4117 lines
		
	
	
		
			82 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			4117 lines
		
	
	
		
			82 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									AmbientLight,
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									AnimationClip,
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									Bone,
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									BufferGeometry,
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									ClampToEdgeWrapping,
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									Color,
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									DirectionalLight,
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									DoubleSide,
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									FileLoader,
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									Float32BufferAttribute,
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									FrontSide,
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									Group,
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									Line,
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									LineBasicMaterial,
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									LineSegments,
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									Loader,
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									LoaderUtils,
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									MathUtils,
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									Matrix4,
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									Mesh,
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									MeshBasicMaterial,
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									MeshLambertMaterial,
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									MeshPhongMaterial,
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									OrthographicCamera,
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									PerspectiveCamera,
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									PointLight,
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									Quaternion,
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									QuaternionKeyframeTrack,
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									RepeatWrapping,
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									Scene,
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									Skeleton,
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									SkinnedMesh,
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									SpotLight,
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									TextureLoader,
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									Vector2,
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									Vector3,
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									VectorKeyframeTrack,
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									SRGBColorSpace
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								} from 'three';
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								import { TGALoader } from '../loaders/TGALoader.js';
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								class ColladaLoader extends Loader {
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
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										const loader = new FileLoader( scope.manager );
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										loader.setPath( scope.path );
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										loader.setRequestHeader( scope.requestHeader );
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										loader.setWithCredentials( scope.withCredentials );
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										loader.load( url, function ( text ) {
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											try {
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												onLoad( scope.parse( text, path ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									parse( text, path ) {
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										function getElementsByTagName( xml, name ) {
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											// Non recursive xml.getElementsByTagName() ...
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											const array = [];
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											const childNodes = xml.childNodes;
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											for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
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												const child = childNodes[ i ];
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												if ( child.nodeName === name ) {
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													array.push( child );
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												}
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											}
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											return array;
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										}
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										function parseStrings( text ) {
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											if ( text.length === 0 ) return [];
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											const parts = text.trim().split( /\s+/ );
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											const array = new Array( parts.length );
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											for ( let i = 0, l = parts.length; i < l; i ++ ) {
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												array[ i ] = parts[ i ];
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											}
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											return array;
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										}
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										function parseFloats( text ) {
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											if ( text.length === 0 ) return [];
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											const parts = text.trim().split( /\s+/ );
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											const array = new Array( parts.length );
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											for ( let i = 0, l = parts.length; i < l; i ++ ) {
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												array[ i ] = parseFloat( parts[ i ] );
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											}
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											return array;
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										}
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										function parseInts( text ) {
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											if ( text.length === 0 ) return [];
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											const parts = text.trim().split( /\s+/ );
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											const array = new Array( parts.length );
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											for ( let i = 0, l = parts.length; i < l; i ++ ) {
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												array[ i ] = parseInt( parts[ i ] );
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											}
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											return array;
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										}
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										function parseId( text ) {
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											return text.substring( 1 );
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										}
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										function generateId() {
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											return 'three_default_' + ( count ++ );
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										}
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										function isEmpty( object ) {
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											return Object.keys( object ).length === 0;
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										}
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										// asset
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										function parseAsset( xml ) {
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											return {
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												unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
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												upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
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											};
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										}
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										function parseAssetUnit( xml ) {
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											if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
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												return parseFloat( xml.getAttribute( 'meter' ) );
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											} else {
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												return 1; // default 1 meter
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											}
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										}
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										function parseAssetUpAxis( xml ) {
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											return xml !== undefined ? xml.textContent : 'Y_UP';
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										}
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										// library
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										function parseLibrary( xml, libraryName, nodeName, parser ) {
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											const library = getElementsByTagName( xml, libraryName )[ 0 ];
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											if ( library !== undefined ) {
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												const elements = getElementsByTagName( library, nodeName );
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												for ( let i = 0; i < elements.length; i ++ ) {
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													parser( elements[ i ] );
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												}
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											}
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										}
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										function buildLibrary( data, builder ) {
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											for ( const name in data ) {
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												const object = data[ name ];
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												object.build = builder( data[ name ] );
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											}
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										}
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										// get
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										function getBuild( data, builder ) {
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											if ( data.build !== undefined ) return data.build;
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											data.build = builder( data );
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											return data.build;
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										}
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										// animation
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										function parseAnimation( xml ) {
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											const data = {
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												sources: {},
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												samplers: {},
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												channels: {}
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											};
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											let hasChildren = false;
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											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
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												const child = xml.childNodes[ i ];
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												if ( child.nodeType !== 1 ) continue;
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												let id;
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												switch ( child.nodeName ) {
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													case 'source':
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														id = child.getAttribute( 'id' );
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														data.sources[ id ] = parseSource( child );
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														break;
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													case 'sampler':
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														id = child.getAttribute( 'id' );
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														data.samplers[ id ] = parseAnimationSampler( child );
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														break;
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													case 'channel':
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														id = child.getAttribute( 'target' );
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														data.channels[ id ] = parseAnimationChannel( child );
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														break;
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													case 'animation':
							 | 
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														// hierarchy of related animations
							 | 
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														parseAnimation( child );
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														hasChildren = true;
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														break;
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													default:
							 | 
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														console.log( child );
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												}
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											}
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								 | 
							
								
							 | 
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								 | 
							
											if ( hasChildren === false ) {
							 | 
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								 | 
							
								
							 | 
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								 | 
							
												// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
							 | 
						||
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								 | 
							
								
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												library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
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						||
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								 | 
							
								
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											}
							 | 
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								 | 
							
								
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| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseAnimationSampler( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												inputs: {},
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'input':
							 | 
						||
| 
								 | 
							
														const id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														const semantic = child.getAttribute( 'semantic' );
							 | 
						||
| 
								 | 
							
														data.inputs[ semantic ] = id;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseAnimationChannel( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const target = xml.getAttribute( 'target' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// parsing SID Addressing Syntax
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let parts = target.split( '/' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const id = parts.shift();
							 | 
						||
| 
								 | 
							
											let sid = parts.shift();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// check selection syntax
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
							 | 
						||
| 
								 | 
							
											const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( memberSyntax ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//  member selection access
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												parts = sid.split( '.' );
							 | 
						||
| 
								 | 
							
												sid = parts.shift();
							 | 
						||
| 
								 | 
							
												data.member = parts.shift();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( arraySyntax ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const indices = sid.split( '(' );
							 | 
						||
| 
								 | 
							
												sid = indices.shift();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < indices.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data.indices = indices;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.id = id;
							 | 
						||
| 
								 | 
							
											data.sid = sid;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.arraySyntax = arraySyntax;
							 | 
						||
| 
								 | 
							
											data.memberSyntax = memberSyntax;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.sampler = parseId( xml.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildAnimation( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const channels = data.channels;
							 | 
						||
| 
								 | 
							
											const samplers = data.samplers;
							 | 
						||
| 
								 | 
							
											const sources = data.sources;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const target in channels ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( channels.hasOwnProperty( target ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const channel = channels[ target ];
							 | 
						||
| 
								 | 
							
													const sampler = samplers[ channel.sampler ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const inputId = sampler.inputs.INPUT;
							 | 
						||
| 
								 | 
							
													const outputId = sampler.inputs.OUTPUT;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const inputSource = sources[ inputId ];
							 | 
						||
| 
								 | 
							
													const outputSource = sources[ outputId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const animation = buildAnimationChannel( channel, inputSource, outputSource );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													createKeyframeTracks( animation, tracks );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return tracks;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getAnimation( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.animations[ id ], buildAnimation );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildAnimationChannel( channel, inputSource, outputSource ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const node = library.nodes[ channel.id ];
							 | 
						||
| 
								 | 
							
											const object3D = getNode( node.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transform = node.transforms[ channel.sid ];
							 | 
						||
| 
								 | 
							
											const defaultMatrix = node.matrix.clone().transpose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let time, stride;
							 | 
						||
| 
								 | 
							
											let i, il, j, jl;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// the collada spec allows the animation of data in various ways.
							 | 
						||
| 
								 | 
							
											// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( transform ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'matrix':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														time = inputSource.array[ i ];
							 | 
						||
| 
								 | 
							
														stride = i * outputSource.stride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( data[ time ] === undefined ) data[ time ] = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( channel.arraySyntax === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const value = outputSource.array[ stride ];
							 | 
						||
| 
								 | 
							
															const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data[ time ][ index ] = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																data[ time ][ j ] = outputSource.array[ stride + j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'translate':
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'rotate':
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'scale':
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keyframes = prepareAnimationData( data, defaultMatrix );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const animation = {
							 | 
						||
| 
								 | 
							
												name: object3D.uuid,
							 | 
						||
| 
								 | 
							
												keyframes: keyframes
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return animation;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function prepareAnimationData( data, defaultMatrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keyframes = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// transfer data into a sortable array
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const time in data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// ensure keyframes are sorted by time
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											keyframes.sort( ascending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// now we clean up all animation data, so we can use them for keyframe tracks
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < 16; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return keyframes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// array sort function
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function ascending( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return a.time - b.time;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const position = new Vector3();
							 | 
						||
| 
								 | 
							
										const scale = new Vector3();
							 | 
						||
| 
								 | 
							
										const quaternion = new Quaternion();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function createKeyframeTracks( animation, tracks ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const keyframes = animation.keyframes;
							 | 
						||
| 
								 | 
							
											const name = animation.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const times = [];
							 | 
						||
| 
								 | 
							
											const positionData = [];
							 | 
						||
| 
								 | 
							
											const quaternionData = [];
							 | 
						||
| 
								 | 
							
											const scaleData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const time = keyframe.time;
							 | 
						||
| 
								 | 
							
												const value = keyframe.value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												matrix.fromArray( value ).transpose();
							 | 
						||
| 
								 | 
							
												matrix.decompose( position, quaternion, scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												times.push( time );
							 | 
						||
| 
								 | 
							
												positionData.push( position.x, position.y, position.z );
							 | 
						||
| 
								 | 
							
												quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
							 | 
						||
| 
								 | 
							
												scaleData.push( scale.x, scale.y, scale.z );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
							 | 
						||
| 
								 | 
							
											if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
							 | 
						||
| 
								 | 
							
											if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return tracks;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function transformAnimationData( keyframes, property, defaultValue ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let keyframe;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let empty = true;
							 | 
						||
| 
								 | 
							
											let i, l;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// check, if values of a property are missing in our keyframes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0, l = keyframes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( keyframe.value[ property ] === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													keyframe.value[ property ] = null; // mark as missing
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													empty = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( empty === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// no values at all, so we set a default value
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( i = 0, l = keyframes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													keyframe.value[ property ] = defaultValue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// filling gaps
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												createMissingKeyframes( keyframes, property );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function createMissingKeyframes( keyframes, property ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let prev, next;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( keyframe.value[ property ] === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													prev = getPrev( keyframes, i, property );
							 | 
						||
| 
								 | 
							
													next = getNext( keyframes, i, property );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( prev === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														keyframe.value[ property ] = next.value[ property ];
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( next === null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														keyframe.value[ property ] = prev.value[ property ];
							 | 
						||
| 
								 | 
							
														continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													interpolate( keyframe, prev, next, property );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getPrev( keyframes, i, property ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( i >= 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( keyframe.value[ property ] !== null ) return keyframe;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												i --;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getNext( keyframes, i, property ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( i < keyframes.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const keyframe = keyframes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( keyframe.value[ property ] !== null ) return keyframe;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												i ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function interpolate( key, prev, next, property ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( ( next.time - prev.time ) === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												key.value[ property ] = prev.value[ property ];
							 | 
						||
| 
								 | 
							
												return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// animation clips
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseAnimationClip( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'id' ) || 'default',
							 | 
						||
| 
								 | 
							
												start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
							 | 
						||
| 
								 | 
							
												end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
							 | 
						||
| 
								 | 
							
												animations: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_animation':
							 | 
						||
| 
								 | 
							
														data.animations.push( parseId( child.getAttribute( 'url' ) ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.clips[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildAnimationClip( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const name = data.name;
							 | 
						||
| 
								 | 
							
											const duration = ( data.end - data.start ) || - 1;
							 | 
						||
| 
								 | 
							
											const animations = data.animations;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, il = animations.length; i < il; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const animationTracks = getAnimation( animations[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													tracks.push( animationTracks[ j ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new AnimationClip( name, duration, tracks );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getAnimationClip( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.clips[ id ], buildAnimationClip );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// controller
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseController( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'skin':
							 | 
						||
| 
								 | 
							
														// there is exactly one skin per controller
							 | 
						||
| 
								 | 
							
														data.id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														data.skin = parseSkin( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'morph':
							 | 
						||
| 
								 | 
							
														data.id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.controllers[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseSkin( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												sources: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bind_shape_matrix':
							 | 
						||
| 
								 | 
							
														data.bindShapeMatrix = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'source':
							 | 
						||
| 
								 | 
							
														const id = child.getAttribute( 'id' );
							 | 
						||
| 
								 | 
							
														data.sources[ id ] = parseSource( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'joints':
							 | 
						||
| 
								 | 
							
														data.joints = parseJoints( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'vertex_weights':
							 | 
						||
| 
								 | 
							
														data.vertexWeights = parseVertexWeights( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseJoints( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												inputs: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'input':
							 | 
						||
| 
								 | 
							
														const semantic = child.getAttribute( 'semantic' );
							 | 
						||
| 
								 | 
							
														const id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														data.inputs[ semantic ] = id;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseVertexWeights( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												inputs: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'input':
							 | 
						||
| 
								 | 
							
														const semantic = child.getAttribute( 'semantic' );
							 | 
						||
| 
								 | 
							
														const id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														const offset = parseInt( child.getAttribute( 'offset' ) );
							 | 
						||
| 
								 | 
							
														data.inputs[ semantic ] = { id: id, offset: offset };
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'vcount':
							 | 
						||
| 
								 | 
							
														data.vcount = parseInts( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'v':
							 | 
						||
| 
								 | 
							
														data.v = parseInts( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildController( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const build = {
							 | 
						||
| 
								 | 
							
												id: data.id
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = library.geometries[ build.id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.skin !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build.skin = buildSkin( data.skin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// we enhance the 'sources' property of the corresponding geometry with our skin data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.sources.skinIndices = build.skin.indices;
							 | 
						||
| 
								 | 
							
												geometry.sources.skinWeights = build.skin.weights;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildSkin( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const BONE_LIMIT = 4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const build = {
							 | 
						||
| 
								 | 
							
												joints: [], // this must be an array to preserve the joint order
							 | 
						||
| 
								 | 
							
												indices: {
							 | 
						||
| 
								 | 
							
													array: [],
							 | 
						||
| 
								 | 
							
													stride: BONE_LIMIT
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												weights: {
							 | 
						||
| 
								 | 
							
													array: [],
							 | 
						||
| 
								 | 
							
													stride: BONE_LIMIT
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sources = data.sources;
							 | 
						||
| 
								 | 
							
											const vertexWeights = data.vertexWeights;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const vcount = vertexWeights.vcount;
							 | 
						||
| 
								 | 
							
											const v = vertexWeights.v;
							 | 
						||
| 
								 | 
							
											const jointOffset = vertexWeights.inputs.JOINT.offset;
							 | 
						||
| 
								 | 
							
											const weightOffset = vertexWeights.inputs.WEIGHT.offset;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const jointSource = data.sources[ data.joints.inputs.JOINT ];
							 | 
						||
| 
								 | 
							
											const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
							 | 
						||
| 
								 | 
							
											let stride = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let i, j, l;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// process skin data for each vertex
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0, l = vcount.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
							 | 
						||
| 
								 | 
							
												const vertexSkinData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( j = 0; j < jointCount; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const skinIndex = v[ stride + jointOffset ];
							 | 
						||
| 
								 | 
							
													const weightId = v[ stride + weightOffset ];
							 | 
						||
| 
								 | 
							
													const skinWeight = weights[ weightId ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													stride += 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// we sort the joints in descending order based on the weights.
							 | 
						||
| 
								 | 
							
												// this ensures, we only procced the most important joints of the vertex
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												vertexSkinData.sort( descending );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// now we provide for each vertex a set of four index and weight values.
							 | 
						||
| 
								 | 
							
