1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1340 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/*// debugger tools
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								import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
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								//*/
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								import { WebGPUCoordinateSystem } from 'three';
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								import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
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								import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
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								import Backend from '../common/Backend.js';
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								import WebGPUUtils from './utils/WebGPUUtils.js';
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								import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
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								import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
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								import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
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								import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
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								//
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								class WebGPUBackend extends Backend {
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									constructor( parameters = {} ) {
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										super( parameters );
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										this.isWebGPUBackend = true;
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										// some parameters require default values other than "undefined"
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										this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
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										this.parameters.antialias = ( parameters.antialias === true );
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										if ( this.parameters.antialias === true ) {
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											this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
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										} else {
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											this.parameters.sampleCount = 1;
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										}
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										this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
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										this.trackTimestamp = ( parameters.trackTimestamp === true );
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										this.device = null;
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										this.context = null;
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										this.colorBuffer = null;
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										this.defaultRenderPassdescriptor = null;
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										this.utils = new WebGPUUtils( this );
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										this.attributeUtils = new WebGPUAttributeUtils( this );
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										this.bindingUtils = new WebGPUBindingUtils( this );
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										this.pipelineUtils = new WebGPUPipelineUtils( this );
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										this.textureUtils = new WebGPUTextureUtils( this );
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										this.occludedResolveCache = new Map();
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									}
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									async init( renderer ) {
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										await super.init( renderer );
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										//
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										const parameters = this.parameters;
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										// create the device if it is not passed with parameters
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										let device;
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										if ( parameters.device === undefined ) {
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											const adapterOptions = {
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												powerPreference: parameters.powerPreference
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											};
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											const adapter = await navigator.gpu.requestAdapter( adapterOptions );
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											if ( adapter === null ) {
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												throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
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											}
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											// feature support
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											const features = Object.values( GPUFeatureName );
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											const supportedFeatures = [];
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											for ( const name of features ) {
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												if ( adapter.features.has( name ) ) {
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													supportedFeatures.push( name );
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												}
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											}
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											const deviceDescriptor = {
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												requiredFeatures: supportedFeatures,
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												requiredLimits: parameters.requiredLimits
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											};
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											device = await adapter.requestDevice( deviceDescriptor );
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										} else {
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											device = parameters.device;
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										}
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										const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
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										this.device = device;
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										this.context = context;
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										const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
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										this.context.configure( {
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											device: this.device,
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											format: GPUTextureFormat.BGRA8Unorm,
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											usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
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											alphaMode: alphaMode
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										} );
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										this.updateSize();
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									}
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									get coordinateSystem() {
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										return WebGPUCoordinateSystem;
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									}
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									async getArrayBufferAsync( attribute ) {
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										return await this.attributeUtils.getArrayBufferAsync( attribute );
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									}
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									getContext() {
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										return this.context;
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									}
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									_getDefaultRenderPassDescriptor() {
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										let descriptor = this.defaultRenderPassdescriptor;
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										const antialias = this.parameters.antialias;
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										if ( descriptor === null ) {
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											const renderer = this.renderer;
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											descriptor = {
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												colorAttachments: [ {
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													view: null
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												} ],
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												depthStencilAttachment: {
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													view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
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												}
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											};
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											const colorAttachment = descriptor.colorAttachments[ 0 ];
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											if ( antialias === true ) {
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												colorAttachment.view = this.colorBuffer.createView();
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											} else {
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												colorAttachment.resolveTarget = undefined;
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											}
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											this.defaultRenderPassdescriptor = descriptor;
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										}
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										const colorAttachment = descriptor.colorAttachments[ 0 ];
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										if ( antialias === true ) {
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											colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
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										} else {
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											colorAttachment.view = this.context.getCurrentTexture().createView();
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										}
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										return descriptor;
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									}
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									_getRenderPassDescriptor( renderContext ) {
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										const renderTarget = renderContext.renderTarget;
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										const renderTargetData = this.get( renderTarget );
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										let descriptors = renderTargetData.descriptors;
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										if ( descriptors === undefined ) {
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											descriptors = [];
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											renderTargetData.descriptors = descriptors;
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										}
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										if ( renderTargetData.width !== renderTarget.width ||
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											renderTargetData.height !== renderTarget.height ||
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											renderTargetData.activeMipmapLevel !== renderTarget.activeMipmapLevel ||
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											renderTargetData.samples !== renderTarget.samples
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										) {
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											descriptors.length = 0;
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										}
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										let descriptor = descriptors[ renderContext.activeCubeFace ];
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										if ( descriptor === undefined ) {
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											const textures = renderContext.textures;
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											const colorAttachments = [];
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											for ( let i = 0; i < textures.length; i ++ ) {
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												const textureData = this.get( textures[ i ] );
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												const textureView = textureData.texture.createView( {
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													baseMipLevel: renderContext.activeMipmapLevel,
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													mipLevelCount: 1,
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													baseArrayLayer: renderContext.activeCubeFace,
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													dimension: GPUTextureViewDimension.TwoD
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												} );
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												let view, resolveTarget;
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												if ( textureData.msaaTexture !== undefined ) {
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													view = textureData.msaaTexture.createView();
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													resolveTarget = textureView;
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												} else {
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													view = textureView;
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													resolveTarget = undefined;
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												}
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												colorAttachments.push( {
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													view,
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													resolveTarget,
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													loadOp: GPULoadOp.Load,
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													storeOp: GPUStoreOp.Store
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												} );
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											}
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											const depthTextureData = this.get( renderContext.depthTexture );
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											const depthStencilAttachment = {
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												view: depthTextureData.texture.createView(),
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											};
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											descriptor = {
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												colorAttachments,
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												depthStencilAttachment
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											};
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											descriptors[ renderContext.activeCubeFace ] = descriptor;
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											renderTargetData.width = renderTarget.width;
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											renderTargetData.height = renderTarget.height;
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											renderTargetData.samples = renderTarget.samples;
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											renderTargetData.activeMipmapLevel = renderTarget.activeMipmapLevel;
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										}
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										return descriptor;
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									}
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									beginRender( renderContext ) {
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| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const device = this.device;
							 | 
						||
| 
								 | 
							
