135 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			135 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import DataMap from './DataMap.js'; | ||
|  | import Color4 from './Color4.js'; | ||
|  | import { Mesh, SphereGeometry, BackSide, LinearSRGBColorSpace } from 'three'; | ||
|  | import { vec4, context, normalWorld, backgroundBlurriness, backgroundIntensity, NodeMaterial, modelViewProjection } from '../../nodes/Nodes.js'; | ||
|  | 
 | ||
|  | const _clearColor = new Color4(); | ||
|  | 
 | ||
|  | class Background extends DataMap { | ||
|  | 
 | ||
|  | 	constructor( renderer, nodes ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.renderer = renderer; | ||
|  | 		this.nodes = nodes; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	update( scene, renderList, renderContext ) { | ||
|  | 
 | ||
|  | 		const renderer = this.renderer; | ||
|  | 		const background = this.nodes.getBackgroundNode( scene ) || scene.background; | ||
|  | 
 | ||
|  | 		let forceClear = false; | ||
|  | 
 | ||
|  | 		if ( background === null ) { | ||
|  | 
 | ||
|  | 			// no background settings, use clear color configuration from the renderer
 | ||
|  | 
 | ||
|  | 			renderer._clearColor.getRGB( _clearColor, LinearSRGBColorSpace ); | ||
|  | 			_clearColor.a = renderer._clearColor.a; | ||
|  | 
 | ||
|  | 		} else if ( background.isColor === true ) { | ||
|  | 
 | ||
|  | 			// background is an opaque color
 | ||
|  | 
 | ||
|  | 			background.getRGB( _clearColor, LinearSRGBColorSpace ); | ||
|  | 			_clearColor.a = 1; | ||
|  | 
 | ||
|  | 			forceClear = true; | ||
|  | 
 | ||
|  | 		} else if ( background.isNode === true ) { | ||
|  | 
 | ||
|  | 			const sceneData = this.get( scene ); | ||
|  | 			const backgroundNode = background; | ||
|  | 
 | ||
|  | 			_clearColor.copy( renderer._clearColor ); | ||
|  | 
 | ||
|  | 			let backgroundMesh = sceneData.backgroundMesh; | ||
|  | 
 | ||
|  | 			if ( backgroundMesh === undefined ) { | ||
|  | 
 | ||
|  | 				const backgroundMeshNode = context( vec4( backgroundNode ).mul( backgroundIntensity ), { | ||
|  | 					// @TODO: Add Texture2D support using node context
 | ||
|  | 					getUV: () => normalWorld, | ||
|  | 					getTextureLevel: () => backgroundBlurriness | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 				let viewProj = modelViewProjection(); | ||
|  | 				viewProj = viewProj.setZ( viewProj.w ); | ||
|  | 
 | ||
|  | 				const nodeMaterial = new NodeMaterial(); | ||
|  | 				nodeMaterial.side = BackSide; | ||
|  | 				nodeMaterial.depthTest = false; | ||
|  | 				nodeMaterial.depthWrite = false; | ||
|  | 				nodeMaterial.fog = false; | ||
|  | 				nodeMaterial.vertexNode = viewProj; | ||
|  | 				nodeMaterial.fragmentNode = backgroundMeshNode; | ||
|  | 
 | ||
|  | 				sceneData.backgroundMeshNode = backgroundMeshNode; | ||
|  | 				sceneData.backgroundMesh = backgroundMesh = new Mesh( new SphereGeometry( 1, 32, 32 ), nodeMaterial ); | ||
|  | 				backgroundMesh.frustumCulled = false; | ||
|  | 
 | ||
|  | 				backgroundMesh.onBeforeRender = function ( renderer, scene, camera ) { | ||
|  | 
 | ||
|  | 					this.matrixWorld.copyPosition( camera.matrixWorld ); | ||
|  | 
 | ||
|  | 				}; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			const backgroundCacheKey = backgroundNode.getCacheKey(); | ||
|  | 
 | ||
|  | 			if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) { | ||
|  | 
 | ||
|  | 				sceneData.backgroundMeshNode.node = vec4( backgroundNode ).mul( backgroundIntensity ); | ||
|  | 
 | ||
|  | 				backgroundMesh.material.needsUpdate = true; | ||
|  | 
 | ||
|  | 				sceneData.backgroundCacheKey = backgroundCacheKey; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			renderList.unshift( backgroundMesh, backgroundMesh.geometry, backgroundMesh.material, 0, 0, null ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			console.error( 'THREE.Renderer: Unsupported background configuration.', background ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		//
 | ||
|  | 
 | ||
|  | 		if ( renderer.autoClear === true || forceClear === true ) { | ||
|  | 
 | ||
|  | 			_clearColor.multiplyScalar( _clearColor.a ); | ||
|  | 
 | ||
|  | 			const clearColorValue = renderContext.clearColorValue; | ||
|  | 
 | ||
|  | 			clearColorValue.r = _clearColor.r; | ||
|  | 			clearColorValue.g = _clearColor.g; | ||
|  | 			clearColorValue.b = _clearColor.b; | ||
|  | 			clearColorValue.a = _clearColor.a; | ||
|  | 
 | ||
|  | 			renderContext.depthClearValue = renderer._clearDepth; | ||
|  | 			renderContext.stencilClearValue = renderer._clearStencil; | ||
|  | 
 | ||
|  | 			renderContext.clearColor = renderer.autoClearColor === true; | ||
|  | 			renderContext.clearDepth = renderer.autoClearDepth === true; | ||
|  | 			renderContext.clearStencil = renderer.autoClearStencil === true; | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			renderContext.clearColor = false; | ||
|  | 			renderContext.clearDepth = false; | ||
|  | 			renderContext.clearStencil = false; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export default Background; |