1125 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			1125 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								import {
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									AdditiveBlending,
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									BufferGeometry,
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									Color,
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									DoubleSide,
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									FileLoader,
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									Float32BufferAttribute,
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									Group,
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									Loader,
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									LoaderUtils,
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									Matrix4,
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									Mesh,
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									MeshPhongMaterial,
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									TextureLoader
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								} from 'three';
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								/**
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								 * Autodesk 3DS three.js file loader, based on lib3ds.
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								 *
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								 * Loads geometry with uv and materials basic properties with texture support.
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								 *
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								 * @class TDSLoader
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								 * @constructor
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								 */
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								class TDSLoader extends Loader {
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									constructor( manager ) {
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										super( manager );
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										this.debug = false;
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										this.group = null;
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										this.materials = [];
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										this.meshes = [];
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									}
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									/**
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									 * Load 3ds file from url.
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									 *
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									 * @method load
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									 * @param {[type]} url URL for the file.
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									 * @param {Function} onLoad onLoad callback, receives group Object3D as argument.
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									 * @param {Function} onProgress onProgress callback.
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									 * @param {Function} onError onError callback.
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									 */
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									load( url, onLoad, onProgress, onError ) {
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										const scope = this;
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										const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
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										const loader = new FileLoader( this.manager );
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										loader.setPath( this.path );
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										loader.setResponseType( 'arraybuffer' );
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										loader.setRequestHeader( this.requestHeader );
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										loader.setWithCredentials( this.withCredentials );
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										loader.load( url, function ( data ) {
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											try {
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												onLoad( scope.parse( data, path ) );
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											} catch ( e ) {
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												if ( onError ) {
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													onError( e );
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												} else {
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													console.error( e );
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												}
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												scope.manager.itemError( url );
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											}
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										}, onProgress, onError );
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									}
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									/**
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									 * Parse arraybuffer data and load 3ds file.
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									 *
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									 * @method parse
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									 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
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									 * @param {String} path Path for external resources.
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									 * @return {Group} Group loaded from 3ds file.
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									 */
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									parse( arraybuffer, path ) {
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										this.group = new Group();
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										this.materials = [];
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										this.meshes = [];
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										this.readFile( arraybuffer, path );
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										for ( let i = 0; i < this.meshes.length; i ++ ) {
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											this.group.add( this.meshes[ i ] );
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										}
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										return this.group;
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									}
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									/**
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									 * Decode file content to read 3ds data.
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									 *
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									 * @method readFile
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									 * @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
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									 * @param {String} path Path for external resources.
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									 */
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									readFile( arraybuffer, path ) {
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										const data = new DataView( arraybuffer );
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										const chunk = new Chunk( data, 0, this.debugMessage );
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										if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
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											let next = chunk.readChunk();
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											while ( next ) {
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												if ( next.id === M3D_VERSION ) {
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													const version = next.readDWord();
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													this.debugMessage( '3DS file version: ' + version );
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												} else if ( next.id === MDATA ) {
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													this.readMeshData( next, path );
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												} else {
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													this.debugMessage( 'Unknown main chunk: ' + next.hexId );
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												}
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												next = chunk.readChunk();
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											}
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										}
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										this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
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									}
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									/**
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									 * Read mesh data chunk.
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									 *
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									 * @method readMeshData
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									 * @param {Chunk} chunk to read mesh from
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									 * @param {String} path Path for external resources.
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									 */
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									readMeshData( chunk, path ) {
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										let next = chunk.readChunk();
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										while ( next ) {
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											if ( next.id === MESH_VERSION ) {
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												const version = + next.readDWord();
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												this.debugMessage( 'Mesh Version: ' + version );
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											} else if ( next.id === MASTER_SCALE ) {
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												const scale = next.readFloat();
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												this.debugMessage( 'Master scale: ' + scale );
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												this.group.scale.set( scale, scale, scale );
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											} else if ( next.id === NAMED_OBJECT ) {
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												this.debugMessage( 'Named Object' );
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												this.readNamedObject( next );
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											} else if ( next.id === MAT_ENTRY ) {
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												this.debugMessage( 'Material' );
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												this.readMaterialEntry( next, path );
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											} else {
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												this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
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											}
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											next = chunk.readChunk();
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										}
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									}
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									/**
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									 * Read named object chunk.
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									 *
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									 * @method readNamedObject
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									 * @param {Chunk} chunk Chunk in use.
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									 */
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									readNamedObject( chunk ) {
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										const name = chunk.readString();
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										let next = chunk.readChunk();
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										while ( next ) {
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											if ( next.id === N_TRI_OBJECT ) {
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												const mesh = this.readMesh( next );
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												mesh.name = name;
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												this.meshes.push( mesh );
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											} else {
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												this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
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											}
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											next = chunk.readChunk( );
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										}
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									}
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									/**
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									 * Read material data chunk and add it to the material list.
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									 *
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									 * @method readMaterialEntry
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									 * @param {Chunk} chunk Chunk in use.
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									 * @param {String} path Path for external resources.
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									 */
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									readMaterialEntry( chunk, path ) {
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										let next = chunk.readChunk();
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										const material = new MeshPhongMaterial();
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										while ( next ) {
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											if ( next.id === MAT_NAME ) {
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												material.name = next.readString();
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												this.debugMessage( '   Name: ' + material.name );
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											} else if ( next.id === MAT_WIRE ) {
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												this.debugMessage( '   Wireframe' );
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												material.wireframe = true;
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											} else if ( next.id === MAT_WIRE_SIZE ) {
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												const value = next.readByte();
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												material.wireframeLinewidth = value;
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												this.debugMessage( '   Wireframe Thickness: ' + value );
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											} else if ( next.id === MAT_TWO_SIDE ) {
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												material.side = DoubleSide;
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												this.debugMessage( '   DoubleSided' );
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											} else if ( next.id === MAT_ADDITIVE ) {
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												this.debugMessage( '   Additive Blending' );
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												material.blending = AdditiveBlending;
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											} else if ( next.id === MAT_DIFFUSE ) {
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												this.debugMessage( '   Diffuse Color' );
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												material.color = this.readColor( next );
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											} else if ( next.id === MAT_SPECULAR ) {
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												this.debugMessage( '   Specular Color' );
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												material.specular = this.readColor( next );
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											} else if ( next.id === MAT_AMBIENT ) {
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												this.debugMessage( '   Ambient color' );
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												material.color = this.readColor( next );
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											} else if ( next.id === MAT_SHININESS ) {
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| 
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								 | 
							
