383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			383 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | // MIT License:
 | ||
|  | //
 | ||
|  | // Copyright (c) 2010-2012, Joe Walnes
 | ||
|  | //
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
|  | // of this software and associated documentation files (the "Software"), to deal
 | ||
|  | // in the Software without restriction, including without limitation the rights
 | ||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
|  | // copies of the Software, and to permit persons to whom the Software is
 | ||
|  | // furnished to do so, subject to the following conditions:
 | ||
|  | //
 | ||
|  | // The above copyright notice and this permission notice shall be included in
 | ||
|  | // all copies or substantial portions of the Software.
 | ||
|  | //
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
|  | // THE SOFTWARE.
 | ||
|  | 
 | ||
|  | /** | ||
|  |  * This behaves like a WebSocket in every way, except if it fails to connect, | ||
|  |  * or it gets disconnected, it will repeatedly poll until it successfully connects | ||
|  |  * again. | ||
|  |  * | ||
|  |  * It is API compatible, so when you have: | ||
|  |  *   ws = new WebSocket('ws://....'); | ||
|  |  * you can replace with: | ||
|  |  *   ws = new ReconnectingWebSocket('ws://....'); | ||
|  |  * | ||
|  |  * The event stream will typically look like: | ||
|  |  *  onconnecting | ||
|  |  *  onopen | ||
|  |  *  onmessage | ||
|  |  *  onmessage | ||
|  |  *  onclose // lost connection
 | ||
|  |  *  onconnecting | ||
|  |  *  onopen  // sometime later...
 | ||
|  |  *  onmessage | ||
|  |  *  onmessage | ||
|  |  *  etc... | ||
|  |  * | ||
|  |  * It is API compatible with the standard WebSocket API, apart from the following members: | ||
|  |  * | ||
|  |  * - `bufferedAmount` | ||
|  |  * - `extensions` | ||
|  |  * - `binaryType` | ||
|  |  * | ||
|  |  * Latest version: https://github.com/joewalnes/reconnecting-websocket/
 | ||
|  |  * - Joe Walnes | ||
|  |  * | ||
|  |  * Syntax | ||
|  |  * ====== | ||
|  |  * var socket = new ReconnectingWebSocket(url, protocols, options); | ||
|  |  * | ||
|  |  * Parameters | ||
|  |  * ========== | ||
|  |  * url - The url you are connecting to. | ||
|  |  * protocols - Optional string or array of protocols. | ||
|  |  * options - See below | ||
|  |  * | ||
|  |  * Options | ||
|  |  * ======= | ||
|  |  * Options can either be passed upon instantiation or set after instantiation: | ||
|  |  * | ||
|  |  * var socket = new ReconnectingWebSocket(url, null, { debug: true, reconnectInterval: 4000 }); | ||
|  |  * | ||
|  |  * or | ||
|  |  * | ||
|  |  * var socket = new ReconnectingWebSocket(url); | ||
|  |  * socket.debug = true; | ||
|  |  * socket.reconnectInterval = 4000; | ||
|  |  * | ||
|  |  * debug | ||
|  |  * - Whether this instance should log debug messages. Accepts true or false. Default: false. | ||
|  |  * | ||
|  |  * automaticOpen | ||
|  |  * - Whether or not the websocket should attempt to connect immediately upon instantiation. The socket can be manually opened or closed at any time using ws.open() and ws.close(). | ||
|  |  * | ||
|  |  * reconnectInterval | ||
|  |  * - The number of milliseconds to delay before attempting to reconnect. Accepts integer. Default: 1000. | ||
|  |  * | ||
|  |  * maxReconnectInterval | ||
|  |  * - The maximum number of milliseconds to delay a reconnection attempt. Accepts integer. Default: 30000. | ||
|  |  * | ||
|  |  * reconnectDecay | ||
|  |  * - The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. Accepts integer or float. Default: 1.5. | ||
|  |  * | ||
|  |  * timeoutInterval | ||
|  |  * - The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. Accepts integer. Default: 2000. | ||
|  |  * | ||
|  |  */ | ||
|  | // (function (global, factory) {
 | ||
|  | //     if (typeof define === 'function' && define.amd) {
 | ||
|  | //         define([], factory);
 | ||
