177 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			177 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | |||
|  | 	CompressedTextureLoader | |||
|  | } from 'three'; | |||
|  | 
 | |||
|  | /** | |||
|  |  * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
 | |||
|  |  * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
 | |||
|  |  * | |||
|  |  * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Misc/khronosTextureContainer.ts
 | |||
|  |  */ | |||
|  | 
 | |||
|  | 
 | |||
|  | class KTXLoader extends CompressedTextureLoader { | |||
|  | 
 | |||
|  | 	constructor( manager ) { | |||
|  | 
 | |||
|  | 		super( manager ); | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	parse( buffer, loadMipmaps ) { | |||
|  | 
 | |||
|  | 		const ktx = new KhronosTextureContainer( buffer, 1 ); | |||
|  | 
 | |||
|  | 		return { | |||
|  | 			mipmaps: ktx.mipmaps( loadMipmaps ), | |||
|  | 			width: ktx.pixelWidth, | |||
|  | 			height: ktx.pixelHeight, | |||
|  | 			format: ktx.glInternalFormat, | |||
|  | 			isCubemap: ktx.numberOfFaces === 6, | |||
|  | 			mipmapCount: ktx.numberOfMipmapLevels | |||
|  | 		}; | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | const HEADER_LEN = 12 + ( 13 * 4 ); // identifier + header elements (not including key value meta-data pairs)
 | |||
|  | // load types
 | |||
|  | const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
 | |||
|  | //const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
 | |||
|  | //const TEX_2D = 2; // uses a gl.texImage2D()
 | |||
|  | //const TEX_3D = 3; // uses a gl.texImage3D()
 | |||
|  | 
 | |||
|  | class KhronosTextureContainer { | |||
|  | 
 | |||
|  | 	/** | |||
|  | 	 * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file | |||
|  | 	 * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or | |||
|  | 	 * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented | |||
|  | 	 * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented | |||
|  | 	 */ | |||
|  | 	constructor( arrayBuffer, facesExpected /*, threeDExpected, textureArrayExpected */ ) { | |||
|  | 
 | |||
|  | 		this.arrayBuffer = arrayBuffer; | |||
|  | 
 | |||
|  | 		// Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
 | |||
|  | 		// '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
 | |||
|  | 		// 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
 | |||
|  | 		const identifier = new Uint8Array( this.arrayBuffer, 0, 12 ); | |||
|  | 		if ( identifier[ 0 ] !== 0xAB || | |||
|  | 			identifier[ 1 ] !== 0x4B || | |||
|  | 			identifier[ 2 ] !== 0x54 || | |||
|  | 			identifier[ 3 ] !== 0x58 || | |||
|  | 			identifier[ 4 ] !== 0x20 || | |||
|  | 			identifier[ 5 ] !== 0x31 || | |||
|  | 			identifier[ 6 ] !== 0x31 || | |||
|  | 			identifier[ 7 ] !== 0xBB || | |||
|  | 			identifier[ 8 ] !== 0x0D || | |||
|  | 			identifier[ 9 ] !== 0x0A || | |||
|  | 			identifier[ 10 ] !== 0x1A || | |||
|  | 			identifier[ 11 ] !== 0x0A ) { | |||
|  | 
 | |||
|  | 			console.error( 'texture missing KTX identifier' ); | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// load the reset of the header in native 32 bit uint
 | |||
|  | 		const dataSize = Uint32Array.BYTES_PER_ELEMENT; | |||
|  | 		const headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize ); | |||
|  | 		const endianness = headerDataView.getUint32( 0, true ); | |||
|  | 		const littleEndian = endianness === 0x04030201; | |||
|  | 
 | |||
|  | 		this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures
 | |||
|  | 		this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures
 | |||
|  | 		this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures
 | |||
|  | 		this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
 | |||
|  | 		this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
 | |||
|  | 		this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
 | |||
|  | 		this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
 | |||
|  | 		this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
 | |||
|  | 		this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays
 | |||
|  | 		this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6
 | |||
|  | 		this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures
 | |||
|  | 		this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data
 | |||
|  | 
 | |||
|  | 		// Make sure we have a compressed type.  Not only reduces work, but probably better to let dev know they are not compressing.
 | |||
|  | 		if ( this.glType !== 0 ) { | |||
|  | 
 | |||
|  | 			console.warn( 'only compressed formats currently supported' ); | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		} else { | |||
|  | 
 | |||
|  | 			// value of zero is an indication to generate mipmaps @ runtime.  Not usually allowed for compressed, so disregard.
 | |||
|  | 			this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels ); | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) { | |||
|  | 
 | |||
|  | 			console.warn( 'only 2D textures currently supported' ); | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if ( this.numberOfArrayElements !== 0 ) { | |||
|  | 
 | |||
|  | 			console.warn( 'texture arrays not currently supported' ); | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if ( this.numberOfFaces !== facesExpected ) { | |||
|  | 
 | |||
|  | 			console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces ); | |||
|  | 			return; | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		// we now have a completely validated file, so could use existence of loadType as success
 | |||
|  | 		// would need to make this more elaborate & adjust checks above to support more than one load type
 | |||
|  | 		this.loadType = COMPRESSED_2D; | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	mipmaps( loadMipmaps ) { | |||
|  | 
 | |||
|  | 		const mipmaps = []; | |||
|  | 
 | |||
|  | 		// initialize width & height for level 1
 | |||
|  | 		let dataOffset = HEADER_LEN + this.bytesOfKeyValueData; | |||
|  | 		let width = this.pixelWidth; | |||
|  | 		let height = this.pixelHeight; | |||
|  | 		const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1; | |||
|  | 
 | |||
|  | 		for ( let level = 0; level < mipmapCount; level ++ ) { | |||
|  | 
 | |||
|  | 			const imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps
 | |||
|  | 			dataOffset += 4; // size of the image + 4 for the imageSize field
 | |||
|  | 
 | |||
|  | 			for ( let face = 0; face < this.numberOfFaces; face ++ ) { | |||
|  | 
 | |||
|  | 				const byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize ); | |||
|  | 
 | |||
|  | 				mipmaps.push( { 'data': byteArray, 'width': width, 'height': height } ); | |||
|  | 
 | |||
|  | 				dataOffset += imageSize; | |||
|  | 				dataOffset += 3 - ( ( imageSize + 3 ) % 4 ); // add padding for odd sized image
 | |||
|  | 
 | |||
|  | 			} | |||
|  | 
 | |||
|  | 			width = Math.max( 1.0, width * 0.5 ); | |||
|  | 			height = Math.max( 1.0, height * 0.5 ); | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		return mipmaps; | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | export { KTXLoader }; |