												const shininess = this.readPercentage( next );
							 | 
						||
| 
								 | 
							
												material.shininess = shininess * 100;
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						||
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												this.debugMessage( '   Shininess : ' + shininess );
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							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_TRANSPARENCY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const transparency = this.readPercentage( next );
							 | 
						||
| 
								 | 
							
												material.opacity = 1 - transparency;
							 | 
						||
| 
								 | 
							
												this.debugMessage( '  Transparency : ' + transparency );
							 | 
						||
| 
								 | 
							
												material.transparent = material.opacity < 1 ? true : false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_TEXMAP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   ColorMap' );
							 | 
						||
| 
								 | 
							
												material.map = this.readMap( next, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_BUMPMAP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   BumpMap' );
							 | 
						||
| 
								 | 
							
												material.bumpMap = this.readMap( next, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_OPACMAP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   OpacityMap' );
							 | 
						||
| 
								 | 
							
												material.alphaMap = this.readMap( next, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_SPECMAP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   SpecularMap' );
							 | 
						||
| 
								 | 
							
												material.specularMap = this.readMap( next, path );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   Unknown material chunk: ' + next.hexId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											next = chunk.readChunk();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.materials[ material.name ] = material;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read mesh data chunk.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readMesh
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk in use.
							 | 
						||
| 
								 | 
							
									 * @return {Mesh} The parsed mesh.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readMesh( chunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let next = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const geometry = new BufferGeometry();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const material = new MeshPhongMaterial();
							 | 
						||
| 
								 | 
							
										const mesh = new Mesh( geometry, material );
							 | 
						||
| 
								 | 
							
										mesh.name = 'mesh';
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( next ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( next.id === POINT_ARRAY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const points = next.readWord( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   Vertex: ' + points );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//BufferGeometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const vertices = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < points; i ++ )		{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													vertices.push( next.readFloat( ) );
							 | 
						||
| 
								 | 
							
													vertices.push( next.readFloat( ) );
							 | 
						||
| 
								 | 
							
													vertices.push( next.readFloat( ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === FACE_ARRAY ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.readFaceArray( next, mesh );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === TEX_VERTS ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const texels = next.readWord( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   UV: ' + texels );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//BufferGeometry
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const uvs = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < texels; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													uvs.push( next.readFloat( ) );
							 | 
						||
| 
								 | 
							
													uvs.push( next.readFloat( ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MESH_MATRIX ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   Tranformation Matrix (TODO)' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const values = [];
							 | 
						||
| 
								 | 
							
												for ( let i = 0; i < 12; i ++ ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													values[ i ] = next.readFloat( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const matrix = new Matrix4();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//X Line
							 | 
						||
| 
								 | 
							
												matrix.elements[ 0 ] = values[ 0 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 1 ] = values[ 6 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 2 ] = values[ 3 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 3 ] = values[ 9 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//Y Line
							 | 
						||
| 
								 | 
							
												matrix.elements[ 4 ] = values[ 2 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 5 ] = values[ 8 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 6 ] = values[ 5 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 7 ] = values[ 11 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//Z Line
							 | 
						||
| 
								 | 
							
												matrix.elements[ 8 ] = values[ 1 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 9 ] = values[ 7 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 10 ] = values[ 4 ];
							 | 
						||
| 
								 | 
							
												matrix.elements[ 11 ] = values[ 10 ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												//W Line
							 | 
						||
| 
								 | 
							