										const occlusionQueryCount = renderContext.occlusionQueryCount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let occlusionQuerySet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( occlusionQueryCount > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
							 | 
						||
| 
								 | 
							
											if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Get a reference to the array of objects with queries. The renderContextData property
							 | 
						||
| 
								 | 
							
											// can be changed by another render pass before the buffer.mapAsyc() completes.
							 | 
						||
| 
								 | 
							
											renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
							 | 
						||
| 
								 | 
							
											renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
							 | 
						||
| 
								 | 
							
											renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.occlusionQuerySet = occlusionQuerySet;
							 | 
						||
| 
								 | 
							
											renderContextData.occlusionQueryIndex = 0;
							 | 
						||
| 
								 | 
							
											renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.lastOcclusionObject = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let descriptor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.textures === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											descriptor = this._getDefaultRenderPassDescriptor();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											descriptor = this._getRenderPassDescriptor( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.initTimestampQuery( renderContext, descriptor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										descriptor.occlusionQuerySet = occlusionQuerySet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const depthStencilAttachment = descriptor.depthStencilAttachment;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.textures !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const colorAttachments = descriptor.colorAttachments;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < colorAttachments.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const colorAttachment = colorAttachments[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( renderContext.clearColor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorAttachment.clearValue = renderContext.clearColorValue;
							 | 
						||
| 
								 | 
							
													colorAttachment.loadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
													colorAttachment.storeOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorAttachment.loadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
													colorAttachment.storeOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const colorAttachment = descriptor.colorAttachments[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( renderContext.clearColor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorAttachment.clearValue = renderContext.clearColorValue;
							 | 
						||
| 
								 | 
							
												colorAttachment.loadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												colorAttachment.storeOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorAttachment.loadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
												colorAttachment.storeOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.depth ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( renderContext.clearDepth ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.stencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( renderContext.clearStencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
							 | 
						||
| 
								 | 
							
