1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1177 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	Color, | ||
|  | 	DynamicDrawUsage, | ||
|  | 	Mesh, | ||
|  | 	Sphere, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Port of http://webglsamples.org/blob/blob.html
 | ||
|  |  */ | ||
|  | 
 | ||
|  | class MarchingCubes extends Mesh { | ||
|  | 
 | ||
|  | 	constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) { | ||
|  | 
 | ||
|  | 		const geometry = new BufferGeometry(); | ||
|  | 
 | ||
|  | 		super( geometry, material ); | ||
|  | 
 | ||
|  | 		this.isMarchingCubes = true; | ||
|  | 
 | ||
|  | 		const scope = this; | ||
|  | 
 | ||
|  | 		// temp buffers used in polygonize
 | ||
|  | 
 | ||
|  | 		const vlist = new Float32Array( 12 * 3 ); | ||
|  | 		const nlist = new Float32Array( 12 * 3 ); | ||
|  | 		const clist = new Float32Array( 12 * 3 ); | ||
|  | 
 | ||
|  | 		this.enableUvs = enableUvs; | ||
|  | 		this.enableColors = enableColors; | ||
|  | 
 | ||
|  | 		// functions have to be object properties
 | ||
|  | 		// prototype functions kill performance
 | ||
|  | 		// (tested and it was 4x slower !!!)
 | ||
|  | 
 | ||
|  | 		this.init = function ( resolution ) { | ||
|  | 
 | ||
|  | 			this.resolution = resolution; | ||
|  | 
 | ||
|  | 			// parameters
 | ||
|  | 
 | ||
|  | 			this.isolation = 80.0; | ||
|  | 
 | ||
|  | 			// size of field, 32 is pushing it in Javascript :)
 | ||
|  | 
 | ||
|  | 			this.size = resolution; | ||
|  | 			this.size2 = this.size * this.size; | ||
|  | 			this.size3 = this.size2 * this.size; | ||
|  | 			this.halfsize = this.size / 2.0; | ||
|  | 
 | ||
|  | 			// deltas
 | ||
|  | 
 | ||
|  | 			this.delta = 2.0 / this.size; | ||
|  | 			this.yd = this.size; | ||
|  | 			this.zd = this.size2; | ||
|  | 
 | ||
|  | 			this.field = new Float32Array( this.size3 ); | ||
|  | 			this.normal_cache = new Float32Array( this.size3 * 3 ); | ||
|  | 			this.palette = new Float32Array( this.size3 * 3 ); | ||
|  | 
 | ||
|  | 			//
 | ||
|  | 
 | ||
|  | 			this.count = 0; | ||
|  | 
 | ||
|  | 			const maxVertexCount = maxPolyCount * 3; | ||
|  | 
 | ||
|  | 			this.positionArray = new Float32Array( maxVertexCount * 3 ); | ||
|  | 			const positionAttribute = new BufferAttribute( this.positionArray, 3 ); | ||
|  | 			positionAttribute.setUsage( DynamicDrawUsage ); | ||
|  | 			geometry.setAttribute( 'position', positionAttribute ); | ||
|  | 
 | ||
|  | 			this.normalArray = new Float32Array( maxVertexCount * 3 ); | ||
|  | 			const normalAttribute = new BufferAttribute( this.normalArray, 3 ); | ||
|  | 			normalAttribute.setUsage( DynamicDrawUsage ); | ||
|  | 			geometry.setAttribute( 'normal', normalAttribute ); | ||
|  | 
 | ||
|  | 			if ( this.enableUvs ) { | ||
|  | 
 | ||
|  | 				this.uvArray = new Float32Array( maxVertexCount * 2 ); | ||
|  | 				const uvAttribute = new BufferAttribute( this.uvArray, 2 ); | ||
|  | 				uvAttribute.setUsage( DynamicDrawUsage ); | ||
|  | 				geometry.setAttribute( 'uv', uvAttribute ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( this.enableColors ) { | ||
|  | 
 | ||
|  | 				this.colorArray = new Float32Array( maxVertexCount * 3 ); | ||
|  | 				const colorAttribute = new BufferAttribute( this.colorArray, 3 ); | ||
|  | 				colorAttribute.setUsage( DynamicDrawUsage ); | ||
|  | 				geometry.setAttribute( 'color', colorAttribute ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			geometry.boundingSphere = new Sphere( new Vector3(), 1 ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		///////////////////////
 | ||
|  | 		// Polygonization
 | ||
|  | 		///////////////////////
 | ||
|  | 
 | ||
|  | 		function lerp( a, b, t ) { | ||
|  | 
 | ||
|  | 			return a + ( b - a ) * t; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | ||
|  | 
 | ||
