  | 
 | ||
|  | 	constructor( buffer, littleEndian ) { | ||
|  | 
 | ||
|  | 		this.dv = new DataView( buffer ); | ||
|  | 		this.offset = 0; | ||
|  | 		this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true; | ||
|  | 		this._textDecoder = new TextDecoder(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getOffset() { | ||
|  | 
 | ||
|  | 		return this.offset; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	size() { | ||
|  | 
 | ||
|  | 		return this.dv.buffer.byteLength; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	skip( length ) { | ||
|  | 
 | ||
|  | 		this.offset += length; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// seems like true/false representation depends on exporter.
 | ||
|  | 	// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
 | ||
|  | 	// then sees LSB.
 | ||
|  | 	getBoolean() { | ||
|  | 
 | ||
|  | 		return ( this.getUint8() & 1 ) === 1; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getBooleanArray( size ) { | ||
|  | 
 | ||
|  | 		const a = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; i ++ ) { | ||
|  | 
 | ||
|  | 			a.push( this.getBoolean() ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return a; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getUint8() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getUint8( this.offset ); | ||
|  | 		this.offset += 1; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getInt16() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getInt16( this.offset, this.littleEndian ); | ||
|  | 		this.offset += 2; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getInt32() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getInt32( this.offset, this.littleEndian ); | ||
|  | 		this.offset += 4; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getInt32Array( size ) { | ||
|  | 
 | ||
|  | 		const a = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; i ++ ) { | ||
|  | 
 | ||
|  | 			a.push( this.getInt32() ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return a; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getUint32() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getUint32( this.offset, this.littleEndian ); | ||
|  | 		this.offset += 4; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// JavaScript doesn't support 64-bit integer so calculate this here
 | ||
|  | 	// 1 << 32 will return 1 so using multiply operation instead here.
 | ||
|  | 	// There's a possibility that this method returns wrong value if the value
 | ||
|  | 	// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
 | ||
|  | 	// TODO: safely handle 64-bit integer
 | ||
|  | 	getInt64() { | ||
|  | 
 | ||
|  | 		let low, high; | ||
|  | 
 | ||
|  | 		if ( this.littleEndian ) { | ||
|  | 
 | ||
|  | 			low = this.getUint32(); | ||
|  | 			high = this.getUint32(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			high = this.getUint32(); | ||
|  | 			low = this.getUint32(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// calculate negative value
 | ||
|  | 		if ( high & 0x80000000 ) { | ||
|  | 
 | ||
|  | 			high = ~ high & 0xFFFFFFFF; | ||
|  | 			low = ~ low & 0xFFFFFFFF; | ||
|  | 
 | ||
|  | 			if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF; | ||
|  | 
 | ||
|  | 			low = ( low + 1 ) & 0xFFFFFFFF; | ||
|  | 
 | ||
|  | 			return - ( high * 0x100000000 + low ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return high * 0x100000000 + low; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getInt64Array( size ) { | ||
|  | 
 | ||
|  | 		const a = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; i ++ ) { | ||
|  | 
 | ||
|  | 			a.push( this.getInt64() ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return a; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Note: see getInt64() comment
 | ||
|  | 	getUint64() { | ||
|  | 
 | ||
|  | 		let low, high; | ||
|  | 
 | ||
|  | 		if ( this.littleEndian ) { | ||
|  | 
 | ||
|  | 			low = this.getUint32(); | ||
|  | 			high = this.getUint32(); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			high = this.getUint32(); | ||
|  | 			low = this.getUint32(); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return high * 0x100000000 + low; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getFloat32() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getFloat32( this.offset, this.littleEndian ); | ||
|  | 		this.offset += 4; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getFloat32Array( size ) { | ||
|  | 
 | ||
|  | 		const a = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; i ++ ) { | ||
|  | 
 | ||
|  | 			a.push( this.getFloat32() ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return a; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getFloat64() { | ||
|  | 
 | ||
|  | 		const value = this.dv.getFloat64( this.offset, this.littleEndian ); | ||
|  | 		this.offset += 8; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getFloat64Array( size ) { | ||
|  | 
 | ||
|  | 		const a = []; | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < size; i ++ ) { | ||
|  | 