										const currentPass = encoder.beginRenderPass( descriptor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										renderContextData.descriptor = descriptor;
							 | 
						||
| 
								 | 
							
										renderContextData.encoder = encoder;
							 | 
						||
| 
								 | 
							
										renderContextData.currentPass = currentPass;
							 | 
						||
| 
								 | 
							
										renderContextData.currentSets = { attributes: {} };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.viewport ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.updateViewport( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.scissor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const { x, y, width, height } = renderContext.scissorValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentPass.setScissorRect( x, renderContext.height - height - y, width, height );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									finishRender( renderContext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
										const occlusionQueryCount = renderContext.occlusionQueryCount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.currentPass.endOcclusionQuery();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										renderContextData.currentPass.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( occlusionQueryCount > 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( queryResolveBuffer === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												queryResolveBuffer = this.device.createBuffer(
							 | 
						||
| 
								 | 
							
													{
							 | 
						||
| 
								 | 
							
														size: bufferSize,
							 | 
						||
| 
								 | 
							
														usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
												);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const readBuffer = this.device.createBuffer(
							 | 
						||
| 
								 | 
							
												{
							 | 
						||
| 
								 | 
							
													size: bufferSize,
							 | 
						||
| 
								 | 
							
													usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
							 | 
						||
| 
								 | 
							
											renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
							 | 
						||
| 
								 | 
							
											renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.occlusionQueryBuffer = readBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.resolveOccludedAsync( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.prepareTimestampBuffer( renderContext, renderContextData.encoder );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.device.queue.submit( [ renderContextData.encoder.finish() ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.textures !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const textures = renderContext.textures;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < textures.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texture = textures[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( texture.generateMipmaps === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													this.textureUtils.generateMipmaps( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									isOccluded( renderContext, object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return renderContextData.occluded && renderContextData.occluded.has( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									async resolveOccludedAsync( renderContext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// handle occlusion query results
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const occluded = new WeakSet();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.currentOcclusionQueryObjects = null;
							 | 
						||
| 
								 | 
							
											renderContextData.currentOcclusionQueryBuffer = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const buffer = currentOcclusionQueryBuffer.getMappedRange();
							 | 
						||
| 
								 | 
							
											const results = new BigUint64Array( buffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( results[ i ] !== 0n ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													occluded.add( currentOcclusionQueryObjects[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentOcclusionQueryBuffer.destroy();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.occluded = occluded;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateViewport( renderContext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { currentPass } = this.get( renderContext );
							 | 
						||
| 
								 | 
							
										const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										currentPass.setViewport( x, renderContext.height - height - y, width, height, minDepth, maxDepth );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									clear( color, depth, stencil, renderTargetData = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const device = this.device;
							 | 
						||
| 
								 | 
							
										const renderer = this.renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let colorAttachments = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let depthStencilAttachment;
							 | 
						||
| 
								 | 
							
										let clearValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let supportsDepth;
							 | 
						||
| 
								 | 
							
										let supportsStencil;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const clearColor = this.getClearColor();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderTargetData === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											supportsDepth = renderer.depth;
							 | 
						||
| 
								 | 
							
											supportsStencil = renderer.stencil;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const descriptor = this._getDefaultRenderPassDescriptor();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorAttachments = descriptor.colorAttachments;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const colorAttachment = colorAttachments[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												colorAttachment.clearValue = clearValue;
							 | 
						||
| 
								 | 
							
												colorAttachment.loadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												colorAttachment.storeOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( supportsDepth || supportsStencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment = descriptor.depthStencilAttachment;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											supportsDepth = renderTargetData.depth;
							 | 
						||
| 
								 | 
							
											supportsStencil = renderTargetData.stencil;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( color ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const texture of renderTargetData.textures ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const textureData = this.get( texture );
							 | 
						||
| 
								 | 
							
													const textureView = textureData.texture.createView();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let view, resolveTarget;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( textureData.msaaTexture !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														view = textureData.msaaTexture.createView();
							 | 
						||
| 
								 | 
							
														resolveTarget = textureView;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														view = textureView;
							 | 
						||
| 
								 | 
							