												matrix.elements[ 12 ] = 0;
							 | 
						||
| 
								 | 
							
												matrix.elements[ 13 ] = 0;
							 | 
						||
| 
								 | 
							
												matrix.elements[ 14 ] = 0;
							 | 
						||
| 
								 | 
							
												matrix.elements[ 15 ] = 1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												matrix.transpose();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const inverse = new Matrix4();
							 | 
						||
| 
								 | 
							
												inverse.copy( matrix ).invert();
							 | 
						||
| 
								 | 
							
												geometry.applyMatrix4( inverse );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '   Unknown mesh chunk: ' + next.hexId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											next = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										geometry.computeVertexNormals();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return mesh;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read face array data chunk.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readFaceArray
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk in use.
							 | 
						||
| 
								 | 
							
									 * @param {Mesh} mesh Mesh to be filled with the data read.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readFaceArray( chunk, mesh ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const faces = chunk.readWord( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.debugMessage( '   Faces: ' + faces );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const index = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < faces; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											index.push( chunk.readWord( ), chunk.readWord( ), chunk.readWord( ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											chunk.readWord( ); // visibility
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										mesh.geometry.setIndex( index );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//The rest of the FACE_ARRAY chunk is subchunks
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let materialIndex = 0;
							 | 
						||
| 
								 | 
							
										let start = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( ! chunk.endOfChunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const subchunk = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( subchunk.id === MSH_MAT_GROUP ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      Material Group' );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const group = this.readMaterialGroup( subchunk );
							 | 
						||
| 
								 | 
							
												const count = group.index.length * 3; // assuming successive indices
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												mesh.geometry.addGroup( start, count, materialIndex );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												start += count;
							 | 
						||
| 
								 | 
							
												materialIndex ++;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const material = this.materials[ group.name ];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												if ( material !== undefined )	{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
													mesh.material.push( material );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      Unknown face array chunk: ' + subchunk.hexId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read texture map data chunk.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readMap
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk in use.
							 | 
						||
| 
								 | 
							
									 * @param {String} path Path for external resources.
							 | 
						||
| 
								 | 
							
									 * @return {Texture} Texture read from this data chunk.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readMap( chunk, path ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let next = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
										let texture = {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const loader = new TextureLoader( this.manager );
							 | 
						||
| 
								 | 
							
										loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										while ( next ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if ( next.id === MAT_MAPNAME ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												const name = next.readString();
							 | 
						||
| 
								 | 
							
												texture = loader.load( name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      File: ' + path + name );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_MAP_UOFFSET ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.offset.x = next.readFloat( );
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      OffsetX: ' + texture.offset.x );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_MAP_VOFFSET ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.offset.y = next.readFloat( );
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      OffsetY: ' + texture.offset.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_MAP_USCALE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.repeat.x = next.readFloat( );
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      RepeatX: ' + texture.repeat.x );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else if ( next.id === MAT_MAP_VSCALE ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												texture.repeat.y = next.readFloat( );
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      RepeatY: ' + texture.repeat.y );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      Unknown map chunk: ' + next.hexId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											next = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return texture;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read material group data chunk.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readMaterialGroup
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk in use.
							 | 
						||
| 
								 | 
							
									 * @return {Object} Object with name and index of the object.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readMaterialGroup( chunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const name = chunk.readString();
							 | 
						||
| 
								 | 
							
										const numFaces = chunk.readWord();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.debugMessage( '         Name: ' + name );
							 | 
						||
| 
								 | 
							
										this.debugMessage( '         Faces: ' + numFaces );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const index = [];
							 | 
						||
| 
								 | 
							
										for ( let i = 0; i < numFaces; ++ i ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											index.push( chunk.readWord( ) );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return { name: name, index: index };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read a color value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readColor
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk.
							 | 
						||
| 
								 | 
							
									 * @return {Color} Color value read..
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readColor( chunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const subChunk = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
										const color = new Color();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const r = subChunk.readByte( );
							 | 
						||
| 
								 | 
							
											const g = subChunk.readByte( );
							 | 
						||
| 
								 | 
							
											const b = subChunk.readByte( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											color.setRGB( r / 255, g / 255, b / 255 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}	else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const r = subChunk.readFloat( );
							 | 
						||
| 
								 | 
							
											const g = subChunk.readFloat( );
							 | 
						||
| 
								 | 
							
											const b = subChunk.readFloat( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											color.setRGB( r, g, b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( '      Color: ' + color.r + ', ' + color.g + ', ' + color.b );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}	else {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( '      Unknown color chunk: ' + subChunk.hexId );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return color;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read percentage value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readPercentage
							 | 
						||
| 
								 | 
							