|  | //     } else if (typeof module !== 'undefined' && module.exports){
 | ||
|  | //         module.exports = factory();
 | ||
|  | //     } else {
 | ||
|  | //         global.ReconnectingWebSocket = factory();
 | ||
|  | //     }
 | ||
|  | // })(this, function () {
 | ||
|  | //
 | ||
|  | //     if (!('WebSocket' in window)) {
 | ||
|  | //         return;
 | ||
|  | //     }
 | ||
|  | 
 | ||
|  | function ReconnectingWebSocket(url, protocols, options) { | ||
|  | 
 | ||
|  |   // Default settings
 | ||
|  |   var settings = { | ||
|  | 
 | ||
|  |     /** Whether this instance should log debug messages. */ | ||
|  |     debug: false, | ||
|  | 
 | ||
|  |     /** Whether or not the websocket should attempt to connect immediately upon instantiation. */ | ||
|  |     automaticOpen: true, | ||
|  | 
 | ||
|  |     /** The number of milliseconds to delay before attempting to reconnect. */ | ||
|  |     reconnectInterval: 1000, | ||
|  |     /** The maximum number of milliseconds to delay a reconnection attempt. */ | ||
|  |     maxReconnectInterval: 30000, | ||
|  |     /** The rate of increase of the reconnect delay. Allows reconnect attempts to back off when problems persist. */ | ||
|  |     reconnectDecay: 1.5, | ||
|  | 
 | ||
|  |     /** The maximum time in milliseconds to wait for a connection to succeed before closing and retrying. */ | ||
|  |     timeoutInterval: 2000, | ||
|  | 
 | ||
|  |     /** The maximum number of reconnection attempts to make. Unlimited if null. */ | ||
|  |     maxReconnectAttempts: null, | ||
|  | 
 | ||
|  |     /** The binary type, possible values 'blob' or 'arraybuffer', default 'blob'. */ | ||
|  |     binaryType: 'blob' | ||
|  |   } | ||
|  |   if (!options) { | ||
|  |     options = {}; | ||
|  |   } | ||
|  | 
 | ||
|  |   // Overwrite and define settings with options if they exist.
 | ||
|  |   for (var key in settings) { | ||
|  |     if (typeof options[key] !== 'undefined') { | ||
|  |       this[key] = options[key]; | ||
|  |     } else { | ||
|  |       this[key] = settings[key]; | ||
|  |     } | ||
|  |   } | ||
|  | 
 | ||
|  |   // These should be treated as read-only properties
 | ||
|  | 
 | ||
|  |   /** The URL as resolved by the constructor. This is always an absolute URL. Read only. */ | ||
|  |   this.url = url; | ||
|  | 
 | ||
|  |   /** The number of attempted reconnects since starting, or the last successful connection. Read only. */ | ||
|  |   this.reconnectAttempts = 0; | ||
|  | 
 | ||
|  |   /** | ||
|  |    * The current state of the connection. | ||
|  |    * Can be one of: WebSocket.CONNECTING, WebSocket.OPEN, WebSocket.CLOSING, WebSocket.CLOSED | ||
|  |    * Read only. | ||
|  |    */ | ||
|  |   this.readyState = WebSocket.CONNECTING; | ||
|  | 
 | ||
|  |   /** | ||
|  |    * A string indicating the name of the sub-protocol the server selected; this will be one of | ||
|  |    * the strings specified in the protocols parameter when creating the WebSocket object. | ||
|  |    * Read only. | ||
|  |    */ | ||
|  |   this.protocol = null; | ||
|  | 
 | ||
|  |   // Private state variables
 | ||
|  | 
 | ||
|  |   var self = this; | ||
|  |   var ws; | ||
|  |   var forcedClose = false; | ||
|  |   var timedOut = false; | ||
|  |   var eventTarget = document.createElement('div'); | ||
|  | 
 | ||
|  |   // Wire up "on*" properties as event handlers
 | ||
|  | 
 | ||
|  |   eventTarget.addEventListener('open', function (event) { | ||
|  |     self.onopen(event); | ||
|  |   }); | ||
|  |   eventTarget.addEventListener('close', function (event) { | ||
|  |     self.onclose(event); | ||
|  |   }); | ||
|  |   eventTarget.addEventListener('connecting', function (event) { | ||
|  |     self.onconnecting(event); | ||
|  |   }); | ||
|  |   eventTarget.addEventListener('message', function (event) { | ||
|  |     self.onmessage(event); | ||
|  |   }); | ||
|  |   eventTarget.addEventListener('error', function (event) { | ||
|  |     self.onerror(event); | ||
|  |   }); | ||
|  | 
 | ||