 | ||
|  | 			a.push( this.getFloat64() ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return a; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getArrayBuffer( size ) { | ||
|  | 
 | ||
|  | 		const value = this.dv.buffer.slice( this.offset, this.offset + size ); | ||
|  | 		this.offset += size; | ||
|  | 		return value; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	getString( size ) { | ||
|  | 
 | ||
|  | 		const start = this.offset; | ||
|  | 		let a = new Uint8Array( this.dv.buffer, start, size ); | ||
|  | 
 | ||
|  | 		this.skip( size ); | ||
|  | 
 | ||
|  | 		const nullByte = a.indexOf( 0 ); | ||
|  | 		if ( nullByte >= 0 ) a = new Uint8Array( this.dv.buffer, start, nullByte ); | ||
|  | 
 | ||
|  | 		return this._textDecoder.decode( a ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
 | ||
|  | // and BinaryParser( FBX Binary format)
 | ||
|  | class FBXTree { | ||
|  | 
 | ||
|  | 	add( key, val ) { | ||
|  | 
 | ||
|  | 		this[ key ] = val; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // ************** UTILITY FUNCTIONS **************
 | ||
|  | 
 | ||
|  | function isFbxFormatBinary( buffer ) { | ||
|  | 
 | ||
|  | 	const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0'; | ||
|  | 
 | ||
|  | 	return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function isFbxFormatASCII( text ) { | ||
|  | 
 | ||
|  | 	const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ]; | ||
|  | 
 | ||
|  | 	let cursor = 0; | ||
|  | 
 | ||
|  | 	function read( offset ) { | ||
|  | 
 | ||
|  | 		const result = text[ offset - 1 ]; | ||
|  | 		text = text.slice( cursor + offset ); | ||
|  | 		cursor ++; | ||
|  | 		return result; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	for ( let i = 0; i < CORRECT.length; ++ i ) { | ||
|  | 
 | ||
|  | 		const num = read( 1 ); | ||
|  | 		if ( num === CORRECT[ i ] ) { | ||
|  | 
 | ||
|  | 			return false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return true; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function getFbxVersion( text ) { | ||
|  | 
 | ||
|  | 	const versionRegExp = /FBXVersion: (\d+)/; | ||
|  | 	const match = text.match( versionRegExp ); | ||
|  | 
 | ||
|  | 	if ( match ) { | ||
|  | 
 | ||
|  | 		const version = parseInt( match[ 1 ] ); | ||
|  | 		return version; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Converts FBX ticks into real time seconds.
 | ||
|  | function convertFBXTimeToSeconds( time ) { | ||
|  | 
 | ||
|  | 	return time / 46186158000; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | const dataArray = []; | ||
|  | 
 | ||
|  | // extracts the data from the correct position in the FBX array based on indexing type
 | ||
|  | function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) { | ||
|  | 
 | ||
|  | 	let index; | ||
|  | 
 | ||
|  | 	switch ( infoObject.mappingType ) { | ||
|  | 
 | ||
|  | 		case 'ByPolygonVertex' : | ||
|  | 			index = polygonVertexIndex; | ||
|  | 			break; | ||
|  | 		case 'ByPolygon' : | ||
|  | 			index = polygonIndex; | ||
|  | 			break; | ||
|  | 		case 'ByVertice' : | ||
|  | 			index = vertexIndex; | ||
|  | 			break; | ||
|  | 		case 'AllSame' : | ||
|  | 			index = infoObject.indices[ 0 ]; | ||
|  | 			break; | ||
|  | 		default : | ||
|  | 			console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ]; | ||
|  | 
 | ||
|  | 	const from = index * infoObject.dataSize; | ||
|  | 	const to = from + infoObject.dataSize; | ||
|  | 
 | ||
|  | 	return slice( dataArray, infoObject.buffer, from, to ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | const tempEuler = new Euler(); | ||
|  | const tempVec = new Vector3(); | ||
|  | 
 | ||
|  | // generate transformation from FBX transform data
 | ||
|  | // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
 | ||
|  | // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
 | ||
|  | function generateTransform( transformData ) { | ||
|  | 
 | ||
|  | 	const lTranslationM = new Matrix4(); | ||
|  | 	const lPreRotationM = new Matrix4(); | ||
|  | 	const lRotationM = new Matrix4(); | ||
|  | 	const lPostRotationM = new Matrix4(); | ||
|  | 
 | ||
|  | 	const lScalingM = new Matrix4(); | ||
|  | 	const lScalingPivotM = new Matrix4(); | ||
|  | 	const lScalingOffsetM = new Matrix4(); | ||
|  | 	const lRotationOffsetM = new Matrix4(); | ||
|  | 	const lRotationPivotM = new Matrix4(); | ||
|  | 
 | ||
|  | 	const lParentGX = new Matrix4(); | ||
|  | 	const lParentLX = new Matrix4(); | ||
|  | 	const lGlobalT = new Matrix4(); | ||
|  | 
 | ||
|  | 	const inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0; | ||
|  | 
 | ||
|  | 	if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) ); | ||
|  | 
 | ||
|  | 	if ( transformData.preRotation ) { | ||
|  | 
 | ||
|  | 		const array = transformData.preRotation.map( MathUtils.degToRad ); | ||
|  | 		array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER ); | ||
|  | 		lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( transformData.rotation ) { | ||
|  | 
 | ||
|  | 		const array = transformData.rotation.map( MathUtils.degToRad ); | ||