									 * @param {Chunk} chunk Chunk to read data from.
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readPercentage( chunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const subChunk = chunk.readChunk( );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										switch ( subChunk.id ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case INT_PERCENTAGE:
							 | 
						||
| 
								 | 
							
												return ( subChunk.readShort( ) / 100 );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											case FLOAT_PERCENTAGE:
							 | 
						||
| 
								 | 
							
												return subChunk.readFloat( );
							 | 
						||
| 
								 | 
							
												break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default:
							 | 
						||
| 
								 | 
							
												this.debugMessage( '      Unknown percentage chunk: ' + subChunk.hexId );
							 | 
						||
| 
								 | 
							
												return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Print debug message to the console.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * Is controlled by a flag to show or hide debug messages.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method debugMessage
							 | 
						||
| 
								 | 
							
									 * @param {Object} message Debug message to print to the console.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									debugMessage( message ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.debug ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											console.log( message );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/** Read data/sub-chunks from chunk */
							 | 
						||
| 
								 | 
							
								class Chunk {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Create a new chunk
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @class Chunk
							 | 
						||
| 
								 | 
							
									 * @param {DataView} data DataView to read from.
							 | 
						||
| 
								 | 
							
									 * @param {Number} position in data.
							 | 
						||
| 
								 | 
							
									 * @param {Function} debugMessage logging callback.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									constructor( data, position, debugMessage ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.data = data;
							 | 
						||
| 
								 | 
							
										// the offset to the begin of this chunk
							 | 
						||
| 
								 | 
							
										this.offset = position;
							 | 
						||
| 
								 | 
							
										// the current reading position
							 | 
						||
| 
								 | 
							
										this.position = position;
							 | 
						||
| 
								 | 
							
										this.debugMessage = debugMessage;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.debugMessage instanceof Function ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage = function () {};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										this.id = this.readWord();
							 | 
						||
| 
								 | 
							
										this.size = this.readDWord();
							 | 
						||
| 
								 | 
							
										this.end = this.offset + this.size;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.end > data.byteLength ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( 'Bad chunk size for chunk at ' + position );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * read a sub cchunk.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readChunk
							 | 
						||
| 
								 | 
							
									 * @return {Chunk | null} next sub chunk
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readChunk() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ( this.endOfChunk ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const next = new Chunk( this.data, this.position, this.debugMessage );
							 | 
						||
| 
								 | 
							
											this.position += next.size;
							 | 
						||
| 
								 | 
							
											return next;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}	catch ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( 'Unable to read chunk at ' + this.position );
							 | 
						||
| 
								 | 
							
											return null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * return the ID of this chunk as Hex
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method idToString
							 | 
						||
| 
								 | 
							
									 * @return {String} hex-string of id
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									get hexId() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.id.toString( 16 );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									get endOfChunk() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return this.position >= this.end;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read byte value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readByte
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readByte() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const v = this.data.getUint8( this.position, true );
							 | 
						||
| 
								 | 
							
										this.position += 1;
							 | 
						||
| 
								 | 
							
										return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read 32 bit float value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readFloat
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readFloat() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										try {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											const v = this.data.getFloat32( this.position, true );
							 | 
						||
| 
								 | 
							
											this.position += 4;
							 | 
						||
| 
								 | 
							
											return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}	catch ( e ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
							 | 
						||
| 
								 | 
							
											return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read 32 bit signed integer value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readInt
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readInt() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const v = this.data.getInt32( this.position, true );
							 | 
						||
| 
								 | 
							
										this.position += 4;
							 | 
						||
| 
								 | 
							
										return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read 16 bit signed integer value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readShort
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readShort() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const v = this.data.getInt16( this.position, true );
							 | 
						||
| 
								 | 
							
										this.position += 2;
							 | 
						||
| 
								 | 
							
										return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read 64 bit unsigned integer value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readDWord
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readDWord() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const v = this.data.getUint32( this.position, true );
							 | 
						||
| 
								 | 
							
										this.position += 4;
							 | 
						||
| 
								 | 
							
										return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read 32 bit unsigned integer value.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readWord
							 | 
						||
| 
								 | 
							
									 * @return {Number} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readWord() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										const v = this.data.getUint16( this.position, true );
							 | 
						||
| 
								 | 
							
										this.position += 2;
							 | 
						||
| 
								 | 
							
										return v;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
									 * Read NULL terminated ASCII string value from chunk-pos.
							 | 
						||
| 
								 | 
							
									 *
							 | 
						||
| 
								 | 
							
									 * @method readString
							 | 
						||
| 
								 | 
							
									 * @return {String} Data read from the dataview.
							 | 
						||
| 
								 | 
							