												// the order of the skin data matches the order of vertices
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( j = 0; j < BONE_LIMIT; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const d = vertexSkinData[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( d !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														build.indices.array.push( d.index );
							 | 
						||
| 
								 | 
							
														build.weights.array.push( d.weight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														build.indices.array.push( 0 );
							 | 
						||
| 
								 | 
							
														build.weights.array.push( 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// setup bind matrix
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.bindShapeMatrix ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build.bindMatrix = new Matrix4().identity();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// process bones and inverse bind matrix data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const name = jointSource.array[ i ];
							 | 
						||
| 
								 | 
							
												const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build.joints.push( { name: name, boneInverse: boneInverse } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// array sort function
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function descending( a, b ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return b.weight - a.weight;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getController( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.controllers[ id ], buildController );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// image
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseImage( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.images[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildImage( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.build !== undefined ) return data.build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data.init_from;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getImage( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = library.images[ id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return getBuild( data, buildImage );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// effect
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffect( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'profile_COMMON':
							 | 
						||
| 
								 | 
							
														data.profile = parseEffectProfileCOMMON( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.effects[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectProfileCOMMON( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												surfaces: {},
							 | 
						||
| 
								 | 
							
												samplers: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'newparam':
							 | 
						||
| 
								 | 
							
														parseEffectNewparam( child, data );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique':
							 | 
						||
| 
								 | 
							
														data.technique = parseEffectTechnique( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'extra':
							 | 
						||
| 
								 | 
							
														data.extra = parseEffectExtra( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectNewparam( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sid = xml.getAttribute( 'sid' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'surface':
							 | 
						||
| 
								 | 
							
														data.surfaces[ sid ] = parseEffectSurface( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'sampler2D':
							 | 
						||
| 
								 | 
							
														data.samplers[ sid ] = parseEffectSampler( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectSurface( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'init_from':
							 | 
						||
| 
								 | 
							
														data.init_from = child.textContent;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectSampler( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'source':
							 | 
						||
| 
								 | 
							
														data.source = child.textContent;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectTechnique( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'constant':
							 | 
						||
| 
								 | 
							
													case 'lambert':
							 | 
						||
| 
								 | 
							
													case 'blinn':
							 | 
						||
| 
								 | 
							
													case 'phong':
							 | 
						||
| 
								 | 
							
														data.type = child.nodeName;
							 | 
						||
| 
								 | 
							
														data.parameters = parseEffectParameters( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'extra':
							 | 
						||
| 
								 | 
							
														data.extra = parseEffectExtra( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectParameters( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'emission':
							 | 
						||
| 
								 | 
							
													case 'diffuse':
							 | 
						||
| 
								 | 
							
													case 'specular':
							 | 
						||
| 
								 | 
							
													case 'bump':
							 | 
						||
| 
								 | 
							
													case 'ambient':
							 | 
						||
| 
								 | 
							
													case 'shininess':
							 | 
						||
| 
								 | 
							
													case 'transparency':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseEffectParameter( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'transparent':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = {
							 | 
						||
| 
								 | 
							
															opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
							 | 
						||
| 
								 | 
							
															data: parseEffectParameter( child )
							 | 
						||
| 
								 | 
							
														};
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectParameter( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'color':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'float':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseFloat( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'texture':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectParameterTexture( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												technique: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'extra':
							 | 
						||
| 
								 | 
							
														parseEffectParameterTextureExtra( child, data );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectParameterTextureExtra( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique':
							 | 
						||
| 
								 | 
							
														parseEffectParameterTextureExtraTechnique( child, data );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectParameterTextureExtraTechnique( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'repeatU':
							 | 
						||
| 
								 | 
							
													case 'repeatV':
							 | 
						||
| 
								 | 
							
													case 'offsetU':
							 | 
						||
| 
								 | 
							
													case 'offsetV':
							 | 
						||
| 
								 | 
							
														data.technique[ child.nodeName ] = parseFloat( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'wrapU':
							 | 
						||
| 
								 | 
							
													case 'wrapV':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// some files have values for wrapU/wrapV which become NaN via parseInt
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( child.textContent.toUpperCase() === 'TRUE' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data.technique[ child.nodeName ] = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( child.textContent.toUpperCase() === 'FALSE' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data.technique[ child.nodeName ] = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data.technique[ child.nodeName ] = parseInt( child.textContent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bump':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectExtra( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique':
							 | 
						||
| 
								 | 
							
														data.technique = parseEffectExtraTechnique( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectExtraTechnique( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'double_sided':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseInt( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bump':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseEffectExtraTechniqueBump( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'texture':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildEffect( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getEffect( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.effects[ id ], buildEffect );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseMaterial( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_effect':
							 | 
						||
| 
								 | 
							
														data.url = parseId( child.getAttribute( 'url' ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.materials[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getTextureLoader( image ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let loader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
							 | 
						||
| 
								 | 
							
											extension = extension.toLowerCase();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( extension ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'tga':
							 | 
						||
| 
								 | 
							
													loader = tgaLoader;
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													loader = textureLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return loader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildMaterial( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const effect = getEffect( data.url );
							 | 
						||
| 
								 | 
							
											const technique = effect.profile.technique;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( technique.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'phong':
							 | 
						||
| 
								 | 
							
												case 'blinn':
							 | 
						||
| 
								 | 
							
													material = new MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'lambert':
							 | 
						||
| 
								 | 
							
													material = new MeshLambertMaterial();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													material = new MeshBasicMaterial();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.name = data.name || '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function getTexture( textureObject, colorSpace = null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const sampler = effect.profile.samplers[ textureObject.id ];
							 | 
						||
| 
								 | 
							
												let image = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// get image
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( sampler !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const surface = effect.profile.surfaces[ sampler.source ];
							 | 
						||
| 
								 | 
							
													image = getImage( surface.init_from );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
							 | 
						||
| 
								 | 
							
													image = getImage( textureObject.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// create texture if image is avaiable
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( image !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const loader = getTextureLoader( image );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( loader !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const texture = loader.load( image );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const extra = textureObject.extra;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const technique = extra.technique;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
															texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
							 | 
						||
| 
								 | 
							
															texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															texture.wrapS = RepeatWrapping;
							 | 
						||
| 
								 | 
							
															texture.wrapT = RepeatWrapping;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( colorSpace !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															texture.colorSpace = colorSpace;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const parameters = technique.parameters;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const key in parameters ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const parameter = parameters[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'diffuse':
							 | 
						||
| 
								 | 
							
														if ( parameter.color ) material.color.fromArray( parameter.color );
							 | 
						||
| 
								 | 
							
														if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'specular':
							 | 
						||
| 
								 | 
							
														if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
							 | 
						||
| 
								 | 
							
														if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'bump':
							 | 
						||
| 
								 | 
							
														if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'ambient':
							 | 
						||
| 
								 | 
							
														if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'shininess':
							 | 
						||
| 
								 | 
							
														if ( parameter.float && material.shininess ) material.shininess = parameter.float;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'emission':
							 | 
						||
| 
								 | 
							
														if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
							 | 
						||
| 
								 | 
							
														if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											material.color.convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
											if ( material.specular ) material.specular.convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
											if ( material.emissive ) material.emissive.convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let transparent = parameters[ 'transparent' ];
							 | 
						||
| 
								 | 
							
											let transparency = parameters[ 'transparency' ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// <transparency> does not exist but <transparent>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transparency === undefined && transparent ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transparency = {
							 | 
						||
| 
								 | 
							
													float: 1
							 | 
						||
| 
								 | 
							
												};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// <transparent> does not exist but <transparency>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transparent === undefined && transparency ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												transparent = {
							 | 
						||
| 
								 | 
							
													opaque: 'A_ONE',
							 | 
						||
| 
								 | 
							
													data: {
							 | 
						||
| 
								 | 
							
														color: [ 1, 1, 1, 1 ]
							 | 
						||
| 
								 | 
							
													} };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( transparent && transparency ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// handle case if a texture exists but no color
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( transparent.data.texture ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// we do not set an alpha map (see #13792)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													material.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const color = transparent.data.color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( transparent.opaque ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'A_ONE':
							 | 
						||
| 
								 | 
							
															material.opacity = color[ 3 ] * transparency.float;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
														case 'RGB_ZERO':
							 | 
						||
| 
								 | 
							
															material.opacity = 1 - ( color[ 0 ] * transparency.float );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
														case 'A_ZERO':
							 | 
						||
| 
								 | 
							
															material.opacity = 1 - ( color[ 3 ] * transparency.float );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
														case 'RGB_ONE':
							 | 
						||
| 
								 | 
							
															material.opacity = color[ 0 ] * transparency.float;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
														default:
							 | 
						||
| 
								 | 
							