|  | 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ), | ||
|  | 				nc = scope.normal_cache; | ||
|  | 
 | ||
|  | 			vlist[ offset + 0 ] = x + mu * scope.delta; | ||
|  | 			vlist[ offset + 1 ] = y; | ||
|  | 			vlist[ offset + 2 ] = z; | ||
|  | 
 | ||
|  | 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu ); | ||
|  | 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu ); | ||
|  | 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu ); | ||
|  | 
 | ||
|  | 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | ||
|  | 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | ||
|  | 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | ||
|  | 
 | ||
|  | 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ), | ||
|  | 				nc = scope.normal_cache; | ||
|  | 
 | ||
|  | 			vlist[ offset + 0 ] = x; | ||
|  | 			vlist[ offset + 1 ] = y + mu * scope.delta; | ||
|  | 			vlist[ offset + 2 ] = z; | ||
|  | 
 | ||
|  | 			const q2 = q + scope.yd * 3; | ||
|  | 
 | ||
|  | 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu ); | ||
|  | 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu ); | ||
|  | 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu ); | ||
|  | 
 | ||
|  | 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | ||
|  | 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | ||
|  | 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) { | ||
|  | 
 | ||
|  | 			const mu = ( isol - valp1 ) / ( valp2 - valp1 ), | ||
|  | 				nc = scope.normal_cache; | ||
|  | 
 | ||
|  | 			vlist[ offset + 0 ] = x; | ||
|  | 			vlist[ offset + 1 ] = y; | ||
|  | 			vlist[ offset + 2 ] = z + mu * scope.delta; | ||
|  | 
 | ||
|  | 			const q2 = q + scope.zd * 3; | ||
|  | 
 | ||
|  | 			nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu ); | ||
|  | 			nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu ); | ||
|  | 			nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu ); | ||
|  | 
 | ||
|  | 			clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu ); | ||
|  | 			clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu ); | ||
|  | 			clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function compNorm( q ) { | ||
|  | 
 | ||
|  | 			const q3 = q * 3; | ||
|  | 
 | ||
|  | 			if ( scope.normal_cache[ q3 ] === 0.0 ) { | ||
|  | 
 | ||
|  | 				scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ]; | ||
|  | 				scope.normal_cache[ q3 + 1 ] = | ||
|  | 					scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ]; | ||
|  | 				scope.normal_cache[ q3 + 2 ] = | ||
|  | 					scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Returns total number of triangles. Fills triangles.
 | ||
|  | 		// (this is where most of time is spent - it's inner work of O(n3) loop )
 | ||
|  | 
 | ||
|  | 		function polygonize( fx, fy, fz, q, isol ) { | ||
|  | 
 | ||
|  | 			// cache indices
 | ||
|  | 			const q1 = q + 1, | ||
|  | 				qy = q + scope.yd, | ||
|  | 				qz = q + scope.zd, | ||
|  | 				q1y = q1 + scope.yd, | ||
|  | 				q1z = q1 + scope.zd, | ||
|  | 				qyz = q + scope.yd + scope.zd, | ||
|  | 				q1yz = q1 + scope.yd + scope.zd; | ||
|  | 
 | ||
|  | 			let cubeindex = 0; | ||
|  | 			const field0 = scope.field[ q ], | ||
|  | 				field1 = scope.field[ q1 ], | ||
|  | 				field2 = scope.field[ qy ], | ||
|  | 				field3 = scope.field[ q1y ], | ||
|  | 				field4 = scope.field[ qz ], | ||
|  | 				field5 = scope.field[ q1z ], | ||
|  | 				field6 = scope.field[ qyz ], | ||
|  | 				field7 = scope.field[ q1yz ]; | ||
|  | 
 | ||
|  | 			if ( field0 < isol ) cubeindex |= 1; | ||
|  | 			if ( field1 < isol ) cubeindex |= 2; | ||
|  | 			if ( field2 < isol ) cubeindex |= 8; | ||
|  | 			if ( field3 < isol ) cubeindex |= 4; | ||
|  | 			if ( field4 < isol ) cubeindex |= 16; | ||
|  | 			if ( field5 < isol ) cubeindex |= 32; | ||