									 */
							 | 
						||
| 
								 | 
							
									readString() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										let s = '';
							 | 
						||
| 
								 | 
							
										let c = this.readByte();
							 | 
						||
| 
								 | 
							
										while ( c ) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											s += String.fromCharCode( c );
							 | 
						||
| 
								 | 
							
											c = this.readByte();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										return s;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// const NULL_CHUNK = 0x0000;
							 | 
						||
| 
								 | 
							
								const M3DMAGIC = 0x4D4D;
							 | 
						||
| 
								 | 
							
								// const SMAGIC = 0x2D2D;
							 | 
						||
| 
								 | 
							
								// const LMAGIC = 0x2D3D;
							 | 
						||
| 
								 | 
							
								const MLIBMAGIC = 0x3DAA;
							 | 
						||
| 
								 | 
							
								// const MATMAGIC = 0x3DFF;
							 | 
						||
| 
								 | 
							
								const CMAGIC = 0xC23D;
							 | 
						||
| 
								 | 
							
								const M3D_VERSION = 0x0002;
							 | 
						||
| 
								 | 
							
								// const M3D_KFVERSION = 0x0005;
							 | 
						||
| 
								 | 
							
								const COLOR_F = 0x0010;
							 | 
						||
| 
								 | 
							
								const COLOR_24 = 0x0011;
							 | 
						||
| 
								 | 
							
								const LIN_COLOR_24 = 0x0012;
							 | 
						||
| 
								 | 
							
								const LIN_COLOR_F = 0x0013;
							 | 
						||
| 
								 | 
							
								const INT_PERCENTAGE = 0x0030;
							 | 
						||
| 
								 | 
							
								const FLOAT_PERCENTAGE = 0x0031;
							 | 
						||
| 
								 | 
							
								const MDATA = 0x3D3D;
							 | 
						||
| 
								 | 
							
								const MESH_VERSION = 0x3D3E;
							 | 
						||
| 
								 | 
							
								const MASTER_SCALE = 0x0100;
							 | 
						||
| 
								 | 
							
								// const LO_SHADOW_BIAS = 0x1400;
							 | 
						||
| 
								 | 
							
								// const HI_SHADOW_BIAS = 0x1410;
							 | 
						||
| 
								 | 
							
								// const SHADOW_MAP_SIZE = 0x1420;
							 | 
						||
| 
								 | 
							
								// const SHADOW_SAMPLES = 0x1430;
							 | 
						||
| 
								 | 
							
								// const SHADOW_RANGE = 0x1440;
							 | 
						||
| 
								 | 
							
								// const SHADOW_FILTER = 0x1450;
							 | 
						||
| 
								 | 
							
								// const RAY_BIAS = 0x1460;
							 | 
						||
| 
								 | 
							
								// const O_CONSTS = 0x1500;
							 | 
						||
| 
								 | 
							
								// const AMBIENT_LIGHT = 0x2100;
							 | 
						||
| 
								 | 
							
								// const BIT_MAP = 0x1100;
							 | 
						||
| 
								 | 
							
								// const SOLID_BGND = 0x1200;
							 | 
						||
| 
								 | 
							
								// const V_GRADIENT = 0x1300;
							 | 
						||
| 
								 | 
							
								// const USE_BIT_MAP = 0x1101;
							 | 
						||
| 
								 | 
							
								// const USE_SOLID_BGND = 0x1201;
							 | 
						||
| 
								 | 
							
								// const USE_V_GRADIENT = 0x1301;
							 | 
						||
| 
								 | 
							
								// const FOG = 0x2200;
							 | 
						||
| 
								 | 
							
								// const FOG_BGND = 0x2210;
							 | 
						||
| 
								 | 
							
								// const LAYER_FOG = 0x2302;
							 | 
						||
| 
								 | 
							
								// const DISTANCE_CUE = 0x2300;
							 | 
						||
| 
								 | 
							
								// const DCUE_BGND = 0x2310;
							 | 
						||
| 
								 | 
							
								// const USE_FOG = 0x2201;
							 | 
						||
| 
								 | 
							
								// const USE_LAYER_FOG = 0x2303;
							 | 
						||
| 
								 | 
							
								// const USE_DISTANCE_CUE = 0x2301;
							 | 
						||
| 
								 | 
							
								const MAT_ENTRY = 0xAFFF;
							 | 
						||
| 
								 | 
							
								const MAT_NAME = 0xA000;
							 | 
						||
| 
								 | 
							
								const MAT_AMBIENT = 0xA010;
							 | 
						||
| 
								 | 
							
								const MAT_DIFFUSE = 0xA020;
							 | 
						||
| 
								 | 
							
								const MAT_SPECULAR = 0xA030;
							 | 
						||
| 
								 | 
							
								const MAT_SHININESS = 0xA040;
							 | 
						||
| 
								 | 
							
								// const MAT_SHIN2PCT = 0xA041;
							 | 
						||
| 
								 | 
							
								const MAT_TRANSPARENCY = 0xA050;
							 | 
						||
| 
								 | 
							
								// const MAT_XPFALL = 0xA052;
							 | 
						||