															console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( material.opacity < 1 ) material.transparent = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const techniques = technique.extra.technique;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const k in techniques ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const v = techniques[ k ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( k ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'double_sided':
							 | 
						||
| 
								 | 
							
															material.side = ( v === 1 ? DoubleSide : FrontSide );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'bump':
							 | 
						||
| 
								 | 
							
															material.normalMap = getTexture( v.texture );
							 | 
						||
| 
								 | 
							
															material.normalScale = new Vector2( 1, 1 );
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getMaterial( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.materials[ id ], buildMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// camera
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCamera( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' )
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'optics':
							 | 
						||
| 
								 | 
							
														data.optics = parseCameraOptics( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.cameras[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCameraOptics( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique_common':
							 | 
						||
| 
								 | 
							
														return parseCameraTechnique( child );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCameraTechnique( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'perspective':
							 | 
						||
| 
								 | 
							
													case 'orthographic':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														data.technique = child.nodeName;
							 | 
						||
| 
								 | 
							
														data.parameters = parseCameraParameters( child );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseCameraParameters( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'xfov':
							 | 
						||
| 
								 | 
							
													case 'yfov':
							 | 
						||
| 
								 | 
							
													case 'xmag':
							 | 
						||
| 
								 | 
							
													case 'ymag':
							 | 
						||
| 
								 | 
							
													case 'znear':
							 | 
						||
| 
								 | 
							
													case 'zfar':
							 | 
						||
| 
								 | 
							
													case 'aspect_ratio':
							 | 
						||
| 
								 | 
							
														data[ child.nodeName ] = parseFloat( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildCamera( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let camera;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( data.optics.technique ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'perspective':
							 | 
						||
| 
								 | 
							
													camera = new PerspectiveCamera(
							 | 
						||
| 
								 | 
							
														data.optics.parameters.yfov,
							 | 
						||
| 
								 | 
							
														data.optics.parameters.aspect_ratio,
							 | 
						||
| 
								 | 
							
														data.optics.parameters.znear,
							 | 
						||
| 
								 | 
							
														data.optics.parameters.zfar
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'orthographic':
							 | 
						||
| 
								 | 
							
													let ymag = data.optics.parameters.ymag;
							 | 
						||
| 
								 | 
							
													let xmag = data.optics.parameters.xmag;
							 | 
						||
| 
								 | 
							
													const aspectRatio = data.optics.parameters.aspect_ratio;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
							 | 
						||
| 
								 | 
							
													ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													xmag *= 0.5;
							 | 
						||
| 
								 | 
							
													ymag *= 0.5;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													camera = new OrthographicCamera(
							 | 
						||
| 
								 | 
							
														- xmag, xmag, ymag, - ymag, // left, right, top, bottom
							 | 
						||
| 
								 | 
							
														data.optics.parameters.znear,
							 | 
						||
| 
								 | 
							
														data.optics.parameters.zfar
							 | 
						||
| 
								 | 
							
													);
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												default:
							 | 
						||
| 
								 | 
							
													camera = new PerspectiveCamera();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											camera.name = data.name || '';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return camera;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getCamera( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = library.cameras[ id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return getBuild( data, buildCamera );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// light
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseLight( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique_common':
							 | 
						||
| 
								 | 
							
														data = parseLightTechnique( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.lights[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseLightTechnique( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'directional':
							 | 
						||
| 
								 | 
							
													case 'point':
							 | 
						||
| 
								 | 
							
													case 'spot':
							 | 
						||
| 
								 | 
							
													case 'ambient':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														data.technique = child.nodeName;
							 | 
						||
| 
								 | 
							
														data.parameters = parseLightParameters( child );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseLightParameters( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'color':
							 | 
						||
| 
								 | 
							
														const array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														data.color = new Color().fromArray( array ).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'falloff_angle':
							 | 
						||
| 
								 | 
							
														data.falloffAngle = parseFloat( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'quadratic_attenuation':
							 | 
						||
| 
								 | 
							
														const f = parseFloat( child.textContent );
							 | 
						||
| 
								 | 
							
														data.distance = f ? Math.sqrt( 1 / f ) : 0;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildLight( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let light;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( data.technique ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'directional':
							 | 
						||
| 
								 | 
							
													light = new DirectionalLight();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'point':
							 | 
						||
| 
								 | 
							
													light = new PointLight();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'spot':
							 | 
						||
| 
								 | 
							
													light = new SpotLight();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'ambient':
							 | 
						||
| 
								 | 
							
													light = new AmbientLight();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.parameters.color ) light.color.copy( data.parameters.color );
							 | 
						||
| 
								 | 
							
											if ( data.parameters.distance ) light.distance = data.parameters.distance;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return light;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getLight( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = library.lights[ id ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												return getBuild( data, buildLight );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseGeometry( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ),
							 | 
						||
| 
								 | 
							
												sources: {},
							 | 
						||
| 
								 | 
							
												vertices: {},
							 | 
						||
| 
								 | 
							
												primitives: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
							 | 
						||
| 
								 | 
							
											if ( mesh === undefined ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = mesh.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const id = child.getAttribute( 'id' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'source':
							 | 
						||
| 
								 | 
							
														data.sources[ id ] = parseSource( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'vertices':
							 | 
						||
| 
								 | 
							
														// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
							 | 
						||
| 
								 | 
							
														data.vertices = parseGeometryVertices( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'polygons':
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'lines':
							 | 
						||
| 
								 | 
							
													case 'linestrips':
							 | 
						||
| 
								 | 
							
													case 'polylist':
							 | 
						||
| 
								 | 
							
													case 'triangles':
							 | 
						||
| 
								 | 
							
														data.primitives.push( parseGeometryPrimitive( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														console.log( child );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.geometries[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseSource( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												array: [],
							 | 
						||
| 
								 | 
							
												stride: 3
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'float_array':
							 | 
						||
| 
								 | 
							
														data.array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'Name_array':
							 | 
						||
| 
								 | 
							
														data.array = parseStrings( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique_common':
							 | 
						||
| 
								 | 
							
														const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( accessor !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data.stride = parseInt( accessor.getAttribute( 'stride' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseGeometryVertices( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseGeometryPrimitive( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const primitive = {
							 | 
						||
| 
								 | 
							
												type: xml.nodeName,
							 | 
						||
| 
								 | 
							
												material: xml.getAttribute( 'material' ),
							 | 
						||
| 
								 | 
							
												count: parseInt( xml.getAttribute( 'count' ) ),
							 | 
						||
| 
								 | 
							
												inputs: {},
							 | 
						||
| 
								 | 
							
												stride: 0,
							 | 
						||
| 
								 | 
							
												hasUV: false
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'input':
							 | 
						||
| 
								 | 
							
														const id = parseId( child.getAttribute( 'source' ) );
							 | 
						||
| 
								 | 
							
														const semantic = child.getAttribute( 'semantic' );
							 | 
						||
| 
								 | 
							
														const offset = parseInt( child.getAttribute( 'offset' ) );
							 | 
						||
| 
								 | 
							
														const set = parseInt( child.getAttribute( 'set' ) );
							 | 
						||
| 
								 | 
							
														const inputname = ( set > 0 ? semantic + set : semantic );
							 | 
						||
| 
								 | 
							
														primitive.inputs[ inputname ] = { id: id, offset: offset };
							 | 
						||
| 
								 | 
							
														primitive.stride = Math.max( primitive.stride, offset + 1 );
							 | 
						||
| 
								 | 
							
														if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'vcount':
							 | 
						||
| 
								 | 
							
														primitive.vcount = parseInts( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'p':
							 | 
						||
| 
								 | 
							
														primitive.p = parseInts( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return primitive;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function groupPrimitives( primitives ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const build = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < primitives.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const primitive = primitives[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build[ primitive.type ].push( primitive );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function checkUVCoordinates( primitives ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let count = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = primitives.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const primitive = primitives[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( primitive.hasUV === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													count ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( count > 0 && count < primitives.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												primitives.uvsNeedsFix = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildGeometry( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const build = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sources = data.sources;
							 | 
						||
| 
								 | 
							
											const vertices = data.vertices;
							 | 
						||
| 
								 | 
							
											const primitives = data.primitives;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( primitives.length === 0 ) return {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// our goal is to create one buffer geometry for a single type of primitives
							 | 
						||
| 
								 | 
							