|  |   // Expose the API required by EventTarget
 | ||
|  | 
 | ||
|  |   this.addEventListener = eventTarget.addEventListener.bind(eventTarget); | ||
|  |   this.removeEventListener = eventTarget.removeEventListener.bind(eventTarget); | ||
|  |   this.dispatchEvent = eventTarget.dispatchEvent.bind(eventTarget); | ||
|  | 
 | ||
|  |   /** | ||
|  |    * This function generates an event that is compatible with standard | ||
|  |    * compliant browsers and IE9 - IE11 | ||
|  |    * | ||
|  |    * This will prevent the error: | ||
|  |    * Object doesn't support this action | ||
|  |    * | ||
|  |    * http://stackoverflow.com/questions/19345392/why-arent-my-parameters-getting-passed-through-to-a-dispatched-event/19345563#19345563
 | ||
|  |    * @param s String The name that the event should use | ||
|  |    * @param args Object an optional object that the event will use | ||
|  |    */ | ||
|  |   function generateEvent(s, args) { | ||
|  |     var evt = document.createEvent("CustomEvent"); | ||
|  |     evt.initCustomEvent(s, false, false, args); | ||
|  |     return evt; | ||
|  |   }; | ||
|  | 
 | ||
|  |   this.open = function (reconnectAttempt) { | ||
|  |     ws = new WebSocket(self.url, protocols || []); | ||
|  |     ws.binaryType = this.binaryType; | ||
|  | 
 | ||
|  |     if (reconnectAttempt) { | ||
|  |       if (this.maxReconnectAttempts && this.reconnectAttempts > this.maxReconnectAttempts) { | ||
|  |         return; | ||
|  |       } | ||
|  |     } else { | ||
|  |       eventTarget.dispatchEvent(generateEvent('connecting')); | ||
|  |       this.reconnectAttempts = 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |       console.debug('ReconnectingWebSocket', 'attempt-connect', self.url); | ||
|  |     } | ||
|  | 
 | ||
|  |     var localWs = ws; | ||
|  |     var timeout = setTimeout(function () { | ||
|  |       if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |         console.debug('ReconnectingWebSocket', 'connection-timeout', self.url); | ||
|  |       } | ||
|  |       timedOut = true; | ||
|  |       localWs.close(); | ||
|  |       timedOut = false; | ||
|  |     }, self.timeoutInterval); | ||
|  | 
 | ||
|  |     ws.onopen = function (event) { | ||
|  |       clearTimeout(timeout); | ||
|  |       if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |         console.debug('ReconnectingWebSocket', 'onopen', self.url); | ||
|  |       } | ||
|  |       self.protocol = ws.protocol; | ||
|  |       self.readyState = WebSocket.OPEN; | ||
|  |       self.reconnectAttempts = 0; | ||
|  |       var e = generateEvent('open'); | ||
|  |       e.isReconnect = reconnectAttempt; | ||
|  |       reconnectAttempt = false; | ||
|  |       eventTarget.dispatchEvent(e); | ||
|  |     }; | ||
|  | 
 | ||
|  |     ws.onclose = function (event) { | ||
|  |       clearTimeout(timeout); | ||
|  |       ws = null; | ||
|  |       if (forcedClose) { | ||
|  |         self.readyState = WebSocket.CLOSED; | ||
|  |         eventTarget.dispatchEvent(generateEvent('close')); | ||
|  |       } else { | ||
|  |         self.readyState = WebSocket.CONNECTING; | ||
|  |         var e = generateEvent('connecting'); | ||
|  |         e.code = event.code; | ||
|  |         e.reason = event.reason; | ||
|  |         e.wasClean = event.wasClean; | ||
|  |         eventTarget.dispatchEvent(e); | ||
|  |         if (!reconnectAttempt && !timedOut) { | ||
|  |           if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |             console.debug('ReconnectingWebSocket', 'onclose', self.url); | ||
|  |           } | ||
|  |           eventTarget.dispatchEvent(generateEvent('close')); | ||
|  |         } | ||
|  | 
 | ||
|  |         var timeout = self.reconnectInterval * Math.pow(self.reconnectDecay, self.reconnectAttempts); | ||
|  |         setTimeout(function () { | ||
|  |           self.reconnectAttempts++; | ||
|  |           self.open(true); | ||
|  |         }, timeout > self.maxReconnectInterval ? self.maxReconnectInterval : timeout); | ||
