48 lines
		
	
	
		
			709 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			709 B
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Unpack RGBA depth shader
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								 * - show RGBA encoded depth as monochrome color
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								 */
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								const UnpackDepthRGBAShader = {
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									name: 'UnpackDepthRGBAShader',
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									uniforms: {
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										'tDiffuse': { value: null },
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										'opacity': { value: 1.0 }
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									},
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									vertexShader: /* glsl */`
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										varying vec2 vUv;
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										void main() {
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											vUv = uv;
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											gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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										}`,
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									fragmentShader: /* glsl */`
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										uniform float opacity;
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										uniform sampler2D tDiffuse;
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										varying vec2 vUv;
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										#include <packing>
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										void main() {
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											float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
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											gl_FragColor = vec4( vec3( depth ), opacity );
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										}`
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								};
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								export { UnpackDepthRGBAShader };
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