|  | 			if ( field6 < isol ) cubeindex |= 128; | ||
|  | 			if ( field7 < isol ) cubeindex |= 64; | ||
|  | 
 | ||
|  | 			// if cube is entirely in/out of the surface - bail, nothing to draw
 | ||
|  | 
 | ||
|  | 			const bits = edgeTable[ cubeindex ]; | ||
|  | 			if ( bits === 0 ) return 0; | ||
|  | 
 | ||
|  | 			const d = scope.delta, | ||
|  | 				fx2 = fx + d, | ||
|  | 				fy2 = fy + d, | ||
|  | 				fz2 = fz + d; | ||
|  | 
 | ||
|  | 			// top of the cube
 | ||
|  | 
 | ||
|  | 			if ( bits & 1 ) { | ||
|  | 
 | ||
|  | 				compNorm( q ); | ||
|  | 				compNorm( q1 ); | ||
|  | 				VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 2 ) { | ||
|  | 
 | ||
|  | 				compNorm( q1 ); | ||
|  | 				compNorm( q1y ); | ||
|  | 				VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 4 ) { | ||
|  | 
 | ||
|  | 				compNorm( qy ); | ||
|  | 				compNorm( q1y ); | ||
|  | 				VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 8 ) { | ||
|  | 
 | ||
|  | 				compNorm( q ); | ||
|  | 				compNorm( qy ); | ||
|  | 				VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// bottom of the cube
 | ||
|  | 
 | ||
|  | 			if ( bits & 16 ) { | ||
|  | 
 | ||
|  | 				compNorm( qz ); | ||
|  | 				compNorm( q1z ); | ||
|  | 				VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 32 ) { | ||
|  | 
 | ||
|  | 				compNorm( q1z ); | ||
|  | 				compNorm( q1yz ); | ||
|  | 				VIntY( | ||
|  | 					q1z * 3, | ||
|  | 					15, | ||
|  | 					isol, | ||
|  | 					fx2, | ||
|  | 					fy, | ||
|  | 					fz2, | ||
|  | 					field5, | ||
|  | 					field7, | ||
|  | 					q1z, | ||
|  | 					q1yz | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 64 ) { | ||
|  | 
 | ||
|  | 				compNorm( qyz ); | ||
|  | 				compNorm( q1yz ); | ||
|  | 				VIntX( | ||
|  | 					qyz * 3, | ||
|  | 					18, | ||
|  | 					isol, | ||
|  | 					fx, | ||
|  | 					fy2, | ||
|  | 					fz2, | ||
|  | 					field6, | ||
|  | 					field7, | ||
|  | 					qyz, | ||
|  | 					q1yz | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 128 ) { | ||
|  | 
 | ||
|  | 				compNorm( qz ); | ||
|  | 				compNorm( qyz ); | ||
|  | 				VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// vertical lines of the cube
 | ||
|  | 			if ( bits & 256 ) { | ||
|  | 
 | ||
|  | 				compNorm( q ); | ||
|  | 				compNorm( qz ); | ||
|  | 				VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 512 ) { | ||
|  | 
 | ||
|  | 				compNorm( q1 ); | ||
|  | 				compNorm( q1z ); | ||
|  | 				VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 1024 ) { | ||
|  | 
 | ||
|  | 				compNorm( q1y ); | ||
|  | 				compNorm( q1yz ); | ||
|  | 				VIntZ( | ||
|  | 					q1y * 3, | ||
|  | 					30, | ||
|  | 					isol, | ||
|  | 					fx2, | ||
|  | 					fy2, | ||
|  | 					fz, | ||
|  | 					field3, | ||
|  | 					field7, | ||
|  | 					q1y, | ||
|  | 					q1yz | ||
|  | 				); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( bits & 2048 ) { | ||
|  | 
 | ||
|  | 				compNorm( qy ); | ||
|  | 				compNorm( qyz ); | ||
|  | 				VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
 | ||
|  | 
 | ||
|  | 			let o1, | ||
|  | 				o2, | ||
|  | 				o3, | ||
|  | 				numtris = 0, | ||
|  | 				i = 0; | ||
|  | 
 | ||
|  | 			// here is where triangles are created
 | ||
|  | 
 | ||
|  | 			while ( triTable[ cubeindex + i ] != - 1 ) { | ||
|  | 
 | ||
|  | 				o1 = cubeindex + i; | ||
|  | 				o2 = o1 + 1; | ||
|  | 				o3 = o1 + 2; | ||
|  | 
 | ||
|  | 				posnormtriv( | ||
|  | 					vlist, | ||
|  | 					nlist, | ||
|  | 					clist, | ||
|  | 					3 * triTable[ o1 ], | ||
|  | 					3 * triTable[ o2 ], | ||
|  | 					3 * triTable[ o3 ] | ||
|  | 				); | ||
|  | 
 | ||
|  | 				i += 3; | ||
|  | 				numtris ++; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return numtris; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		function posnormtriv( pos, norm, colors, o1, o2, o3 ) { | ||
