78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
|  | import { | ||
|  | 	ShaderMaterial, | ||
|  | 	UniformsUtils | ||
|  | } from 'three'; | ||
|  | import { Pass, FullScreenQuad } from './Pass.js'; | ||
|  | 
 | ||
|  | class ShaderPass extends Pass { | ||
|  | 
 | ||
|  | 	constructor( shader, textureID ) { | ||
|  | 
 | ||
|  | 		super(); | ||
|  | 
 | ||
|  | 		this.textureID = ( textureID !== undefined ) ? textureID : 'tDiffuse'; | ||
|  | 
 | ||
|  | 		if ( shader instanceof ShaderMaterial ) { | ||
|  | 
 | ||
|  | 			this.uniforms = shader.uniforms; | ||
|  | 
 | ||
|  | 			this.material = shader; | ||
|  | 
 | ||
|  | 		} else if ( shader ) { | ||
|  | 
 | ||
|  | 			this.uniforms = UniformsUtils.clone( shader.uniforms ); | ||
|  | 
 | ||
|  | 			this.material = new ShaderMaterial( { | ||
|  | 
 | ||
|  | 				name: ( shader.name !== undefined ) ? shader.name : 'unspecified', | ||
|  | 				defines: Object.assign( {}, shader.defines ), | ||
|  | 				uniforms: this.uniforms, | ||
|  | 				vertexShader: shader.vertexShader, | ||
|  | 				fragmentShader: shader.fragmentShader | ||
|  | 
 | ||
|  | 			} ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.fsQuad = new FullScreenQuad( this.material ); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | ||
|  | 
 | ||
|  | 		if ( this.uniforms[ this.textureID ] ) { | ||
|  | 
 | ||
|  | 			this.uniforms[ this.textureID ].value = readBuffer.texture; | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		this.fsQuad.material = this.material; | ||
|  | 
 | ||
|  | 		if ( this.renderToScreen ) { | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( null ); | ||
|  | 			this.fsQuad.render( renderer ); | ||
|  | 
 | ||
|  | 		} else { | ||
|  | 
 | ||
|  | 			renderer.setRenderTarget( writeBuffer ); | ||
|  | 			// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
 | ||
|  | 			if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | ||
|  | 			this.fsQuad.render( renderer ); | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	dispose() { | ||
|  | 
 | ||
|  | 		this.material.dispose(); | ||
|  | 
 | ||
|  | 		this.fsQuad.dispose(); | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | export { ShaderPass }; |