264 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			264 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/**
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								 * Ascii generation is based on https://github.com/hassadee/jsascii/blob/master/jsascii.js
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								 *
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								 * 16 April 2012 - @blurspline
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								 */
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								class AsciiEffect {
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									constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
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										// ' .,:;=|iI+hHOE#`$';
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										// darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
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										// ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split('');
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										// Some ASCII settings
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										const fResolution = options[ 'resolution' ] || 0.15; // Higher for more details
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										const iScale = options[ 'scale' ] || 1;
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										const bColor = options[ 'color' ] || false; // nice but slows down rendering!
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										const bAlpha = options[ 'alpha' ] || false; // Transparency
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										const bBlock = options[ 'block' ] || false; // blocked characters. like good O dos
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										const bInvert = options[ 'invert' ] || false; // black is white, white is black
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										const strResolution = options[ 'strResolution' ] || 'low';
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										let width, height;
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										const domElement = document.createElement( 'div' );
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										domElement.style.cursor = 'default';
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										const oAscii = document.createElement( 'table' );
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										domElement.appendChild( oAscii );
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										let iWidth, iHeight;
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										let oImg;
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										this.setSize = function ( w, h ) {
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											width = w;
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											height = h;
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											renderer.setSize( w, h );
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											initAsciiSize();
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										};
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										this.render = function ( scene, camera ) {
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											renderer.render( scene, camera );
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											asciifyImage( oAscii );
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										};
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										this.domElement = domElement;
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										// Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License)
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										function initAsciiSize() {
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											iWidth = Math.floor( width * fResolution );
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											iHeight = Math.floor( height * fResolution );
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											oCanvas.width = iWidth;
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											oCanvas.height = iHeight;
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											// oCanvas.style.display = "none";
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											// oCanvas.style.width = iWidth;
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											// oCanvas.style.height = iHeight;
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											oImg = renderer.domElement;
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											if ( oImg.style.backgroundColor ) {
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												oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
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												oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
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											}
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											oAscii.cellSpacing = 0;
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											oAscii.cellPadding = 0;
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											const oStyle = oAscii.style;
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											oStyle.whiteSpace = 'pre';
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											oStyle.margin = '0px';
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											oStyle.padding = '0px';
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											oStyle.letterSpacing = fLetterSpacing + 'px';
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											oStyle.fontFamily = strFont;
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											oStyle.fontSize = fFontSize + 'px';
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											oStyle.lineHeight = fLineHeight + 'px';
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											oStyle.textAlign = 'left';
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											oStyle.textDecoration = 'none';
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										}
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										const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' );
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										const aDefaultColorCharList = ( ' CGO08@' ).split( '' );
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										const strFont = 'courier new, monospace';
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										const oCanvasImg = renderer.domElement;
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										const oCanvas = document.createElement( 'canvas' );
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										if ( ! oCanvas.getContext ) {
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											return;
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										}
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										const oCtx = oCanvas.getContext( '2d' );
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										if ( ! oCtx.getImageData ) {
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											return;
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										}
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										let aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
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										if ( charSet ) aCharList = charSet;
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										// Setup dom
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										const fFontSize = ( 2 / fResolution ) * iScale;
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										const fLineHeight = ( 2 / fResolution ) * iScale;
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										// adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
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										let fLetterSpacing = 0;
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										if ( strResolution == 'low' ) {
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											switch ( iScale ) {
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												case 1 : fLetterSpacing = - 1; break;
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												case 2 :
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												case 3 : fLetterSpacing = - 2.1; break;
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												case 4 : fLetterSpacing = - 3.1; break;
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												case 5 : fLetterSpacing = - 4.15; break;
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											}
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										}
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										if ( strResolution == 'medium' ) {
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											switch ( iScale ) {
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												case 1 : fLetterSpacing = 0; break;
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												case 2 : fLetterSpacing = - 1; break;
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												case 3 : fLetterSpacing = - 1.04; break;
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												case 4 :
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												case 5 : fLetterSpacing = - 2.1; break;
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											}
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										}
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										if ( strResolution == 'high' ) {
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											switch ( iScale ) {
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												case 1 :
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												case 2 : fLetterSpacing = 0; break;
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												case 3 :
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												case 4 :
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												case 5 : fLetterSpacing = - 1; break;
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											}
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										}
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										// can't get a span or div to flow like an img element, but a table works?
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										// convert img element to ascii
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										function asciifyImage( oAscii ) {
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											oCtx.clearRect( 0, 0, iWidth, iHeight );
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											oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
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											const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
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											// Coloring loop starts now
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											let strChars = '';
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											// console.time('rendering');
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											for ( let y = 0; y < iHeight; y += 2 ) {
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												for ( let x = 0; x < iWidth; x ++ ) {
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													const iOffset = ( y * iWidth + x ) * 4;
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													const iRed = oImgData[ iOffset ];
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													const iGreen = oImgData[ iOffset + 1 ];
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													const iBlue = oImgData[ iOffset + 2 ];
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													const iAlpha = oImgData[ iOffset + 3 ];
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													let iCharIdx;
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													let fBrightness;
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													fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
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													// fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
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													if ( iAlpha == 0 ) {
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														// should calculate alpha instead, but quick hack :)
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														//fBrightness *= (iAlpha / 255);
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														fBrightness = 1;
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													}
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													iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) );
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													if ( bInvert ) {
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														iCharIdx = aCharList.length - iCharIdx - 1;
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													}
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													// good for debugging
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													//fBrightness = Math.floor(fBrightness * 10);
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													//strThisChar = fBrightness;
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													let strThisChar = aCharList[ iCharIdx ];
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													if ( strThisChar === undefined || strThisChar == ' ' )
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														strThisChar = ' ';
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													if ( bColor ) {
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														strChars += '<span style=\''
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															+ 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');'
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															+ ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' )
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															+ ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' )
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															+ '\'>' + strThisChar + '</span>';
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													} else {
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														strChars += strThisChar;
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													}
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												}
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												strChars += '<br/>';
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											}
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											oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
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											// console.timeEnd('rendering');
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											// return oAscii;
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										}
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									}
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								}
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								export { AsciiEffect };
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