											// first, we group all primitives by their type
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const groupedPrimitives = groupPrimitives( primitives );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const type in groupedPrimitives ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const primitiveType = groupedPrimitives[ type ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												checkUVCoordinates( primitiveType );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// third, create a buffer geometry for each type of primitives
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												build[ type ] = buildGeometryType( primitiveType, sources, vertices );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildGeometryType( primitives, sources, vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const build = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const position = { array: [], stride: 0 };
							 | 
						||
| 
								 | 
							
											const normal = { array: [], stride: 0 };
							 | 
						||
| 
								 | 
							
											const uv = { array: [], stride: 0 };
							 | 
						||
| 
								 | 
							
											const uv1 = { array: [], stride: 0 };
							 | 
						||
| 
								 | 
							
											const color = { array: [], stride: 0 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const skinIndex = { array: [], stride: 4 };
							 | 
						||
| 
								 | 
							
											const skinWeight = { array: [], stride: 4 };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const materialKeys = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let start = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let p = 0; p < primitives.length; p ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const primitive = primitives[ p ];
							 | 
						||
| 
								 | 
							
												const inputs = primitive.inputs;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// groups
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let count = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( primitive.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'lines':
							 | 
						||
| 
								 | 
							
													case 'linestrips':
							 | 
						||
| 
								 | 
							
														count = primitive.count * 2;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'triangles':
							 | 
						||
| 
								 | 
							
														count = primitive.count * 3;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'polylist':
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let g = 0; g < primitive.count; g ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const vc = primitive.vcount[ g ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															switch ( vc ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																case 3:
							 | 
						||
| 
								 | 
							
																	count += 3; // single triangle
							 | 
						||
| 
								 | 
							
																	break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																case 4:
							 | 
						||
| 
								 | 
							
																	count += 6; // quad, subdivided into two triangles
							 | 
						||
| 
								 | 
							
																	break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																default:
							 | 
						||
| 
								 | 
							
																	count += ( vc - 2 ) * 3; // polylist with more than four vertices
							 | 
						||
| 
								 | 
							
																	break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.addGroup( start, count, p );
							 | 
						||
| 
								 | 
							
												start += count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( primitive.material ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materialKeys.push( primitive.material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// geometry data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const name in inputs ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const input = inputs[ name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													switch ( name )	{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'VERTEX':
							 | 
						||
| 
								 | 
							
															for ( const key in vertices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const id = vertices[ key ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																switch ( key ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	case 'POSITION':
							 | 
						||
| 
								 | 
							
																		const prevLength = position.array.length;
							 | 
						||
| 
								 | 
							
																		buildGeometryData( primitive, sources[ id ], input.offset, position.array );
							 | 
						||
| 
								 | 
							
																		position.stride = sources[ id ].stride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		if ( sources.skinWeights && sources.skinIndices ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
							 | 
						||
| 
								 | 
							
																			buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		// see #3803
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			const count = ( position.array.length - prevLength ) / position.stride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			for ( let i = 0; i < count; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				// fill missing uv coordinates
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																				uv.array.push( 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																			}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	case 'NORMAL':
							 | 
						||
| 
								 | 
							
																		buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
							 | 
						||
| 
								 | 
							
																		normal.stride = sources[ id ].stride;
							 | 
						||
| 
								 | 
							
																		break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	case 'COLOR':
							 | 
						||
| 
								 | 
							
																		buildGeometryData( primitive, sources[ id ], input.offset, color.array );
							 | 
						||
| 
								 | 
							
																		color.stride = sources[ id ].stride;
							 | 
						||
| 
								 | 
							
																		break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	case 'TEXCOORD':
							 | 
						||
| 
								 | 
							
																		buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
							 | 
						||
| 
								 | 
							
																		uv.stride = sources[ id ].stride;
							 | 
						||
| 
								 | 
							
																		break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	case 'TEXCOORD1':
							 | 
						||
| 
								 | 
							
																		buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
							 | 
						||
| 
								 | 
							
																		uv.stride = sources[ id ].stride;
							 | 
						||
| 
								 | 
							
																		break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	default:
							 | 
						||
| 
								 | 
							
																		console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'NORMAL':
							 | 
						||
| 
								 | 
							
															buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
							 | 
						||
| 
								 | 
							
															normal.stride = sources[ input.id ].stride;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'COLOR':
							 | 
						||
| 
								 | 
							
															buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
							 | 
						||
| 
								 | 
							
															color.stride = sources[ input.id ].stride;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'TEXCOORD':
							 | 
						||
| 
								 | 
							
															buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
							 | 
						||
| 
								 | 
							
															uv.stride = sources[ input.id ].stride;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														case 'TEXCOORD1':
							 | 
						||
| 
								 | 
							
															buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
							 | 
						||
| 
								 | 
							
															uv1.stride = sources[ input.id ].stride;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// build geometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
							 | 
						||
| 
								 | 
							
											if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
							 | 
						||
| 
								 | 
							
											if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
							 | 
						||
| 
								 | 
							
											if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
							 | 
						||
| 
								 | 
							
											if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
							 | 
						||
| 
								 | 
							
											if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											build.data = geometry;
							 | 
						||
| 
								 | 
							
											build.type = primitives[ 0 ].type;
							 | 
						||
| 
								 | 
							
											build.materialKeys = materialKeys;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildGeometryData( primitive, source, offset, array, isColor = false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const indices = primitive.p;
							 | 
						||
| 
								 | 
							
											const stride = primitive.stride;
							 | 
						||
| 
								 | 
							
											const vcount = primitive.vcount;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function pushVector( i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let index = indices[ i + offset ] * sourceStride;
							 | 
						||
| 
								 | 
							
												const length = index + sourceStride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( ; index < length; index ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													array.push( sourceArray[ index ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isColor ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// convert the vertex colors from srgb to linear if present
							 | 
						||
| 
								 | 
							
													const startIndex = array.length - sourceStride - 1;
							 | 
						||
| 
								 | 
							
													tempColor.setRGB(
							 | 
						||
| 
								 | 
							
														array[ startIndex + 0 ],
							 | 
						||
| 
								 | 
							
														array[ startIndex + 1 ],
							 | 
						||
| 
								 | 
							
														array[ startIndex + 2 ]
							 | 
						||
| 
								 | 
							
													).convertSRGBToLinear();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													array[ startIndex + 0 ] = tempColor.r;
							 | 
						||
| 
								 | 
							
													array[ startIndex + 1 ] = tempColor.g;
							 | 
						||
| 
								 | 
							
													array[ startIndex + 2 ] = tempColor.b;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const sourceArray = source.array;
							 | 
						||
| 
								 | 
							
											const sourceStride = source.stride;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( primitive.vcount !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let index = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = vcount.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const count = vcount[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( count === 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const a = index + stride * 0;
							 | 
						||
| 
								 | 
							
														const b = index + stride * 1;
							 | 
						||
| 
								 | 
							
														const c = index + stride * 2;
							 | 
						||
| 
								 | 
							
														const d = index + stride * 3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														pushVector( a ); pushVector( b ); pushVector( d );
							 | 
						||
| 
								 | 
							
														pushVector( b ); pushVector( c ); pushVector( d );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( count === 3 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const a = index + stride * 0;
							 | 
						||
| 
								 | 
							
														const b = index + stride * 1;
							 | 
						||
| 
								 | 
							
														const c = index + stride * 2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														pushVector( a ); pushVector( b ); pushVector( c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else if ( count > 4 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const a = index + stride * 0;
							 | 
						||
| 
								 | 
							
															const b = index + stride * k;
							 | 
						||
| 
								 | 
							
															const c = index + stride * ( k + 1 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															pushVector( a ); pushVector( b ); pushVector( c );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													index += stride * count;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0, l = indices.length; i < l; i += stride ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													pushVector( i );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getGeometry( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.geometries[ id ], buildGeometry );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// kinematics
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsModel( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ) || '',
							 | 
						||
| 
								 | 
							
												joints: {},
							 | 
						||
| 
								 | 
							
												links: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique_common':
							 | 
						||
| 
								 | 
							
														parseKinematicsTechniqueCommon( child, data );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildKinematicsModel( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.build !== undefined ) return data.build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getKinematicsModel( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsTechniqueCommon( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'joint':
							 | 
						||
| 
								 | 
							
														data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'link':
							 | 
						||
| 
								 | 
							
														data.links.push( parseKinematicsLink( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsJoint( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'prismatic':
							 | 
						||
| 
								 | 
							
