280 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			280 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	BufferAttribute, | ||
|  | 	BufferGeometry, | ||
|  | 	Vector3 | ||
|  | } from 'three'; | ||
|  | import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js'; | ||
|  | 
 | ||
|  | const _A = new Vector3(); | ||
|  | const _B = new Vector3(); | ||
|  | const _C = new Vector3(); | ||
|  | 
 | ||
|  | class EdgeSplitModifier { | ||
|  | 
 | ||
|  | 	modify( geometry, cutOffAngle, tryKeepNormals = true ) { | ||
|  | 
 | ||
|  | 		function computeNormals() { | ||
|  | 
 | ||
|  | 			normals = new Float32Array( indexes.length * 3 ); | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < indexes.length; i += 3 ) { | ||
|  | 
 | ||
|  | 				let index = indexes[ i ]; | ||
|  | 
 | ||
|  | 				_A.set( | ||
|  | 					positions[ 3 * index ], | ||
|  | 					positions[ 3 * index + 1 ], | ||
|  | 					positions[ 3 * index + 2 ] ); | ||
|  | 
 | ||
|  | 				index = indexes[ i + 1 ]; | ||
|  | 				_B.set( | ||
|  | 					positions[ 3 * index ], | ||
|  | 					positions[ 3 * index + 1 ], | ||
|  | 					positions[ 3 * index + 2 ] ); | ||
|  | 
 | ||
|  | 				index = indexes[ i + 2 ]; | ||
|  | 				_C.set( | ||
|  | 					positions[ 3 * index ], | ||
|  | 					positions[ 3 * index + 1 ], | ||
|  | 					positions[ 3 * index + 2 ] ); | ||
|  | 
 | ||
|  | 				_C.sub( _B ); | ||
|  | 				_A.sub( _B ); | ||
|  | 
 | ||
|  | 				const normal = _C.cross( _A ).normalize(); | ||
|  | 
 | ||
|  | 				for ( let j = 0; j < 3; j ++ ) { | ||
|  | 
 | ||
|  | 					normals[ 3 * ( i + j ) ] = normal.x; | ||
|  | 					normals[ 3 * ( i + j ) + 1 ] = normal.y; | ||
|  | 					normals[ 3 * ( i + j ) + 2 ] = normal.z; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		function mapPositionsToIndexes() { | ||
|  | 
 | ||
|  | 			pointToIndexMap = Array( positions.length / 3 ); | ||
|  | 
 | ||
|  | 			for ( let i = 0; i < indexes.length; i ++ ) { | ||
|  | 
 | ||
|  | 				const index = indexes[ i ]; | ||
|  | 
 | ||
|  | 				if ( pointToIndexMap[ index ] == null ) { | ||
|  | 
 | ||
|  | 					pointToIndexMap[ index ] = []; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 				pointToIndexMap[ index ].push( i ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		function edgeSplitToGroups( indexes, cutOff, firstIndex ) { | ||
|  | 
 | ||
|  | 			_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize(); | ||
|  | 
 | ||
|  | 			const result = { | ||
|  | 				splitGroup: [], | ||
|  | 				currentGroup: [ firstIndex ] | ||
|  | 			}; | ||
|  | 
 | ||
|  | 			for ( const j of indexes ) { | ||
|  | 
 | ||
|  | 				if ( j !== firstIndex ) { | ||
|  | 
 | ||
|  | 					_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize(); | ||
|  | 
 | ||
|  | 					if ( _B.dot( _A ) < cutOff ) { | ||
|  | 
 | ||
|  | 						result.splitGroup.push( j ); | ||
|  | 
 | ||
|  | 					} else { | ||
|  | 
 | ||
|  | 						result.currentGroup.push( j ); | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			return result; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 
 | ||
|  | 		function edgeSplit( indexes, cutOff, original = null ) { | ||
|  | 
 | ||
|  | 			if ( indexes.length === 0 ) return; | ||
|  | 
 | ||
|  | 			const groupResults = []; | ||
|  | 
 | ||
|  | 			for ( const index of indexes ) { | ||
|  | 
 | ||
|  | 				groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			let result = groupResults[ 0 ]; | ||
|  | 
 | ||
|  | 			for ( const groupResult of groupResults ) { | ||
|  | 
 | ||
|  | 				if ( groupResult.currentGroup.length > result.currentGroup.length ) { | ||
|  | 
 | ||
|  | 					result = groupResult; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 
 | ||
|  | 			if ( original != null ) { | ||
|  | 
 | ||
|  | 				splitIndexes.push( { | ||