														resolveTarget = undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													colorAttachments.push( {
							 | 
						||
| 
								 | 
							
														view,
							 | 
						||
| 
								 | 
							
														resolveTarget,
							 | 
						||
| 
								 | 
							
														clearValue,
							 | 
						||
| 
								 | 
							
														loadOp: GPULoadOp.Clear,
							 | 
						||
| 
								 | 
							
														storeOp: GPUStoreOp.Store
							 | 
						||
| 
								 | 
							
													} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( supportsDepth || supportsStencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const depthTextureData = this.get( renderTargetData.depthTexture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment = {
							 | 
						||
| 
								 | 
							
													view: depthTextureData.texture.createView()
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( supportsDepth ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( depth ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthClearValue = renderer.getClearDepth();
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( supportsStencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( stencil ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
												depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const encoder = device.createCommandEncoder( {} );
							 | 
						||
| 
								 | 
							
										const currentPass = encoder.beginRenderPass( {
							 | 
						||
| 
								 | 
							
											colorAttachments,
							 | 
						||
| 
								 | 
							
											depthStencilAttachment
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										currentPass.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										device.queue.submit( [ encoder.finish() ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// compute
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									beginCompute( computeGroup ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const groupGPU = this.get( computeGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const descriptor = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.initTimestampQuery( computeGroup, descriptor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										groupGPU.cmdEncoderGPU = this.device.createCommandEncoder();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									compute( computeGroup, computeNode, bindings, pipeline ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { passEncoderGPU } = this.get( computeGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// pipeline
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const pipelineGPU = this.get( pipeline ).pipeline;
							 | 
						||
| 
								 | 
							
										passEncoderGPU.setPipeline( pipelineGPU );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// bind group
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const bindGroupGPU = this.get( bindings ).group;
							 | 
						||
| 
								 | 
							
										passEncoderGPU.setBindGroup( 0, bindGroupGPU );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									finishCompute( computeGroup ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const groupData = this.get( computeGroup );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										groupData.passEncoderGPU.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.prepareTimestampBuffer( computeGroup, groupData.cmdEncoderGPU );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// render object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									draw( renderObject, info ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { object, geometry, context, pipeline } = renderObject;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const bindingsData = this.get( renderObject.getBindings() );
							 | 
						||
| 
								 | 
							
										const contextData = this.get( context );
							 | 
						||
| 
								 | 
							
										const pipelineGPU = this.get( pipeline ).pipeline;
							 | 
						||
| 
								 | 
							
										const currentSets = contextData.currentSets;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// pipeline
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const passEncoderGPU = contextData.currentPass;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( currentSets.pipeline !== pipelineGPU ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											passEncoderGPU.setPipeline( pipelineGPU );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											currentSets.pipeline = pipelineGPU;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// bind group
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const bindGroupGPU = bindingsData.group;
							 | 
						||
| 
								 | 
							
										passEncoderGPU.setBindGroup( 0, bindGroupGPU );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// attributes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const index = renderObject.getIndex();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const hasIndex = ( index !== null );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// index
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( hasIndex === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( currentSets.index !== index ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const buffer = this.get( index ).buffer;
							 | 
						||
| 
								 | 
							
												const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												passEncoderGPU.setIndexBuffer( buffer, indexFormat );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentSets.index = index;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// vertex buffers
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const vertexBuffers = renderObject.getVertexBuffers();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vertexBuffer = vertexBuffers[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( currentSets.attributes[ i ] !== vertexBuffer ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const buffer = this.get( vertexBuffer ).buffer;
							 | 
						||
| 
								 | 
							
												passEncoderGPU.setVertexBuffer( i, buffer );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												currentSets.attributes[ i ] = vertexBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// occlusion queries - handle multiple consecutive draw calls for an object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( contextData.occlusionQuerySet !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const lastObject = contextData.lastOcclusionObject;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( lastObject !== object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( lastObject !== null && lastObject.occlusionTest === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													passEncoderGPU.endOcclusionQuery();
							 | 
						||
| 
								 | 
							