													case 'revolute':
							 | 
						||
| 
								 | 
							
														data = parseKinematicsJointParameter( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsJointParameter( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												sid: xml.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ) || '',
							 | 
						||
| 
								 | 
							
												axis: new Vector3(),
							 | 
						||
| 
								 | 
							
												limits: {
							 | 
						||
| 
								 | 
							
													min: 0,
							 | 
						||
| 
								 | 
							
													max: 0
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
												type: xml.nodeName,
							 | 
						||
| 
								 | 
							
												static: false,
							 | 
						||
| 
								 | 
							
												zeroPosition: 0,
							 | 
						||
| 
								 | 
							
												middlePosition: 0
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'axis':
							 | 
						||
| 
								 | 
							
														const array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														data.axis.fromArray( array );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
													case 'limits':
							 | 
						||
| 
								 | 
							
														const max = child.getElementsByTagName( 'max' )[ 0 ];
							 | 
						||
| 
								 | 
							
														const min = child.getElementsByTagName( 'min' )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														data.limits.max = parseFloat( max.textContent );
							 | 
						||
| 
								 | 
							
														data.limits.min = parseFloat( min.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// if min is equal to or greater than max, consider the joint static
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.limits.min >= data.limits.max ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data.static = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// calculate middle position
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsLink( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												sid: xml.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ) || '',
							 | 
						||
| 
								 | 
							
												attachments: [],
							 | 
						||
| 
								 | 
							
												transforms: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'attachment_full':
							 | 
						||
| 
								 | 
							
														data.attachments.push( parseKinematicsAttachment( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'matrix':
							 | 
						||
| 
								 | 
							
													case 'translate':
							 | 
						||
| 
								 | 
							
													case 'rotate':
							 | 
						||
| 
								 | 
							
														data.transforms.push( parseKinematicsTransform( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsAttachment( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
							 | 
						||
| 
								 | 
							
												transforms: [],
							 | 
						||
| 
								 | 
							
												links: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'link':
							 | 
						||
| 
								 | 
							
														data.links.push( parseKinematicsLink( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'matrix':
							 | 
						||
| 
								 | 
							
													case 'translate':
							 | 
						||
| 
								 | 
							
													case 'rotate':
							 | 
						||
| 
								 | 
							
														data.transforms.push( parseKinematicsTransform( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsTransform( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												type: xml.nodeName
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const array = parseFloats( xml.textContent );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											switch ( data.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'matrix':
							 | 
						||
| 
								 | 
							
													data.obj = new Matrix4();
							 | 
						||
| 
								 | 
							
													data.obj.fromArray( array ).transpose();
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'translate':
							 | 
						||
| 
								 | 
							
													data.obj = new Vector3();
							 | 
						||
| 
								 | 
							
													data.obj.fromArray( array );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												case 'rotate':
							 | 
						||
| 
								 | 
							
													data.obj = new Vector3();
							 | 
						||
| 
								 | 
							
													data.obj.fromArray( array );
							 | 
						||
| 
								 | 
							
													data.angle = MathUtils.degToRad( array[ 3 ] );
							 | 
						||
| 
								 | 
							
													break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// physics
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parsePhysicsModel( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ) || '',
							 | 
						||
| 
								 | 
							
												rigidBodies: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'rigid_body':
							 | 
						||
| 
								 | 
							
														data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
							 | 
						||
| 
								 | 
							
														parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parsePhysicsRigidBody( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'technique_common':
							 | 
						||
| 
								 | 
							
														parsePhysicsTechniqueCommon( child, data );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parsePhysicsTechniqueCommon( xml, data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'inertia':
							 | 
						||
| 
								 | 
							
														data.inertia = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'mass':
							 | 
						||
| 
								 | 
							
														data.mass = parseFloats( child.textContent )[ 0 ];
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// scene
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsScene( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												bindJointAxis: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bind_joint_axis':
							 | 
						||
| 
								 | 
							
														data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseKinematicsBindJointAxis( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												target: xml.getAttribute( 'target' ).split( '/' ).pop()
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'axis':
							 | 
						||
| 
								 | 
							
														const param = child.getElementsByTagName( 'param' )[ 0 ];
							 | 
						||
| 
								 | 
							
														data.axis = param.textContent;
							 | 
						||
| 
								 | 
							
														const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
							 | 
						||
| 
								 | 
							
														data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildKinematicsScene( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( data.build !== undefined ) return data.build;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getKinematicsScene( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setupKinematics() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
							 | 
						||
| 
								 | 
							
											const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
							 | 
						||
| 
								 | 
							
											const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const kinematicsModel = getKinematicsModel( kinematicsModelId );
							 | 
						||
| 
								 | 
							
											const kinematicsScene = getKinematicsScene( kinematicsSceneId );
							 | 
						||
| 
								 | 
							
											const visualScene = getVisualScene( visualSceneId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const bindJointAxis = kinematicsScene.bindJointAxis;
							 | 
						||
| 
								 | 
							
											const jointMap = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const axis = bindJointAxis[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( targetElement ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// get the parent of the transform element
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const parentVisualElement = targetElement.parentElement;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// connect the joint of the kinematics model with the element in the visual scene
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													connect( axis.jointIndex, parentVisualElement );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											function connect( jointIndex, visualElement ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const visualElementName = visualElement.getAttribute( 'name' );
							 | 
						||
| 
								 | 
							
												const joint = kinematicsModel.joints[ jointIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												visualScene.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( object.name === visualElementName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														jointMap[ jointIndex ] = {
							 | 
						||
| 
								 | 
							
															object: object,
							 | 
						||
| 
								 | 
							
															transforms: buildTransformList( visualElement ),
							 | 
						||
| 
								 | 
							
															joint: joint,
							 | 
						||
| 
								 | 
							
															position: joint.zeroPosition
							 | 
						||
| 
								 | 
							
														};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const m0 = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											kinematics = {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												joints: kinematicsModel && kinematicsModel.joints,
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												getJointValue: function ( jointIndex ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const jointData = jointMap[ jointIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( jointData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														return jointData.position;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												},
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												setJointValue: function ( jointIndex, value ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const jointData = jointMap[ jointIndex ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( jointData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const joint = jointData.joint;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( value > joint.limits.max || value < joint.limits.min ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else if ( joint.static ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const object = jointData.object;
							 | 
						||
| 
								 | 
							
															const axis = joint.axis;
							 | 
						||
| 
								 | 
							
															const transforms = jointData.transforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															matrix.identity();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// each update, we have to apply all transforms in the correct order
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															for ( let i = 0; i < transforms.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																const transform = transforms[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																// if there is a connection of the transform node with a joint, apply the joint value
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	switch ( joint.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'revolute':
							 | 
						||
| 
								 | 
							
																			matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'prismatic':
							 | 
						||
| 
								 | 
							
																			matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		default:
							 | 
						||
| 
								 | 
							
																			console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	switch ( transform.type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'matrix':
							 | 
						||
| 
								 | 
							
																			matrix.multiply( transform.obj );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'translate':
							 | 
						||
| 
								 | 
							
																			matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'scale':
							 | 
						||
| 
								 | 
							
																			matrix.scale( transform.obj );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																		case 'rotate':
							 | 
						||
| 
								 | 
							
																			matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
							 | 
						||
| 
								 | 
							
																			break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																	}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
																}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object.matrix.copy( matrix );
							 | 
						||
| 
								 | 
							
															object.matrix.decompose( object.position, object.quaternion, object.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															jointMap[ jointIndex ].position = value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildTransformList( node ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const transforms = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const xml = collada.querySelector( '[id="' + node.id + '"]' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let array, vector;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'matrix':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														const matrix = new Matrix4().fromArray( array ).transpose();
							 | 
						||
| 
								 | 
							
														transforms.push( {
							 | 
						||
| 
								 | 
							
															sid: child.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
															type: child.nodeName,
							 | 
						||
| 
								 | 
							
															obj: matrix
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'translate':
							 | 
						||
| 
								 | 
							
													case 'scale':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														vector = new Vector3().fromArray( array );
							 | 
						||
| 
								 | 
							
														transforms.push( {
							 | 
						||
| 
								 | 
							
															sid: child.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
															type: child.nodeName,
							 | 
						||
| 
								 | 
							
															obj: vector
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'rotate':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														vector = new Vector3().fromArray( array );
							 | 
						||
| 
								 | 
							