| 
								 | 
							
								// const MAT_USE_XPFALL = 0xA240;
							 | 
						||
| 
								 | 
							
								// const MAT_REFBLUR = 0xA053;
							 | 
						||
| 
								 | 
							
								// const MAT_SHADING = 0xA100;
							 | 
						||
| 
								 | 
							
								// const MAT_USE_REFBLUR = 0xA250;
							 | 
						||
| 
								 | 
							
								// const MAT_SELF_ILLUM = 0xA084;
							 | 
						||
| 
								 | 
							
								const MAT_TWO_SIDE = 0xA081;
							 | 
						||
| 
								 | 
							
								// const MAT_DECAL = 0xA082;
							 | 
						||
| 
								 | 
							
								const MAT_ADDITIVE = 0xA083;
							 | 
						||
| 
								 | 
							
								const MAT_WIRE = 0xA085;
							 | 
						||
| 
								 | 
							
								// const MAT_FACEMAP = 0xA088;
							 | 
						||
| 
								 | 
							
								// const MAT_TRANSFALLOFF_IN = 0xA08A;
							 | 
						||
| 
								 | 
							
								// const MAT_PHONGSOFT = 0xA08C;
							 | 
						||
| 
								 | 
							
								// const MAT_WIREABS = 0xA08E;
							 | 
						||
| 
								 | 
							
								const MAT_WIRE_SIZE = 0xA087;
							 | 
						||
| 
								 | 
							
								const MAT_TEXMAP = 0xA200;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_TEXT_DATA = 0xA320;
							 | 
						||
| 
								 | 
							
								// const MAT_TEXMASK = 0xA33E;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_TEXTMASK_DATA = 0xA32A;
							 | 
						||
| 
								 | 
							
								// const MAT_TEX2MAP = 0xA33A;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_TEXT2_DATA = 0xA321;
							 | 
						||
| 
								 | 
							
								// const MAT_TEX2MASK = 0xA340;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
							 | 
						||
| 
								 | 
							
								const MAT_OPACMAP = 0xA210;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_OPAC_DATA = 0xA322;
							 | 
						||
| 
								 | 
							
								// const MAT_OPACMASK = 0xA342;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_OPACMASK_DATA = 0xA32E;
							 | 
						||
| 
								 | 
							
								const MAT_BUMPMAP = 0xA230;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_BUMP_DATA = 0xA324;
							 | 
						||
| 
								 | 
							
								// const MAT_BUMPMASK = 0xA344;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_BUMPMASK_DATA = 0xA330;
							 | 
						||
| 
								 | 
							
								const MAT_SPECMAP = 0xA204;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SPEC_DATA = 0xA325;
							 | 
						||
| 
								 | 
							
								// const MAT_SPECMASK = 0xA348;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SPECMASK_DATA = 0xA332;
							 | 
						||
| 
								 | 
							
								// const MAT_SHINMAP = 0xA33C;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SHIN_DATA = 0xA326;
							 | 
						||
| 
								 | 
							
								// const MAT_SHINMASK = 0xA346;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SHINMASK_DATA = 0xA334;
							 | 
						||
| 
								 | 
							
								// const MAT_SELFIMAP = 0xA33D;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SELFI_DATA = 0xA328;
							 | 
						||
| 
								 | 
							
								// const MAT_SELFIMASK = 0xA34A;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_SELFIMASK_DATA = 0xA336;
							 | 
						||
| 
								 | 
							
								// const MAT_REFLMAP = 0xA220;
							 | 
						||
| 
								 | 
							
								// const MAT_REFLMASK = 0xA34C;
							 | 
						||
| 
								 | 
							
								// const MAT_SXP_REFLMASK_DATA = 0xA338;
							 | 
						||
| 
								 | 
							
								// const MAT_ACUBIC = 0xA310;
							 | 
						||
| 
								 | 
							
								const MAT_MAPNAME = 0xA300;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_TILING = 0xA351;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_TEXBLUR = 0xA353;
							 | 
						||
| 
								 | 
							
								const MAT_MAP_USCALE = 0xA354;
							 | 
						||
| 
								 | 
							
								const MAT_MAP_VSCALE = 0xA356;
							 | 
						||
| 
								 | 
							
								const MAT_MAP_UOFFSET = 0xA358;
							 | 
						||
| 
								 | 
							
								const MAT_MAP_VOFFSET = 0xA35A;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_ANG = 0xA35C;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_COL1 = 0xA360;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_COL2 = 0xA362;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_RCOL = 0xA364;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_GCOL = 0xA366;
							 | 
						||
| 
								 | 
							