													contextData.occlusionQueryIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( object.occlusionTest === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													passEncoderGPU.beginOcclusionQuery( contextData.occlusionQueryIndex );
							 | 
						||
| 
								 | 
							
													contextData.occlusionQueryObjects[ contextData.occlusionQueryIndex ] = object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												contextData.lastOcclusionObject = object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// draw
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const drawRange = renderObject.drawRange;
							 | 
						||
| 
								 | 
							
										const firstVertex = drawRange.start;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const instanceCount = this.getInstanceCount( renderObject );
							 | 
						||
| 
								 | 
							
										if ( instanceCount === 0 ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( hasIndex === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											info.update( object, indexCount, instanceCount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const positionAttribute = geometry.attributes.position;
							 | 
						||
| 
								 | 
							
											const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											info.update( object, vertexCount, instanceCount );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// cache key
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									needsRenderUpdate( renderObject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const data = this.get( renderObject );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { object, material } = renderObject;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const utils = this.utils;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const sampleCount = utils.getSampleCount( renderObject.context );
							 | 
						||
| 
								 | 
							
										const colorSpace = utils.getCurrentColorSpace( renderObject.context );
							 | 
						||
| 
								 | 
							
										const colorFormat = utils.getCurrentColorFormat( renderObject.context );
							 | 
						||
| 
								 | 
							
										const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
							 | 
						||
| 
								 | 
							
										const primitiveTopology = utils.getPrimitiveTopology( object, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let needsUpdate = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( data.material !== material || data.materialVersion !== material.version ||
							 | 
						||
| 
								 | 
							
											data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
							 | 
						||
| 
								 | 
							
											data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
							 | 
						||
| 
								 | 
							
											data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
							 | 
						||
| 
								 | 
							
											data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
							 | 
						||
| 
								 | 
							
											data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
							 | 
						||
| 
								 | 
							
											data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
							 | 
						||
| 
								 | 
							
											data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
							 | 
						||
| 
								 | 
							
											data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
							 | 
						||
| 
								 | 
							
											data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
							 | 
						||
| 
								 | 
							
											data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
							 | 
						||
| 
								 | 
							
											data.primitiveTopology !== primitiveTopology ||
							 | 
						||
| 
								 | 
							
											data.clippingContextVersion !== renderObject.clippingContextVersion
							 | 
						||
| 
								 | 
							
										) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.material = material; data.materialVersion = material.version;
							 | 
						||
| 
								 | 
							
											data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
							 | 
						||
| 
								 | 
							
											data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
							 | 
						||
| 
								 | 
							
											data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
							 | 
						||
| 
								 | 
							
											data.colorWrite = material.colorWrite;
							 | 
						||
| 
								 | 
							
											data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
							 | 
						||
| 
								 | 
							
											data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
							 | 
						||
| 
								 | 
							
											data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
							 | 
						||
| 
								 | 
							
											data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
							 | 
						||
| 
								 | 
							
											data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
							 | 
						||
| 
								 | 
							
											data.sampleCount = sampleCount;
							 | 
						||
| 
								 | 
							
											data.colorSpace = colorSpace;
							 | 
						||
| 
								 | 
							
											data.colorFormat = colorFormat;
							 | 
						||
| 
								 | 
							
											data.depthStencilFormat = depthStencilFormat;
							 | 
						||
| 
								 | 
							
											data.primitiveTopology = primitiveTopology;
							 | 
						||
| 
								 | 
							
											data.clippingContextVersion = renderObject.clippingContextVersion;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											needsUpdate = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return needsUpdate;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getRenderCacheKey( renderObject ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { object, material } = renderObject;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const utils = this.utils;
							 | 
						||
| 
								 | 
							
										const renderContext = renderObject.context;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return [
							 | 
						||
| 
								 | 
							
											material.transparent, material.blending, material.premultipliedAlpha,
							 | 
						||
| 
								 | 
							
											material.blendSrc, material.blendDst, material.blendEquation,
							 | 
						||
| 
								 | 
							
											material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
							 | 
						||
| 
								 | 
							