														const angle = MathUtils.degToRad( array[ 3 ] );
							 | 
						||
| 
								 | 
							
														transforms.push( {
							 | 
						||
| 
								 | 
							
															sid: child.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
															type: child.nodeName,
							 | 
						||
| 
								 | 
							
															obj: vector,
							 | 
						||
| 
								 | 
							
															angle: angle
							 | 
						||
| 
								 | 
							
														} );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return transforms;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// nodes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function prepareNodes( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const elements = xml.getElementsByTagName( 'node' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// ensure all node elements have id attributes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < elements.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const element = elements[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( element.hasAttribute( 'id' ) === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													element.setAttribute( 'id', generateId() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const matrix = new Matrix4();
							 | 
						||
| 
								 | 
							
										const vector = new Vector3();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseNode( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ) || '',
							 | 
						||
| 
								 | 
							
												type: xml.getAttribute( 'type' ),
							 | 
						||
| 
								 | 
							
												id: xml.getAttribute( 'id' ),
							 | 
						||
| 
								 | 
							
												sid: xml.getAttribute( 'sid' ),
							 | 
						||
| 
								 | 
							
												matrix: new Matrix4(),
							 | 
						||
| 
								 | 
							
												nodes: [],
							 | 
						||
| 
								 | 
							
												instanceCameras: [],
							 | 
						||
| 
								 | 
							
												instanceControllers: [],
							 | 
						||
| 
								 | 
							
												instanceLights: [],
							 | 
						||
| 
								 | 
							
												instanceGeometries: [],
							 | 
						||
| 
								 | 
							
												instanceNodes: [],
							 | 
						||
| 
								 | 
							
												transforms: {}
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( child.nodeType !== 1 ) continue;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let array;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'node':
							 | 
						||
| 
								 | 
							
														data.nodes.push( child.getAttribute( 'id' ) );
							 | 
						||
| 
								 | 
							
														parseNode( child );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_camera':
							 | 
						||
| 
								 | 
							
														data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_controller':
							 | 
						||
| 
								 | 
							
														data.instanceControllers.push( parseNodeInstance( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_light':
							 | 
						||
| 
								 | 
							
														data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_geometry':
							 | 
						||
| 
								 | 
							
														data.instanceGeometries.push( parseNodeInstance( child ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'instance_node':
							 | 
						||
| 
								 | 
							
														data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'matrix':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														data.matrix.multiply( matrix.fromArray( array ).transpose() );
							 | 
						||
| 
								 | 
							
														data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'translate':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														vector.fromArray( array );
							 | 
						||
| 
								 | 
							
														data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
							 | 
						||
| 
								 | 
							
														data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'rotate':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														const angle = MathUtils.degToRad( array[ 3 ] );
							 | 
						||
| 
								 | 
							
														data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
							 | 
						||
| 
								 | 
							
														data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'scale':
							 | 
						||
| 
								 | 
							
														array = parseFloats( child.textContent );
							 | 
						||
| 
								 | 
							
														data.matrix.scale( vector.fromArray( array ) );
							 | 
						||
| 
								 | 
							
														data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'extra':
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														console.log( child );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( hasNode( data.id ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												library.nodes[ data.id ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseNodeInstance( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												id: parseId( xml.getAttribute( 'url' ) ),
							 | 
						||
| 
								 | 
							
												materials: {},
							 | 
						||
| 
								 | 
							
												skeletons: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < xml.childNodes.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = xml.childNodes[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( child.nodeName ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'bind_material':
							 | 
						||
| 
								 | 
							
														const instances = child.getElementsByTagName( 'instance_material' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let j = 0; j < instances.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const instance = instances[ j ];
							 | 
						||
| 
								 | 
							
															const symbol = instance.getAttribute( 'symbol' );
							 | 
						||
| 
								 | 
							
															const target = instance.getAttribute( 'target' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															data.materials[ symbol ] = parseId( target );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'skeleton':
							 | 
						||
| 
								 | 
							
														data.skeletons.push( parseId( child.textContent ) );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													default:
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildSkeleton( skeletons, joints ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const boneData = [];
							 | 
						||
| 
								 | 
							
											const sortedBoneData = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let i, j, data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// a skeleton can have multiple root bones. collada expresses this
							 | 
						||
| 
								 | 
							
											// situtation with multiple "skeleton" tags per controller instance
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0; i < skeletons.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skeleton = skeletons[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let root;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( hasNode( skeleton ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													root = getNode( skeleton );
							 | 
						||
| 
								 | 
							
													buildBoneHierarchy( root, joints, boneData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else if ( hasVisualScene( skeleton ) ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// handle case where the skeleton refers to the visual scene (#13335)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const visualScene = library.visualScenes[ skeleton ];
							 | 
						||
| 
								 | 
							
													const children = visualScene.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let j = 0; j < children.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const child = children[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( child.type === 'JOINT' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const root = getNode( child.id );
							 | 
						||
| 
								 | 
							
															buildBoneHierarchy( root, joints, boneData );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// sort bone data (the order is defined in the corresponding controller)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0; i < joints.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( j = 0; j < boneData.length; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													data = boneData[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( data.bone.name === joints[ i ].name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														sortedBoneData[ i ] = data;
							 | 
						||
| 
								 | 
							
														data.processed = true;
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// add unprocessed bone data at the end of the list
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0; i < boneData.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data = boneData[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( data.processed === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													sortedBoneData.push( data );
							 | 
						||
| 
								 | 
							
													data.processed = true;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// setup arrays for skeleton creation
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const bones = [];
							 | 
						||
| 
								 | 
							
											const boneInverses = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( i = 0; i < sortedBoneData.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data = sortedBoneData[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												bones.push( data.bone );
							 | 
						||
| 
								 | 
							
												boneInverses.push( data.boneInverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return new Skeleton( bones, boneInverses );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildBoneHierarchy( root, joints, boneData ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// setup bone data from visual scene
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											root.traverse( function ( object ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( object.isBone === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													let boneInverse;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// retrieve the boneInverse from the controller data
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0; i < joints.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const joint = joints[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( joint.name === object.name ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															boneInverse = joint.boneInverse;
							 | 
						||
| 
								 | 
							
															break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( boneInverse === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														// Unfortunately, there can be joints in the visual scene that are not part of the
							 | 
						||
| 
								 | 
							
														// corresponding controller. In this case, we have to create a dummy boneInverse matrix
							 | 
						||
| 
								 | 
							
														// for the respective bone. This bone won't affect any vertices, because there are no skin indices
							 | 
						||
| 
								 | 
							
														// and weights defined for it. But we still have to add the bone to the sorted bone list in order to
							 | 
						||
| 
								 | 
							
														// ensure a correct animation of the model.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														boneInverse = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildNode( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objects = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const matrix = data.matrix;
							 | 
						||
| 
								 | 
							
											const nodes = data.nodes;
							 | 
						||
| 
								 | 
							
											const type = data.type;
							 | 
						||
| 
								 | 
							
											const instanceCameras = data.instanceCameras;
							 | 
						||
| 
								 | 
							
											const instanceControllers = data.instanceControllers;
							 | 
						||
| 
								 | 
							
											const instanceLights = data.instanceLights;
							 | 
						||
| 
								 | 
							
											const instanceGeometries = data.instanceGeometries;
							 | 
						||
| 
								 | 
							
											const instanceNodes = data.instanceNodes;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// nodes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = nodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects.push( getNode( nodes[ i ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// instance cameras
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const instanceCamera = getCamera( instanceCameras[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( instanceCamera !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													objects.push( instanceCamera.clone() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// instance controllers
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const instance = instanceControllers[ i ];
							 | 
						||
| 
								 | 
							
												const controller = getController( instance.id );
							 | 
						||
| 
								 | 
							
												const geometries = getGeometry( controller.id );
							 | 
						||
| 
								 | 
							
												const newObjects = buildObjects( geometries, instance.materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skeletons = instance.skeletons;
							 | 
						||
| 
								 | 
							
												const joints = controller.skin.joints;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skeleton = buildSkeleton( skeletons, joints );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const object = newObjects[ j ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( object.isSkinnedMesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														object.bind( skeleton, controller.skin.bindMatrix );
							 | 
						||
| 
								 | 
							
														object.normalizeSkinWeights();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													objects.push( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// instance lights
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const instanceLight = getLight( instanceLights[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( instanceLight !== null ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													objects.push( instanceLight.clone() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// instance geometries
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const instance = instanceGeometries[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// a single geometry instance in collada can lead to multiple object3Ds.
							 | 
						||
| 
								 | 
							