|  | 
 | ||
|  | 			const c = scope.count * 3; | ||
|  | 
 | ||
|  | 			// positions
 | ||
|  | 
 | ||
|  | 			scope.positionArray[ c + 0 ] = pos[ o1 ]; | ||
|  | 			scope.positionArray[ c + 1 ] = pos[ o1 + 1 ]; | ||
|  | 			scope.positionArray[ c + 2 ] = pos[ o1 + 2 ]; | ||
|  | 
 | ||
|  | 			scope.positionArray[ c + 3 ] = pos[ o2 ]; | ||
|  | 			scope.positionArray[ c + 4 ] = pos[ o2 + 1 ]; | ||
|  | 			scope.positionArray[ c + 5 ] = pos[ o2 + 2 ]; | ||
|  | 
 | ||
|  | 			scope.positionArray[ c + 6 ] = pos[ o3 ]; | ||
|  | 			scope.positionArray[ c + 7 ] = pos[ o3 + 1 ]; | ||
|  | 			scope.positionArray[ c + 8 ] = pos[ o3 + 2 ]; | ||
|  | 
 | ||
|  | 			// normals
 | ||
|  | 
 | ||
|  | 			if ( scope.material.flatShading === true ) { | ||
|  | 
 | ||
|  | 				const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3; | ||
|  | 				const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3; | ||
|  | 				const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3; | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 0 ] = nx; | ||
|  | 				scope.normalArray[ c + 1 ] = ny; | ||
|  | 				scope.normalArray[ c + 2 ] = nz; | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 3 ] = nx; | ||
|  | 				scope.normalArray[ c + 4 ] = ny; | ||
|  | 				scope.normalArray[ c + 5 ] = nz; | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 6 ] = nx; | ||
|  | 				scope.normalArray[ c + 7 ] = ny; | ||
|  | 				scope.normalArray[ c + 8 ] = nz; | ||
|  | 
 | ||
|  | 			} else { | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 0 ] = norm[ o1 + 0 ]; | ||
|  | 				scope.normalArray[ c + 1 ] = norm[ o1 + 1 ]; | ||
|  | 				scope.normalArray[ c + 2 ] = norm[ o1 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 3 ] = norm[ o2 + 0 ]; | ||
|  | 				scope.normalArray[ c + 4 ] = norm[ o2 + 1 ]; | ||
|  | 				scope.normalArray[ c + 5 ] = norm[ o2 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.normalArray[ c + 6 ] = norm[ o3 + 0 ]; | ||
|  | 				scope.normalArray[ c + 7 ] = norm[ o3 + 1 ]; | ||
|  | 				scope.normalArray[ c + 8 ] = norm[ o3 + 2 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// uvs
 | ||
|  | 
 | ||
|  | 			if ( scope.enableUvs ) { | ||
|  | 
 | ||
|  | 				const d = scope.count * 2; | ||
|  | 
 | ||
|  | 				scope.uvArray[ d + 0 ] = pos[ o1 + 0 ]; | ||
|  | 				scope.uvArray[ d + 1 ] = pos[ o1 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.uvArray[ d + 2 ] = pos[ o2 + 0 ]; | ||
|  | 				scope.uvArray[ d + 3 ] = pos[ o2 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.uvArray[ d + 4 ] = pos[ o3 + 0 ]; | ||
|  | 				scope.uvArray[ d + 5 ] = pos[ o3 + 2 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// colors
 | ||
|  | 
 | ||
|  | 			if ( scope.enableColors ) { | ||
|  | 
 | ||
|  | 				scope.colorArray[ c + 0 ] = colors[ o1 + 0 ]; | ||
|  | 				scope.colorArray[ c + 1 ] = colors[ o1 + 1 ]; | ||
|  | 				scope.colorArray[ c + 2 ] = colors[ o1 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.colorArray[ c + 3 ] = colors[ o2 + 0 ]; | ||
|  | 				scope.colorArray[ c + 4 ] = colors[ o2 + 1 ]; | ||
|  | 				scope.colorArray[ c + 5 ] = colors[ o2 + 2 ]; | ||
|  | 
 | ||
|  | 				scope.colorArray[ c + 6 ] = colors[ o3 + 0 ]; | ||
|  | 				scope.colorArray[ c + 7 ] = colors[ o3 + 1 ]; | ||
|  | 				scope.colorArray[ c + 8 ] = colors[ o3 + 2 ]; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			scope.count += 3; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		/////////////////////////////////////
 | ||
|  | 		// Metaballs
 | ||
|  | 		/////////////////////////////////////
 | ||
|  | 
 | ||
|  | 		// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
 | ||
|  | 		// a fixed distance, determined by strength and subtract.