											material.colorWrite,
							 | 
						||
| 
								 | 
							
											material.depthWrite, material.depthTest, material.depthFunc,
							 | 
						||
| 
								 | 
							
											material.stencilWrite, material.stencilFunc,
							 | 
						||
| 
								 | 
							
											material.stencilFail, material.stencilZFail, material.stencilZPass,
							 | 
						||
| 
								 | 
							
											material.stencilFuncMask, material.stencilWriteMask,
							 | 
						||
| 
								 | 
							
											material.side,
							 | 
						||
| 
								 | 
							
											utils.getSampleCount( renderContext ),
							 | 
						||
| 
								 | 
							
											utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
							 | 
						||
| 
								 | 
							
											utils.getPrimitiveTopology( object, material ),
							 | 
						||
| 
								 | 
							
											renderObject.clippingContextVersion
							 | 
						||
| 
								 | 
							
										].join();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// textures
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createSampler( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.createSampler( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									destroySampler( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.destroySampler( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createDefaultTexture( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.createDefaultTexture( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createTexture( texture, options ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.createTexture( texture, options );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateTexture( texture, options ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.updateTexture( texture, options );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									generateMipmaps( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.generateMipmaps( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									destroyTexture( texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.textureUtils.destroyTexture( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copyTextureToBuffer( texture, x, y, width, height ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									initTimestampQuery( renderContext, descriptor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! renderContextData.timeStampQuerySet ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Create a GPUQuerySet which holds 2 timestamp query results: one for the
							 | 
						||
| 
								 | 
							
											// beginning and one for the end of compute pass execution.
							 | 
						||
| 
								 | 
							
											const timeStampQuerySet = this.device.createQuerySet( { type: 'timestamp', count: 2 } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const timestampWrites = {
							 | 
						||
| 
								 | 
							
												querySet: timeStampQuerySet,
							 | 
						||
| 
								 | 
							
												beginningOfPassWriteIndex: 0, // Write timestamp in index 0 when pass begins.
							 | 
						||
| 
								 | 
							
												endOfPassWriteIndex: 1, // Write timestamp in index 1 when pass ends.
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Object.assign( descriptor, {
							 | 
						||
| 
								 | 
							
												timestampWrites,
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											renderContextData.timeStampQuerySet = timeStampQuerySet;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// timestamp utils
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									prepareTimestampBuffer( renderContext, encoder ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( ! this.hasFeature( GPUFeatureName.TimestampQuery ) || ! this.trackTimestamp ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const size = 2 * BigInt64Array.BYTES_PER_ELEMENT;
							 | 
						||
| 
								 | 
							
										const resolveBuffer = this.device.createBuffer( {
							 | 
						||
| 
								 | 
							
											size,
							 | 
						||
| 
								 | 
							
											usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const resultBuffer = this.device.createBuffer( {
							 | 
						||
| 
								 | 
							
											size,
							 | 
						||
| 
								 | 
							
											usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										encoder.resolveQuerySet( renderContextData.timeStampQuerySet, 0, 2, resolveBuffer, 0 );
							 | 
						||
| 
								 | 
							
										encoder.copyBufferToBuffer( resolveBuffer, 0, resultBuffer, 0, size );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										renderContextData.currentTimestampQueryBuffer = resultBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									async resolveTimestampAsync(renderContext, type = 'render') {
							 | 
						||
| 
								 | 
							
										if (!this.hasFeature(GPUFeatureName.TimestampQuery) || !this.trackTimestamp) return;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get(renderContext);
							 | 
						||
| 
								 | 
							
										const { currentTimestampQueryBuffer } = renderContextData;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
										if (currentTimestampQueryBuffer === undefined) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const buffer = currentTimestampQueryBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										try {
							 | 
						||
| 
								 | 
							
											await buffer.mapAsync(GPUMapMode.READ);
							 | 
						||
| 
								 | 
							
											const times = new BigUint64Array(buffer.getMappedRange());
							 | 
						||
| 
								 | 
							
											const duration = Number(times[1] - times[0]) / 1000000;
							 | 
						||
| 
								 | 
							
											this.renderer.info.updateTimestamp(type, duration);
							 | 
						||
| 
								 | 
							