								// const MAT_MAP_BCOL = 0xA368;
							 | 
						||
| 
								 | 
							
								const NAMED_OBJECT = 0x4000;
							 | 
						||
| 
								 | 
							
								// const N_DIRECT_LIGHT = 0x4600;
							 | 
						||
| 
								 | 
							
								// const DL_OFF = 0x4620;
							 | 
						||
| 
								 | 
							
								// const DL_OUTER_RANGE = 0x465A;
							 | 
						||
| 
								 | 
							
								// const DL_INNER_RANGE = 0x4659;
							 | 
						||
| 
								 | 
							
								// const DL_MULTIPLIER = 0x465B;
							 | 
						||
| 
								 | 
							
								// const DL_EXCLUDE = 0x4654;
							 | 
						||
| 
								 | 
							
								// const DL_ATTENUATE = 0x4625;
							 | 
						||
| 
								 | 
							
								// const DL_SPOTLIGHT = 0x4610;
							 | 
						||
| 
								 | 
							
								// const DL_SPOT_ROLL = 0x4656;
							 | 
						||
| 
								 | 
							
								// const DL_SHADOWED = 0x4630;
							 | 
						||
| 
								 | 
							
								// const DL_LOCAL_SHADOW2 = 0x4641;
							 | 
						||
| 
								 | 
							
								// const DL_SEE_CONE = 0x4650;
							 | 
						||
| 
								 | 
							
								// const DL_SPOT_RECTANGULAR = 0x4651;
							 | 
						||
| 
								 | 
							
								// const DL_SPOT_ASPECT = 0x4657;
							 | 
						||
| 
								 | 
							
								// const DL_SPOT_PROJECTOR = 0x4653;
							 | 
						||
| 
								 | 
							
								// const DL_SPOT_OVERSHOOT = 0x4652;
							 | 
						||
| 
								 | 
							
								// const DL_RAY_BIAS = 0x4658;
							 | 
						||
| 
								 | 
							
								// const DL_RAYSHAD = 0x4627;
							 | 
						||
| 
								 | 
							
								// const N_CAMERA = 0x4700;
							 | 
						||
| 
								 | 
							
								// const CAM_SEE_CONE = 0x4710;
							 | 
						||
| 
								 | 
							
								// const CAM_RANGES = 0x4720;
							 | 
						||
| 
								 | 
							
								// const OBJ_HIDDEN = 0x4010;
							 | 
						||
| 
								 | 
							
								// const OBJ_VIS_LOFTER = 0x4011;
							 | 
						||
| 
								 | 
							
								// const OBJ_DOESNT_CAST = 0x4012;
							 | 
						||
| 
								 | 
							
								// const OBJ_DONT_RECVSHADOW = 0x4017;
							 | 
						||
| 
								 | 
							
								// const OBJ_MATTE = 0x4013;
							 | 
						||
| 
								 | 
							
								// const OBJ_FAST = 0x4014;
							 | 
						||
| 
								 | 
							
								// const OBJ_PROCEDURAL = 0x4015;
							 | 
						||
| 
								 | 
							
								// const OBJ_FROZEN = 0x4016;
							 | 
						||
| 
								 | 
							
								const N_TRI_OBJECT = 0x4100;
							 | 
						||
| 
								 | 
							
								const POINT_ARRAY = 0x4110;
							 | 
						||
| 
								 | 
							
								// const POINT_FLAG_ARRAY = 0x4111;
							 | 
						||
| 
								 | 
							
								const FACE_ARRAY = 0x4120;
							 | 
						||
| 
								 | 
							
								const MSH_MAT_GROUP = 0x4130;
							 | 
						||
| 
								 | 
							
								// const SMOOTH_GROUP = 0x4150;
							 | 
						||
| 
								 | 
							
								// const MSH_BOXMAP = 0x4190;
							 | 
						||
| 
								 | 
							
								const TEX_VERTS = 0x4140;
							 | 
						||
| 
								 | 
							
								const MESH_MATRIX = 0x4160;
							 | 
						||
| 
								 | 
							
								// const MESH_COLOR = 0x4165;
							 | 
						||
| 
								 | 
							
								// const MESH_TEXTURE_INFO = 0x4170;
							 | 
						||
| 
								 | 
							
								// const KFDATA = 0xB000;
							 | 
						||
| 
								 | 
							
								// const KFHDR = 0xB00A;
							 | 
						||
| 
								 | 
							
								// const KFSEG = 0xB008;
							 | 
						||
| 
								 | 
							
								// const KFCURTIME = 0xB009;
							 | 
						||
| 
								 | 
							
								// const AMBIENT_NODE_TAG = 0xB001;
							 | 
						||
| 
								 | 
							
								// const OBJECT_NODE_TAG = 0xB002;
							 | 
						||
| 
								 | 
							
								// const CAMERA_NODE_TAG = 0xB003;
							 | 
						||
| 
								 | 
							
								// const TARGET_NODE_TAG = 0xB004;
							 | 
						||
| 
								 | 
							
								// const LIGHT_NODE_TAG = 0xB005;
							 | 
						||
| 
								 | 
							
								// const L_TARGET_NODE_TAG = 0xB006;
							 | 
						||
| 
								 | 
							
								// const SPOTLIGHT_NODE_TAG = 0xB007;
							 | 
						||
| 
								 | 
							
								// const NODE_ID = 0xB030;
							 | 
						||
| 
								 | 
							
								// const NODE_HDR = 0xB010;
							 | 
						||
| 
								 | 
							
								// const PIVOT = 0xB013;
							 | 
						||
| 
								 | 
							