|  | 		array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER ); | ||
|  | 		lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( transformData.postRotation ) { | ||
|  | 
 | ||
|  | 		const array = transformData.postRotation.map( MathUtils.degToRad ); | ||
|  | 		array.push( transformData.eulerOrder || Euler.DEFAULT_ORDER ); | ||
|  | 		lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) ); | ||
|  | 		lPostRotationM.invert(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) ); | ||
|  | 
 | ||
|  | 	// Pivots and offsets
 | ||
|  | 	if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) ); | ||
|  | 	if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) ); | ||
|  | 	if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) ); | ||
|  | 	if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) ); | ||
|  | 
 | ||
|  | 	// parent transform
 | ||
|  | 	if ( transformData.parentMatrixWorld ) { | ||
|  | 
 | ||
|  | 		lParentLX.copy( transformData.parentMatrix ); | ||
|  | 		lParentGX.copy( transformData.parentMatrixWorld ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM ); | ||
|  | 	// Global Rotation
 | ||
|  | 	const lParentGRM = new Matrix4(); | ||
|  | 	lParentGRM.extractRotation( lParentGX ); | ||
|  | 
 | ||
|  | 	// Global Shear*Scaling
 | ||
|  | 	const lParentTM = new Matrix4(); | ||
|  | 	lParentTM.copyPosition( lParentGX ); | ||
|  | 
 | ||
|  | 	const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX ); | ||
|  | 	const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM ); | ||
|  | 	const lLSM = lScalingM; | ||
|  | 
 | ||
|  | 	const lGlobalRS = new Matrix4(); | ||
|  | 
 | ||
|  | 	if ( inheritType === 0 ) { | ||
|  | 
 | ||
|  | 		lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM ); | ||
|  | 
 | ||
|  | 	} else if ( inheritType === 1 ) { | ||
|  | 
 | ||
|  | 		lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM ); | ||
|  | 
 | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		const lParentLSM = new Matrix4().scale( new Vector3().setFromMatrixScale( lParentLX ) ); | ||
|  | 		const lParentLSM_inv = lParentLSM.clone().invert(); | ||
|  | 		const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv ); | ||
|  | 
 | ||
|  | 		lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const lRotationPivotM_inv = lRotationPivotM.clone().invert(); | ||
|  | 	const lScalingPivotM_inv = lScalingPivotM.clone().invert(); | ||
|  | 	// Calculate the local transform matrix
 | ||
|  | 	let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv ); | ||
|  | 
 | ||
|  | 	const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform ); | ||
|  | 
 | ||
|  | 	const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo ); | ||
|  | 	lGlobalT.copyPosition( lGlobalTranslation ); | ||
|  | 
 | ||
|  | 	lTransform = lGlobalT.clone().multiply( lGlobalRS ); | ||
|  | 
 | ||
|  | 	// from global to local
 | ||
|  | 	lTransform.premultiply( lParentGX.invert() ); | ||
|  | 
 | ||
|  | 	return lTransform; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
 | ||
|  | // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
 | ||
|  | function getEulerOrder( order ) { | ||
|  | 
 | ||
|  | 	order = order || 0; | ||
|  | 
 | ||
|  | 	const enums = [ | ||
|  | 		'ZYX', // -> XYZ extrinsic
 | ||
|  | 		'YZX', // -> XZY extrinsic
 | ||
|  | 		'XZY', // -> YZX extrinsic
 | ||
|  | 		'ZXY', // -> YXZ extrinsic
 | ||
|  | 		'YXZ', // -> ZXY extrinsic
 | ||
|  | 		'XYZ', // -> ZYX extrinsic
 | ||
|  | 		//'SphericXYZ', // not possible to support
 | ||
|  | 	]; | ||
|  | 
 | ||
|  | 	if ( order === 6 ) { | ||
|  | 
 | ||
|  | 		console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' ); | ||
|  | 		return enums[ 0 ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return enums[ order ]; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | // Parses comma separated list of numbers and returns them an array.
 | ||
|  | // Used internally by the TextParser
 | ||
|  | function parseNumberArray( value ) { | ||
|  | 
 | ||
|  | 	const array = value.split( ',' ).map( function ( val ) { | ||
|  | 
 | ||
|  | 		return parseFloat( val ); | ||
|  | 
 | ||
|  | 	} ); | ||
|  | 
 | ||
|  | 	return array; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function convertArrayBufferToString( buffer, from, to ) { | ||
|  | 
 | ||
|  | 	if ( from === undefined ) from = 0; | ||
|  | 	if ( to === undefined ) to = buffer.byteLength; | ||
|  | 
 | ||
|  | 	return new TextDecoder().decode( new Uint8Array( buffer, from, to ) ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function append( a, b ) { | ||
|  | 
 | ||
|  | 	for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) { | ||
|  | 
 | ||
|  | 		a[ j ] = b[ i ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | function slice( a, b, from, to ) { | ||
|  | 
 | ||
|  | 	for ( let i = from, j = 0; i < to; i ++, j ++ ) { | ||
|  | 
 | ||
|  | 		a[ j ] = b[ i ]; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return a; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | export { FBXLoader }; |