										} catch (error) {
							 | 
						||
| 
								 | 
							
											console.error(`Error mapping buffer: ${error}`);
							 | 
						||
| 
								 | 
							
											// Optionally handle the error, e.g., re-queue the buffer or skip it
							 | 
						||
| 
								 | 
							
										} finally {
							 | 
						||
| 
								 | 
							
											buffer.unmap(); 
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// node builder
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createNodeBuilder( object, renderer, scene = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return new WGSLNodeBuilder( object, renderer, scene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// program
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createProgram( program ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const programGPU = this.get( program );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										programGPU.module = {
							 | 
						||
| 
								 | 
							
											module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
							 | 
						||
| 
								 | 
							
											entryPoint: 'main'
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									destroyProgram( program ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.delete( program );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// pipelines
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createRenderPipeline( renderObject, promises ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.pipelineUtils.createRenderPipeline( renderObject, promises );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createComputePipeline( computePipeline, bindings ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.pipelineUtils.createComputePipeline( computePipeline, bindings );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// bindings
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createBindings( bindings ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.bindingUtils.createBindings( bindings );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateBindings( bindings ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.bindingUtils.createBindings( bindings );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateBinding( binding ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.bindingUtils.updateBinding( binding );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// attributes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createIndexAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									createStorageAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.attributeUtils.updateAttribute( attribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									destroyAttribute( attribute ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.attributeUtils.destroyAttribute( attribute );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// canvas
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									updateSize() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.colorBuffer = this.textureUtils.getColorBuffer();
							 | 
						||
| 
								 | 
							
										this.defaultRenderPassdescriptor = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// utils public
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									getMaxAnisotropy() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return 16;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									hasFeature( name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.device.features.has( name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copyTextureToTexture( position, srcTexture, dstTexture, level = 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const encoder = this.device.createCommandEncoder( { label: 'copyTextureToTexture_' + srcTexture.id + '_' + dstTexture.id } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const sourceGPU = this.get( srcTexture ).texture;
							 | 
						||
| 
								 | 
							
										const destinationGPU = this.get( dstTexture ).texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										encoder.copyTextureToTexture(
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												texture: sourceGPU,
							 | 
						||
| 
								 | 
							
												mipLevel: level,
							 | 
						||
| 
								 | 
							
												origin: { x: 0, y: 0, z: 0 }
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												texture: destinationGPU,
							 | 
						||
| 
								 | 
							
												mipLevel: level,
							 | 
						||
| 
								 | 
							
												origin: { x: position.x, y: position.y, z: position.z }
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											[
							 | 
						||
| 
								 | 
							
												srcTexture.image.width,
							 | 
						||
| 
								 | 
							
												srcTexture.image.height
							 | 
						||
| 
								 | 
							
											]
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.device.queue.submit( [ encoder.finish() ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									copyFramebufferToTexture( texture, renderContext ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const renderContextData = this.get( renderContext );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const { encoder, descriptor } = renderContextData;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let sourceGPU = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( renderContext.renderTarget ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( texture.isDepthTexture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sourceGPU = this.get( renderContext.depthTexture ).texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( texture.isDepthTexture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												sourceGPU = this.context.getCurrentTexture();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const destinationGPU = this.get( texture ).texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( sourceGPU.format !== destinationGPU.format ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										renderContextData.currentPass.end();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										encoder.copyTextureToTexture(
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												texture: sourceGPU,
							 | 
						||
| 
								 | 
							
												origin: { x: 0, y: 0, z: 0 }
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												texture: destinationGPU
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											[
							 | 
						||
| 
								 | 
							
												texture.image.width,
							 | 
						||
| 
								 | 
							
												texture.image.height
							 | 
						||
| 
								 | 
							
											]
							 | 
						||
| 
								 | 
							
										);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
										if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
										if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										renderContextData.currentPass = encoder.beginRenderPass( descriptor );
							 | 
						||
| 
								 | 
							
										renderContextData.currentSets = { attributes: {} };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export default WebGPUBackend;
							 |