|  |       } | ||
|  |     }; | ||
|  |     ws.onmessage = function (event) { | ||
|  |       if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |         console.debug('ReconnectingWebSocket', 'onmessage', self.url, event.data); | ||
|  |       } | ||
|  |       var e = generateEvent('message'); | ||
|  |       e.data = event.data; | ||
|  |       eventTarget.dispatchEvent(e); | ||
|  |     }; | ||
|  |     ws.onerror = function (event) { | ||
|  |       if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |         console.debug('ReconnectingWebSocket', 'onerror', self.url, event); | ||
|  |       } | ||
|  |       eventTarget.dispatchEvent(generateEvent('error')); | ||
|  |     }; | ||
|  |   } | ||
|  | 
 | ||
|  |   // Whether or not to create a websocket upon instantiation
 | ||
|  |   if (this.automaticOpen == true) { | ||
|  |     this.open(false); | ||
|  |   } | ||
|  | 
 | ||
|  |   /** | ||
|  |    * Transmits data to the server over the WebSocket connection. | ||
|  |    * | ||
|  |    * @param data a text string, ArrayBuffer or Blob to send to the server. | ||
|  |    */ | ||
|  |   this.send = function (data) { | ||
|  |     if (ws) { | ||
|  |       if (self.debug || ReconnectingWebSocket.debugAll) { | ||
|  |         console.debug('ReconnectingWebSocket', 'send', self.url, data); | ||
|  |       } | ||
|  |       return ws.send(data); | ||
|  |     } else { | ||
|  |       throw 'INVALID_STATE_ERR : Pausing to reconnect websocket'; | ||
|  |     } | ||
|  |   }; | ||
|  | 
 | ||
|  |   /** | ||
|  |    * Closes the WebSocket connection or connection attempt, if any. | ||
|  |    * If the connection is already CLOSED, this method does nothing. | ||
|  |    */ | ||
|  |   this.close = function (code, reason) { | ||
|  |     // Default CLOSE_NORMAL code
 | ||
|  |     if (typeof code == 'undefined') { | ||
|  |       code = 1000; | ||
|  |     } | ||
|  |     forcedClose = true; | ||
|  |     if (ws) { | ||
|  |       ws.close(code, reason); | ||
|  |     } | ||
|  |   }; | ||
|  | 
 | ||
|  |   /** | ||
|  |    * Additional public API method to refresh the connection if still open (close, re-open). | ||
|  |    * For example, if the app suspects bad data / missed heart beats, it can try to refresh. | ||
|  |    */ | ||
|  |   this.refresh = function () { | ||
|  |     if (ws) { | ||
|  |       ws.close(); | ||
|  |     } | ||
|  |   }; | ||
|  | } | ||
|  | 
 | ||
|  | /** | ||
|  |  * An event listener to be called when the WebSocket connection's readyState changes to OPEN; | ||
|  |  * this indicates that the connection is ready to send and receive data. | ||
|  |  */ | ||
|  | ReconnectingWebSocket.prototype.onopen = function (event) { | ||
|  | }; | ||
|  | /** An event listener to be called when the WebSocket connection's readyState changes to CLOSED. */ | ||
|  | ReconnectingWebSocket.prototype.onclose = function (event) { | ||
|  | }; | ||
|  | /** An event listener to be called when a connection begins being attempted. */ | ||
|  | ReconnectingWebSocket.prototype.onconnecting = function (event) { | ||
|  | }; | ||
|  | /** An event listener to be called when a message is received from the server. */ | ||
|  | ReconnectingWebSocket.prototype.onmessage = function (event) { | ||
|  | }; | ||
|  | /** An event listener to be called when an error occurs. */ | ||
|  | ReconnectingWebSocket.prototype.onerror = function (event) { | ||
|  | }; | ||
|  | 
 | ||
|  | /** | ||
|  |  * Whether all instances of ReconnectingWebSocket should log debug messages. | ||
|  |  * Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true. | ||
|  |  */ | ||
|  | ReconnectingWebSocket.debugAll = false; | ||
|  | 
 | ||
|  | ReconnectingWebSocket.CONNECTING = WebSocket.CONNECTING; | ||
|  | ReconnectingWebSocket.OPEN = WebSocket.OPEN; | ||
|  | ReconnectingWebSocket.CLOSING = WebSocket.CLOSING; | ||
|  | ReconnectingWebSocket.CLOSED = WebSocket.CLOSED; | ||
|  | 
 | ||
|  | // return ReconnectingWebSocket;
 | ||
|  | // });
 |