 | ||
|  | 
 | ||
|  | 		this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) { | ||
|  | 
 | ||
|  | 			const sign = Math.sign( strength ); | ||
|  | 			strength = Math.abs( strength ); | ||
|  | 			const userDefineColor = ! ( colors === undefined || colors === null ); | ||
|  | 			let ballColor = new Color( ballx, bally, ballz ); | ||
|  | 
 | ||
|  | 			if ( userDefineColor ) { | ||
|  | 
 | ||
|  | 				try { | ||
|  | 
 | ||
|  | 					ballColor = | ||
|  | 						colors instanceof Color | ||
|  | 							? colors | ||
|  | 							: Array.isArray( colors ) | ||
|  | 								? new Color( | ||
|  | 									Math.min( Math.abs( colors[ 0 ] ), 1 ), | ||
|  | 									Math.min( Math.abs( colors[ 1 ] ), 1 ), | ||
|  | 									Math.min( Math.abs( colors[ 2 ] ), 1 ) | ||
|  | 							  ) | ||
|  | 								: new Color( colors ); | ||
|  | 
 | ||
|  | 				} catch ( err ) { | ||
|  | 
 | ||
|  | 					ballColor = new Color( ballx, bally, ballz ); | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// Let's solve the equation to find the radius:
 | ||
|  | 			// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
 | ||
|  | 			// strength / (radius^2) = subtract
 | ||
|  | 			// strength = subtract * radius^2
 | ||
|  | 			// radius^2 = strength / subtract
 | ||
|  | 			// radius = sqrt(strength / subtract)
 | ||
|  | 
 | ||
|  | 			const radius = this.size * Math.sqrt( strength / subtract ), | ||
|  | 				zs = ballz * this.size, | ||
|  | 				ys = bally * this.size, | ||
|  | 				xs = ballx * this.size; | ||
|  | 
 | ||
|  | 			let min_z = Math.floor( zs - radius ); | ||
|  | 			if ( min_z < 1 ) min_z = 1; | ||
|  | 			let max_z = Math.floor( zs + radius ); | ||
|  | 			if ( max_z > this.size - 1 ) max_z = this.size - 1; | ||
|  | 			let min_y = Math.floor( ys - radius ); | ||
|  | 			if ( min_y < 1 ) min_y = 1; | ||
|  | 			let max_y = Math.floor( ys + radius ); | ||
|  | 			if ( max_y > this.size - 1 ) max_y = this.size - 1; | ||
|  | 			let min_x = Math.floor( xs - radius ); | ||
|  | 			if ( min_x < 1 ) min_x = 1; | ||
|  | 			let max_x = Math.floor( xs + radius ); | ||
|  | 			if ( max_x > this.size - 1 ) max_x = this.size - 1; | ||
|  | 
 | ||
|  | 			// Don't polygonize in the outer layer because normals aren't
 | ||
|  | 			// well-defined there.
 | ||
|  | 
 | ||
|  | 			let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val; | ||
|  | 
 | ||
|  | 			for ( z = min_z; z < max_z; z ++ ) { | ||
|  | 
 | ||
|  | 				z_offset = this.size2 * z; | ||
|  | 				fz = z / this.size - ballz; | ||
|  | 				fz2 = fz * fz; | ||
|  | 
 | ||
|  | 				for ( y = min_y; y < max_y; y ++ ) { | ||
|  | 
 | ||
|  | 					y_offset = z_offset + this.size * y; | ||
|  | 					fy = y / this.size - bally; | ||
|  | 					fy2 = fy * fy; | ||
|  | 
 | ||
|  | 					for ( x = min_x; x < max_x; x ++ ) { | ||
|  | 
 | ||
|  | 						fx = x / this.size - ballx; | ||
|  | 						val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract; | ||
|  | 						if ( val > 0.0 ) { | ||
|  | 
 | ||
|  | 							this.field[ y_offset + x ] += val * sign; | ||
|  | 
 | ||
|  | 							// optimization
 | ||
|  | 							// http://www.geisswerks.com/ryan/BLOBS/blobs.html
 | ||
|  | 							const ratio = | ||
|  | 								Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius; | ||
|  | 							const contrib = | ||
|  | 								1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 ); | ||
|  | 							this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib; | ||
|  | 							this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib; | ||
|  | 							this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.addPlaneX = function ( strength, subtract ) { | ||