												// this is the case when primitives are combined like triangles and lines
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometries = getGeometry( instance.id );
							 | 
						||
| 
								 | 
							
												const newObjects = buildObjects( geometries, instance.materials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													objects.push( newObjects[ j ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// instance nodes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects.push( getNode( instanceNodes[ i ] ).clone() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( nodes.length === 0 && objects.length === 1 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object = objects[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												object = ( type === 'JOINT' ) ? new Bone() : new Group();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < objects.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													object.add( objects[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											object.name = ( type === 'JOINT' ) ? data.sid : data.name;
							 | 
						||
| 
								 | 
							
											object.matrix.copy( matrix );
							 | 
						||
| 
								 | 
							
											object.matrix.decompose( object.position, object.quaternion, object.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const fallbackMaterial = new MeshBasicMaterial( {
							 | 
						||
| 
								 | 
							
											name: Loader.DEFAULT_MATERIAL_NAME,
							 | 
						||
| 
								 | 
							
											color: 0xff00ff
							 | 
						||
| 
								 | 
							
										} );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function resolveMaterialBinding( keys, instanceMaterials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const materials = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0, l = keys.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const id = instanceMaterials[ keys[ i ] ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( id === undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
							 | 
						||
| 
								 | 
							
													materials.push( fallbackMaterial );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													materials.push( getMaterial( id ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return materials;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildObjects( geometries, instanceMaterials ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const objects = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( const type in geometries ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const geometry = geometries[ type ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// handle case if no materials are defined
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( materials.length === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													if ( type === 'lines' || type === 'linestrips' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														materials.push( new LineBasicMaterial() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														materials.push( new MeshPhongMaterial() );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( type === 'lines' || type === 'linestrips' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( let i = 0, l = materials.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const material = materials[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															const lineMaterial = new LineBasicMaterial();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// copy compatible properties
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															lineMaterial.color.copy( material.color );
							 | 
						||
| 
								 | 
							
															lineMaterial.opacity = material.opacity;
							 | 
						||
| 
								 | 
							
															lineMaterial.transparent = material.transparent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															// replace material
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															materials[ i ] = lineMaterial;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// regard skinning
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const skinning = ( geometry.data.attributes.skinIndex !== undefined );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// choose between a single or multi materials (material array)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												// now create a specific 3D object
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												let object;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												switch ( type ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'lines':
							 | 
						||
| 
								 | 
							
														object = new LineSegments( geometry.data, material );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'linestrips':
							 | 
						||
| 
								 | 
							
														object = new Line( geometry.data, material );
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													case 'triangles':
							 | 
						||
| 
								 | 
							
													case 'polylist':
							 | 
						||
| 
								 | 
							
														if ( skinning ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object = new SkinnedMesh( geometry.data, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															object = new Mesh( geometry.data, material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												objects.push( object );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return objects;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function hasNode( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return library.nodes[ id ] !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getNode( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.nodes[ id ], buildNode );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// visual scenes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseVisualScene( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const data = {
							 | 
						||
| 
								 | 
							
												name: xml.getAttribute( 'name' ),
							 | 
						||
| 
								 | 
							
												children: []
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											prepareNodes( xml );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const elements = getElementsByTagName( xml, 'node' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < elements.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												data.children.push( parseNode( elements[ i ] ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function buildVisualScene( data ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const group = new Group();
							 | 
						||
| 
								 | 
							
											group.name = data.name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const children = data.children;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											for ( let i = 0; i < children.length; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const child = children[ i ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												group.add( getNode( child.id ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return group;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function hasVisualScene( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return library.visualScenes[ id ] !== undefined;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function getVisualScene( id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return getBuild( library.visualScenes[ id ], buildVisualScene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// scenes
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parseScene( xml ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
							 | 
						||
| 
								 | 
							
											return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function setupAnimations() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const clips = library.clips;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( isEmpty( clips ) === true ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( isEmpty( library.animations ) === false ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													// if there are animations but no clips, we create a default clip for playback
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													const tracks = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													for ( const id in library.animations ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														const animationTracks = getAnimation( id );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
															tracks.push( animationTracks[ i ] );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
														}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													animations.push( new AnimationClip( 'default', - 1, tracks ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( const id in clips ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													animations.push( getAnimationClip( id ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// convert the parser error element into text with each child elements text
							 | 
						||
| 
								 | 
							
										// separated by new lines.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										function parserErrorToText( parserError ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											let result = '';
							 | 
						||
| 
								 | 
							
											const stack = [ parserError ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											while ( stack.length ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const node = stack.shift();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( node.nodeType === Node.TEXT_NODE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													result += node.textContent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													result += '\n';
							 | 
						||
| 
								 | 
							
													stack.push.apply( stack, node.childNodes );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return result.trim();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( text.length === 0 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return { scene: new Scene() };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const xml = new DOMParser().parseFromString( text, 'application/xml' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
							 | 
						||
| 
								 | 
							
										if ( parserError !== undefined ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Chrome will return parser error with a div in it
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
							 | 
						||
| 
								 | 
							
											let errorText;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( errorElement ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												errorText = errorElement.textContent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												errorText = parserErrorToText( parserError );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										// metadata
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const version = collada.getAttribute( 'version' );
							 | 
						||
| 
								 | 
							
										console.debug( 'THREE.ColladaLoader: File version', version );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
							 | 
						||
| 
								 | 
							
										const textureLoader = new TextureLoader( this.manager );
							 | 
						||
| 
								 | 
							
										textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let tgaLoader;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( TGALoader ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											tgaLoader = new TGALoader( this.manager );
							 | 
						||
| 
								 | 
							
											tgaLoader.setPath( this.resourcePath || path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const tempColor = new Color();
							 | 
						||
| 
								 | 
							
										const animations = [];
							 | 
						||
| 
								 | 
							
										let kinematics = {};
							 | 
						||
| 
								 | 
							
										let count = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const library = {
							 | 
						||
| 
								 | 
							
											animations: {},
							 | 
						||
| 
								 | 
							
											clips: {},
							 | 
						||
| 
								 | 
							
											controllers: {},
							 | 
						||
| 
								 | 
							
											images: {},
							 | 
						||
| 
								 | 
							
											effects: {},
							 | 
						||
| 
								 | 
							
											materials: {},
							 | 
						||
| 
								 | 
							
											cameras: {},
							 | 
						||
| 
								 | 
							
											lights: {},
							 | 
						||
| 
								 | 
							
											geometries: {},
							 | 
						||
| 
								 | 
							
											nodes: {},
							 | 
						||
| 
								 | 
							
											visualScenes: {},
							 | 
						||
| 
								 | 
							
											kinematicsModels: {},
							 | 
						||
| 
								 | 
							
											physicsModels: {},
							 | 
						||
| 
								 | 
							
											kinematicsScenes: {}
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_controllers', 'controller', parseController );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_images', 'image', parseImage );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_effects', 'effect', parseEffect );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_materials', 'material', parseMaterial );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_lights', 'light', parseLight );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_nodes', 'node', parseNode );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
							 | 
						||
| 
								 | 
							
										parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										buildLibrary( library.animations, buildAnimation );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.clips, buildAnimationClip );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.controllers, buildController );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.images, buildImage );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.effects, buildEffect );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.materials, buildMaterial );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.cameras, buildCamera );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.lights, buildLight );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.geometries, buildGeometry );
							 | 
						||
| 
								 | 
							
										buildLibrary( library.visualScenes, buildVisualScene );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										setupAnimations();
							 | 
						||
| 
								 | 
							
										setupKinematics();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
							 | 
						||
| 
								 | 
							
										scene.animations = animations;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( asset.upAxis === 'Z_UP' ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
							 | 
						||
| 
								 | 
							
											scene.rotation.set( - Math.PI / 2, 0, 0 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										scene.scale.multiplyScalar( asset.unit );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return {
							 | 
						||
| 
								 | 
							
											get animations() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
							 | 
						||
| 
								 | 
							
												return animations;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											},
							 | 
						||
| 
								 | 
							
											kinematics: kinematics,
							 | 
						||
| 
								 | 
							
											library: library,
							 | 
						||
| 
								 | 
							
											scene: scene
							 | 
						||
| 
								 | 
							
										};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								export { ColladaLoader };
							 |