|  | 					original: original, | ||
|  | 					indexes: result.currentGroup | ||
|  | 				} ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if ( result.splitGroup.length ) { | ||
|  | 
 | ||
|  | 				edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] ); | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		let hadNormals = false; | ||
|  | 		let oldNormals = null; | ||
|  | 
 | ||
|  | 		if ( geometry.attributes.normal ) { | ||
|  | 
 | ||
|  | 			hadNormals = true; | ||
|  | 
 | ||
|  | 			geometry = geometry.clone(); | ||
|  | 
 | ||
|  | 			if ( tryKeepNormals === true && geometry.index !== null ) { | ||
|  | 
 | ||
|  | 				oldNormals = geometry.attributes.normal.array; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			geometry.deleteAttribute( 'normal' ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( geometry.index == null ) { | ||
|  | 
 | ||
|  | 			geometry = BufferGeometryUtils.mergeVertices( geometry ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const indexes = geometry.index.array; | ||
|  | 		const positions = geometry.getAttribute( 'position' ).array; | ||
|  | 
 | ||
|  | 		let normals; | ||
|  | 		let pointToIndexMap; | ||
|  | 
 | ||
|  | 		computeNormals(); | ||
|  | 		mapPositionsToIndexes(); | ||
|  | 
 | ||
|  | 		const splitIndexes = []; | ||
|  | 
 | ||
|  | 		for ( const vertexIndexes of pointToIndexMap ) { | ||
|  | 
 | ||
|  | 			edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const newAttributes = {}; | ||
|  | 		for ( const name of Object.keys( geometry.attributes ) ) { | ||
|  | 
 | ||
|  | 			const oldAttribute = geometry.attributes[ name ]; | ||
|  | 			const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize ); | ||
|  | 			newArray.set( oldAttribute.array ); | ||
|  | 			newAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		const newIndexes = new Uint32Array( indexes.length ); | ||
|  | 		newIndexes.set( indexes ); | ||
|  | 
 | ||
|  | 		for ( let i = 0; i < splitIndexes.length; i ++ ) { | ||
|  | 
 | ||
|  | 			const split = splitIndexes[ i ]; | ||
|  | 			const index = indexes[ split.original ]; | ||
|  | 
 | ||
|  | 			for ( const attribute of Object.values( newAttributes ) ) { | ||
|  | 
 | ||
|  | 				for ( let j = 0; j < attribute.itemSize; j ++ ) { | ||
|  | 
 | ||
|  | 					attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] = | ||
|  | 						attribute.array[ index * attribute.itemSize + j ]; | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 			for ( const j of split.indexes ) { | ||
|  | 
 | ||
|  | 				newIndexes[ j ] = indexes.length + i; | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		geometry = new BufferGeometry(); | ||
|  | 		geometry.setIndex( new BufferAttribute( newIndexes, 1 ) ); | ||
|  | 
 | ||
|  | 		for ( const name of Object.keys( newAttributes ) ) { | ||
|  | 
 | ||
|  | 			geometry.setAttribute( name, newAttributes[ name ] ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if ( hadNormals ) { | ||
|  | 
 | ||
|  | 			geometry.computeVertexNormals(); | ||
|  | 
 | ||
|  | 			if ( oldNormals !== null ) { | ||
|  | 
 | ||
|  | 				const changedNormals = new Array( oldNormals.length / 3 ).fill( false ); | ||
|  | 
 | ||
|  | 				for ( const splitData of splitIndexes ) | ||
|  | 					changedNormals[ splitData.original ] = true; | ||
|  | 
 | ||
|  | 				for ( let i = 0; i < changedNormals.length; i ++ ) { | ||
|  | 
 | ||
|  | 					if ( changedNormals[ i ] === false ) { | ||
|  | 
 | ||
|  | 						for ( let j = 0; j < 3; j ++ ) | ||
|  | 							geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ]; | ||
|  | 
 | ||
|  | 					} | ||
|  | 
 | ||
|  | 				} | ||
|  | 
 | ||
|  | 
 | ||
|  | 			} | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return geometry; | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | export { EdgeSplitModifier }; |