|  | 
 | ||
|  | 			// cache attribute lookups
 | ||
|  | 			const size = this.size, | ||
|  | 				yd = this.yd, | ||
|  | 				zd = this.zd, | ||
|  | 				field = this.field; | ||
|  | 
 | ||
|  | 			let x, | ||
|  | 				y, | ||
|  | 				z, | ||
|  | 				xx, | ||
|  | 				val, | ||
|  | 				xdiv, | ||
|  | 				cxy, | ||
|  | 				dist = size * Math.sqrt( strength / subtract ); | ||
|  | 
 | ||
|  | 			if ( dist > size ) dist = size; | ||
|  | 
 | ||
|  | 			for ( x = 0; x < dist; x ++ ) { | ||
|  | 
 | ||
|  | 				xdiv = x / size; | ||
|  | 				xx = xdiv * xdiv; | ||
|  | 				val = strength / ( 0.0001 + xx ) - subtract; | ||
|  | 
 | ||
|  | 				if ( val > 0.0 ) { | ||
|  | 
 | ||
|  | 					for ( y = 0; y < size; y ++ ) { | ||
|  | 
 | ||
|  | 						cxy = x + y * yd; | ||
|  | 
 | ||
|  | 						for ( z = 0; z < size; z ++ ) { | ||
|  | 
 | ||
|  | 							field[ zd * z + cxy ] += val; | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.addPlaneY = function ( strength, subtract ) { | ||
|  | 
 | ||
|  | 			// cache attribute lookups
 | ||
|  | 			const size = this.size, | ||
|  | 				yd = this.yd, | ||
|  | 				zd = this.zd, | ||
|  | 				field = this.field; | ||
|  | 
 | ||
|  | 			let x, | ||
|  | 				y, | ||
|  | 				z, | ||
|  | 				yy, | ||
|  | 				val, | ||
|  | 				ydiv, | ||
|  | 				cy, | ||
|  | 				cxy, | ||
|  | 				dist = size * Math.sqrt( strength / subtract ); | ||
|  | 
 | ||
|  | 			if ( dist > size ) dist = size; | ||
|  | 
 | ||
|  | 			for ( y = 0; y < dist; y ++ ) { | ||
|  | 
 | ||
|  | 				ydiv = y / size; | ||
|  | 				yy = ydiv * ydiv; | ||
|  | 				val = strength / ( 0.0001 + yy ) - subtract; | ||
|  | 
 | ||
|  | 				if ( val > 0.0 ) { | ||
|  | 
 | ||
|  | 					cy = y * yd; | ||
|  | 
 | ||
|  | 					for ( x = 0; x < size; x ++ ) { | ||
|  | 
 | ||
|  | 						cxy = cy + x; | ||
|  | 
 | ||
|  | 						for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.addPlaneZ = function ( strength, subtract ) { | ||
|  | 
 | ||
|  | 			// cache attribute lookups
 | ||
|  | 
 | ||
|  | 			const size = this.size, | ||
|  | 				yd = this.yd, | ||
|  | 				zd = this.zd, | ||
|  | 				field = this.field; | ||
|  | 
 | ||
|  | 			let x, | ||
|  | 				y, | ||
|  | 				z, | ||
|  | 				zz, | ||
|  | 				val, | ||
|  | 				zdiv, | ||
|  | 				cz, | ||
|  | 				cyz, | ||
|  | 				dist = size * Math.sqrt( strength / subtract ); | ||
|  | 
 | ||
|  | 			if ( dist > size ) dist = size; | ||
|  | 
 | ||
|  | 			for ( z = 0; z < dist; z ++ ) { | ||
|  | 
 | ||
|  | 				zdiv = z / size; | ||
|  | 				zz = zdiv * zdiv; | ||
|  | 				val = strength / ( 0.0001 + zz ) - subtract; | ||
|  | 				if ( val > 0.0 ) { | ||
|  | 
 | ||
|  | 					cz = zd * z; | ||
|  | 
 | ||
|  | 					for ( y = 0; y < size; y ++ ) { | ||
|  | 
 | ||
|  | 						cyz = cz + y * yd; | ||
|  | 
 | ||
|  | 						for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		/////////////////////////////////////
 | ||
|  | 		// Updates
 | ||
|  | 		/////////////////////////////////////
 | ||
|  | 
 | ||
|  | 		this.setCell = function ( x, y, z, value ) { | ||
|  | 
 | ||
|  | 			const index = this.size2 * z + this.size * y + x; | ||
|  | 			this.field[ index ] = value; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.getCell = function ( x, y, z ) { | ||
|  | 
 | ||
|  | 			const index = this.size2 * z + this.size * y + x; | ||
|  | 			return this.field[ index ]; | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.blur = function ( intensity = 1 ) { | ||
|  | 
 | ||
|  | 			const field = this.field; | ||
|  | 			const fieldCopy = field.slice(); | ||
|  | 			const size = this.size; | ||
|  | 			const size2 = this.size2; | ||