								// const INSTANCE_NAME = 0xB011;
							 | 
						||
| 
								 | 
							
								// const MORPH_SMOOTH = 0xB015;
							 | 
						||
| 
								 | 
							
								// const BOUNDBOX = 0xB014;
							 | 
						||
| 
								 | 
							
								// const POS_TRACK_TAG = 0xB020;
							 | 
						||
| 
								 | 
							
								// const COL_TRACK_TAG = 0xB025;
							 | 
						||
| 
								 | 
							
								// const ROT_TRACK_TAG = 0xB021;
							 | 
						||
| 
								 | 
							
								// const SCL_TRACK_TAG = 0xB022;
							 | 
						||
| 
								 | 
							
								// const MORPH_TRACK_TAG = 0xB026;
							 | 
						||
| 
								 | 
							
								// const FOV_TRACK_TAG = 0xB023;
							 | 
						||
| 
								 | 
							
								// const ROLL_TRACK_TAG = 0xB024;
							 | 
						||
| 
								 | 
							
								// const HOT_TRACK_TAG = 0xB027;
							 | 
						||
| 
								 | 
							
								// const FALL_TRACK_TAG = 0xB028;
							 | 
						||
| 
								 | 
							
								// const HIDE_TRACK_TAG = 0xB029;
							 | 
						||
| 
								 | 
							
								// const POLY_2D = 0x5000;
							 | 
						||
| 
								 | 
							
								// const SHAPE_OK = 0x5010;
							 | 
						||
| 
								 | 
							
								// const SHAPE_NOT_OK = 0x5011;
							 | 
						||
| 
								 | 
							
								// const SHAPE_HOOK = 0x5020;
							 | 
						||
| 
								 | 
							
								// const PATH_3D = 0x6000;
							 | 
						||
| 
								 | 
							
								// const PATH_MATRIX = 0x6005;
							 | 
						||
| 
								 | 
							
								// const SHAPE_2D = 0x6010;
							 | 
						||
| 
								 | 
							
								// const M_SCALE = 0x6020;
							 | 
						||
| 
								 | 
							
								// const M_TWIST = 0x6030;
							 | 
						||
| 
								 | 
							
								// const M_TEETER = 0x6040;
							 | 
						||
| 
								 | 
							
								// const M_FIT = 0x6050;
							 | 
						||
| 
								 | 
							
								// const M_BEVEL = 0x6060;
							 | 
						||
| 
								 | 
							
								// const XZ_CURVE = 0x6070;
							 | 
						||
| 
								 | 
							
								// const YZ_CURVE = 0x6080;
							 | 
						||
| 
								 | 
							
								// const INTERPCT = 0x6090;
							 | 
						||
| 
								 | 
							
								// const DEFORM_LIMIT = 0x60A0;
							 | 
						||
| 
								 | 
							
								// const USE_CONTOUR = 0x6100;
							 | 
						||
| 
								 | 
							
								// const USE_TWEEN = 0x6110;
							 | 
						||
| 
								 | 
							
								// const USE_SCALE = 0x6120;
							 | 
						||
| 
								 | 
							
								// const USE_TWIST = 0x6130;
							 | 
						||
| 
								 | 
							
								// const USE_TEETER = 0x6140;
							 | 
						||
| 
								 | 
							
								// const USE_FIT = 0x6150;
							 | 
						||
| 
								 | 
							
								// const USE_BEVEL = 0x6160;
							 | 
						||
| 
								 | 
							
								// const DEFAULT_VIEW = 0x3000;
							 | 
						||
| 
								 | 
							
								// const VIEW_TOP = 0x3010;
							 | 
						||
| 
								 | 
							
								// const VIEW_BOTTOM = 0x3020;
							 | 
						||
| 
								 | 
							
								// const VIEW_LEFT = 0x3030;
							 | 
						||
| 
								 | 
							
								// const VIEW_RIGHT = 0x3040;
							 | 
						||
| 
								 | 
							
								// const VIEW_FRONT = 0x3050;
							 | 
						||
| 
								 | 
							
								// const VIEW_BACK = 0x3060;
							 | 
						||
| 
								 | 
							
								// const VIEW_USER = 0x3070;
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						||
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								 | 
							
								// const VIEW_CAMERA = 0x3080;
							 | 
						||
| 
								 | 
							
								// const VIEW_WINDOW = 0x3090;
							 | 
						||
| 
								 | 
							
								// const VIEWPORT_LAYOUT_OLD = 0x7000;
							 | 
						||
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								 | 
							
								// const VIEWPORT_DATA_OLD = 0x7010;
							 | 
						||
| 
								 | 
							
								// const VIEWPORT_LAYOUT = 0x7001;
							 | 
						||
| 
								 | 
							
								// const VIEWPORT_DATA = 0x7011;
							 | 
						||
| 
								 | 
							
								// const VIEWPORT_DATA_3 = 0x7012;
							 | 
						||
| 
								 | 
							
								// const VIEWPORT_SIZE = 0x7020;
							 | 
						||
| 
								 | 
							
								// const NETWORK_VIEW = 0x7030;
							 | 
						||
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								 | 
							
								
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						||
| 
								 | 
							
								export { TDSLoader };
							 |