|  | 			for ( let x = 0; x < size; x ++ ) { | ||
|  | 
 | ||
|  | 				for ( let y = 0; y < size; y ++ ) { | ||
|  | 
 | ||
|  | 					for ( let z = 0; z < size; z ++ ) { | ||
|  | 
 | ||
|  | 						const index = size2 * z + size * y + x; | ||
|  | 						let val = fieldCopy[ index ]; | ||
|  | 						let count = 1; | ||
|  | 
 | ||
|  | 						for ( let x2 = - 1; x2 <= 1; x2 += 2 ) { | ||
|  | 
 | ||
|  | 							const x3 = x2 + x; | ||
|  | 							if ( x3 < 0 || x3 >= size ) continue; | ||
|  | 
 | ||
|  | 							for ( let y2 = - 1; y2 <= 1; y2 += 2 ) { | ||
|  | 
 | ||
|  | 								const y3 = y2 + y; | ||
|  | 								if ( y3 < 0 || y3 >= size ) continue; | ||
|  | 
 | ||
|  | 								for ( let z2 = - 1; z2 <= 1; z2 += 2 ) { | ||
|  | 
 | ||
|  | 									const z3 = z2 + z; | ||
|  | 									if ( z3 < 0 || z3 >= size ) continue; | ||
|  | 
 | ||
|  | 									const index2 = size2 * z3 + size * y3 + x3; | ||
|  | 									const val2 = fieldCopy[ index2 ]; | ||
|  | 
 | ||
|  | 									count ++; | ||
|  | 									val += intensity * ( val2 - val ) / count; | ||
|  | 
 | ||
|  | 								} | ||
|  | 
 | ||
|  | 							} | ||
|  | 
 | ||
|  | 						} | ||
|  | 
 | ||
|  | 						field[ index ] = val; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.reset = function () { | ||
|  | 
 | ||
|  | 			// wipe the normal cache
 | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < this.size3; i ++ ) { | ||
|  | 
 | ||
|  | 				this.normal_cache[ i * 3 ] = 0.0; | ||
|  | 				this.field[ i ] = 0.0; | ||
|  | 				this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[ | ||
|  | 					i * 3 + 2 | ||
|  | 				] = 0.0; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.update = function () { | ||
|  | 
 | ||
|  | 			this.count = 0; | ||
|  | 
 | ||
|  | 			// Triangulate. Yeah, this is slow.
 | ||
|  | 
 | ||
|  | 			const smin2 = this.size - 2; | ||
|  | 
 | ||
|  | 			for ( let z = 1; z < smin2; z ++ ) { | ||
|  | 
 | ||
|  | 				const z_offset = this.size2 * z; | ||
|  | 				const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
 | ||
|  | 
 | ||
|  | 				for ( let y = 1; y < smin2; y ++ ) { | ||
|  | 
 | ||
|  | 					const y_offset = z_offset + this.size * y; | ||
|  | 					const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
 | ||
|  | 
 | ||
|  | 					for ( let x = 1; x < smin2; x ++ ) { | ||
|  | 
 | ||
|  | 						const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
 | ||
|  | 						const q = y_offset + x; | ||
|  | 
 | ||
|  | 						 polygonize( fx, fy, fz, q, this.isolation ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			// set the draw range to only the processed triangles
 | ||
|  | 
 | ||
|  | 			this.geometry.setDrawRange( 0, this.count ); | ||
|  | 
 | ||
|  | 			// update geometry data
 | ||
|  | 
 | ||
|  | 			geometry.getAttribute( 'position' ).needsUpdate = true; | ||
|  | 			geometry.getAttribute( 'normal' ).needsUpdate = true; | ||
|  | 
 | ||
|  | 			if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true; | ||
|  | 			if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true; | ||
|  | 
 | ||
|  | 			// safety check
 | ||
|  | 
 | ||
|  | 			if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' ); | ||
|  | 
 | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		this.init( resolution ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | /////////////////////////////////////
 | ||
|  | // Marching cubes lookup tables
 | ||
|  | /////////////////////////////////////
 | ||
|  | 
 | ||
|  | // These tables are straight from Paul Bourke's page:
 | ||
|  | // http://paulbourke.net/geometry/polygonise/
 | ||
|  | // who in turn got them from Cory Gene Bloyd.
 | ||
|  | 
 | ||
|  | const edgeTable = new Int32Array( [ | ||
|  | 	0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, | ||
|  | 	0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, | ||
|  | 	0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, | ||
|  | 	0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, | ||
|  | 	0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, | ||
|  | 	0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, | ||
|  | 	0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, | ||
|  | 	0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, | ||
|  | 	0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, | ||
|  | 	0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, | ||
|  | 	0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, | ||
|  | 	0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, | ||
|  | 	0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, | ||
|  | 	0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, | ||
|  | 	0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, | ||
|  | 	0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, | ||
|  | 	0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, | ||
|  | 	0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, | ||
|  | 	0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, | ||
|  | 	0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, | ||
|  | 	0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, | ||
|  | 	0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, | ||
|  | 	0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, | ||
|  | 	0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, | ||
|  | 	0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, | ||
|  | 	0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, | ||
|  | 	0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, | ||
|  | 	0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, | ||
|  | 	0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, | ||
|  | 	0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, | ||
|  | 	0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, | ||
|  | 	0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] ); | ||
|  | 
 | ||
|  | const triTable = new Int32Array( [ | ||
|  | 	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, | ||
|  | 	8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1, | ||
|  | 	4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, | ||
|  | 	4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1, | ||
|  | 	10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1, | ||
|  | 	5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1, | ||
|  | 	5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1, | ||
|  | 	8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1, | ||
|  | 	2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, | ||
|  | 	2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1, | ||
|  | 	11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1, | ||
|  | 	5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1, | ||
|  | 	11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1, | ||
|  | 	11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1, | ||
|  | 	2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1, | ||
|  | 	6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1, | ||
|  | 	3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1, | ||
|  | 	6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, | ||
|  | 	6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1, | ||
|  | 	8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1, | ||
|  | 	7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1, | ||
|  | 	3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, | ||
|  | 	9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1, | ||
|  | 	8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1, | ||
|  | 	5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1, | ||
|  | 	0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1, | ||
|  | 	6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1, | ||
|  | 	10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1, | ||
|  | 	1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1, | ||
|  | 	0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1, | ||
|  | 	3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1, | ||
|  | 	6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1, | ||
|  | 	9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1, | ||
|  | 	8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1, | ||
|  | 	3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1, | ||
|  | 	10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1, | ||
|  | 	10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1, | ||
|  | 	2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1, | ||
|  | 	7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1, | ||
|  | 	2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1, | ||
|  | 	1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1, | ||
|  | 	11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1, | ||
|  | 	0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1, | ||
|  | 	7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1, | ||
|  | 	7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1, | ||
|  | 	10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1, | ||
|  | 	0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1, | ||
|  | 	7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1, | ||
|  | 	6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1, | ||
|  | 	4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1, | ||
|  | 	10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1, | ||
|  | 	8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1, | ||
|  | 	1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1, | ||
|  | 	10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1, | ||
|  | 	7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1, | ||
|  | 	3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1, | ||
|  | 	7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1, | ||
|  | 	3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1, | ||
|  | 	6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1, | ||
|  | 	9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1, | ||
|  | 	1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1, | ||
|  | 	4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1, | ||
|  | 	7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1, | ||
|  | 	6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1, | ||
|  | 	0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1, | ||
|  | 	6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1, | ||
|  | 	0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1, | ||
|  | 	11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1, | ||
|  | 	6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1, | ||
|  | 	5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1, | ||
|  | 	9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1, | ||
|  | 	1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1, | ||
|  | 	10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1, | ||
|  | 	0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1, | ||
|  | 	9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1, | ||
|  | 	7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1, | ||
|  | 	2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1, | ||
|  | 	9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1, | ||
|  | 	9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1, | ||
|  | 	1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1, | ||
|  | 	10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1, | ||
|  | 	2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1, | ||
|  | 	0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1, | ||
|  | 	0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1, | ||
|  | 	9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1, | ||
|  | 	5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1, | ||
|  | 	5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1, | ||
|  | 	8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1, | ||
|  | 	9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1, | ||
|  | 	1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1, | ||
|  | 	3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1, | ||
|  | 	4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1, | ||
|  | 	9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1, | ||
|  | 	11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1, | ||
|  | 	2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1, | ||
|  | 	9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1, | ||
|  | 	3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1, | ||
|  | 	1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1, | ||
|  | 	0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1, | ||
|  | 	1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, | ||
|  | 	- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] ); | ||
|  | 
 | ||
|  | export { MarchingCubes, edgeTable, triTable }; |